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Template:Tabs Tiny

Tiny
Unknown Hero icon
Strength attribute symbol
Agility attribute symbol
Intelligence attribute symbol
26 + 3.0
9 + 0.9
17 + 1.6
Level 0 1 15 25 30
Health 120 692 1616 2540 2914
+0.25 +2.85 +7.05 +11.25 +12.95
Mana 75 279 543 879 999
+0 +0.85 +1.97 +3.37 +3.87
Armor -1 0.5 2.6 6.1 7.18
Magic Resist 25% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".%
Damage Block 16 (50%)
Damage

37
43

63
69

105
111

147
153

164
170

Attack Rate 0.59/s 0.64/s 0.72/s 0.84/s 0.88/s
Attack Range Melee 150 (600)
Attack Speed 100 (1.7s BAT)
Attack Animation 0.49 + 1
Projectile Speed Instant
Move Speed 285 (Nighttime 315)
Turn Rate Takes 0.209s to turn 180°. 0.5
Collision Size 24
Bound Radius 24
Vision Range (G) 1800 (Nighttime 800)
Gib Type Default
Internal Not Provided

Tiny is a melee strength hero with powerful ganking and killing potential. Although he starts off vulnerable in lane with his pitiful mana pool and almost non-existent armor, with a few levels, he gets considerably stronger. His killing power in the early and midgame comes from combo-ing his two active abilities. Avalanche engulfs an area in a wave of stones, dealing respectable damage and stunning enemies, while Toss allows Tiny to pick up the closest unit near himself and launch it at the designated location, dealing damage to all enemies at the location as well as additional damage to the thrown unit if an enemy. It can be used to displace an ally within the enemy team, but is mostly used on enemies themselves, to deliver massive damage. If chained immediately with Avalanche, it also doubles the damage the target takes from Avalanche, allowing Tiny to easily dispatch fragile enemy heroes in a matter of seconds. Although his nuking potential with his two active abilities is already considerable, his passives, Craggy Exterior and Grow turn Tiny into a formidable physical combatant as well. Craggy Exterior provides Tiny with some much-needed armor and gives him a chance to stun enemies that attack him from too close, making Tiny a potent counter to fast-attacking melee heroes. Grow increases Tiny's size and provides him with a massive boost to his attack damage, movement speed, and Toss damage, at the cost of some attack speed. Aghanim's Scepter is an almost essential item on Tiny, since it allows him to permanently equip a tree, giving him extra attack range as well as a powerful cleaving attack. Although Tiny initially lives up to his name by starting off small and weak, much like an avalanche, he quickly grows in size and strength until he becomes a hulking behemoth with enormous health and damage output. This gives Tiny the potential to become one of the strongest carries in late game situations.

Bio

Tiny minimap iconTiny
▶️ "My enemies break upon me like surf upon the stone."
Coming to life as a chunk of stone, Tiny's origins are a mystery on which he continually speculates. He is a Stone Giant now, but what did he used to be? A splinter broken from a Golem's heel? A shard swept from a gargoyle-sculptor's workshop? A fragment of the Oracular Visage of Garthos? A deep curiosity drives him, and he travels the world tirelessly seeking his origins, his parentage, his people. As he roams, he gathers weight and size; the forces that weather lesser rocks, instead cause Tiny to grow and ever grow.
Voice:
[[Voice actors#|]] (Responses)

Abilities

Avalanche
Does not pierce spell immunity. QV
Avalanche icon
Ability
N/A
Affects
Enemies
Damage
Magical
Bombards an area with rocks, stunning and damaging enemy land units.
Cast Range: 600
Effect Radius: 275
Total Damage: 100/180/260/300
Stun Duration: 1
Cooldown symbol
 17
Mana symbol
 120
Buff/Debuff
Modifiers [?]
Avalanche Stun
Inanimate rock becomes animate when called by the Stone Giant.

  • Deals 25/45/65/75 damage in 0.25 second intervals, starting 0.5 seconds after cast, resulting in 4 instances.
  • If a unit is affected by Toss icon Toss, it takes double damage (50/90/130/150) per instance from Avalanche.
  • No matter how close or far Avalanche gets targeted, the targeted area is always hit 0.5 seconds after cast.
  • The stun and damage are applied together. However, the stun does not hit units which are already stunned by Avalanche.
    • This means, if a unit is hit by the first instance, it does not get stunned by the remaining 3 unless the stun gets dispelled before.
    • No matter which instance hits a unit, the stun always lasts 1 second.


Toss
Toss icon
Ability
N/A
Affects
Enemies / Allies
Damage
Magical
Grabs the nearest unit in a 275 radius around Tiny, ally or enemy, and launches it at the target unit or rune to deal damage where they land. If the tossed unit is an enemy, it will take an extra 20% damage. Toss does more damage with each level in Grow.
Cast Range: 1300
Grab Radius: 275
Damage Radius: 275
Damage: 75/150/225/300
Toss Duration: 1.3
Cooldown symbol
 8
Mana symbol
 120
Buff/Debuff
Modifiers [?]
Toss
Undispellable
Tiny's gargantuan stature allows him to catapult even the sturdiest of warriors.

  • The tossed unit travels at a speed based on the distance between it and the target, capped at 2307.
    • The speed does not instantly adapt if the distance changes, but rather accelerates or decelerates at a slow rate.
  • The tossed unit can be avoided by blinking or moving rapidly, but cannot technically be disjointed.
    • This means the tossed unit can fly up to 3000 range away when the target teleports far enough away.
  • If the tossed unit dies in mid-air, it still deals the area damage upon landing.
  • Buildings cannot be targeted, but take 33% damage (25/50/75/100) from a unit being tossed near them.
  • The 20% extra damage, and the further increased values from Grow icon Grow are only applied to the tossed enemy unit.
    • Other enemy units (including buildings) within the radius only take the basic damage.
  • Units in the Fog of War can be tossed if they are within a 275 radius of Tiny, but cannot be selected as a target.
  • While in the air, other units may pass below the tossed unit.
  • The tossed unit takes 20% more damage (before reductions) from Toss. Grow icon Grow increases this to 35%/50/65% (Upgradable by Aghanim's Scepter. 50%/65%/80%).
    • Grow Level 0: 90/180/270/360 damage.
    • Grow Level 1: 101.25/202.50/303.75/405 (Upgradable by Aghanim's Scepter. 112.50/225.00/337.50/450) damage.
    • Grow Level 2: 112.50/225.00/337.50/450 (Upgradable by Aghanim's Scepter. 123.75/247.50/371.25/495) damage.
    • Grow Level 3: 123.75/247.50/371.25/495 (Upgradable by Aghanim's Scepter. 135/270/405/540) damage.
  • Tossed allies take no damage.
  • The buff or debuff of Toss is hidden, means it is not visible in the HUD.


Craggy Exterior
Cannot be used by illusions. Disabled by Break. Does not pierce spell immunity. EC
Craggy Exterior icon
Ability
N/A
Affects
Enemies / Allies
Damage
Magical
Causes damage to bounce back on Tiny's attackers. Enemies that attack Tiny from within 300 units have a chance of being stunned.
Maximum Radius: 300
Proc Chance: 10%/15%/20%/25%
Damage: 25/35/45/55
Armor Bonus: 2/3/4/5
Stun Duration: 1/1.25/1.5/1.75
Buff/Debuff
Modifiers [?]
Stunned
Melee warriors tend to find attacking the Stone Giant largely ineffective.

  • Can only proc when a unit lands an attack on Tiny while being within 300 radius of him. This means it cannot proc on missed attacks.
  • Secondary attacks from Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Moon Glaive"., Split Shot icon Split Shot and Flak Cannon icon Flak Cannon cannot trigger Craggy Exterior.


Grow
Partially usable by illusions. Not disabled by Break. Pierces spell immunity. RW
Grow icon
Ability
N/A
Affects
Self
(Upgradable by Aghanim's Scepter. Enemies)
Damage
Physical
Tiny gains craggy mass that increases his power at the cost of his attack speed. Increases Tossed unit damage and improves movement speed.
Attack Damage Bonus: 50/100/150
Attack Speed Loss: 20/35/50
Move Speed Bonus: 40/50/60
Tossed Unit Bonus Damage: 35%/50%/65% (With Aghanim's Scepter 50%/65%/80%)
Attack Range Bonus: 0 (With Aghanim's Scepter 85)
Cleave Radius: 0 (With Aghanim's Scepter 400)
Cleave Damage: 0 (With Aghanim's Scepter 50%)
Building Attack Damage Bonus: 0 (With Aghanim's Scepter 75%)
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Allows Tiny to equip a tree, increasing his attack range, damage versus buildings, and granting a cleave attack. Improves Tossed unit damage.
Watching a hill become a mountain is awe-inspiring - especially if the mountain begins laying waste to adversaries.

  • Each level changes Tiny's appearance, making him bigger and making his voice deeper.
  • Aghanim's Scepter icon Aghanim's Scepter makes Tiny equip a tree, regardless of his level. However, to get the bonuses, Grow has to be learned.
    • Increases attack range to 235, grants 50% cleave in a 400 radius, and causes attacks to deal 75% bonus damage to buildings.
    • Cleave damage is reduced by armor type but not by armor value.
    • Cleave damage is reduced by Damage Block.
    • The cleave damages a circular area in front of Tiny.
    • Fully stacks with other sources of cleave. Each source of cleave works completely independent.
    • Does not cleave upon attacking wards, buildings or allied units. Wards and buildings are unaffected by the cleave damage.


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