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Template:Tabs Timbersaw

Timbersaw
Unknown Hero icon
Strength attribute symbol
Agility attribute symbol
Intelligence attribute symbol
21 + 2.1
16 + 1.3
21 + 2.4
Level 0 1 15 25 30
Health 120 582 1220 1946 2210
+0 +2.1 +5.04 +8.34 +9.59
Mana 75 327 723 1155 1323
+0.01 +1.06 +2.74 +4.54 +5.24
Armor -2 0.67 3.7 7.87 9.28
Magic Resist 25% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".%
Damage Block 16 (50%)
Damage

26
30

47
51

76
80

109
113

121
125

Attack Rate 0.59/s 0.68/s 0.79/s 0.94/s 0.99/s
Attack Range Melee 150 (600)
Attack Speed 100 (1.7s BAT)
Attack Animation 0.36 + 0.64
Projectile Speed Instant
Move Speed 290 (Nighttime 320)
Turn Rate Takes 0.175s to turn 180°. 0.6
Collision Size 24
Bound Radius 24
Vision Range (G) 1800 (Nighttime 800)
Gib Type Default
Internal Not Provided

Rizzrack the Timbersaw is a melee strength hero that excels in dealing damage and causing destruction in large areas. His effectiveness is improved by having trees around him, as they can amplify the damage of his spells and allow him to escape easily. He is not naturally very durable, but can be surprisingly resilient when he is attacked due to Reactive Armor, and when surrounded by favorable terrain he can be extremely hard to pin down and kill. He can cause chaos in the early game because he has a low cost ultimate that can wreak havoc. In addition to this, most of his spells deal pure damage, unreduced by magic resistance or armor. With proper positioning and timing, he can cause massive damage to multiple enemies while also decreasing their movement speed and attributes.

Bio

Timbersaw minimap iconRizzrack, the Timbersaw
▶️ "I'm not a lumberjack. This. This is personal."
Rizzrack could still hear the screams in his mind. He worked, frantically turning wrenches, twisting screws, building and carving and forging. Sleep eluded him; he only built. Months had passed since he had shut himself in his uncle's workshop, and his deliverance was nearly complete. He rubbed his back as his eyes drifted shut, and saw a blanket of flowers floating on the placid waves of Augury Bay before exploding into a cloud of pollen that silenced lives as it seized the lungs. He woke with a choking start. For hours the rhythmic sound of a whetstone filled the shop as he sharpened a set of massive blades, his mind filled with images of strangling vines garroting neighbors, enwrapping homes. The flooding of Augury Bay had been nothing compared to the violent horrors the waters left to take root beyond the city walls. But the saw-suit would make him strong and safe he thought, allowing himself this sliver of hope before the full might of his fear crashed into his fading mind. Branches and blood. When the city fell, Rizzrack fled trees that walked, and fought, and killed. Trees had shattered the gates and swarmed into the city. Trees had crushed and thrashed and stomped the last that Augury Bay could muster in defense, and stalked the few fleeing refugees. In addled silence Rizzrack unspooled the thick chain from the suit's arm, his hands quaking as he inspected each link and ran a trembling finger along the claw attached at its end. The saw-suit was ready. With his hand trembling he sparked the bladed machine to life. Terror drove him, terror of what awaited him and of what he would have to face to have any hope of calming his mind. As the saw-suit shuddered to life he knew he must face this fear, and he knew he wouldn't like it one bit.
Voice:

Abilities

Whirling Death
Whirling Death icon
Ability
No Target
Affects
Enemies
Damage
Magical
Timbersaw whirls extremely sharp edges, damaging enemies and destroying trees around him in an area. If an enemy hero is affected, it loses some of its primary attribute for a short duration. Whirling Death will deal Pure damage if a tree is cut down in the process.
Radius: 300
Damage: 100/150/200/250
Primary Attribute Reduction: 15% (Talent 21%)
Attribute Reduction Duration: 14
Cooldown symbol
 6
Mana symbol
 70
Buff/Debuff
Modifiers [?]
Whirling Death Debuff
In the case that Rizzrack gets surrounded by the vines and plants of nightmares, he has an immediate chainsaw defense.

  • Interrupts Timbersaw's channeling spells upon cast.
  • The attribute reduction is applied before the damage.
  • Reduces attributes based on the base attribute + attributes from levels. Bonus attributes are ignored.
  • Before applying the damage, it first reduces current health by 19 for each point of strength it reduced.
  • Upon losing the debuff, enemies first regain 19 health per missing strength point, before gaining their attributes back.
  • Has no effect on affected units' current mana if intelligence gets reduced.
  • Cannot reduce any attributes below 0.
  • Debuffs from successive casts stack additively, but the duration does not get refreshed.


Timber Chain
Timber Chain icon
Affects
Self / Enemies
Damage
Pure
Timbersaw fires a chain that embeds itself in the first tree it hits, pulling him towards it. Any enemy in the path takes damage.
Cast Range: 800/1000/1200/1400 (Talent 950/1150/1350/1550)
Max Travel Distance: 800/1000/1200/1400 (Talent 950/1150/1350/1550)
Tree Search Radius: 50
Damage Radius: 225
Damage: 100/140/180/220
Cooldown symbol
 4
Mana symbol
 60/70/80/90
Buff/Debuff
Modifiers [?]
Timber Chain
Undispellable
You never know when you might need to escape from malevolent saplings.

  • The chain travels at a speed of 1600/2000/2400/2800 and always travels either the full distance or until connecting with a tree.
  • Can connect to trees up to 850/1050/1250/1450 (Talent 1000/1200/1400/1600) range away (max travel distance + tree search radius)
  • The hooked tree is destroyed once the chain stops pulling.
  • Can pull Timbersaw over impassable terrain and through trees.
  • Timbersaw stops being pulled if he is disabled at any point during Timber Chain.
  • Cannot be cast while rooted. However, getting rooted after cast does not stop the chain from latching and pulling Timbersaw.
  • If Timbersaw is disabled before the chain starts pulling, the chain still pulls him for a very short distance
    • This is still enough to cause damage around him to nearby units or to affect effects based on distance (e.g. Rupture icon Rupture).
  • Timbersaw can cast spells and items during the pull, but cannot attack.
  • The chain's tip briefly provides 100 radius ground vision around itself while traveling, and 400 radius ground vision once reaching max distance or connecting with a tree.
  • The chain's tip blocks neutral creep camps. The rest of the chain does not.
  • If Timbersaw dies during Timber Chain and then instantly respawns (e.g. after buying back), the pull still continues possibly moving him all across the map to the targeted tree.


Reactive Armor
Cannot be used by illusions. Disabled by Break. EE
Reactive Armor icon
Ability
Passive
Affects
Self
Each time Timbersaw is attacked, he gains increased health regen and armor.
Max Stacks: 5/10/15/20
Armor Bonus per Stack: 1/1.2/1.4/1.6
Health Regen Bonus per Stack: 1/1.2/1.4/1.6
Stack Duration: 10/13/16/19
Buff/Debuff
Modifiers [?]
Reactive Armor Stack
Undispellable
The saw-suit is equipped to react to the slightest touch with fortified defenses.

  • Only procs when a unit lands an attack on Timbersaw, regardless of distance. This means it cannot proc on missed attacks.
  • Secondary attacks from Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Moon Glaive"., Split Shot icon Split Shot and Flak Cannon icon Flak Cannon cannot trigger Reactive Armor.
  • Procs on attacks from any unit, regardless of team or unit type (including wards and buildings).
  • Each successful attack on Timbersaw grants him 1 stack. The stack is added right before the attack's damage is applied.
  • Each stack has its own duration and is independent from other stacks. The amount of stacks is shown on the status buff icon.
  • Restores health in the form of health regeneration, so it regenerates 0.1/0.12/0.14/0.16 health in 0.1 second intervals per stack.
  • Each stack can restore a total of 10/15.6/22.4/30.4 health.
  • This is how much health regeneration and armor Reactive Armor grants with a certain amount of stacks on each level.
    • Level 1: 1/2/3/4/5
    • Level 2: 1.2/2.4/3.6/4.8/6/7.2/8.4/9.6/10.8/12
    • Level 3: 1.4/2.8/4.2/5.6/7/8.4/9.8/11.2/12.6/14/15.4/16.8/18.2/19.6/21
    • Level 4: 1.6/3.2/4.8/6.4/8/9.6/11.2/12.8/14.4/16/17.6/19.2/20.8/22.4/24/25.6/27.2/28.8/30.4/32
  • The amount of stacks is also visually indicated by a dome which closes over on Timbersaw:
    • 1–4 stacks: 1st fragment of the dome appears
    • 5–8 stacks: 2nd fragment of the dome appears
    • 9–13 stacks: 3rd fragment of the dome appears
    • 14–16 stacks: 4th fragment of the dome appears (it is now fully closed)
    • 17–20 stacks: fire comes out of the suit's chimney


Chakram
Does not pierce spell immunity. RC
Chakram icon
Affects
Enemies / Self
Damage
Pure
Fires your main saw blade at the target location where it will spin in place, dealing damage in an area around it. Enemies caught in the saw blade will move more slowly for every 5% of health missing. The blade deals damage and cuts down trees in its path when fired and retracted. While active the ability costs mana, and you lose the ability to attack.
Cast Range: 1200 (Talent 1350)
Effect Radius: 200
Pass Damage: 100/140/180
Damage per Second: 50/75/100
Move Speed Slow: 5%
Mana Cost per Second: 20/25/30
Cooldown symbol
 8
Mana symbol
 100/150/200
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Grants a second Chakram.
Buff/Debuff
Modifiers [?]
Chakram Disarm
Undispellable
Chakram Debuff (passing)
Chakram Debuff (stationary)
Undispellable
The ultimate in anti-flora weaponry.

  • The Chakram travels at a speed of 900.
    • Disarms Timbersaw as soon as the Chakram is launched, until the Chakram fully returns to Timbersaw.
    • While traveling towards the target point, the blade deals pass damage and slow on enemy units within range once.
    • Upon reaching the target area, the Chakram starts draining mana, dealing damage over time, and applying a slow aura.
    • Drains 10/12.5/15 mana in 0.5 second intervals, starting 0.5 seconds after reaching the target area.
    • Deals 25/37.5/50 damage (before reductions) in 0.5 second intervals, starting 0.5 seconds after reaching the target area.
    • The Chakram stops draining mana and dealing damage over time as soon as it starts to return.
    • While returning, the Chakram deals the pass damage to nearby units again and slows enemy units by placing a debuff again.
    • The slow from passing (in both directions) lasts 0.5 seconds. The slow debuff from the aura while stationary lingers for 0.5 seconds.
    • The slow debuff from passing and from the stationary aura are the same. However, the former is dispellable, the latter is not.
  • The Chakram returns to Timbersaw upon using Return Chakram icon Return Chakram or automatically if it gets more than 2000 range away.
  • The first 5% movement speed slow are applied at 100%–96% health, so it can slow for up to 100% when between 1% and 5% health.
  • Pass damage may only damage the same unit once when flying towards the targeted point, and once again when returning.
  • The slows of multiple Chakrams (orange with blue, or multiple orange or blue Chakrams) do not stack.
  • Chakram provides 300 flying vision while spinning in place at the target area (but not while traveling).
  • The Chakram blocks neutral creep camps while traveling towards the targeted point, but not while stationary or while traveling back.
  • Does not affect ancient creeps while traveling towards the targeted point or back to Timbersaw, but does affect them while stationary.


Return Chakram
Return Chakram icon
Ability
No Target
Returns the Chakram to Timbersaw.
Cooldown symbol
 0

  • Replaces Chakram icon Chakram until the orange Chakram has fully returned to Timbersaw.
  • The cast of Return Chakram is not registered as a spell cast and thus does not proc any on-cast effects.
  • Does not interrupt Timbersaw's channeling spells upon cast.


{{#subobject:Chakram 2 | title = Chakram (Aghanim's Scepter) | type = aghanims | image = File:Chakram 2 icon.png }}

Chakram (Aghanim's Scepter)
Does not pierce spell immunity. DF
Affects
Enemies / Self
Damage
Pure
Fires a secondary saw blade at the target location where it will spin in place, dealing damage in an area around it. Additionally, for each 5% of health missing, enemies caught in the saw blade move more slowly. The blade deals damage and cuts down trees in its path when fired and retracted. While active the ability costs mana, and you lose the ability to attack.
Cast Range: 1200 (Talent 1350)
Effect Radius: 200
Pass Damage: 100/140/180
Damage per Second: 50/75/100
Move Speed Slow: 5%
Mana Cost per Second: 20/25/30
Cooldown symbol
 8
Mana symbol
 100/150/200
Buff/Debuff
Modifiers [?]
Chakram Disarm
Undispellable
Chakram Debuff (passing)
Chakram Debuff (stationary)
Undispellable
Cut cut cut cut cut cut cut cut cut cut cut!

  • If Aghanim's Scepter is acquired before Chakram icon Chakram was learned, this Chakram will be at level 1.
  • The level of this Chakram scales with the level of the main Chakram.
  • This Chakram is fully equivalent to the main Chakram. Two Chakrams act independently.
  • However, both Chakrams share a slow debuff, so they do not stack, but refresh each other.
  • Timbersaw is disarmed if either Chakram is out.


{{#subobject:Return Chakram 2 | title = Return Chakram (Aghanim's Scepter) | type = aghanims | image = File:Return Chakram 2 icon.png }}

Return Chakram (Aghanim's Scepter)
Ability
No Target
Returns the Chakram to Timbersaw.
Cooldown symbol
 0

  • Replaces Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Chakram (Aghanim's Scepter)". until the blue Chakram has fully returned to Timbersaw.
  • The cast of Return Chakram is not registered as a spell cast and thus does not proc any on-cast effects.
  • Does not interrupt Timbersaw's channeling spells upon cast.


Talents

Hero Talents
+20 Strength attribute symbol Strength25+6% Whirling Death icon Whirling Death Attribute Reduction
+150 Cast Range20+5% Spell Amplification
+20 Intelligence attribute symbol Intelligence15+14 Health Regen
+20% XP Gain10+150 Health
Notes:
  • Upgrading health increases maximum health capacity and keeps the current health percentage.
  • Health regen and mana regen are added as bonuses and do not benefit illusions.

Recommended items

Gameplay

Audio

History

Equipment

Trivia

  • In DotA, Rizzrack's hero title was Goblin Shredder. Unlike his Dota 2 counterpart, he cut trees for profit and was not afraid of them.
  • His response upon killing Treant Protector minimap icon Treant Protector ▶️ "If you fall in the woods, and I laugh, will anyone hear me?" is a reference to the popular philosophical question "If a tree falls in a forest and no one is around to hear it, does it make a sound?".
  • His response ▶️ "I'm not a lumberjack, and no, I'm not okay. I thank you." is a reference to "Monty Python's Flying Circus" in which they sing a song called "I'm a lumberjack and I'm okay".
  • His response ▶️ "Trees? Why did it have to be trees?" is a reference to the "Indiana Jones: Raiders of the Lost Ark" line "Snakes. Why did it have to be snakes?" [1]
  • Timbersaw's first and secondary Chakram colors may be a reference to the colors of portals of the games Portal and Portal 2, another series from Valve.
  • Timbersaw's ultimate, Chakram, is most likely a reference to the mythological disc-weapon of the Hindu deity Viṣṇu. The weapon's full name is "Sudarśana Cakra" (the transliterated "c" makes a "ch" sound) and it is considered one of the most powerful weapons in Hindu mythology.
  • Timbersaw's line when bottling a rune, ▶️ "This is my scheming face." may be a reference to the character Myron Reducto from "Harvey Birdman: Attorney at Law".
  • Timbersaw is probably modeled after a type of goblin named "kallikantzaroi" who, according to folklore, stay underground sawing the world tree, so that it will collapse, along with the Earth. However, when they are about to saw the final part, Christmas dawns and they are able to come to the surface. They forget the tree and come to bring trouble to mortals. This very well explains Timbersaw's hatred towards trees.

Gallery

References

de:Timbersaw

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