(→Abilities: rewording and new note about chakram slow stacking) |
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| intelligence = 21 |
| intelligence = 21 |
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| intelligence growth = 2.4 |
| intelligence growth = 2.4 |
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− | | damage min = |
+ | | damage min = 26 |
− | | damage max = |
+ | | damage max = 30 |
− | | armor = |
+ | | armor = -2 |
| movement speed = 290 |
| movement speed = 290 |
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| attack range = 128 |
| attack range = 128 |
||
| attack point = 0.36 |
| attack point = 0.36 |
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| attack backswing = 0.64 |
| attack backswing = 0.64 |
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⚫ | |||
⚫ | |||
| bat = 1.7 |
| bat = 1.7 |
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| sight range day = 1800 |
| sight range day = 1800 |
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}} |
}} |
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− | '''Rizzrack''' the '''Timbersaw''' is a [[melee]] [[ |
+ | '''Rizzrack''' the '''Timbersaw''' is a [[melee]] [[strength]] [[hero]] that excels in dealing damage and causing destruction in large areas. His effectiveness is improved by having trees around him, as they can amplify the damage of his spells and allow him to escape easily. He is not naturally very durable, but can be surprisingly resilient when he is attacked due to [[Reactive Armor]], and when surrounded by favorable terrain he can be extremely hard to pin down and kill. He can cause chaos in the early game because he has a low cost ultimate that can wreak havoc. In addition to this, most of his spells deal [[pure damage]], unreduced by [[magic resistance]] or [[armor]]. With proper positioning and timing, he can cause massive damage to multiple enemies while also decreasing their [[movement speed]] and [[attributes]]. |
== Bio == |
== Bio == |
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| title = Timbersaw |
| title = Timbersaw |
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| quote = I'm not a lumberjack. This. This is personal. |
| quote = I'm not a lumberjack. This. This is personal. |
||
− | | soundclip = |
+ | | soundclip = timb spawn 05.mp3 |
| lore = Rizzrack could still hear the screams in his mind. He worked, frantically turning wrenches, twisting screws, building and carving and forging. Sleep eluded him; he only built. Months had passed since he had shut himself in his uncle's workshop, and his deliverance was nearly complete. He rubbed his back as his eyes drifted shut, and saw a blanket of flowers floating on the placid waves of Augury Bay before exploding into a cloud of pollen that silenced lives as it seized the lungs. He woke with a choking start. For hours the rhythmic sound of a whetstone filled the shop as he sharpened a set of massive blades, his mind filled with images of strangling vines garroting neighbors, enwrapping homes. The flooding of Augury Bay had been nothing compared to the violent horrors the waters left to take root beyond the city walls. But the saw-suit would make him strong and safe he thought, allowing himself this sliver of hope before the full might of his fear crashed into his fading mind. Branches and blood. When the city fell, Rizzrack fled trees that walked, and fought, and killed. Trees had shattered the gates and swarmed into the city. Trees had crushed and thrashed and stomped the last that Augury Bay could muster in defense, and stalked the few fleeing refugees. In addled silence Rizzrack unspooled the thick chain from the suit's arm, his hands quaking as he inspected each link and ran a trembling finger along the claw attached at its end. The saw-suit was ready. |
| lore = Rizzrack could still hear the screams in his mind. He worked, frantically turning wrenches, twisting screws, building and carving and forging. Sleep eluded him; he only built. Months had passed since he had shut himself in his uncle's workshop, and his deliverance was nearly complete. He rubbed his back as his eyes drifted shut, and saw a blanket of flowers floating on the placid waves of Augury Bay before exploding into a cloud of pollen that silenced lives as it seized the lungs. He woke with a choking start. For hours the rhythmic sound of a whetstone filled the shop as he sharpened a set of massive blades, his mind filled with images of strangling vines garroting neighbors, enwrapping homes. The flooding of Augury Bay had been nothing compared to the violent horrors the waters left to take root beyond the city walls. But the saw-suit would make him strong and safe he thought, allowing himself this sliver of hope before the full might of his fear crashed into his fading mind. Branches and blood. When the city fell, Rizzrack fled trees that walked, and fought, and killed. Trees had shattered the gates and swarmed into the city. Trees had crushed and thrashed and stomped the last that Augury Bay could muster in defense, and stalked the few fleeing refugees. In addled silence Rizzrack unspooled the thick chain from the suit's arm, his hands quaking as he inspected each link and ran a trembling finger along the claw attached at its end. The saw-suit was ready. |
||
With his hand trembling he sparked the bladed machine to life. Terror drove him, terror of what awaited him and of what he would have to face to have any hope of calming his mind. As the saw-suit shuddered to life he knew he must face this fear, and he knew he wouldn't like it one bit. |
With his hand trembling he sparked the bladed machine to life. Terror drove him, terror of what awaited him and of what he would have to face to have any hope of calming his mind. As the saw-suit shuddered to life he knew he must face this fear, and he knew he wouldn't like it one bit. |
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| purgeable = Yes |
| purgeable = Yes |
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+ | | cast point = 0 |
||
⚫ | |||
| trait1 = Radius |
| trait1 = Radius |
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| value1 = 300 |
| value1 = 300 |
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| cooldown = 8 |
| cooldown = 8 |
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− | | notes = * |
+ | | notes = * Interrupts Timbersaw's [[channeling]] spells upon cast. |
* Stats reduction is applied before damage. |
* Stats reduction is applied before damage. |
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| linkenblock = No |
| linkenblock = No |
||
⚫ | |||
+ | | cast backswing = 0 |
||
| trait1 = Cast Range |
| trait1 = Cast Range |
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| value1 = 800/1000/1200/1400 |
| value1 = 800/1000/1200/1400 |
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* Timbersaw can cast spells and items during the pull, but cannot attack. |
* Timbersaw can cast spells and items during the pull, but cannot attack. |
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− | * The chain briefly provides 100 radius [[ |
+ | * The chain briefly provides 100 radius [[ground vision]] around itself while traveling, and 400 radius [[Ground vision]] once reaching max distance or connecting with a tree. |
* When Timbersaw get's [[cyclone]]d before the hook starts pulling him, the cyclone gets canceled once the hook starts pulling. However, if he gets cycloned during the pull, the hook gets canceled instead. |
* When Timbersaw get's [[cyclone]]d before the hook starts pulling him, the cyclone gets canceled once the hook starts pulling. However, if he gets cycloned during the pull, the hook gets canceled instead. |
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− | |||
− | |||
}} |
}} |
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| purgeable = No |
| purgeable = No |
||
| illusionuse = No |
| illusionuse = No |
||
+ | | breakable = Yes |
||
+ | | breaktext = Prevents gaining new stacks. Already existing stacks still provide regen and armor. |
||
| trait1 = Max Stacks |
| trait1 = Max Stacks |
||
− | | value1 = |
+ | | value1 = 5/10/15/20 |
| trait2 = Armor Bonus per Stack |
| trait2 = Armor Bonus per Stack |
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| value2 = 1 |
| value2 = 1 |
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* Attacks from {{Ability ID|Exorcism|Death Prophet}}, {{Ability ID|Moment of Courage|Legion Commander}}, {{Ability ID|Sleight of Fist|Ember Spirit}} and {{Ability ID|The Swarm|Weaver}} do not give a stack. |
* Attacks from {{Ability ID|Exorcism|Death Prophet}}, {{Ability ID|Moment of Courage|Legion Commander}}, {{Ability ID|Sleight of Fist|Ember Spirit}} and {{Ability ID|The Swarm|Weaver}} do not give a stack. |
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+ | * Each successful attack on Timbersaw grants him 1 stack. The stack is added right before the attack's damage is applied. |
||
− | * The armor and health regen buff is applied at the beginning of the attack. |
||
* Each stack duration has its own duration and is independant from other stacks. |
* Each stack duration has its own duration and is independant from other stacks. |
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* The amount of stacks are also visually indicated by a dome which closes over on Timbersaw. Every 4 stacks cause 1 fragment of the dome to appear. |
* The amount of stacks are also visually indicated by a dome which closes over on Timbersaw. Every 4 stacks cause 1 fragment of the dome to appear. |
||
− | ** 1-4 stacks 1 fragment, 5-8 stacks 2 fragments, 9-13 stacks 3 fragments |
+ | ** 1-4 stacks 1 fragment, 5-8 stacks 2 fragments, 9-13 stacks 3 fragments, 14-16 stacks the dome is fully closed and at 17-20 stacks fire comes out of the suit's chimney. |
}} |
}} |
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| purgeable = No |
| purgeable = No |
||
+ | | cast point = 0.3 |
||
+ | | cast backswing = 0 |
||
| trait1 = Cast Range |
| trait1 = Cast Range |
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| value1 = 1200 |
| value1 = 1200 |
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| notes = * The Chakram travels at a speed of 900. |
| notes = * The Chakram travels at a speed of 900. |
||
⚫ | |||
⚫ | |||
+ | * While traveling towards the target point, the blade deals the pass damage and slows enemy units within range once. The slow lasts for 0.5 seconds. |
||
− | * The slow is provided by an [[aura]]. Its debuff lingers for 0.5 seconds. |
||
+ | * Upon reaching the target area, the Chakram starts draining mana and dealing damage over time. It now slows enemies by using an aura, from which the debuff lingers for 0.5 seconds. |
||
⚫ | |||
⚫ | |||
− | * Starts draining mana once the Chakram stops moving and stops draining as soon as it starts flying back. |
||
⚫ | |||
− | * Drains 10/12.5/15 mana in 0.5 second intervals, starting 0.5 seconds after it reaches the target area. |
||
+ | * The Chakram stops draining mana and dealing damage over time as soon as it starts to return. |
||
⚫ | |||
+ | * While returning, the Chakram deals the pass damage to nearby units again and slows enemy units by placing a debuff again, which lasts for 0.5 seconds. |
||
⚫ | |||
+ | |||
⚫ | |||
* Pass damage may only damage the same unit once when flying towards the targeted point, and once again when returning to Timbersaw. |
* Pass damage may only damage the same unit once when flying towards the targeted point, and once again when returning to Timbersaw. |
||
* Timbersaw cannot drop the {{Item ID|Aghanim's Scepter}} he purchased. |
* Timbersaw cannot drop the {{Item ID|Aghanim's Scepter}} he purchased. |
||
+ | |||
+ | * The aura-based slow of multiple Chakrams do not stack, however, the slow from multiple traveling Chakrams stack. |
||
}} |
}} |
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| key = R |
| key = R |
||
| legacy key = C |
| legacy key = C |
||
+ | |||
+ | | cast point = 0 |
||
+ | | cast backswing = 0 |
||
| notes = * This ability replaces {{Ability ID|Chakram|Timbersaw}} until the orange chakram fully returned to Timbersaw. |
| notes = * This ability replaces {{Ability ID|Chakram|Timbersaw}} until the orange chakram fully returned to Timbersaw. |
||
− | * |
+ | * Does not interrupt Timbersaw's [[channeling]] spells upon cast. |
}} |
}} |
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| purgeable = No |
| purgeable = No |
||
+ | | cast point = 0.3 |
||
+ | | cast backswing = 0 |
||
| trait1 = Cast Range |
| trait1 = Cast Range |
||
| value1 = 1200 |
| value1 = 1200 |
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| notes = * Requires {{Item ID|Aghanim's Scepter}} to be unlocked. |
| notes = * Requires {{Item ID|Aghanim's Scepter}} to be unlocked. |
||
− | * If |
+ | * If Aghanim's Scepter is acquired before {{Ability ID|Chakram|Timbersaw}} was learned, this Chakram will be at level 1. |
− | * Level of this Chakram scales with the level of main |
+ | * Level of this Chakram scales with the level of main Chakram. |
− | * This Chakram is fully equivalent to the main |
+ | * This Chakram is fully equivalent to the main Chakram, including disarming Timbersaw. Two Chakrams act independently. |
}} |
}} |
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| key = D |
| key = D |
||
| legacy key = F |
| legacy key = F |
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+ | |||
+ | | cast point = 0 |
||
+ | | cast backswing = 0 |
||
| notes = * This ability replaces [[File:Chakram 2 icon.png|16px]] [[#Chakram2|Chakram]] until the blue chakram fully returned to Timbersaw. |
| notes = * This ability replaces [[File:Chakram 2 icon.png|16px]] [[#Chakram2|Chakram]] until the blue chakram fully returned to Timbersaw. |
||
− | * |
+ | * Does not interrupt Timbersaw's [[channeling]] spells upon cast. |
}} |
}} |
||
− | == Recommended |
+ | == Recommended items == |
{{Recommendeditems |
{{Recommendeditems |
||
| explanation= |
| explanation= |
||
'''Starting items:''' |
'''Starting items:''' |
||
− | * |
+ | * [[Stout Shield]] improves Rizzrack's survivability in the laning stage. |
− | * |
+ | * [[Clarity]] potions can regain [[mana]] after Rizzrack has used a lot of spells. |
− | * |
+ | * [[Tango]]es or a [[Healing Salve]] can provide ample amounts of regeneration in the early game for Rizzrack. |
− | * |
+ | * [[Iron Branch]]es give a small boost to Rizzrack's [[attributes]], and can build into a [[Magic Wand]] later in the game. |
'''Early game:''' |
'''Early game:''' |
||
− | * |
+ | * [[Arcane Boots]] are the boots of choice for Rizzrack, as they boost his overall [[mana]] pool and provide him with a periodic increase of mana for both him and his team. He can disassemble them to use the [[Energy Booster]] for his [[Bloodstone]]. |
− | * |
+ | * [[Magic Wand]] is bought because of the increase to Timbersaw's [[attributes]], and because of the useful [[health]] and [[mana]] restoration it provides. |
'''Core items:''' |
'''Core items:''' |
||
− | * |
+ | * [[Bloodstone]] provides excellent [[mana regeneration]] for Rizzrack, allowing him to use his abilities and maintain [[#Chakram|Chakram]] almost indefinitely. On top of this, it provides him with a bit more [[health]] and [[health regeneration]] and the ability to [[deny]] himself, which is always good for a hero who has to go deep in in fights. |
− | * |
+ | * [[Shiva's Guard]] makes Rizzrack considerably more durable due to the large amount of [[armor]] it provides. The large amount of [[intelligence]] it provides is also very beneficial as Rizzrack requires a lot of [[mana]] and [[mana regeneration]] to do well. The active ability also helps Rizzrack kill his foes since the [[slow]] allows Rizzrack to be more precise with all of his spells and it adds another nuke ontop of that. Shiva's can also make Rizzrack a decent initiator. |
'''Situational items:''' |
'''Situational items:''' |
||
− | * |
+ | * [[Vanguard]] makes Rizzrack slightly tankier. It is rather effective in the early game as it can give Rizzrack a decent advantage over heroes who rely on their [[Physical]] Damage as their main damage source. |
− | * |
+ | * [[Pipe of Insight]] provides Rizzrack with a large boost to his [[magic resistance]], which can be very good against a team who can output a large amount of [[magical]] damage. In addition, this item provides a nice amount of [[health regeneration]]. |
− | * |
+ | * [[Scythe of Vyse]] allows Rizzrack to [[disable]] a single enemy hero, allowing both Rizzrack and his team to completely destroy the targeted hero. |
− | * |
+ | * [[Heart of Tarrasque]] makes Rizzrack very tanky, as it provides a whopping 1060 additional [[health]]. The passive [[Heart of Tarrasque|Health Regeneration|health regeneration]] is also very beneficial for Rizzrack as it means he can use [[#Timber Chain|Timber Chain]] to escape his enemies, and then he can gradually regenerate his health back up to full after this. |
− | * |
+ | * [[Blade Mail]] allows Rizzrack to use the damage of his enemies against them. It also provides him with a small amount of [[intelligence]], [[armor]] and 22 attack damage. |
− | * |
+ | * [[Aghanim's Scepter]] gives Timbersaw a second [[#Chakram2|Chakram]], allowing him to scale much better into the late game with even higher damage output. However, the mana cost of a second [[#Chakram2|Chakram]] will deplete his pool very quickly; therefore a [[mana]] item like [[Bloodstone]] or [[Scythe of Vyse]] is mandatory before picking up this item. |
}} |
}} |
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* One of Timbersaw's weaknesses is his lack of [[disable|disabling]] spells; he suffers against heroes who excel at [[channeling]] spells to harm their opponents. In this case, equip him with an item that has a quick disable, like {{Item ID|Eul's Scepter of Divinity}}. |
* One of Timbersaw's weaknesses is his lack of [[disable|disabling]] spells; he suffers against heroes who excel at [[channeling]] spells to harm their opponents. In this case, equip him with an item that has a quick disable, like {{Item ID|Eul's Scepter of Divinity}}. |
||
* When a hero is escaping through only one potential exit, use [[#Chakram|Chakram]] to block that path; if successful, the enemy hero will either be forced to run through the blade, losing [[health]] immensely and get [[slow]]ed, or the enemy has to take another route. To further [[slow]] the hero down, cast [[#Whirling Death|Whirling Death]] while the hero is in the middle of the [[#Chakram|Chakram]]. |
* When a hero is escaping through only one potential exit, use [[#Chakram|Chakram]] to block that path; if successful, the enemy hero will either be forced to run through the blade, losing [[health]] immensely and get [[slow]]ed, or the enemy has to take another route. To further [[slow]] the hero down, cast [[#Whirling Death|Whirling Death]] while the hero is in the middle of the [[#Chakram|Chakram]]. |
||
+ | * To lengthen the time an enemy spends in your [[#Chakram|Chakram]], try to body block the enemy by standing directly in their path. You can easily get close to the enemy to do this if there is a tree nearby to [[#Timber Chain|Timber Chain]] to. |
||
* The [[#Chakram|Chakram]] travels somewhat slow, so make sure to predict your target's path and cast it ahead of time. |
* The [[#Chakram|Chakram]] travels somewhat slow, so make sure to predict your target's path and cast it ahead of time. |
||
* [[#Chakram|Chakram]] synergizes well with multi-target abilities that disable free movement, such as {{Ability ID|Black Hole|Enigma}}, {{Ability ID|Overgrowth|Treant Protector}}, or even {{Ability ID|Kinetic Field|Disruptor}}. |
* [[#Chakram|Chakram]] synergizes well with multi-target abilities that disable free movement, such as {{Ability ID|Black Hole|Enigma}}, {{Ability ID|Overgrowth|Treant Protector}}, or even {{Ability ID|Kinetic Field|Disruptor}}. |
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* Timbersaw's [[#Chakram|first]] and [[#Chakram2|secondary]] Chakram colors may be a reference to the colors of portals of the games [http://en.wikipedia.org/wiki/Portal_%28video_game%29 ''Portal'' and ''Portal 2''], another series from [http://www.valvesoftware.com/ ''Valve'']. |
* Timbersaw's [[#Chakram|first]] and [[#Chakram2|secondary]] Chakram colors may be a reference to the colors of portals of the games [http://en.wikipedia.org/wiki/Portal_%28video_game%29 ''Portal'' and ''Portal 2''], another series from [http://www.valvesoftware.com/ ''Valve'']. |
||
* Timbersaw's ultimate, [[#Chakram|Chakram]], is most likely a reference to the mythological disc-weapon of the ''[http://en.wikipedia.org/wiki/Vishnu Hindu deity Viṣṇu]''. The weapon's full name is "''[http://en.wikipedia.org/wiki/Sudarshana_Chakra Sudarśana Cakra]''" (the transliterated "c" makes a "ch" sound) and it is considered one of the most powerful weapons in Hindu mythology. |
* Timbersaw's ultimate, [[#Chakram|Chakram]], is most likely a reference to the mythological disc-weapon of the ''[http://en.wikipedia.org/wiki/Vishnu Hindu deity Viṣṇu]''. The weapon's full name is "''[http://en.wikipedia.org/wiki/Sudarshana_Chakra Sudarśana Cakra]''" (the transliterated "c" makes a "ch" sound) and it is considered one of the most powerful weapons in Hindu mythology. |
||
− | * Timbersaw's line when bottling a rune, <sm2> |
+ | * Timbersaw's line when bottling a rune, <sm2>Timb bottle 01.mp3</sm2> "''This is my scheming face.''" may be a reference to the character Myron Reducto from "Harvey Birdman: Attorney at Law". |
+ | *Timbersaw is probably modeled after a type of goblin named "kallikantzaroi" who, according to folklore, stay underground sawing the world tree, so that it will collapse, along with the Earth. However, when they are about to saw the final part, Christmas dawns and they are able to come to the surface. They forget the tree and come to bring trouble to mortals. This very well explains Timbersaw's hatred towards trees. |
||
− | == Update |
+ | == Update history == |
{{Update History| |
{{Update History| |
||
'''[[March 06, 2015 Patch]]''' |
'''[[March 06, 2015 Patch]]''' |
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}} |
}} |
||
− | == Balance |
+ | == Balance changelog == |
{{Update History| |
{{Update History| |
||
− | '''6. |
+ | '''[[6.84]]''' |
+ | * {{Ability ID|Reactive Armor|Timbersaw}} |
||
+ | ** Now grants a stack when attacks land rather when attacks begin. |
||
+ | ** Increased max stacks from 4/8/12/16 to 5/10/15/20. |
||
+ | |||
+ | '''[[6.82]]''' |
||
* Added {{Item ID|Aghanim's Scepter}}: Grants Timbersaw a second [[File:Chakram 2 icon.png|16px]] [[#Chakram2|Chakram]]. |
* Added {{Item ID|Aghanim's Scepter}}: Grants Timbersaw a second [[File:Chakram 2 icon.png|16px]] [[#Chakram2|Chakram]]. |
||
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** Increased projectile speed from 800 to 900. |
** Increased projectile speed from 800 to 900. |
||
− | '''6.75''' |
+ | '''[[6.75]]''' |
− | * Reduced {{Symbol|Strength}} [[ |
+ | * Reduced {{Symbol|Strength}} [[strength]] gain 2.4 to 2.1. |
* Reduced {{Ability ID|Chakram|Timbersaw}} projectile speed from 1000 to 800. |
* Reduced {{Ability ID|Chakram|Timbersaw}} projectile speed from 1000 to 800. |
||
* Added to [[Captain's Mode]]. |
* Added to [[Captain's Mode]]. |
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File:Timbersaw Concept Art1.png|Concept Art |
File:Timbersaw Concept Art1.png|Concept Art |
||
File:Timbersaw Concept Art2.png|Concept Art |
File:Timbersaw Concept Art2.png|Concept Art |
||
− | File: |
+ | File:Timbersaw splash.JPG|Splash artwork |
</gallery> |
</gallery> |
||
− | == See |
+ | == See also == |
* [[Timbersaw responses]] |
* [[Timbersaw responses]] |
||
* [[Timbersaw sounds]] |
* [[Timbersaw sounds]] |
Revision as of 23:53, 24 August 2015
Timbersaw | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Rizzrack the Timbersaw is a melee strength hero that excels in dealing damage and causing destruction in large areas. His effectiveness is improved by having trees around him, as they can amplify the damage of his spells and allow him to escape easily. He is not naturally very durable, but can be surprisingly resilient when he is attacked due to Reactive Armor, and when surrounded by favorable terrain he can be extremely hard to pin down and kill. He can cause chaos in the early game because he has a low cost ultimate that can wreak havoc. In addition to this, most of his spells deal pure damage, unreduced by magic resistance or armor. With proper positioning and timing, he can cause massive damage to multiple enemies while also decreasing their movement speed and attributes.
Bio
Gameplay
Abilities
- Interrupts Timbersaw's channeling spells upon cast.
- Stats reduction is applied before damage.
- Stats reduction debuff stacks with itself.
- Also reduces stats on hit illusions.
- The chain travels at a speed of 1600/2000/2400/2800 and always travels either the full distance, or until connecting with a tree.
- Can connect to trees up to 850/1050/1250/1450 range away (800/1000/1200/1400 max travel distance + 50 tree search radius)
- The hooked tree is destroyed once the chain stops pulling.
- Can be used to pull Timbersaw across impassable terrain.
- Timbersaw will stop being pulled if he is disabled at any point during Timber Chain.
- If Timbersaw is disabled before the chain starts pulling, the chain will pull him for a very short distance, enough to still cause damage around him to nearby units.
- Timbersaw can cast spells and items during the pull, but cannot attack.
- The chain briefly provides 100 radius ground vision around itself while traveling, and 400 radius Ground vision once reaching max distance or connecting with a tree.
- When Timbersaw get's cycloned before the hook starts pulling him, the cyclone gets canceled once the hook starts pulling. However, if he gets cycloned during the pull, the hook gets canceled instead.
N/A
Self
- Triggers on attacks from any unit, including allies trying to deny you.
- Attacks from Exorcism, Moment of Courage, Sleight of Fist and The Swarm do not give a stack.
- Each successful attack on Timbersaw grants him 1 stack. The stack is added right before the attack's damage is applied.
- Each stack duration has its own duration and is independant from other stacks.
- Amount of stacks are shown on the status buff icon.
- Restores health in form of health regeneration, so it regenerates 0.1 health in 0.1 second intervals per stack.
- The amount of stacks are also visually indicated by a dome which closes over on Timbersaw. Every 4 stacks cause 1 fragment of the dome to appear.
- 1-4 stacks 1 fragment, 5-8 stacks 2 fragments, 9-13 stacks 3 fragments, 14-16 stacks the dome is fully closed and at 17-20 stacks fire comes out of the suit's chimney.
- The Chakram travels at a speed of 900.
- Disarms Timbersaw as soon as the Chakram is launched, until the Chakram fully return to Timbersaw.
- While traveling towards the target point, the blade deals the pass damage and slows enemy units within range once. The slow lasts for 0.5 seconds.
- Upon reaching the target area, the Chakram starts draining mana and dealing damage over time. It now slows enemies by using an aura, from which the debuff lingers for 0.5 seconds.
- Drains 10/12.5/15 mana and deals 25/37.5/50 damage (before reductions) in 0.5 second intervals, starting 0.5 seconds after reaching the target area.
- The Chakram returns to Timbersaw upon using Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Return". or automatically if it gets more than 2000 range away.
- The Chakram stops draining mana and dealing damage over time as soon as it starts to return.
- While returning, the Chakram deals the pass damage to nearby units again and slows enemy units by placing a debuff again, which lasts for 0.5 seconds.
- The first 5% movement speed slow are applied at 100%-96% hp, so it can slow for up to 100% when between 1% and 5% health.
- Pass damage may only damage the same unit once when flying towards the targeted point, and once again when returning to Timbersaw.
- Timbersaw cannot drop the Aghanim's Scepter he purchased.
- The aura-based slow of multiple Chakrams do not stack, however, the slow from multiple traveling Chakrams stack.
- This ability replaces Chakram until the orange chakram fully returned to Timbersaw.
- Does not interrupt Timbersaw's channeling spells upon cast.
- Requires Aghanim's Scepter to be unlocked.
- If Aghanim's Scepter is acquired before Chakram was learned, this Chakram will be at level 1.
- Level of this Chakram scales with the level of main Chakram.
- This Chakram is fully equivalent to the main Chakram, including disarming Timbersaw. Two Chakrams act independently.
N/A
- This ability replaces File:Chakram 2 icon.png Chakram until the blue chakram fully returned to Timbersaw.
- Does not interrupt Timbersaw's channeling spells upon cast.
Recommended items
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Equipment
Timbersaw/equipment
Tips
- Arcane Boots can be disassembled into Boots of Speed and an Energy Booster. This booster can then be used to build a Bloodstone.
- You may want to build the Boots of Speed into Boots of Travel once you've done this.
- It's not always the best idea to disassemble the Arcane Boots. If any of the heroes on your team have mana problems, but have to build other items to be successful, it can sometimes be a good idea to keep the Arcane Boots just to support your allies.
- Having the Bloodstone early is almost always more critical than having the Arcane Boots. If your team has mana problems, you can always buy another Energy Booster to build new Arcane Boots.
- If you are ready to gank in a side lane and are behind trees, use your Chakram to destroy the trees in front of you, then use your Timber Chain on the other side of the lane; after this, a well placed Whirling Death can almost ensure a kill in many situations.
- One of Timbersaw's weaknesses is his lack of disabling spells; he suffers against heroes who excel at channeling spells to harm their opponents. In this case, equip him with an item that has a quick disable, like Eul's Scepter of Divinity.
- When a hero is escaping through only one potential exit, use Chakram to block that path; if successful, the enemy hero will either be forced to run through the blade, losing health immensely and get slowed, or the enemy has to take another route. To further slow the hero down, cast Whirling Death while the hero is in the middle of the Chakram.
- To lengthen the time an enemy spends in your Chakram, try to body block the enemy by standing directly in their path. You can easily get close to the enemy to do this if there is a tree nearby to Timber Chain to.
- The Chakram travels somewhat slow, so make sure to predict your target's path and cast it ahead of time.
- Chakram synergizes well with multi-target abilities that disable free movement, such as Black Hole, Overgrowth, or even Kinetic Field.
- Aside for tanking damage in team fights, Reactive Armor can also be used as a quick health regeneration boost. You can either visit the small creep camps since they do little damage and come in groups, or tank lane creeps when no enemy hero is present. As long as there are multiple targets attacking you in quick succession, the spell will stack faster, and you will be able to heal faster. Make sure you're receiving damage that is lesser than what you are able to regenerate.
- Aside from escape, Timbersaw's skill set also makes for good chasing. Cut down trees that get in your way to widen your path and even prevent juking.
- The trees summoned by Nature's Prophet through Sprout are still standard trees. As an enemy, you can easily cut them down to escape, or free allies who are trapped within it. As an ally, this can be used to your advantage when escaping (as Nature's Prophet can summon trees in a convenient location for you to use Timber Chain) or when fighting (Nature's Prophet can summon trees closer to you when no other tree is present, so that you can deal pure damage when casting Whirling Death).
- Blink Dagger can give Rizzrack incredible engagement ability or even more escape potential. With this setup, he can blink on top of an enemy out of position, use Whirling Death, drop his Chakram, and Timber Chain to safety. It also allows him to easily position himself to hit multiple enemies with his Whirling Death and Chakram. This item is only really recommended if your team lacks a better initiator, or you are very far ahead.
- Orchid Malevolence can be a good pickup if you are having issues with an enemy disabling, silencing, or blinking away from you. On top of the silence the item brings, it gives Timbersaw even more mana regen and bigger mana pool, as well as extra damage output with the burst at the end of the silence. In combination with a Blink Dagger, Timbersaw becomes incredibly fearsome and can punish anyone out of position with ease.
- Chakram works very well against heroes with long channeling abilities,such as Shadow Shaman or Warlock. By casting Chakram while they are channeling, they either have to move and cancel their ´channeling, or stay and take damage.
- Rod of Atos synergizes very well with Timbersaw, since the increased intelligence will allow him to cast more spells and the health will increase his survivability. The slow from Atos will assist in landing Timbersaw's spells, and the combined with Chakram's slow, it almost always reduces an enemy's movement speed to minimum.
- Cloak can be an underrated early game item on Timbersaw, since his biggest weakness before he gets big items are disables and magical damage. With a casual Cloak and Reactive Armor, Timbersaw is very difficult to kill in the early and mid game.
Trivia
- In DotA, Rizzrack's hero title was Goblin Shredder. Unlike his Dota 2 counterpart, he cut trees for profit and was not afraid of them.
- His response upon killing Treant Protector ▶️ "If you fall in the woods, and I laugh, will anyone hear me?" is a reference to the popular philosophical question "If a tree falls in a forest and no one is around to hear it, does it make a sound?".
- His response ▶️ "I'm not a lumberjack, and no, I'm not okay. I thank you." is a reference to "Monty Python's Flying Circus" in which they sing a song called "I'm a lumberjack and I'm okay".
- His response ▶️ "Trees? Why did it have to be trees?" is a reference to the "Indiana Jones: Raiders of the Lost Ark" line "Snakes. Why did it have to be snakes?" [1]
- Timbersaw's first and secondary Chakram colors may be a reference to the colors of portals of the games Portal and Portal 2, another series from Valve.
- Timbersaw's ultimate, Chakram, is most likely a reference to the mythological disc-weapon of the Hindu deity Viṣṇu. The weapon's full name is "Sudarśana Cakra" (the transliterated "c" makes a "ch" sound) and it is considered one of the most powerful weapons in Hindu mythology.
- Timbersaw's line when bottling a rune, ▶️ "This is my scheming face." may be a reference to the character Myron Reducto from "Harvey Birdman: Attorney at Law".
- Timbersaw is probably modeled after a type of goblin named "kallikantzaroi" who, according to folklore, stay underground sawing the world tree, so that it will collapse, along with the Earth. However, when they are about to saw the final part, Christmas dawns and they are able to come to the surface. They forget the tree and come to bring trouble to mortals. This very well explains Timbersaw's hatred towards trees.
Update history
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Balance changelog
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Gallery
See also
- Timbersaw responses
- Timbersaw sounds
References
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