Dota 2 Wiki
(→‎Balance changelog: Listed when the hero was added to CM.)
(→‎Abilities: Updated Chakram tooltips to match ingame tooltips (yes, the red and blue Chakrams don't have the exact same tooltips))
(34 intermediate revisions by 21 users not shown)
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| sight range night = 800
 
| sight range night = 800
 
| turn rate = 0.6
 
| turn rate = 0.6
  +
| collision size = 24
 
}}
 
}}
   
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== Abilities ==
 
== Abilities ==
 
{{Ability
 
{{Ability
| name=Whirling Death
+
| name = Whirling Death
 
| image = Whirling Death
 
| image = Whirling Death
| sound = Whirling_Death
+
| sound = Whirling Death
 
| description = Timbersaw whirls extremely sharp edges, damaging enemies and destroying trees around him in an area. If an enemy hero is affected, it loses some of its primary attribute for a short duration. Whirling Death will deal Pure damage if a tree is cut down in the process.
 
| description = Timbersaw whirls extremely sharp edges, damaging enemies and destroying trees around him in an area. If an enemy hero is affected, it loses some of its primary attribute for a short duration. Whirling Death will deal Pure damage if a tree is cut down in the process.
 
| lore = In the case that Rizzrack gets surrounded by the vines and plants of nightmares, he has an immediate chainsaw defense.
 
| lore = In the case that Rizzrack gets surrounded by the vines and plants of nightmares, he has an immediate chainsaw defense.
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| affects = Enemies
 
| affects = Enemies
 
| damagetype = Magical
 
| damagetype = Magical
| bkbblock = Partially
 
| bkbtext = Damage is blocked, debuff is not
 
| linkenblock = No
 
| purgeable = No
 
 
| key = Q
 
| key = Q
 
| legacy key = D
 
| legacy key = D
  +
 
| bkbblock = Yes
 
| linkenblock = No
  +
| purgeable = Yes
  +
 
| trait1 = Radius
 
| value1 = 300
 
| trait2 = Damage
 
| value2 = 100/150/200/250
 
| trait3 = Main Attribute Reduction
 
| value3 = 15%
  +
| trait4 = Attribute Reduction Duration
 
| value4 = 7
  +
 
| mana = 70/80/90/100
 
| mana = 70/80/90/100
 
| cooldown = 8
 
| cooldown = 8
   
  +
| notes = * Has an instant cast time, but interrupts Timbersaw's [[channeling]] spells upon cast.
| trait1 = Damage
 
| value1 = 100/150/200/250
 
| trait2 = Primary Stat Reduction
 
| value2 = 15%
 
| trait3 = Area of Effect
 
| value3 = 300
 
   
| notes = * Stat reduction lasts for 7 seconds.
+
* Stats reduction is applied before damage.
   
  +
* Stats reduction debuff stacks with itself.
* Can be used while [[channeling]].
 
   
  +
* Also reduces stats on hit illusions.
* Stats reduction is applied before damage, and only to base stats.
 
   
 
}}
 
}}
   
 
{{Ability
 
{{Ability
| name=Timber Chain
+
| name = Timber Chain
 
| image = Timber Chain
 
| image = Timber Chain
| sound = Timber_Chain
+
| sound = Timber Chain
 
| description = Timbersaw fires a chain that embeds itself in the first tree it hits, pulling him towards it. Any enemy in the path takes damage.
 
| description = Timbersaw fires a chain that embeds itself in the first tree it hits, pulling him towards it. Any enemy in the path takes damage.
 
| lore = You never know when you might need to escape from malevolent saplings.
 
| lore = You never know when you might need to escape from malevolent saplings.
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| affects = Trees
 
| affects = Trees
 
| damagetype = Pure
 
| damagetype = Pure
| bkbblock = Yes
 
| linkenblock = No
 
 
| key = W
 
| key = W
 
| legacy key = T
 
| legacy key = T
| mana = 60/70/80/90
 
| cooldown = 4
 
   
| trait1 = Range
+
| bkbblock = Yes
 
| linkenblock = No
  +
 
| trait1 = Cast Range
 
| value1 = 800/1000/1200/1400
 
| value1 = 800/1000/1200/1400
 
| trait2 = Max Travel Distance
 
| value2 = 800/1000/1200/1400
  +
| trait3 = Tree Search Radius
 
| value3 = 50
 
| trait4 = Damage Radius
  +
| value4 = 225
  +
| trait5 = Damage
 
| value5 = 100/140/180/220
   
| trait2 = Damage
+
| mana = 60/70/80/90
 
| cooldown = 4
| value2 = 100/140/180/220
 
   
 
| notes = * The chain travels at a speed of 1600/2000/2400/2800 and always travels either the full distance, or until connecting with a tree.
| trait3 = Damage radius
 
| value3 = 225
 
   
  +
* Can connect to trees up to 850/1050/1250/1450 range away (800/1000/1200/1400 max travel distance + 50 tree search radius)
| notes = * The chain travels at a speed of 1600/2000/2400/2800
 
   
* The chain looks for a tree in a 90 unit radius of the target.
+
* The hooked [[tree]] is destroyed once the chain stops pulling.
   
 
* Can be used to pull Timbersaw across impassable terrain.
* The latch range for a tree is 50 units greater than the cast range at all levels.
 
   
  +
* Timbersaw will stop being pulled if he is disabled at any point during Timber Chain.
* Destroys the target tree once Timbersaw arrives.
 
   
  +
* If Timbersaw is disabled before the chain starts pulling, the chain will pull him for a very short distance, enough to still cause damage around him to nearby units.
* Can be used to pull Timbersaw across impassable terrain.
 
  +
  +
* Timbersaw can cast spells and items during the pull, but cannot attack.
   
  +
* The chain briefly provides 100 radius [[Vision#Flying_Vision|flying vision]] around itself while traveling, and 400 radius [[Vision#Flying_Vision|flying vision]] once reaching max distance or connecting with a tree.
* Always casts to its maximum range in the targeted direction.
 
   
  +
* When Timbersaw get's [[cyclone]]d before the hook starts pulling him, the cyclone gets canceled once the hook starts pulling. However, if he gets cycloned during the pull, the hook gets canceled instead.
* Timber Chain can be interrupted by stuns, but damage is dealt in small area near hero
 
   
* If Timber Chain is used on a tree and {{Ability ID|Astral Imprisonment|Outworld Devourer}} is used on the caster along the way, he will still be imprisoned; but will appear near the tree when the the imprisonment ends.
 
   
 
}}
 
}}
   
 
{{Ability
 
{{Ability
| name=Reactive Armor
+
| name = Reactive Armor
 
| image = Reactive Armor
 
| image = Reactive Armor
 
| sound =
| description = Each time Timbersaw is attacked, he gains increased health regen and armor. Each stack lasts for 16 seconds.
+
| description = Each time Timbersaw is attacked, he gains increased health regen and armor.
 
| lore = The saw-suit is equipped to react to the slightest touch with fortified defenses.
 
| lore = The saw-suit is equipped to react to the slightest touch with fortified defenses.
 
| ability = Passive
 
| ability = Passive
 
| affects = Self
 
| affects = Self
 
| key = E
 
| legacy key = E
  +
 
| purgeable = No
 
| purgeable = No
 
| illusionuse = No
 
| illusionuse = No
| key = E
 
| legacy key =
 
   
| trait1 = Stack Limit
+
| trait1 = Max Stacks
 
| value1 = 4/8/12/16
 
| value1 = 4/8/12/16
  +
| trait2 = Armor Bonus per Stack
 
| trait2 = Stack Bonus Armor
 
 
| value2 = 1
 
| value2 = 1
  +
| trait3 = Health Regen Bonus per Stack
 
| value3 = 1
  +
| trait4 = Stack Duration
  +
| value4 = 16
   
  +
| notes = * Triggers on attacks from ''any'' unit, including allies trying to deny you.
| trait3 = Stack Bonus Health Regeneration
 
| value3 = 1 HP/sec
 
   
  +
* Attacks from {{Ability ID|Exorcism|Death Prophet}}, {{Ability ID|Moment of Courage|Legion Commander}}, {{Ability ID|Sleight of Fist|Ember Spirit}} and {{Ability ID|The Swarm|Weaver}} do not give a stack.
| notes = * Normal attacks from heroes, creeps and towers trigger this ability.
 
  +
* The armor and HP regen buff is applied at the beginning of the attack.
+
* The armor and health regen buff is applied at the beginning of the attack.
  +
  +
* Each stack duration has its own duration and is independant from other stacks.
  +
  +
* Amount of stacks are shown on the status buff icon.
  +
  +
* The amount of stacks are also visually indicated by a dome which closes over on Timbersaw. Every 4 stacks cause 1 fragment of the dome to appear.
  +
** 1-4 stacks 1 fragment, 5-8 stacks 2 fragments, 9-13 stacks 3 fragments and at 14-16 stacks the dome is fully closed.
 
}}
 
}}
   
{{Ability
+
{{Anchor|Chakram1}}{{Ability
| name=Chakram
+
| name = Chakram
 
| image = Chakram
 
| image = Chakram
 
| sound = Chakram
 
| sound = Chakram
 
| type = ultimate
 
| type = ultimate
| description = Fires your main saw blade at the target location, and once there the blade will spin, dealing damage in an area around it and slowing enemies. For each 5% of health missing, enemies caught in the saw blade move more slowly. The blade deals damage and cuts down trees in its path when fired and retracted. You lose the ability to attack and your mana gets drained while the blade is out.
+
| description = Fires your main saw blade at the target location where it will spin in place, dealing damage in an area around it. Enemies caught in the saw blade will move more slowly for every 5% of health missing. The blade deals damage and cuts down trees in its path when fired and retracted. While active the ability costs mana and you lose the ability to attack.
 
| lore = The ultimate in anti-flora weaponry.
 
| lore = The ultimate in anti-flora weaponry.
 
| ability = Target Point
 
| ability = Target Point
 
| affects = Enemies
 
| affects = Enemies
 
| damagetype = Pure
 
| damagetype = Pure
| bkbblock = Yes
 
| linkenblock = No
 
 
| key = R
 
| key = R
 
| legacy key = C
 
| legacy key = C
  +
 
| bkbblock = Yes
 
| linkenblock = No
 
| purgeable = No
  +
  +
| trait1 = Cast Range
  +
| value1 = 1200
  +
| trait2 = Effect Radius
 
| value2 = 200
 
| trait3 = Pass Damage
 
| value3 = 100/140/180
 
| trait4 = Damage per Second
  +
| value4 = 50/75/100
 
| trait5 = Move Speed Slow
 
| value5 = 5%
 
| trait6 = Mana cost per Second
  +
| value6 = 20/25/30
  +
 
| mana = 100/150/200
 
| mana = 100/150/200
 
| cooldown = 8
 
| cooldown = 8
  +
| aghanimsupgrade = Grants a second Chakram.
   
 
| notes = * The Chakram travels at a speed of 900.
| trait1 = Range
 
| value1 = 1200
 
   
 
* The Chakram automatically returns to Timbersaw if it gets more than 2000 range away.
| trait2 = Passthrough Damage
 
| value2 = 100/140/180
 
   
  +
* The slow is provided by an [[aura]]. Its debuff lingers for 0.5 seconds.
| trait3 = Damage per Second
 
| value3 = 50/75/100
 
   
  +
* The first 5% [[movement speed]] [[slow]] are applied at 100%-96% hp.
| trait4 = Movement Speed Slow
 
| value4 = 5%
 
   
  +
* Starts draining mana once the Chakram stops moving and stops draining as soon as it starts flying back.
| trait5 = Mana cost per Second
 
| value5 = 20/25/30
 
   
  +
* Drains 10/12.5/15 mana in 0.5 second intervals, starting 0.5 seconds after it reaches the target area.
| notes = * Chakram returns to Timbersaw if he goes more than 2000 units away. Destroys trees.
 
   
  +
* Deals 25/37.5/50 damage (before reductions) in 0.5 second intervals, starting 0.5 seconds after it reaches the target area.
* The Chakram travels at a speed of 900.
 
   
  +
* [[Disarm]]s Timbersaw as soon as the Chakram is launched. He regains his ability to attack once the Chakram returns.
* Slow stickiness is 0.5
 
   
  +
* Pass damage may only damage the same unit once when flying towards the targeted point, and once again when returning to Timbersaw.
* Passthrough damage may only be dealt to the same target once in each direction. In other words, a target can only take the initial 100/140/180 damage from Chakram once, no matter how many times they enter or leave the AoE. However, the moment the return is activated, that target becomes valid for another instance of 100/140/180 damage if Chakram touches it.
 
 
}}
 
}}
   
{{Ability
+
{{Anchor|Return Chakram1}}{{Ability
| name=Return Chakram
+
| name = Return Chakram
 
| image = Return Chakram
 
| image = Return Chakram
| sound = Return_Chakram
+
| sound = Return Chakram
  +
| type = ultimate
 
| description = Returns the Chakram to Timbersaw.
 
| description = Returns the Chakram to Timbersaw.
  +
| lore =
 
| ability = No Target
 
| ability = No Target
| notes =
 
 
| key = R
 
| key = R
  +
| legacy key = C
  +
  +
| notes = * This ability replaces {{Ability ID|Chakram|Timbersaw}} until the orange chakram fully returned to Timbersaw.
  +
  +
* Has an instant cast time and does not interrupt Timbersaw's [[channeling]] upon cast.
  +
}}
  +
  +
{{Anchor|Chakram2}}{{Ability
  +
| name = Chakram (Aghanim's Scepter)
  +
| image = Chakram 2
  +
| sound = Chakram
  +
| type = aghanims
  +
| description = Fires your main saw blade at the target location where it will spin at place, dealing damage in an area around it. Additionally, for each 5% of health missing, enemies caught in the saw blade will move more slowly. The blade deals damage and cuts down trees in its path when fired and retracted. While active the ability costs mana, and you lose the ability to attack.
  +
| lore = Cut cut cut cut cut cut cut cut cut cut cut!
  +
| ability = Target Point
  +
| affects = Enemies
  +
| damagetype = Pure
  +
| key = D
  +
| legacy key = F
  +
 
| bkbblock = Yes
  +
| linkenblock = No
  +
| purgeable = No
  +
  +
| trait1 = Cast Range
  +
| value1 = 1200
  +
| trait2 = Effect Radius
  +
| value2 = 200
  +
| trait3 = Pass Damage
  +
| value3 = 100/140/180
  +
| trait4 = Damage per Second
  +
| value4 = 50/75/100
  +
| trait5 = Move Speed Slow
  +
| value5 = 5%
  +
| trait6 = Mana cost per Second
  +
| value6 = 20/25/30
  +
 
| mana = 100/150/200
  +
| cooldown = 8
  +
  +
| notes = * Requires {{Item ID|Aghanim's Scepter}} to be unlocked.
  +
  +
* If {{Item ID|Aghanim's Scepter}} is acquired before {{Ability ID|Chakram|Timbersaw}} was learned, this Chakram will be at level 1.
  +
  +
* The Chakram travels at a speed of 900.
  +
  +
* The Chakram automatically returns to Timbersaw if it gets more than 2000 range away.
  +
  +
* The slow is provided by an [[aura]]. Its debuff lingers for 0.5 seconds.
  +
  +
* The first 5% [[movement speed]] [[slow]] are applied at 100%-96% hp.
  +
  +
* Starts draining mana once the Chakram stops moving and stops draining as soon as it starts flying back.
  +
  +
* Drains 10/12.5/15 mana in 0.5 second intervals, starting 0.5 seconds after it reaches the target area.
  +
  +
* Deals 25/37.5/50 damage (before reductions) in 0.5 second intervals, starting 0.5 seconds after it reaches the target area.
  +
  +
* [[Disarm]]s Timbersaw as soon as the Chakram is launched. He regains his ability to attack once the Chakram returns.
  +
  +
* Pass damage may only damage the same unit once when flying towards the targeted point, and once again when returning to Timbersaw.
  +
}}
  +
  +
{{Anchor|Return Chakram2}}{{Ability
  +
| name = Return Chakram (Aghanim's Scepter)
  +
| image = Return Chakram 2
  +
| sound = Return Chakram
  +
| type = aghanims
  +
| description = Returns the Chakram to Timbersaw.
  +
| ability = No Target
  +
| key = D
  +
| legacy key = F
  +
  +
| notes = * This ability replaces [[File: Chakram_2_icon.png|16px]] [[#Chakram2|Chakram]] until the blue chakram fully returned to Timbersaw.
  +
  +
* Has an instant cast time and does not interrupt Timbersaw's [[channeling]] upon cast.
 
}}
 
}}
   
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* A [[Clarity]] can regain mana after Rizzrack has used a lot of spells.
 
* A [[Clarity]] can regain mana after Rizzrack has used a lot of spells.
 
* A [[Tango]] or a [[Healing Salve]] can provide ample amounts of early game regeneration in the early game for Rizzrack.
 
* A [[Tango]] or a [[Healing Salve]] can provide ample amounts of early game regeneration in the early game for Rizzrack.
* An [[Iron Branch|Iron Branches]] give a small boost to Rizzrack's attributes, and can build into a [[Magic Wand]] later in the game.
+
* [[Iron Branch|Iron Branches]] give a small boost to Rizzrack's attributes, and can build into a [[Magic Wand]] later in the game.
 
'''Early game:'''
 
'''Early game:'''
 
* [[Arcane Boots]] are the boots of choice for Rizzrack, as they boost his overall mana pool and provide him with a periodic increase of mana for both him and his team. He can disassemble them to use the [[Energy Booster]] for his [[Bloodstone]].
 
* [[Arcane Boots]] are the boots of choice for Rizzrack, as they boost his overall mana pool and provide him with a periodic increase of mana for both him and his team. He can disassemble them to use the [[Energy Booster]] for his [[Bloodstone]].
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* [[Heart of Tarrasque]] will make Rizzrack very tanky, as it provides a whopping 1060 additional hitpoints. The passive health regeneration is also very beneficial for Rizzrack as it means he can use [[#Timber Chain|Timber Chain]] to escape his enemies, and then he can gradually regenerate his health back up to full after this.
 
* [[Heart of Tarrasque]] will make Rizzrack very tanky, as it provides a whopping 1060 additional hitpoints. The passive health regeneration is also very beneficial for Rizzrack as it means he can use [[#Timber Chain|Timber Chain]] to escape his enemies, and then he can gradually regenerate his health back up to full after this.
 
* [[Blade Mail]] allows Rizzrack to use the damage of his enemies against them. It also provides him with a small amount of intelligence, armor and 22 auto-attack damage.
 
* [[Blade Mail]] allows Rizzrack to use the damage of his enemies against them. It also provides him with a small amount of intelligence, armor and 22 auto-attack damage.
  +
* [[Aghanim's Scepter]] gives Timbersaw a second Chakram, allowing him to scale much better into the late game with even higher damage output. However, the increased mana costs will deplete his pool extremely quickly; therefore a mana item like Bloodstone or Scythe of Vyse is mandatory before picking up this item.
 
}}
 
}}
   
 
==Equipment==
 
==Equipment==
{{Equipment Timbersaw}}
+
{{:Timbersaw/equipment}}
   
 
==Tips==
 
==Tips==
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** You may want to build the [[Boots of Speed]] into [[Boots of Travel]] once you've done this.
 
** You may want to build the [[Boots of Speed]] into [[Boots of Travel]] once you've done this.
 
** It's not always the best idea to disassemble the [[Arcane Boots]]. If any of the heroes on your team have mana problems, but have to build other items to be successful, it can sometimes be a good idea to keep the [[Arcane Boots]] just to support your allies.
 
** It's not always the best idea to disassemble the [[Arcane Boots]]. If any of the heroes on your team have mana problems, but have to build other items to be successful, it can sometimes be a good idea to keep the [[Arcane Boots]] just to support your allies.
** Having the [[Bloodstone]] early is almost always more critical than having the [[Arcane Boots]]. If your team has mana problems, you can always buy another [[Mana Booster]] to re-make your [[Arcane Boots]].
+
** Having the [[Bloodstone]] early is almost always more critical than having the [[Arcane Boots]]. If your team has mana problems, you can always buy another [[Energy Booster]] to re-make your [[Arcane Boots]].
 
* If you are ready to gank in a side lane and are behind trees, use your [[Timbersaw#Chakram|Chakram]] to destroy the trees in front of you, then use your Timber Chain on the other side of the lane; after this, a well placed [[Timbersaw#Whirling_Death|Whirling Death]] can almost ensure a kill in many situations.
 
* If you are ready to gank in a side lane and are behind trees, use your [[Timbersaw#Chakram|Chakram]] to destroy the trees in front of you, then use your Timber Chain on the other side of the lane; after this, a well placed [[Timbersaw#Whirling_Death|Whirling Death]] can almost ensure a kill in many situations.
 
* One of Timbersaw's weaknesses is his lack of disrupting spells; he suffers against heroes who excel at channeling spells to harm their opponents. In this case, equip him with an item that has a quick disable, such as Eul's Scepter of Divinity.
 
* One of Timbersaw's weaknesses is his lack of disrupting spells; he suffers against heroes who excel at channeling spells to harm their opponents. In this case, equip him with an item that has a quick disable, such as Eul's Scepter of Divinity.
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*[[Orchid Malevolence]] can be a good pickup if you are having issues with an enemy disabling, silencing, or blinking away from you. On top of the silence this brings, it gives Timber even more mana regen and mana pool, as well as extra damage output with the burst at the end of the silence. In combination with a [[Blink Dagger]], Timbersaw becomes incredibly fearsome and can punish anyone out of position with ease.
 
*[[Orchid Malevolence]] can be a good pickup if you are having issues with an enemy disabling, silencing, or blinking away from you. On top of the silence this brings, it gives Timber even more mana regen and mana pool, as well as extra damage output with the burst at the end of the silence. In combination with a [[Blink Dagger]], Timbersaw becomes incredibly fearsome and can punish anyone out of position with ease.
 
*Chakram works very well against heroes with long channeling abilities,such as [[Shadow Shaman]]. By casting Chakram while they are channeling, they'll either have to move and cancel their channeling, or stay and take damage.
 
*Chakram works very well against heroes with long channeling abilities,such as [[Shadow Shaman]]. By casting Chakram while they are channeling, they'll either have to move and cancel their channeling, or stay and take damage.
  +
*[[Rod of Atos]] synergizes very well with Timbersaw, since the increased intelligence will allow him to cast more spells and the health will increase his survivability. The slow from Atos will assist in landing Timbersaw's spells, and the Chakram/Atos slow almost always reduces an enemy's move speed to minimum.
  +
*[[Cloak]] can be an underrated early game item on Timbersaw, since his biggest weakness before he gets big items are disables and magical nukes. With a casual Cloak and Reactive Armor, Timbersaw is very difficult to kill in the early and mid game.
   
 
==Trivia==
 
==Trivia==
Line 235: Line 352:
 
* His response "I'm not a lumberjack, and no, I'm not okay. I thank you." is a reference to "Monty Python's Flying Circus" in which they sing a song called "I'm a lumberjack and I'm okay". <ref>[http://en.wikipedia.org/wiki/And_now_for_something_completely_different]</ref>
 
* His response "I'm not a lumberjack, and no, I'm not okay. I thank you." is a reference to "Monty Python's Flying Circus" in which they sing a song called "I'm a lumberjack and I'm okay". <ref>[http://en.wikipedia.org/wiki/And_now_for_something_completely_different]</ref>
 
* His response "Trees? Why did it have to be trees?" is a reference to the Indiana Jones: Raiders of the Lost Ark line "Snakes. Why did it have to be snakes?" <ref>[http://www.youtube.com/watch?v=ClwIj3x24Q4]</ref>
 
* His response "Trees? Why did it have to be trees?" is a reference to the Indiana Jones: Raiders of the Lost Ark line "Snakes. Why did it have to be snakes?" <ref>[http://www.youtube.com/watch?v=ClwIj3x24Q4]</ref>
  +
* Timbersaw's first and secondary [[Timbersaw#Chakram|Chakram]] colors may be a reference to the colors of Portals in the Valve game Portal and Portal 2. <ref>[http://en.wikipedia.org/wiki/Portal_%28video_game%29]</ref>
  +
* Timbersaw's ultimate, Chakram, is most likely a reference to the mythological disc-weapon of the Hindu deity Viṣṇu. The weapon's full name is "Sudarśana Cakra" (the transliterated "c" makes a "ch" sound) and it is considered one of the most powerful weapons in Hindu mythology.
   
 
==Update History==
 
==Update History==
Line 284: Line 403:
 
== Balance changelog ==
 
== Balance changelog ==
 
{{Update History|
 
{{Update History|
  +
'''6.82'''
  +
* Added {{Item ID|Aghanim's Scepter}}: Grants Timbersaw a second {{Ability ID|Chakram|Timbersaw}}.
  +
 
'''6.80'''
 
'''6.80'''
 
* Base strength reduced from 25 to 22.
 
* Base strength reduced from 25 to 22.
Line 322: Line 444:
 
==See Also==
 
==See Also==
 
* [[Timbersaw responses]]
 
* [[Timbersaw responses]]
  +
* [[Timbersaw sounds]]
   
 
{{TJ Ramini}}
 
{{TJ Ramini}}

Revision as of 11:25, 19 December 2014

Timbersaw
Unknown Hero icon
Strength attribute symbol
Agility attribute symbol
Intelligence attribute symbol
22 + 2.1
16 + 1.3
21 + 2.4
Level 0 1 15 25 30
Health 120 604 1242 1968 2232
+0.25 +2.45 +5.39 +8.69 +9.94
Mana 75 327 723 1155 1323
+0 +1.05 +2.73 +4.53 +5.23
Armor 0.24 2.91 5.94 10.11 11.52
Magic Resist 25% 27.1% 30.46% 34.06% 35.46%
Damage Block -
Damage

1
1

23
23

52
52

85
85

97
97

Attack Rate 0.59/s 0.68/s 0.79/s 0.94/s 0.99/s
Attack Range U 128 ( ? )
Attack Speed 100 (1.7s BAT)
Attack Animation 0.36 + 0.64
Projectile Speed
Move Speed 290 (Nighttime 320)
Turn Rate Takes 0.175s to turn 180°. 0.6
Collision Size 24
Bound Radius 24
Vision Range (G) 1800 (Nighttime 800)
Gib Type Default
Internal Not Provided

Rizzrack the Timbersaw is a melee Strength hero that excels in dealing damage and causing destruction in large areas. His effectiveness is improved by having trees around him, as they can amplify the damage of his spells and allow him to escape easily. He is not naturally very durable, but can be surprisingly resilient when he is attacked due to Reactive Armor, and when surrounded by favorable terrain he can be extremely hard to pin down and kill. He can cause chaos in the early game because he has a low cost ultimate that can wreak havoc. In addition to this, most of his spells deal pure damage, unreduced by magic resistance or armor. With proper positioning and timing, he can cause massive damage to multiple enemies while also decreasing their movement speed and attributes.

Bio

Timbersaw minimap iconRizzrack, the Timbersaw
▶️ "I'm not a lumberjack. This. This is personal."
Rizzrack could still hear the screams in his mind. He worked, frantically turning wrenches, twisting screws, building and carving and forging. Sleep eluded him; he only built. Months had passed since he had shut himself in his uncle's workshop, and his deliverance was nearly complete. He rubbed his back as his eyes drifted shut, and saw a blanket of flowers floating on the placid waves of Augury Bay before exploding into a cloud of pollen that silenced lives as it seized the lungs. He woke with a choking start. For hours the rhythmic sound of a whetstone filled the shop as he sharpened a set of massive blades, his mind filled with images of strangling vines garroting neighbors, enwrapping homes. The flooding of Augury Bay had been nothing compared to the violent horrors the waters left to take root beyond the city walls. But the saw-suit would make him strong and safe he thought, allowing himself this sliver of hope before the full might of his fear crashed into his fading mind. Branches and blood. When the city fell, Rizzrack fled trees that walked, and fought, and killed. Trees had shattered the gates and swarmed into the city. Trees had crushed and thrashed and stomped the last that Augury Bay could muster in defense, and stalked the few fleeing refugees. In addled silence Rizzrack unspooled the thick chain from the suit's arm, his hands quaking as he inspected each link and ran a trembling finger along the claw attached at its end. The saw-suit was ready. With his hand trembling he sparked the bladed machine to life. Terror drove him, terror of what awaited him and of what he would have to face to have any hope of calming his mind. As the saw-suit shuddered to life he knew he must face this fear, and he knew he wouldn't like it one bit.
Voice:
[[Voice actors#|]] (Responses)

Abilities

Whirling Death
Ability
N/A
Affects
Enemies
Damage
Magical
Timbersaw whirls extremely sharp edges, damaging enemies and destroying trees around him in an area. If an enemy hero is affected, it loses some of its primary attribute for a short duration. Whirling Death will deal Pure damage if a tree is cut down in the process.
Radius: 300
Damage: 100/150/200/250
Main Attribute Reduction: 15%
Attribute Reduction Duration: 7
Cooldown symbol
 8
Mana symbol
 70/80/90/100
In the case that Rizzrack gets surrounded by the vines and plants of nightmares, he has an immediate chainsaw defense.

  • Has an instant cast time, but interrupts Timbersaw's channeling spells upon cast.
  • Stats reduction is applied before damage.
  • Stats reduction debuff stacks with itself.
  • Also reduces stats on hit illusions.


Timber Chain
Ability
N/A
Affects
Trees
Damage
Pure
Timbersaw fires a chain that embeds itself in the first tree it hits, pulling him towards it. Any enemy in the path takes damage.
Cast Range: 800/1000/1200/1400
Max Travel Distance: 800/1000/1200/1400
Tree Search Radius: 50
Damage Radius: 225
Damage: 100/140/180/220
Cooldown symbol
 4
Mana symbol
 60/70/80/90
You never know when you might need to escape from malevolent saplings.

  • The chain travels at a speed of 1600/2000/2400/2800 and always travels either the full distance, or until connecting with a tree.
  • Can connect to trees up to 850/1050/1250/1450 range away (800/1000/1200/1400 max travel distance + 50 tree search radius)
  • The hooked tree is destroyed once the chain stops pulling.
  • Can be used to pull Timbersaw across impassable terrain.
  • Timbersaw will stop being pulled if he is disabled at any point during Timber Chain.
  • If Timbersaw is disabled before the chain starts pulling, the chain will pull him for a very short distance, enough to still cause damage around him to nearby units.
  • Timbersaw can cast spells and items during the pull, but cannot attack.
  • The chain briefly provides 100 radius flying vision around itself while traveling, and 400 radius flying vision once reaching max distance or connecting with a tree.
  • When Timbersaw get's cycloned before the hook starts pulling him, the cyclone gets canceled once the hook starts pulling. However, if he gets cycloned during the pull, the hook gets canceled instead.


Reactive Armor
Cannot be used by illusions. EE
Ability
N/A
Affects
Self
Each time Timbersaw is attacked, he gains increased health regen and armor.
Max Stacks: 4/8/12/16
Armor Bonus per Stack: 1
Health Regen Bonus per Stack: 1
Stack Duration: 16
The saw-suit is equipped to react to the slightest touch with fortified defenses.

  • Triggers on attacks from any unit, including allies trying to deny you.
  • The armor and health regen buff is applied at the beginning of the attack.
  • Each stack duration has its own duration and is independant from other stacks.
  • Amount of stacks are shown on the status buff icon.
  • The amount of stacks are also visually indicated by a dome which closes over on Timbersaw. Every 4 stacks cause 1 fragment of the dome to appear.
    • 1-4 stacks 1 fragment, 5-8 stacks 2 fragments, 9-13 stacks 3 fragments and at 14-16 stacks the dome is fully closed.


Chakram
Not blocked by Linken's Sphere. Does not pierce spell immunity. RC
Ability
N/A
Affects
Enemies
Damage
Pure
Fires your main saw blade at the target location where it will spin in place, dealing damage in an area around it. Enemies caught in the saw blade will move more slowly for every 5% of health missing. The blade deals damage and cuts down trees in its path when fired and retracted. While active the ability costs mana and you lose the ability to attack.
Cast Range: 1200
Effect Radius: 200
Pass Damage: 100/140/180
Damage per Second: 50/75/100
Move Speed Slow: 5%
Mana cost per Second: 20/25/30
Cooldown symbol
 8
Mana symbol
 100/150/200
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Grants a second Chakram.
The ultimate in anti-flora weaponry.

  • The Chakram travels at a speed of 900.
  • The Chakram automatically returns to Timbersaw if it gets more than 2000 range away.
  • The slow is provided by an aura. Its debuff lingers for 0.5 seconds.
  • Starts draining mana once the Chakram stops moving and stops draining as soon as it starts flying back.
  • Drains 10/12.5/15 mana in 0.5 second intervals, starting 0.5 seconds after it reaches the target area.
  • Deals 25/37.5/50 damage (before reductions) in 0.5 second intervals, starting 0.5 seconds after it reaches the target area.
  • Disarms Timbersaw as soon as the Chakram is launched. He regains his ability to attack once the Chakram returns.
  • Pass damage may only damage the same unit once when flying towards the targeted point, and once again when returning to Timbersaw.


Return Chakram
Ability
N/A
Returns the Chakram to Timbersaw.

  • This ability replaces Chakram icon Chakram until the orange chakram fully returned to Timbersaw.
  • Has an instant cast time and does not interrupt Timbersaw's channeling upon cast.


Chakram (Aghanim's Scepter)
Not blocked by Linken's Sphere. Does not pierce spell immunity. DF
128x128px
Ability
N/A
Affects
Enemies
Damage
Pure
Fires your main saw blade at the target location where it will spin at place, dealing damage in an area around it. Additionally, for each 5% of health missing, enemies caught in the saw blade will move more slowly. The blade deals damage and cuts down trees in its path when fired and retracted. While active the ability costs mana, and you lose the ability to attack.
Cast Range: 1200
Effect Radius: 200
Pass Damage: 100/140/180
Damage per Second: 50/75/100
Move Speed Slow: 5%
Mana cost per Second: 20/25/30
Cooldown symbol
 8
Mana symbol
 100/150/200
Cut cut cut cut cut cut cut cut cut cut cut!

  • The Chakram travels at a speed of 900.
  • The Chakram automatically returns to Timbersaw if it gets more than 2000 range away.
  • The slow is provided by an aura. Its debuff lingers for 0.5 seconds.
  • Starts draining mana once the Chakram stops moving and stops draining as soon as it starts flying back.
  • Drains 10/12.5/15 mana in 0.5 second intervals, starting 0.5 seconds after it reaches the target area.
  • Deals 25/37.5/50 damage (before reductions) in 0.5 second intervals, starting 0.5 seconds after it reaches the target area.
  • Disarms Timbersaw as soon as the Chakram is launched. He regains his ability to attack once the Chakram returns.
  • Pass damage may only damage the same unit once when flying towards the targeted point, and once again when returning to Timbersaw.


Return Chakram (Aghanim's Scepter)
128x128px
Ability
N/A
Returns the Chakram to Timbersaw.

  • Has an instant cast time and does not interrupt Timbersaw's channeling upon cast.


Recommended items

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Equipment

Timbersaw/equipment

Tips

  • Arcane Boots can be disassembled into Boots of Speed and an Energy Booster. This energy booster can then be used to build a Bloodstone.
    • You may want to build the Boots of Speed into Boots of Travel once you've done this.
    • It's not always the best idea to disassemble the Arcane Boots. If any of the heroes on your team have mana problems, but have to build other items to be successful, it can sometimes be a good idea to keep the Arcane Boots just to support your allies.
    • Having the Bloodstone early is almost always more critical than having the Arcane Boots. If your team has mana problems, you can always buy another Energy Booster to re-make your Arcane Boots.
  • If you are ready to gank in a side lane and are behind trees, use your Chakram to destroy the trees in front of you, then use your Timber Chain on the other side of the lane; after this, a well placed Whirling Death can almost ensure a kill in many situations.
  • One of Timbersaw's weaknesses is his lack of disrupting spells; he suffers against heroes who excel at channeling spells to harm their opponents. In this case, equip him with an item that has a quick disable, such as Eul's Scepter of Divinity.
  • When a hero is escaping through only one potential exit, use Chakram to block that path; if successful, the enemy hero will be forced to run through the blade, losing health immensely and slowing down in the process. To further slow the hero down, cast Whirling Death while the hero is in the middle of the Chakram, making sure that you don't widen the enemy hero's escape path.
  • When deployed, Chakram's movement is somewhat delayed; make sure to predict your target's path and cast it ahead of time.
  • Chakram synergizes well with multi-target abilities that disable free movement, such as Enigma minimap icon Enigma's Black Hole, Treant Protector minimap icon Treant Protector's Overgrowth, or even Disruptor minimap icon Disruptor's Kinetic Field.
  • Aside for tanking damage in team fights, Reactive Armor can also be used as a quick health regeneration boost. You can either visit the easy creep camps since they do small damage and come in groups, or tank lane creeps when no enemy hero is present. As long as there are multiple targets attacking you in quick succession, the spell will stack faster, and you will be able to heal faster. Make sure you're receiving damage that is lesser than what you are able to regenerate.
  • Aside from escape, Timbersaw's skill set also makes for good chasing. Cut down trees that get in your way to widen your path and even prevent juking.
  • The trees summoned by Nature's Prophet minimap icon Nature's Prophet through Sprout are still standard trees to Timbersaw. As an enemy, you can easily cut it down to escape, or free allies who are trapped within it. As an ally, this can be used to your advantage when escaping (as Prophet can summon trees in a convenient location for you to use Timber Chain) or when fighting (Prophet can summon trees closer to you when no other tree is present, so that you can deal pure damage when casting Whirling Death).
  • Blink Dagger can give Rizzrack incredible engagement ability or even more escape potential. With this setup, he can blink on top of an enemy out of position, use Whirling Death, drop his Chakram, and Timber Chain to safety. It also allows him to easily position himself to hit multiple enemies with his Whirling Death and Chakram. This item is only really recommended if your team lacks a better initiator, or you are very far ahead.
  • Orchid Malevolence can be a good pickup if you are having issues with an enemy disabling, silencing, or blinking away from you. On top of the silence this brings, it gives Timber even more mana regen and mana pool, as well as extra damage output with the burst at the end of the silence. In combination with a Blink Dagger, Timbersaw becomes incredibly fearsome and can punish anyone out of position with ease.
  • Chakram works very well against heroes with long channeling abilities,such as Shadow Shaman. By casting Chakram while they are channeling, they'll either have to move and cancel their channeling, or stay and take damage.
  • Rod of Atos synergizes very well with Timbersaw, since the increased intelligence will allow him to cast more spells and the health will increase his survivability. The slow from Atos will assist in landing Timbersaw's spells, and the Chakram/Atos slow almost always reduces an enemy's move speed to minimum.
  • Cloak can be an underrated early game item on Timbersaw, since his biggest weakness before he gets big items are disables and magical nukes. With a casual Cloak and Reactive Armor, Timbersaw is very difficult to kill in the early and mid game.

Trivia

  • In DotA, Rizzrack's hero title was Goblin Shredder. Unlike his Dota 2 counterpart, he cut trees for profit and was not afraid of them.
  • His response (upon killing Treant Protector minimap icon Treant Protector) "If you fall in the woods, and I laugh, will anyone hear me?" is a reference to the popular philosophical question "If a tree falls in a forest and no one is around to hear it, does it make a sound?". [1]
  • His response "I'm not a lumberjack, and no, I'm not okay. I thank you." is a reference to "Monty Python's Flying Circus" in which they sing a song called "I'm a lumberjack and I'm okay". [2]
  • His response "Trees? Why did it have to be trees?" is a reference to the Indiana Jones: Raiders of the Lost Ark line "Snakes. Why did it have to be snakes?" [3]
  • Timbersaw's first and secondary Chakram colors may be a reference to the colors of Portals in the Valve game Portal and Portal 2. [4]
  • Timbersaw's ultimate, Chakram, is most likely a reference to the mythological disc-weapon of the Hindu deity Viṣṇu. The weapon's full name is "Sudarśana Cakra" (the transliterated "c" makes a "ch" sound) and it is considered one of the most powerful weapons in Hindu mythology.

Update History

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Balance changelog

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Gallery

References

See Also

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