(→Abilities: Updated Chakram tooltips to match ingame tooltips (yes, the red and blue Chakrams don't have the exact same tooltips)) |
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'''Rizzrack''' the '''Timbersaw''' is a [[melee]] [[Strength]] [[hero]] that excels in dealing damage and causing destruction in large areas. His effectiveness is improved by having trees around him, as they can amplify the damage of his spells and allow him to escape easily. He is not naturally very durable, but can be surprisingly resilient when he is attacked due to [[Reactive Armor]], and when surrounded by favorable terrain he can be extremely hard to pin down and kill. He can cause chaos in the early game because he has a low cost ultimate that can wreak havoc. In addition to this, most of his spells deal [[pure damage]], unreduced by [[magic resistance]] or [[armor]]. With proper positioning and timing, he can cause massive damage to multiple enemies while also decreasing their [[movement speed]] and [[attributes]]. |
'''Rizzrack''' the '''Timbersaw''' is a [[melee]] [[Strength]] [[hero]] that excels in dealing damage and causing destruction in large areas. His effectiveness is improved by having trees around him, as they can amplify the damage of his spells and allow him to escape easily. He is not naturally very durable, but can be surprisingly resilient when he is attacked due to [[Reactive Armor]], and when surrounded by favorable terrain he can be extremely hard to pin down and kill. He can cause chaos in the early game because he has a low cost ultimate that can wreak havoc. In addition to this, most of his spells deal [[pure damage]], unreduced by [[magic resistance]] or [[armor]]. With proper positioning and timing, he can cause massive damage to multiple enemies while also decreasing their [[movement speed]] and [[attributes]]. |
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− | ==Bio== |
+ | == Bio == |
{{Hero bio |
{{Hero bio |
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| name=Rizzrack |
| name=Rizzrack |
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With his hand trembling he sparked the bladed machine to life. Terror drove him, terror of what awaited him and of what he would have to face to have any hope of calming his mind. As the saw-suit shuddered to life he knew he must face this fear, and he knew he wouldn't like it one bit. |
With his hand trembling he sparked the bladed machine to life. Terror drove him, terror of what awaited him and of what he would have to face to have any hope of calming his mind. As the saw-suit shuddered to life he knew he must face this fear, and he knew he wouldn't like it one bit. |
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}} |
}} |
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+ | |||
+ | == Gameplay == |
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== Abilities == |
== Abilities == |
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* Timbersaw can cast spells and items during the pull, but cannot attack. |
* Timbersaw can cast spells and items during the pull, but cannot attack. |
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− | * The chain briefly provides 100 radius [[Vision# |
+ | * The chain briefly provides 100 radius [[Vision#Ground Vision|ground vision]] around itself while traveling, and 400 radius [[Vision#Ground Vision|Ground vision]] once reaching max distance or connecting with a tree. |
* When Timbersaw get's [[cyclone]]d before the hook starts pulling him, the cyclone gets canceled once the hook starts pulling. However, if he gets cycloned during the pull, the hook gets canceled instead. |
* When Timbersaw get's [[cyclone]]d before the hook starts pulling him, the cyclone gets canceled once the hook starts pulling. However, if he gets cycloned during the pull, the hook gets canceled instead. |
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* Amount of stacks are shown on the status buff icon. |
* Amount of stacks are shown on the status buff icon. |
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+ | |||
+ | * Restores [[health]] in form of health regeneration, so it regenerates 0.1 health in 0.1 second intervals per stack. |
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* The amount of stacks are also visually indicated by a dome which closes over on Timbersaw. Every 4 stacks cause 1 fragment of the dome to appear. |
* The amount of stacks are also visually indicated by a dome which closes over on Timbersaw. Every 4 stacks cause 1 fragment of the dome to appear. |
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| description = Fires your main saw blade at the target location where it will spin in place, dealing damage in an area around it. Enemies caught in the saw blade will move more slowly for every 5% of health missing. The blade deals damage and cuts down trees in its path when fired and retracted. While active the ability costs mana and you lose the ability to attack. |
| description = Fires your main saw blade at the target location where it will spin in place, dealing damage in an area around it. Enemies caught in the saw blade will move more slowly for every 5% of health missing. The blade deals damage and cuts down trees in its path when fired and retracted. While active the ability costs mana and you lose the ability to attack. |
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| lore = The ultimate in anti-flora weaponry. |
| lore = The ultimate in anti-flora weaponry. |
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− | | ability = Target |
+ | | ability = Target Area |
| affects = Enemies |
| affects = Enemies |
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| damagetype = Pure |
| damagetype = Pure |
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| description = Fires your main saw blade at the target location where it will spin at place, dealing damage in an area around it. Additionally, for each 5% of health missing, enemies caught in the saw blade will move more slowly. The blade deals damage and cuts down trees in its path when fired and retracted. While active the ability costs mana, and you lose the ability to attack. |
| description = Fires your main saw blade at the target location where it will spin at place, dealing damage in an area around it. Additionally, for each 5% of health missing, enemies caught in the saw blade will move more slowly. The blade deals damage and cuts down trees in its path when fired and retracted. While active the ability costs mana, and you lose the ability to attack. |
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| lore = Cut cut cut cut cut cut cut cut cut cut cut! |
| lore = Cut cut cut cut cut cut cut cut cut cut cut! |
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− | | ability = Target |
+ | | ability = Target Area |
| affects = Enemies |
| affects = Enemies |
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| damagetype = Pure |
| damagetype = Pure |
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* If {{Item ID|Aghanim's Scepter}} is acquired before {{Ability ID|Chakram|Timbersaw}} was learned, this Chakram will be at level 1. |
* If {{Item ID|Aghanim's Scepter}} is acquired before {{Ability ID|Chakram|Timbersaw}} was learned, this Chakram will be at level 1. |
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− | * |
+ | * Level of this Chakram scales with the level of main {{Ability ID|Chakram|Timbersaw}}. |
+ | * This Chakram is fully equivalent to the main {{Ability ID|Chakram|Timbersaw}}, including disarming Timbersaw. Two Chakrams acts independently. |
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− | * The Chakram automatically returns to Timbersaw if it gets more than 2000 range away. |
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− | |||
− | * The slow is provided by an [[aura]]. Its debuff lingers for 0.5 seconds. |
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− | |||
− | * The first 5% [[movement speed]] [[slow]] are applied at 100%-96% hp. |
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− | |||
− | * Starts draining mana once the Chakram stops moving and stops draining as soon as it starts flying back. |
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− | |||
− | * Drains 10/12.5/15 mana in 0.5 second intervals, starting 0.5 seconds after it reaches the target area. |
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− | |||
− | * Deals 25/37.5/50 damage (before reductions) in 0.5 second intervals, starting 0.5 seconds after it reaches the target area. |
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− | |||
− | * [[Disarm]]s Timbersaw as soon as the Chakram is launched. He regains his ability to attack once the Chakram returns. |
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− | |||
− | * Pass damage may only damage the same unit once when flying towards the targeted point, and once again when returning to Timbersaw. |
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}} |
}} |
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| legacy key = F |
| legacy key = F |
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− | | notes = * This ability replaces [[File: |
+ | | notes = * This ability replaces [[File:Chakram 2 icon.png|16px]] [[#Chakram2|Chakram]] until the blue chakram fully returned to Timbersaw. |
* Has an instant cast time and does not interrupt Timbersaw's [[channeling]] upon cast. |
* Has an instant cast time and does not interrupt Timbersaw's [[channeling]] upon cast. |
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}} |
}} |
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− | ==Recommended |
+ | == Recommended Items == |
{{Recommendeditems |
{{Recommendeditems |
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| explanation= |
| explanation= |
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'''Starting items:''' |
'''Starting items:''' |
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− | * |
+ | * {{Item ID|Stout Shield}} improves Rizzrack's survivability in the laning stage. |
− | * |
+ | * {{Item ID|Clarity}} potions can regain [[mana]] after Rizzrack has used a lot of spells. |
− | * |
+ | * {{Item ID|Tango}}es or a {{Item ID|Healing Salve}} can provide ample amounts of regeneration in the early game for Rizzrack. |
− | * |
+ | * {{Item ID|Iron Branch}}es give a small boost to Rizzrack's [[attributes]], and can build into a [[Magic Wand]] later in the game. |
+ | |||
'''Early game:''' |
'''Early game:''' |
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− | * |
+ | * {{Item ID|Arcane Boots}} are the boots of choice for Rizzrack, as they boost his overall [[mana]] pool and provide him with a periodic increase of mana for both him and his team. He can disassemble them to use the [[Energy Booster]] for his [[Bloodstone]]. |
− | * |
+ | * {{Item ID|Magic Wand}} is bought because of the increase to Timbersaw's [[attributes]], and because of the useful [[health]] and [[mana]] restoration it provides. |
+ | |||
'''Core items:''' |
'''Core items:''' |
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− | * |
+ | * {{Item ID|Bloodstone}} provides excellent [[mana regeneration]] for Rizzrack, allowing him to use his abilities and maintain [[#Chakram|Chakram]] almost indefinitely. On top of this, it provides him with a bit more [[health]] and [[health regeneration]] and the ability to [[deny]] himself, which is always good for a hero who has to go deep in in fights. |
− | * |
+ | * {{Item ID|Shiva's Guard}} makes Rizzrack considerably more durable due to the large amount of [[armor]] it provides. The large amount of {{Symbol|Intelligence}} [[intelligence]] it provides is also very beneficial as Rizzrack requires a lot of [[mana]] and [[mana regeneration]] to do well. The active ability also helps Rizzrack kill his foes since the [[slow]] allows Rizzrack to be more precise with all of his spells and it adds another nuke ontop of that. Shiva's can also make Rizzrack a decent initiator. |
+ | |||
'''Situational items:''' |
'''Situational items:''' |
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− | * |
+ | * {{Item ID|Vanguard}} makes Rizzrack slightly tankier. It is rather effective in the early game as it can give Rizzrack a decent advantage over heroes who rely on their [[Physical]] Damage as their main damage source. |
− | * |
+ | * {{Item ID|Pipe of Insight}} provides Rizzrack with a large boost to his [[magic resistance]], which can be very good against a team who can output a large amount of [[magical]] damage. In addition, this item provides a nice amount of [[health regeneration]]. |
− | * |
+ | * {{Item ID|Scythe of Vyse}} allows Rizzrack to [[disable]] a single enemy hero, allowing both Rizzrack and his team to completely destroy the targeted hero. |
− | * |
+ | * {{Item ID|Heart of Tarrasque}} makes Rizzrack very tanky, as it provides a whopping 1060 additional [[health]]. The passive [[Heart of Tarrasque|Health Regeneration|health regeneration]] is also very beneficial for Rizzrack as it means he can use [[#Timber Chain|Timber Chain]] to escape his enemies, and then he can gradually regenerate his health back up to full after this. |
− | * |
+ | * {{Item ID|Blade Mail}} allows Rizzrack to use the damage of his enemies against them. It also provides him with a small amount of {{Symbol|Intelligence}} [[intelligence]], [[armor]] and 22 attack damage. |
− | * |
+ | * {{Item ID|Aghanim's Scepter}} gives Timbersaw a second [[#Chakram2|Chakram]], allowing him to scale much better into the late game with even higher damage output. However, the mana cost of a second [[#Chakram2|Chakram]] will deplete his pool very quickly; therefore a [[mana]] item like [[Bloodstone]] or [[Scythe of Vyse]] is mandatory before picking up this item. |
}} |
}} |
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− | ==Equipment== |
+ | == Equipment == |
{{:Timbersaw/equipment}} |
{{:Timbersaw/equipment}} |
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− | ==Tips== |
+ | == Tips == |
− | * |
+ | * {{Item ID|Arcane Boots}} can be disassembled into [[Boots of Speed]] and an [[Energy Booster]]. This booster can then be used to build a [[Bloodstone]]. |
− | ** You may want to build the [[Boots of Speed]] into |
+ | ** You may want to build the [[Boots of Speed]] into {{Item ID|Boots of Travel}} once you've done this. |
− | ** It's not always the best idea to disassemble the [[Arcane Boots]]. If any of the heroes on your team have mana problems, but have to build other items to be successful, it can sometimes be a good idea to keep the [[Arcane Boots]] just to support your allies. |
+ | ** It's not always the best idea to disassemble the [[Arcane Boots]]. If any of the heroes on your team have [[mana]] problems, but have to build other items to be successful, it can sometimes be a good idea to keep the [[Arcane Boots]] just to support your allies. |
− | ** Having the |
+ | ** Having the {{Item ID|Bloodstone}} early is almost always more critical than having the [[Arcane Boots]]. If your team has [[mana]] problems, you can always buy another [[Energy Booster]] to build new [[Arcane Boots]]. |
− | * If you are ready to gank in a side lane and are behind trees, use your [[ |
+ | * If you are ready to gank in a side lane and are behind [[trees]], use your [[#Chakram|Chakram]] to destroy the trees in front of you, then use your [[#Timber Chain|Timber Chain]] on the other side of the lane; after this, a well placed [[#Whirling Death|Whirling Death]] can almost ensure a kill in many situations. |
− | * One of Timbersaw's weaknesses is his lack of |
+ | * One of Timbersaw's weaknesses is his lack of [[disable|disabling]] spells; he suffers against heroes who excel at [[channeling]] spells to harm their opponents. In this case, equip him with an item that has a quick disable, like {{Item ID|Eul's Scepter of Divinity}}. |
− | * When a hero is escaping through only one potential exit, use Chakram to block that path; if successful, the enemy hero will be forced to run through the blade, losing health immensely and |
+ | * When a hero is escaping through only one potential exit, use [[#Chakram|Chakram]] to block that path; if successful, the enemy hero will either be forced to run through the blade, losing [[health]] immensely and get [[slow]]ed, or the enemy has to take another route. To further [[slow]] the hero down, cast [[#Whirling Death|Whirling Death]] while the hero is in the middle of the [[#Chakram|Chakram]]. |
− | * |
+ | * The [[#Chakram|Chakram]] travels somewhat slow, so make sure to predict your target's path and cast it ahead of time. |
− | * Chakram synergizes well with multi-target abilities that disable free movement, such as {{ |
+ | * [[#Chakram|Chakram]] synergizes well with multi-target abilities that disable free movement, such as {{Ability ID|Black Hole|Enigma}}, {{Ability ID|Overgrowth|Treant Protector}}, or even {{Ability ID|Kinetic Field|Disruptor}}. |
− | * Aside for tanking damage in team fights, [[ |
+ | * Aside for tanking damage in team fights, [[#Reactive Armor|Reactive Armor]] can also be used as a quick [[health regeneration]] boost. You can either visit the [[Creeps#Small Creeps|small creep camps]] since they do little damage and come in groups, or tank [[Creeps#Lane Creeps|lane creeps]] when no enemy hero is present. As long as there are multiple targets attacking you in quick succession, the spell will stack faster, and you will be able to heal faster. Make sure you're receiving damage that is lesser than what you are able to regenerate. |
− | * Aside from escape, Timbersaw's skill set also makes for good chasing. Cut down trees that get in your way to widen your path and even prevent juking. |
+ | * Aside from escape, Timbersaw's skill set also makes for good chasing. Cut down [[trees]] that get in your way to widen your path and even prevent juking. |
− | * The trees summoned by {{Hero |
+ | * The [[trees]] summoned by {{Hero ID|Nature's Prophet}} through {{Ability ID|Sprout|Nature's Prophet}} are still standard [[trees]]. As an enemy, you can easily cut them down to escape, or free allies who are trapped within it. As an ally, this can be used to your advantage when escaping (as [[Nature's Prophet]] can summon [[trees]] in a convenient location for you to use [[#Timber Chain|Timber Chain]]) or when fighting ([[Nature's Prophet]] can summon [[trees]] closer to you when no other tree is present, so that you can deal [[pure]] damage when casting [[#Whirling Death|Whirling Death]]). |
− | * |
+ | * {{Item ID|Blink Dagger}} can give Rizzrack incredible engagement ability or even more escape potential. With this setup, he can blink on top of an enemy out of position, use [[#Whirling Death|Whirling Death]], drop his [[#Chakram|Chakram]], and [[#Timber Chain|Timber Chain]] to safety. It also allows him to easily position himself to hit multiple enemies with his [[#Whirling Death|Whirling Death]] and [[#Chakram|Chakram]]. This item is only really recommended if your team lacks a better initiator, or you are very far ahead. |
− | * |
+ | * {{Item ID|Orchid Malevolence}} can be a good pickup if you are having issues with an enemy [[disable|disabling]], [[silence|silencing]], or [[teleport|blinking]] away from you. On top of the [[silence]] the item brings, it gives Timbersaw even more [[mana regen]] and bigger [[mana]] pool, as well as extra damage output with the burst at the end of the [[silence]]. In combination with a [[Blink Dagger]], Timbersaw becomes incredibly fearsome and can punish anyone out of position with ease. |
− | *Chakram works very well against heroes with long channeling abilities,such as |
+ | * [[#Chakram|Chakram]] works very well against heroes with long [[channeling]] abilities,such as {{Hero ID|Shadow Shaman}} or {{Hero ID|Warlock}}. By casting [[#Chakram|Chakram]] while they are [[channeling]], they either have to move and cancel their ´[[channeling]], or stay and take damage. |
− | * |
+ | * {{Item ID|Rod of Atos}} synergizes very well with Timbersaw, since the increased {{Symbol|Intelligence}} [[intelligence]] will allow him to cast more spells and the [[health]] will increase his survivability. The [[slow]] from Atos will assist in landing Timbersaw's spells, and the combined with [[#Chakram|Chakram]]'s [[slow]], it almost always reduces an enemy's [[movement speed]] to minimum. |
− | * |
+ | * {{Item ID|Cloak}} can be an underrated early game item on Timbersaw, since his biggest weakness before he gets big items are [[disable]]s and [[magical]] damage. With a casual [[Cloak]] and [[#Reactive Armor|Reactive Armor]], Timbersaw is very difficult to kill in the early and mid game. |
− | ==Trivia== |
+ | == Trivia == |
− | * In DotA, Rizzrack's hero title was Goblin Shredder. Unlike his Dota 2 counterpart, he cut trees for profit and was not afraid of them. |
+ | * In DotA, Rizzrack's hero title was ''Goblin Shredder''. Unlike his Dota 2 counterpart, he cut trees for profit and was not afraid of them. |
− | * His response |
+ | * His response upon killing {{Hero ID|Treant Protector}} <sm2>Timb rival 04.mp3</sm2> "''If you fall in the woods, and I laugh, will anyone hear me?''" is a reference to the popular philosophical question "''[http://en.wikipedia.org/wiki/If_a_tree_falls_in_a_forest If a tree falls in a forest and no one is around to hear it, does it make a sound?]''". |
− | * His response "I'm not a lumberjack, and no, I'm not okay. I thank you." is a reference to "Monty Python's Flying Circus" in which they sing a song called "I'm a lumberjack and I'm okay". |
+ | * His response <sm2>Timb rare 02.mp3</sm2> "''I'm not a lumberjack, and no, I'm not okay. I thank you.''" is a reference to "''Monty Python's Flying Circus''" in which they sing a song called "[http://en.wikipedia.org/wiki/And_now_for_something_completely_different I'm a lumberjack and I'm okay]". |
− | * His response "Trees? Why did it have to be trees?" is a reference to the Indiana Jones: Raiders of the Lost Ark line "Snakes. Why did it have to be snakes?" <ref> |
+ | * His response <sm2>Timb respawn 02.mp3</sm2> "''Trees? Why did it have to be trees?''" is a reference to the "''[http://en.wikipedia.org/wiki/Raiders_of_the_Lost_Ark Indiana Jones: Raiders of the Lost Ark]''" line "Snakes. Why did it have to be snakes?" <ref>http://www.youtube.com/watch?v=ClwIj3x24Q4</ref> |
− | * Timbersaw's first and |
+ | * Timbersaw's [[#Chakram|first]] and [[#Chakram2|secondary]] Chakram colors may be a reference to the colors of portals of the games [http://en.wikipedia.org/wiki/Portal_%28video_game%29 ''Portal'' and ''Portal 2''], another series from [http://www.valvesoftware.com/ ''Valve'']. |
− | * Timbersaw's ultimate, Chakram, is most likely a reference to the mythological disc-weapon of the Hindu deity Viṣṇu. |
+ | * Timbersaw's ultimate, [[#Chakram|Chakram]], is most likely a reference to the mythological disc-weapon of the ''[http://en.wikipedia.org/wiki/Vishnu Hindu deity Viṣṇu]''. The weapon's full name is "''[http://en.wikipedia.org/wiki/Sudarshana_Chakra Sudarśana Cakra]''" (the transliterated "c" makes a "ch" sound) and it is considered one of the most powerful weapons in Hindu mythology. |
+ | * Timbersaw's line when bottling a rune, <sm2>Timb_bottle_01.mp3</sm2> "''This is my scheming face.''" may be a reference to the character Myron Reducto from "Harvey Birdman: Attorney at Law". |
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− | ==Update History== |
+ | == Update History == |
{{Update History| |
{{Update History| |
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'''[[September 23, 2013 Patch]]''' |
'''[[September 23, 2013 Patch]]''' |
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− | * Fixed {{Ability ID|Timber Chain|Timbersaw}} not being interrupted by |
+ | * Fixed {{Ability ID|Timber Chain|Timbersaw}} not being interrupted by [[stun]]s. |
'''[[June 14, 2013 Patch]]''' |
'''[[June 14, 2013 Patch]]''' |
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'''[[April 19, 2013 Patch]]''' |
'''[[April 19, 2013 Patch]]''' |
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− | * {{ |
+ | * {{Ability ID|Timber Chain|Timbersaw}}: |
** Fixed travelling too fast. |
** Fixed travelling too fast. |
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** Fixed not latching quite far enough. |
** Fixed not latching quite far enough. |
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'''[[March 21, 2013 Patch]]''' |
'''[[March 21, 2013 Patch]]''' |
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* Fixed {{Ability ID|Whirling Death|Timbersaw}} debuff getting dispelled. |
* Fixed {{Ability ID|Whirling Death|Timbersaw}} debuff getting dispelled. |
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− | * Fixed attack capability getting reset while [[ |
+ | * Fixed attack capability getting reset while [[spell immune]] when {{Ability ID|Chakram|Timbersaw}} is used. |
− | * Fixed {{Ability ID|Whirling Death|Timbersaw}} stat drain not affecting |
+ | * Fixed {{Ability ID|Whirling Death|Timbersaw}} stat drain not affecting [[spell immune]] units. |
− | * Added {{ |
+ | * Added {{Hero ID|Timbersaw}} to [[Captain's Mode]] (Tournament Version). |
'''[[March 14, 2013 Patch]]''' |
'''[[March 14, 2013 Patch]]''' |
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− | * Enabled {{ |
+ | * Enabled {{Hero ID|Timbersaw}} in [[Captain's Mode]] in Latest Version (Tournament Version next week). |
'''[[March 07, 2013 Patch]]''' |
'''[[March 07, 2013 Patch]]''' |
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− | * Fixed {{Ability ID|Whirling Death|Timbersaw}} not doing enough damage against [[strength]] heroes. |
+ | * Fixed {{Ability ID|Whirling Death|Timbersaw}} not doing enough damage against {{Symbol|Strength}} [[strength]] heroes. |
'''[[February 07, 2013 Patch]]''' |
'''[[February 07, 2013 Patch]]''' |
||
− | * Fixed some ability Backswing timing issues ({{ |
+ | * Fixed some ability Backswing timing issues ({{Hero ID|Kunkka}}, {{Hero ID|Clockwerk}}, {{Hero ID|Timbersaw}}, {{Hero ID|Meepo}}, {{Hero ID|Pudge}}, {{Hero ID|Spirit Breaker}}, {{Hero ID|Sand King}}, {{Hero ID|Riki}}, {{Hero ID|Nyx Assassin}}, {{Hero ID|Lion}}, {{Hero ID|Pugna}}, {{Hero ID|Shadow Demon}}, {{Hero ID|Batrider}}). |
'''[[January 24, 2013 Patch]]''' |
'''[[January 24, 2013 Patch]]''' |
||
− | * Fixed |
+ | * Fixed {{Ability ID|Whirling Death|Timbersaw}} sometimes taking too long to cast when used with {{Ability ID|Timber Chain|Timbersaw}}. |
− | * Fixed |
+ | * Fixed {{Ability ID|Chakram|Timbersaw}} cast time behavior. |
'''[[December 19, 2012 Patch]]''' |
'''[[December 19, 2012 Patch]]''' |
||
− | * |
+ | * {{Ability ID|Timber Chain|Timbersaw}} sometimes missing [[trees]] at max range. |
− | * Fixed different elevations causing an invisible |
+ | * Fixed different elevations causing an invisible {{Ability ID|Chakram|Timbersaw}} |
− | * Adjusted hitbox |
+ | * Adjusted hitbox. |
− | * Fixed |
+ | * Fixed {{Ability ID|Return Chakram|Timbersaw}} proccing {{Item ID|Magic Stick}}. |
− | * Updated {{Hero |
+ | * Updated {{Hero ID|Timbersaw}}'s recommended [[items]]. |
'''[[December 13, 2012 Patch]]''' |
'''[[December 13, 2012 Patch]]''' |
||
− | * Added {{Hero |
+ | * Added {{Hero ID|Timbersaw}}! |
}} |
}} |
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− | == Balance |
+ | == Balance Changelog == |
{{Update History| |
{{Update History| |
||
'''6.82''' |
'''6.82''' |
||
− | * Added {{Item ID|Aghanim's Scepter}}: Grants Timbersaw a second |
+ | * Added {{Item ID|Aghanim's Scepter}}: Grants Timbersaw a second [[File:Chakram 2 icon.png|16px]] [[#Chakram2|Chakram]]. |
'''6.80''' |
'''6.80''' |
||
− | * Base |
+ | * Reduced Base {{Symbol|Strength}} [[strength]] from 25 to 22. |
'''6.79с''' |
'''6.79с''' |
||
− | * Fixed {{Ability ID|Whirling Death|Timbersaw}} not restoring enough |
+ | * Fixed {{Ability ID|Whirling Death|Timbersaw}} not restoring enough [[health]] after the debuff wears off. |
+ | |||
'''6.79''' |
'''6.79''' |
||
− | * |
+ | * Increased {{Ability ID|Chakram|Timbersaw}} manacost from 75/125/175 to 100/150/200. |
'''6.78''' |
'''6.78''' |
||
− | * Base Strength |
+ | * Increased Base {{Symbol|Strength}} [[strength]] from 22 to 25. |
− | * |
+ | * Increased {{Symbol|Intelligence}} [[intelligence]] gain from 1.8 to 2.4. |
+ | * {{Ability ID|Chakram|Timbersaw}} |
||
− | * |
+ | ** Reduced initial manacost from 125/150/175 to 75/125/175. |
− | * [[File:Chakram icon.png|16px]] [[Timbersaw#Chakram|Chakram]] move speed increased from 800 to 900. |
||
+ | ** Increased projectile speed from 800 to 900. |
||
'''6.75''' |
'''6.75''' |
||
− | * Strength |
+ | * Reduced {{Symbol|Strength}} [[Strength]] gain 2.4 to 2.1. |
+ | * Reduced {{Ability ID|Chakram|Timbersaw}} projectile speed from 1000 to 800. |
||
− | * [[File:Chakram icon.png|16px]] [[Timbersaw#Chakram|Chakram]] moves 20% slower. |
||
− | * Added to Captain's Mode. |
+ | * Added to [[Captain's Mode]]. |
'''6.74''' |
'''6.74''' |
||
− | * |
+ | * Increased {{Ability ID|Timber Chain|Timbersaw}} damage from 80/120/160/200 to 100/140/180/220. |
'''6.73c''' |
'''6.73c''' |
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− | * |
+ | * Reduced {{Ability ID|Chakram|Timbersaw}} manacost over time from 20/30/40 to 20/25/30. |
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'''6.73''' |
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− | ==Gallery== |
+ | == Gallery == |
<gallery> |
<gallery> |
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+ | File:Timbersaw Concept Art1.png|Concept Art |
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+ | File:Timbersaw Concept Art2.png|Concept Art |
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File:Timbersaw_splash.JPG|Splash artwork |
File:Timbersaw_splash.JPG|Splash artwork |
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</gallery> |
</gallery> |
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− | ==See Also== |
+ | == See Also == |
* [[Timbersaw responses]] |
* [[Timbersaw responses]] |
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* [[Timbersaw sounds]] |
* [[Timbersaw sounds]] |
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{{TJ Ramini}} |
{{TJ Ramini}} |
Revision as of 13:13, 3 March 2015
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Rizzrack the Timbersaw is a melee Strength hero that excels in dealing damage and causing destruction in large areas. His effectiveness is improved by having trees around him, as they can amplify the damage of his spells and allow him to escape easily. He is not naturally very durable, but can be surprisingly resilient when he is attacked due to Reactive Armor, and when surrounded by favorable terrain he can be extremely hard to pin down and kill. He can cause chaos in the early game because he has a low cost ultimate that can wreak havoc. In addition to this, most of his spells deal pure damage, unreduced by magic resistance or armor. With proper positioning and timing, he can cause massive damage to multiple enemies while also decreasing their movement speed and attributes.
Bio
Gameplay
Abilities
- Has an instant cast time, but interrupts Timbersaw's channeling spells upon cast.
- Stats reduction is applied before damage.
- Stats reduction debuff stacks with itself.
- Also reduces stats on hit illusions.
- The chain travels at a speed of 1600/2000/2400/2800 and always travels either the full distance, or until connecting with a tree.
- Can connect to trees up to 850/1050/1250/1450 range away (800/1000/1200/1400 max travel distance + 50 tree search radius)
- The hooked tree is destroyed once the chain stops pulling.
- Can be used to pull Timbersaw across impassable terrain.
- Timbersaw will stop being pulled if he is disabled at any point during Timber Chain.
- If Timbersaw is disabled before the chain starts pulling, the chain will pull him for a very short distance, enough to still cause damage around him to nearby units.
- Timbersaw can cast spells and items during the pull, but cannot attack.
- The chain briefly provides 100 radius ground vision around itself while traveling, and 400 radius Ground vision once reaching max distance or connecting with a tree.
- When Timbersaw get's cycloned before the hook starts pulling him, the cyclone gets canceled once the hook starts pulling. However, if he gets cycloned during the pull, the hook gets canceled instead.
N/A
Self
- Triggers on attacks from any unit, including allies trying to deny you.
- Attacks from Exorcism, Moment of Courage, Sleight of Fist and The Swarm do not give a stack.
- The armor and health regen buff is applied at the beginning of the attack.
- Each stack duration has its own duration and is independant from other stacks.
- Amount of stacks are shown on the status buff icon.
- Restores health in form of health regeneration, so it regenerates 0.1 health in 0.1 second intervals per stack.
- The amount of stacks are also visually indicated by a dome which closes over on Timbersaw. Every 4 stacks cause 1 fragment of the dome to appear.
- 1-4 stacks 1 fragment, 5-8 stacks 2 fragments, 9-13 stacks 3 fragments and at 14-16 stacks the dome is fully closed.
- The Chakram travels at a speed of 900.
- The Chakram automatically returns to Timbersaw if it gets more than 2000 range away.
- The slow is provided by an aura. Its debuff lingers for 0.5 seconds.
- The first 5% movement speed slow are applied at 100%-96% hp.
- Starts draining mana once the Chakram stops moving and stops draining as soon as it starts flying back.
- Drains 10/12.5/15 mana in 0.5 second intervals, starting 0.5 seconds after it reaches the target area.
- Deals 25/37.5/50 damage (before reductions) in 0.5 second intervals, starting 0.5 seconds after it reaches the target area.
- Disarms Timbersaw as soon as the Chakram is launched. He regains his ability to attack once the Chakram returns.
- Pass damage may only damage the same unit once when flying towards the targeted point, and once again when returning to Timbersaw.
- This ability replaces Chakram until the orange chakram fully returned to Timbersaw.
- Has an instant cast time and does not interrupt Timbersaw's channeling upon cast.
- Requires Aghanim's Scepter to be unlocked.
- If Aghanim's Scepter is acquired before Chakram was learned, this Chakram will be at level 1.
- Level of this Chakram scales with the level of main Chakram.
- This Chakram is fully equivalent to the main Chakram, including disarming Timbersaw. Two Chakrams acts independently.
N/A
- This ability replaces File:Chakram 2 icon.png Chakram until the blue chakram fully returned to Timbersaw.
- Has an instant cast time and does not interrupt Timbersaw's channeling upon cast.
Recommended Items
Template:Recommendeditems
Equipment
Timbersaw/equipment
Tips
- Arcane Boots can be disassembled into Boots of Speed and an Energy Booster. This booster can then be used to build a Bloodstone.
- You may want to build the Boots of Speed into Boots of Travel once you've done this.
- It's not always the best idea to disassemble the Arcane Boots. If any of the heroes on your team have mana problems, but have to build other items to be successful, it can sometimes be a good idea to keep the Arcane Boots just to support your allies.
- Having the Bloodstone early is almost always more critical than having the Arcane Boots. If your team has mana problems, you can always buy another Energy Booster to build new Arcane Boots.
- If you are ready to gank in a side lane and are behind trees, use your Chakram to destroy the trees in front of you, then use your Timber Chain on the other side of the lane; after this, a well placed Whirling Death can almost ensure a kill in many situations.
- One of Timbersaw's weaknesses is his lack of disabling spells; he suffers against heroes who excel at channeling spells to harm their opponents. In this case, equip him with an item that has a quick disable, like Eul's Scepter of Divinity.
- When a hero is escaping through only one potential exit, use Chakram to block that path; if successful, the enemy hero will either be forced to run through the blade, losing health immensely and get slowed, or the enemy has to take another route. To further slow the hero down, cast Whirling Death while the hero is in the middle of the Chakram.
- The Chakram travels somewhat slow, so make sure to predict your target's path and cast it ahead of time.
- Chakram synergizes well with multi-target abilities that disable free movement, such as Black Hole, Overgrowth, or even Kinetic Field.
- Aside for tanking damage in team fights, Reactive Armor can also be used as a quick health regeneration boost. You can either visit the small creep camps since they do little damage and come in groups, or tank lane creeps when no enemy hero is present. As long as there are multiple targets attacking you in quick succession, the spell will stack faster, and you will be able to heal faster. Make sure you're receiving damage that is lesser than what you are able to regenerate.
- Aside from escape, Timbersaw's skill set also makes for good chasing. Cut down trees that get in your way to widen your path and even prevent juking.
- The trees summoned by Nature's Prophet through Sprout are still standard trees. As an enemy, you can easily cut them down to escape, or free allies who are trapped within it. As an ally, this can be used to your advantage when escaping (as Nature's Prophet can summon trees in a convenient location for you to use Timber Chain) or when fighting (Nature's Prophet can summon trees closer to you when no other tree is present, so that you can deal pure damage when casting Whirling Death).
- Blink Dagger can give Rizzrack incredible engagement ability or even more escape potential. With this setup, he can blink on top of an enemy out of position, use Whirling Death, drop his Chakram, and Timber Chain to safety. It also allows him to easily position himself to hit multiple enemies with his Whirling Death and Chakram. This item is only really recommended if your team lacks a better initiator, or you are very far ahead.
- Orchid Malevolence can be a good pickup if you are having issues with an enemy disabling, silencing, or blinking away from you. On top of the silence the item brings, it gives Timbersaw even more mana regen and bigger mana pool, as well as extra damage output with the burst at the end of the silence. In combination with a Blink Dagger, Timbersaw becomes incredibly fearsome and can punish anyone out of position with ease.
- Chakram works very well against heroes with long channeling abilities,such as Shadow Shaman or Warlock. By casting Chakram while they are channeling, they either have to move and cancel their ´channeling, or stay and take damage.
- Rod of Atos synergizes very well with Timbersaw, since the increased intelligence will allow him to cast more spells and the health will increase his survivability. The slow from Atos will assist in landing Timbersaw's spells, and the combined with Chakram's slow, it almost always reduces an enemy's movement speed to minimum.
- Cloak can be an underrated early game item on Timbersaw, since his biggest weakness before he gets big items are disables and magical damage. With a casual Cloak and Reactive Armor, Timbersaw is very difficult to kill in the early and mid game.
Trivia
- In DotA, Rizzrack's hero title was Goblin Shredder. Unlike his Dota 2 counterpart, he cut trees for profit and was not afraid of them.
- His response upon killing Treant Protector ▶️ "If you fall in the woods, and I laugh, will anyone hear me?" is a reference to the popular philosophical question "If a tree falls in a forest and no one is around to hear it, does it make a sound?".
- His response ▶️ "I'm not a lumberjack, and no, I'm not okay. I thank you." is a reference to "Monty Python's Flying Circus" in which they sing a song called "I'm a lumberjack and I'm okay".
- His response ▶️ "Trees? Why did it have to be trees?" is a reference to the "Indiana Jones: Raiders of the Lost Ark" line "Snakes. Why did it have to be snakes?" [1]
- Timbersaw's first and secondary Chakram colors may be a reference to the colors of portals of the games Portal and Portal 2, another series from Valve.
- Timbersaw's ultimate, Chakram, is most likely a reference to the mythological disc-weapon of the Hindu deity Viṣṇu. The weapon's full name is "Sudarśana Cakra" (the transliterated "c" makes a "ch" sound) and it is considered one of the most powerful weapons in Hindu mythology.
- Timbersaw's line when bottling a rune, ▶️ "This is my scheming face." may be a reference to the character Myron Reducto from "Harvey Birdman: Attorney at Law".
Update History
Template:Update History
Balance Changelog
Template:Update History
Gallery
See Also
- Timbersaw responses
- Timbersaw sounds
References
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