Template:Tabs Timbersaw
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Rizzrack the Timbersaw is a melee strength hero that excels in dealing damage and causing destruction in large areas. His effectiveness is improved by having trees around him, as they can amplify the damage of his spells and allow him to escape easily. He is not naturally very durable, but can be surprisingly resilient when he is attacked due to Reactive Armor, and when surrounded by favorable terrain he can be extremely hard to pin down and kill. He can cause chaos in the early game because he has a low cost ultimate that can wreak havoc. In addition to this, most of his spells deal pure damage, unreduced by magic resistance or armor. With proper positioning and timing, he can cause massive damage to multiple enemies while also decreasing their movement speed and attributes.
Bio
Abilities
- Interrupts Timbersaw's channeling spells upon cast.
- The attribute reduction is applied before the damage.
- Reduces attributes based on the base attribute + attributes from levels. Bonus attributes are ignored.
- Before applying the damage, it first reduces current health by 19 for each point of strength it reduced.
- Upon losing the debuff, enemies first regain 19 health per missing strength point, before gaining their attributes back.
- Has no effect on affected units' current mana if intelligence gets reduced.
- Cannot reduce any attributes below 0.
- Debuffs from successive casts stack additively, but the duration does not get refreshed.
- The attribute reduction fully affects illusions, Meepo clones and Tempest Doubles.
- The chain travels at a speed of 1600/2000/2400/2800 and always travels either the full distance or until connecting with a tree.
- Can connect to trees up to 850/1050/1250/1450 ( 1000/1200/1400/1600) range away (max travel distance + tree search radius)
- The hooked tree is destroyed once the chain stops pulling.
- Can pull Timbersaw over impassable terrain and through trees.
- Timbersaw stops being pulled if he is disabled at any point during Timber Chain.
- Cannot be cast while rooted. However, getting rooted after cast does not stop the chain from latching and pulling Timbersaw.
- If Timbersaw is disabled before the chain starts pulling, the chain still pulls him for a very short distance
- This is still enough to cause damage around him to nearby units or to affect effects based on distance (e.g. Rupture).
- Timbersaw can cast spells and items during the pull, but cannot attack.
- The chain's tip briefly provides 100 radius ground vision around itself while traveling, and 400 radius ground vision once reaching max distance or connecting with a tree.
- The chain's tip blocks neutral creep camps. The rest of the chain does not.
- If Timbersaw dies during Timber Chain and then instantly respawns (e.g. after buying back), the pull still continues possibly moving him all across the map to the targeted tree.
Passive
Self
- Only procs when a unit lands an attack on Timbersaw, regardless of distance. This means it cannot proc on missed attacks.
- Secondary attacks from Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Moon Glaive"., Split Shot and Flak Cannon cannot trigger Reactive Armor.
- Procs on the secondary attacks from Marksmanship, Geminate Attack, and the attack from Stifling Dagger.
- Each successful attack on Timbersaw grants him 1 stack. The stack is added right before the attack's damage is applied.
- Each stack has its own duration and is independent from other stacks. The amount of stacks is shown on the status buff icon.
- Restores health in the form of health regeneration, so it regenerates 0.1/0.12/0.14/0.16 health in 0.1 second intervals per stack.
- Each stack can restore a total of 10/15.6/22.4/30.4 health.
- This is how much health regeneration and armor Reactive Armor grants with a certain amount of stacks on each level.
- Level 1: 1/2/3/4/5
- Level 2: 1.2/2.4/3.6/4.8/6/7.2/8.4/9.6/10.8/12
- Level 3: 1.4/2.8/4.2/5.6/7/8.4/9.8/11.2/12.6/14/15.4/16.8/18.2/19.6/21
- Level 4: 1.6/3.2/4.8/6.4/8/9.6/11.2/12.8/14.4/16/17.6/19.2/20.8/22.4/24/25.6/27.2/28.8/30.4/32
- The amount of stacks is also visually indicated by a dome which closes over on Timbersaw:
- 1–4 stacks: 1st fragment of the dome appears
- 5–8 stacks: 2nd fragment of the dome appears
- 9–13 stacks: 3rd fragment of the dome appears
- 14–16 stacks: 4th fragment of the dome appears (it is now fully closed)
- 17–20 stacks: fire comes out of the suit's chimney
- The Chakram travels at a speed of 900.
- Disarms Timbersaw as soon as the Chakram is launched, until the Chakram fully returns to Timbersaw.
- While traveling towards the target point, the blade deals pass damage and slow on enemy units within range once.
- Upon reaching the target area, the Chakram starts draining mana, dealing damage over time, and applying a slow aura.
- Drains 10/12.5/15 mana in 0.5 second intervals, starting 0.5 seconds after reaching the target area.
- Deals 25/37.5/50 damage (before reductions) in 0.5 second intervals, starting 0.5 seconds after reaching the target area.
- The Chakram stops draining mana and dealing damage over time as soon as it starts to return.
- While returning, the Chakram deals the pass damage to nearby units again and slows enemy units by placing a debuff again.
- The slow from passing (in both directions) lasts 0.5 seconds. The slow debuff from the aura while stationary lingers for 0.5 seconds.
- The slow debuff from passing and from the stationary aura are the same. However, the former is dispellable, the latter is not.
- The Chakram returns to Timbersaw upon using Return Chakram or automatically if it gets more than 2000 range away.
- The first 5% movement speed slow are applied at 100%–96% health, so it can slow for up to 100% when between 1% and 5% health.
- Pass damage may only damage the same unit once when flying towards the targeted point, and once again when returning.
- The slows of multiple Chakrams (orange with blue, or multiple orange or blue Chakrams) do not stack.
- Chakram provides 300 flying vision while spinning in place at the target area (but not while traveling).
- The Chakram blocks neutral creep camps while traveling towards the targeted point, but not while stationary or while traveling back.
- Does not affect ancient creeps while traveling towards the targeted point or back to Timbersaw, but does affect them while stationary.
- Once purchased, Timbersaw cannot drop or sell his Aghanim's Scepter.
- Replaces Chakram until the orange Chakram has fully returned to Timbersaw.
- The cast of Return Chakram is not registered as a spell cast and thus does not proc any on-cast effects.
- Does not interrupt Timbersaw's channeling spells upon cast.
{{#subobject:Chakram 2
| title = Chakram (Aghanim's Scepter)
| type = aghanims
| image = File:Chakram 2 icon.png
}}
- Requires Aghanim's Scepter to be unlocked.
- If Aghanim's Scepter is acquired before Chakram was learned, this Chakram will be at level 1.
- The level of this Chakram scales with the level of the main Chakram.
- This Chakram is fully equivalent to the main Chakram. Two Chakrams act independently.
- However, both Chakrams share a slow debuff, so they do not stack, but refresh each other.
- Timbersaw is disarmed if either Chakram is out.
{{#subobject:Return Chakram 2
| title = Return Chakram (Aghanim's Scepter)
| type = aghanims
| image = File:Return Chakram 2 icon.png
}}
- Replaces Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Chakram (Aghanim's Scepter)". until the blue Chakram has fully returned to Timbersaw.
- The cast of Return Chakram is not registered as a spell cast and thus does not proc any on-cast effects.
- Does not interrupt Timbersaw's channeling spells upon cast.
Talents
Hero Talents | ||
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+20 Strength | 25 | +6% Whirling Death Attribute Reduction |
+150 Cast Range | 20 | +5% Spell Amplification |
+20 Intelligence | 15 | +14 Health Regen |
+20% XP Gain | 10 | +150 Health |
- Upgrading health increases maximum health capacity and keeps the current health percentage.
- Health regen and mana regen are added as bonuses and do not benefit illusions.
Recommended items
Gameplay
Audio
History
Equipment
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Trivia
- In DotA, Rizzrack's hero title was Goblin Shredder. Unlike his Dota 2 counterpart, he cut trees for profit and was not afraid of them.
- His response upon killing Treant Protector ▶️ "If you fall in the woods, and I laugh, will anyone hear me?" is a reference to the popular philosophical question "If a tree falls in a forest and no one is around to hear it, does it make a sound?".
- His response ▶️ "I'm not a lumberjack, and no, I'm not okay. I thank you." is a reference to "Monty Python's Flying Circus" in which they sing a song called "I'm a lumberjack and I'm okay".
- His response ▶️ "Trees? Why did it have to be trees?" is a reference to the "Indiana Jones: Raiders of the Lost Ark" line "Snakes. Why did it have to be snakes?" [1]
- Timbersaw's first and secondary Chakram colors may be a reference to the colors of portals of the games Portal and Portal 2, another series from Valve.
- Timbersaw's ultimate, Chakram, is most likely a reference to the mythological disc-weapon of the Hindu deity Viṣṇu. The weapon's full name is "Sudarśana Cakra" (the transliterated "c" makes a "ch" sound) and it is considered one of the most powerful weapons in Hindu mythology.
- Timbersaw's line when bottling a rune, ▶️ "This is my scheming face." may be a reference to the character Myron Reducto from "Harvey Birdman: Attorney at Law".
- Timbersaw is probably modeled after a type of goblin named "kallikantzaroi" who, according to folklore, stay underground sawing the world tree, so that it will collapse, along with the Earth. However, when they are about to saw the final part, Christmas dawns and they are able to come to the surface. They forget the tree and come to bring trouble to mortals. This very well explains Timbersaw's hatred towards trees.
Gallery
References
de:Timbersaw