The Town Portal Scroll is an item purchasable at the Base Shop, under Consumables.
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Additional Information[]
Main Article: Teleport
- Heroes have a dedicated item slot for Town Portal Scrolls, from which they cannot be dropped. They cannot carry them in their regular inventory.
- Couriers however carry the scrolls in their regular inventory, from which they can drop and partially share them.
- Enemies can also take the dropped scroll. Doing so will make them the owner of the scroll.
- Note that stacks from different owners cannot merge in the same slot.
- Heroes start with 1 free, unsellable Town Portal Scroll. The item starts on a 100 seconds cooldown at the beginning of the game.
- Whenever a hero dies to an enemy or an ally, they gain 1 free, unsellable Town Portal Scroll. Self-denying, or a kill credited to neutral creeps, does not grant a scroll.
- A scroll gained this way has no value, meaning that it doesn't influence the hero's Net Worth, and it doesn't grant gold when sold by Boots of Travel.
- In a stack of scrolls, the ones without value are always used first.
- An unsellable Town Portal Scroll in a stack makes every scroll in the stack unsellable.
- Alt shows your allied heroes' teleport status and cooldowns under their portraits below the top bar of the HUD.
- If the ally has no teleport item, no icon appears.
- The teleport status display has the following priorities: Boots of Travel 2 ➤ Boots of Travel ➤ Town Portal Scroll.
- The teleport status does not show other teleport abilities (e.g. Teleportation).
Ability[]
Affects
Self
Self
After channeling for 3 seconds, teleports you to a target friendly building.
Double-click to teleport to your team's base fountain.
Double-click to teleport to your team's base fountain.
Cast Range: Global
Min Targeting Distance to Building: 70
Max Targeting Distance to Building: 800
Max Targeting Distance to Outposts: 250
First Channel Time: 3
First Channel Time to Outposts: 4
Second Channel Time Increase: 2
Following Channel Time Increase: 0.5
Recent Teleport Check Radius: 1150
Recent Teleport Check Duration: 25
Boots of Travel 2 Channel Time Reduction: 1
- If the channeling is interrupted, the ability does nothing, and goes into cooldown while consuming mana.
- ↓↓ Double-tapping automatically targets the fountain when being at least 1500 range away.
- When ground-targeted, it automatically searches for the closest valid target to teleport to.
- Only targets buildings by default. With Boots of Travel, it targets non-hero units as well, and with Boots of Travel 2, it targets allied heroes as well.
- Cannot directly target buildings. Instead, it uses the minimum teleport distance.
- If multiple heroes teleport to the same location within the recent teleport check duration, the channeling time increases for each successive hero.
- The first channel takes 3 seconds, the second 5 seconds, and all following channels take 0.5 seconds longer than the previous one.
- Teleporting to captured Outposts takes 1 seconds longer than to other buildings, so the first teleport takes 4 seconds.
- Teleporting towards the fountain always takes 3 seconds, no matter how many targeted that area.
- The check radius is based on the targeted building's location. Each building has its own independent check radius.
- The teleports do not have to succeed. A canceled teleport still counts and increases following teleport's channeling time.
- Teleports upgraded by Boots of Travel are not restricted by the aforementioned conditions.
- When upgraded, it always takes 3 seconds to teleport (4 seconds to Outposts), regardless of recent teleports.
- Disjoints projectiles upon teleporting.
- During the channeling, the teleport destination is marked with a visual effect in the same color as the player, and a sound is played.
- Both are visible and audible to everyone. The visual effect is also visible on teleporting invisible enemies.
- Also marks the point on the minimap for allies. The mark is in the player's color and lasts as long as the channeling does.
- Provides 200 range flying vision at the destination point for the whole channel duration, even if canceled. The vision lingers for 1 second.
- The targeted unit's priority is lowered, meaning it is attacked as the last auto-attack target by other units.
- When the target unit dies or changes ownership during the channeling, the teleport gets canceled, wasting the cooldown and mana cost.
- Since buildings are not directly targeted, the destruction of the building or loss of the Outpost does not cancel the teleport.
- With Boots of Travel, Town Portal Scrolls do not lose charges upon teleporting, and have their cooldown reduced to 40/40 seconds.
- With Boots of Travel 2, all channeling time is reduced by 1.
Trivia[]
- In the original DotA, this item was called "Scroll of Town Portal".
- On the August 13, 2018 Patch, a new Town Portal Scroll with a green icon made its way into the main game. The item's active worked like the teleport of Boots of Travel 2, and costed only 50 . The item was available in every game mode until it was fixed/removed one hour later in a hotfix patch. The item's purpose is unknown, but it was most likely intended to be part of Mutation Mode, due to being added in the same patch that added the Pocket Roshan item.
- The description of the item is a reference to the very first Dota 2 Gamescom trailer.
- Activating a Town Portal Scroll appears to require the casting hero's blood. This can be seen in the trailer, and in a scene the first episode Dota: Dragon's Blood, where Bram draws blood from his hand.
- Dragon Knight's as Davion of Dragon Hold also draws blood from his hand during the custom teleport animation.
Gallery[]
Icon of the leaked TI8 Town Portal Scoll
Recent Changes[]
Main Article: Town Portal Scroll/Changelogs
Version
Description
- Upgrade: Town Portal Scroll now also reduces all channel time by 1.
- Reduced number of starting Town Portal Scrolls from 3 to 1.
- Heroes now gain 1 unsellable Town Portal Scroll for free upon dying.
- Town Portal Scroll can no longer appear as a random reward for digging with a Trusty Shovel.
- Teleport
- Increased max distance towards building from 575 to 800.
- Reduced channel time towards Outposts from 6 to 5.
- Increased gold cost from 90 to 100 .
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