(→Trivia: Reactive armor aesthetics) |
(→Trivia: Removed non-notable trivia.) |
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| affects = Enemies |
| affects = Enemies |
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| damagetype = Magical |
| damagetype = Magical |
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− | | bkbblock = |
+ | | bkbblock = Yes |
− | | bkbtext = Damage is blocked, debuff is not |
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| linkenblock = No |
| linkenblock = No |
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| purgeable = No |
| purgeable = No |
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| cooldown = 8 |
| cooldown = 8 |
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− | | trait1 = |
+ | | trait1 = Radius |
− | | value1 = |
+ | | value1 = 300 |
− | | trait2 = |
+ | | trait2 = Damage |
− | | value2 = |
+ | | value2 = 100/150/200/250 |
− | | trait3 = |
+ | | trait3 = Stat loss percent |
− | | value3 = |
+ | | value3 = 15% |
+ | | trait4 = Stat loss duration |
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− | |||
+ | | value4 = 7 |
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− | | notes = * Stat reduction lasts for 7 seconds. |
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− | |||
⚫ | |||
− | * Stats reduction is applied before damage |
+ | | notes =* Stats reduction is applied before damage. |
+ | * Stats reduction debuff stacks with itself. |
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+ | * Also reduces stats on hit illusions. |
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}} |
}} |
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Line 85: | Line 84: | ||
| cooldown = 4 |
| cooldown = 4 |
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− | | trait1 = |
+ | | trait1 = Cast range |
| value1 = 800/1000/1200/1400 |
| value1 = 800/1000/1200/1400 |
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⚫ | |||
⚫ | |||
⚫ | |||
+ | | value3 = 1600/2000/2400/2800 |
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+ | | trait4 = Damage |
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+ | | value4 = 100/140/180/220 |
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+ | | trait5 = Damage radius |
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⚫ | |||
− | | |
+ | | notes = |
⚫ | |||
⚫ | |||
− | |||
⚫ | |||
⚫ | |||
− | |||
⚫ | |||
− | |||
⚫ | |||
− | |||
− | * The latch range for a tree is 50 units greater than the cast range at all levels. |
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− | |||
* Destroys the target tree once Timbersaw arrives. |
* Destroys the target tree once Timbersaw arrives. |
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− | |||
* Can be used to pull Timbersaw across impassable terrain. |
* Can be used to pull Timbersaw across impassable terrain. |
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+ | * The hook always travels to its maximum range or until it connects with a tree. |
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+ | * Timbersaw will stop being pulled if he is disabled at any point during Timber Chain. |
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+ | ** If Timbersaw is disabled before the chain starts pulling, the chain will pull him for a very short distance, enough to still cause damage around him to nearby units. |
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+ | * Timbersaw can cast spells and items during the pull, but cannot attack. |
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+ | * The chain provides small vision around itself while traveling, and a bit larger vision once reaching max distance or connecting with a tree. |
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+ | * When Timbersaw get's [[Cyclone|cycloned]] before the hook starts pulling him, the cyclone gets canceled once the hook starts pulling. However, if he gets cycloned during the pull, the hook gets canceled instead. |
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− | * Always casts to its maximum range in the targeted direction. |
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− | |||
− | * Timber Chain can be interrupted by stuns, but damage is dealt in small area near hero |
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− | |||
− | * If Timber Chain is used on a tree and {{Ability ID|Astral Imprisonment|Outworld Devourer}} is used on the caster along the way, he will still be imprisoned; but will appear near the tree when the the imprisonment ends. |
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}} |
}} |
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Line 115: | Line 112: | ||
| name=Reactive Armor |
| name=Reactive Armor |
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| image = Reactive Armor |
| image = Reactive Armor |
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− | | description = Each time Timbersaw is attacked, he gains increased health regen and armor |
+ | | description = Each time Timbersaw is attacked, he gains increased health regen and armor. |
| lore = The saw-suit is equipped to react to the slightest touch with fortified defenses. |
| lore = The saw-suit is equipped to react to the slightest touch with fortified defenses. |
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| ability = Passive |
| ability = Passive |
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Line 124: | Line 121: | ||
| legacy key = |
| legacy key = |
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− | | trait1 = |
+ | | trait1 = Bonus Armor |
− | | value1 = |
+ | | value1 = 1 |
+ | | trait2 = Bonus hp regen |
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− | |||
⚫ | |||
| value2 = 1 |
| value2 = 1 |
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+ | | trait3 = Max stacks |
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⚫ | |||
+ | | trait4 = Stack duration |
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+ | | value4= 16 |
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+ | | notes = * Triggers on attacks from ''any'' unit, including allies trying to deny you. |
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− | | trait3 = Stack Bonus Health Regeneration |
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⚫ | |||
− | |||
− | | notes = * Normal attacks from heroes, creeps and towers trigger this ability. |
||
* The armor and HP regen buff is applied at the beginning of the attack. |
* The armor and HP regen buff is applied at the beginning of the attack. |
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+ | * Each stack duration has its own duration and is independant from other stacks. |
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+ | * Amount of stacks are shown on the status buff icon. |
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+ | * The amount of stacks are also visually indicated by a dome which closes over on Timbersaw. Every 4 stacks cause 1 fragment of the dome to appear. |
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+ | ** 1-4 stacks 1 fragment, 5-8 stacks 2 fragments, 9-13 stacks 3 fragments and at 14-16 stacks the dome is fully closed. |
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}} |
}} |
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| sound = Chakram |
| sound = Chakram |
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| type = ultimate |
| type = ultimate |
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− | | description = Fires your main saw blade at the target location, and once there the blade will spin, dealing damage in an area around it and slowing enemies. For each 5% of health missing, enemies caught in the saw blade move more slowly. The blade deals damage and cuts down trees in its path when fired and retracted. You lose the ability to attack and your mana gets drained while the blade is out. |
+ | | description = Fires your main saw blade at the target location, and once there the blade will spin, dealing damage in an area around it and slowing enemies. For each 5% of health missing, enemies caught in the saw blade move more slowly. The blade deals damage and cuts down trees in its path when fired and retracted. You lose the ability to attack and your mana gets drained while the blade is out. Upgradable by Aghanim's Scepter. |
| lore = The ultimate in anti-flora weaponry. |
| lore = The ultimate in anti-flora weaponry. |
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+ | |||
+ | | aghanimsupgrade = Gives a second Chakram. |
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+ | |||
| ability = Target Point |
| ability = Target Point |
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| affects = Enemies |
| affects = Enemies |
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| trait1 = Range |
| trait1 = Range |
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| value1 = 1200 |
| value1 = 1200 |
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+ | | trait2 = Radius |
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− | |||
+ | | value2 = 200 |
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− | | trait2 = |
+ | | trait2 = Pass Damage |
| value2 = 100/140/180 |
| value2 = 100/140/180 |
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− | |||
| trait3 = Damage per Second |
| trait3 = Damage per Second |
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| value3 = 50/75/100 |
| value3 = 50/75/100 |
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− | |||
| trait4 = Movement Speed Slow |
| trait4 = Movement Speed Slow |
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| value4 = 5% |
| value4 = 5% |
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− | |||
| trait5 = Mana cost per Second |
| trait5 = Mana cost per Second |
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| value5 = 20/25/30 |
| value5 = 20/25/30 |
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− | | notes = * Chakram returns to Timbersaw if |
+ | | notes = * Chakram returns to Timbersaw if it gets more than 2000 units away. |
− | |||
* The Chakram travels at a speed of 900. |
* The Chakram travels at a speed of 900. |
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+ | * Starts draining mana once the Chakram stops moving and stops draining as soon as it starts flying back. |
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− | |||
+ | * Drains 10/12.5/15 mana in 0.5 second intervals. |
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− | * Slow stickiness is 0.5 |
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+ | * Deals 25/37.5/50 damage (before reductions) in 0.5 second intervals. |
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− | |||
+ | * Disables Timbersaw's attack as soon as the Chakram is launched, and gains it back once it returned to him. |
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− | * Passthrough damage may only be dealt to the same target once in each direction. In other words, a target can only take the initial 100/140/180 damage from Chakram once, no matter how many times they enter or leave the AoE. However, the moment the return is activated, that target becomes valid for another instance of 100/140/180 damage if Chakram touches it. |
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+ | * The first 5% slow are applied at 100%-96% hp. |
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+ | * Slow debuff lasts for 0.5 seconds after leaving the affected area. |
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+ | * Pass damage may only damage the same unit once when flying towards the targeted point, and once again when returning to Timbersaw. |
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}} |
}} |
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| description = Returns the Chakram to Timbersaw. |
| description = Returns the Chakram to Timbersaw. |
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| ability = No Target |
| ability = No Target |
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− | | notes = |
+ | | notes = * Does not interrupt [[channeling]]. |
| key = R |
| key = R |
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+ | }} |
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+ | |||
+ | {{Ability |
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+ | | name=Chakram |
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+ | | image = Chakram_2 |
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+ | | sound = Chakram |
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+ | | type = ultimate |
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+ | | description = Fires your main saw blade at the target location, and once there the blade will spin, dealing damage in an area around it and slowing enemies. For each 5% of health missing, enemies caught in the saw blade move more slowly. The blade deals damage and cuts down trees in its path when fired and retracted. You lose the ability to attack and your mana gets drained while the blade is out. |
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+ | | lore = Cut cut cut cut cut cut cut cut cut cut cut! |
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+ | | ability = Target Point |
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+ | | affects = Enemies |
||
+ | | damagetype = Pure |
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+ | | bkbblock = Yes |
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+ | | linkenblock = No |
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+ | | key = D |
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+ | | legacy key = C |
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+ | | mana = 100/150/200 |
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+ | | cooldown = 8 |
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+ | |||
+ | | trait1 = Range |
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+ | | value1 = 1200 |
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+ | | trait2 = Radius |
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+ | | value2 = 200 |
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+ | | trait2 = Pass Damage |
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+ | | value2 = 100/140/180 |
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+ | | trait3 = Damage per Second |
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+ | | value3 = 50/75/100 |
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+ | | trait4 = Movement Speed Slow |
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+ | | value4 = 5% |
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+ | | trait5 = Mana cost per Second |
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+ | | value5 = 20/25/30 |
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+ | |||
+ | | notes = * Requires Aghanim's Scepter to be unlocked. |
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+ | * If Aghanim's Scepter is acquired before Chakram was leveled, this Chakram will be at level 1. |
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+ | * Chakram returns to Timbersaw if it gets more than 2000 units away. |
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⚫ | |||
+ | * Starts draining mana once the Chakram stops moving and stops draining as soon as it starts flying back. |
||
+ | * Drains 10/12.5/15 mana in 0.5 second intervals. |
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+ | * Deals 25/37.5/50 damage (before reductions) in 0.5 second intervals. |
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+ | * Disables Timbersaw's attack as soon as the Chakram is launched, and gains it back once it returned to him. |
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+ | * The first 5% slow are applied at 100%-96% hp. |
||
+ | * Slow debuff lasts for 0.5 seconds after leaving the affected area. |
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+ | * Pass damage may only damage the same unit once when flying towards the targeted point, and once again when returning to Timbersaw. |
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+ | }} |
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+ | |||
+ | {{Ability |
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+ | | name=Return Chakram |
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+ | | image = Return Chakram_2 |
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+ | | sound = Return_Chakram |
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+ | | description = Returns the Chakram to Timbersaw. |
||
+ | | ability = No Target |
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⚫ | |||
+ | | key = D |
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}} |
}} |
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==Equipment== |
==Equipment== |
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− | {{ |
+ | {{:Timbersaw/equipment}} |
==Tips== |
==Tips== |
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** You may want to build the [[Boots of Speed]] into [[Boots of Travel]] once you've done this. |
** You may want to build the [[Boots of Speed]] into [[Boots of Travel]] once you've done this. |
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** It's not always the best idea to disassemble the [[Arcane Boots]]. If any of the heroes on your team have mana problems, but have to build other items to be successful, it can sometimes be a good idea to keep the [[Arcane Boots]] just to support your allies. |
** It's not always the best idea to disassemble the [[Arcane Boots]]. If any of the heroes on your team have mana problems, but have to build other items to be successful, it can sometimes be a good idea to keep the [[Arcane Boots]] just to support your allies. |
||
− | ** Having the [[Bloodstone]] early is almost always more critical than having the [[Arcane Boots]]. If your team has mana problems, you can always buy another [[ |
+ | ** Having the [[Bloodstone]] early is almost always more critical than having the [[Arcane Boots]]. If your team has mana problems, you can always buy another [[Energy Booster]] to re-make your [[Arcane Boots]]. |
* If you are ready to gank in a side lane and are behind trees, use your [[Timbersaw#Chakram|Chakram]] to destroy the trees in front of you, then use your Timber Chain on the other side of the lane; after this, a well placed [[Timbersaw#Whirling_Death|Whirling Death]] can almost ensure a kill in many situations. |
* If you are ready to gank in a side lane and are behind trees, use your [[Timbersaw#Chakram|Chakram]] to destroy the trees in front of you, then use your Timber Chain on the other side of the lane; after this, a well placed [[Timbersaw#Whirling_Death|Whirling Death]] can almost ensure a kill in many situations. |
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* One of Timbersaw's weaknesses is his lack of disrupting spells; he suffers against heroes who excel at channeling spells to harm their opponents. In this case, equip him with an item that has a quick disable, such as Eul's Scepter of Divinity. |
* One of Timbersaw's weaknesses is his lack of disrupting spells; he suffers against heroes who excel at channeling spells to harm their opponents. In this case, equip him with an item that has a quick disable, such as Eul's Scepter of Divinity. |
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* His response "I'm not a lumberjack, and no, I'm not okay. I thank you." is a reference to "Monty Python's Flying Circus" in which they sing a song called "I'm a lumberjack and I'm okay". <ref>[http://en.wikipedia.org/wiki/And_now_for_something_completely_different]</ref> |
* His response "I'm not a lumberjack, and no, I'm not okay. I thank you." is a reference to "Monty Python's Flying Circus" in which they sing a song called "I'm a lumberjack and I'm okay". <ref>[http://en.wikipedia.org/wiki/And_now_for_something_completely_different]</ref> |
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* His response "Trees? Why did it have to be trees?" is a reference to the Indiana Jones: Raiders of the Lost Ark line "Snakes. Why did it have to be snakes?" <ref>[http://www.youtube.com/watch?v=ClwIj3x24Q4]</ref> |
* His response "Trees? Why did it have to be trees?" is a reference to the Indiana Jones: Raiders of the Lost Ark line "Snakes. Why did it have to be snakes?" <ref>[http://www.youtube.com/watch?v=ClwIj3x24Q4]</ref> |
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− | * The dome of his armor closes with stack of reactive armor, enclosing him completely with 16 stacks. |
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==Update History== |
==Update History== |
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== Balance changelog == |
== Balance changelog == |
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{{Update History| |
{{Update History| |
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+ | '''6.82''' |
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+ | * Added {{Item ID|Aghanim's Scepter}}: Grants Timbersaw a second {{Ability ID|Chakram|Timbersaw}}. |
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+ | |||
'''6.80''' |
'''6.80''' |
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* Base strength reduced from 25 to 22. |
* Base strength reduced from 25 to 22. |
Revision as of 13:42, 30 September 2014
Timbersaw | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Rizzrack the Timbersaw is a melee Strength hero that excels in dealing damage and causing destruction in large areas. His effectiveness is improved by having trees around him, as they can amplify the damage of his spells and allow him to escape easily. He is not naturally very durable, but can be surprisingly resilient when he is attacked due to Reactive Armor, and when surrounded by favorable terrain he can be extremely hard to pin down and kill. He can cause chaos in the early game because he has a low cost ultimate that can wreak havoc. In addition to this, most of his spells deal pure damage, unreduced by magic resistance or armor. With proper positioning and timing, he can cause massive damage to multiple enemies while also decreasing their movement speed and attributes.
Bio
Abilities
- Stats reduction is applied before damage.
- Stats reduction debuff stacks with itself.
- Also reduces stats on hit illusions.
- The chain's tip searches for a tree in a 90 unit radius around it.
- Destroys the target tree once Timbersaw arrives.
- Can be used to pull Timbersaw across impassable terrain.
- The hook always travels to its maximum range or until it connects with a tree.
- Timbersaw will stop being pulled if he is disabled at any point during Timber Chain.
- If Timbersaw is disabled before the chain starts pulling, the chain will pull him for a very short distance, enough to still cause damage around him to nearby units.
- Timbersaw can cast spells and items during the pull, but cannot attack.
- The chain provides small vision around itself while traveling, and a bit larger vision once reaching max distance or connecting with a tree.
- When Timbersaw get's cycloned before the hook starts pulling him, the cyclone gets canceled once the hook starts pulling. However, if he gets cycloned during the pull, the hook gets canceled instead.
N/A
Self
- Triggers on attacks from any unit, including allies trying to deny you.
- The armor and HP regen buff is applied at the beginning of the attack.
- Each stack duration has its own duration and is independant from other stacks.
- Amount of stacks are shown on the status buff icon.
- The amount of stacks are also visually indicated by a dome which closes over on Timbersaw. Every 4 stacks cause 1 fragment of the dome to appear.
- 1-4 stacks 1 fragment, 5-8 stacks 2 fragments, 9-13 stacks 3 fragments and at 14-16 stacks the dome is fully closed.
- Chakram returns to Timbersaw if it gets more than 2000 units away.
- The Chakram travels at a speed of 900.
- Starts draining mana once the Chakram stops moving and stops draining as soon as it starts flying back.
- Drains 10/12.5/15 mana in 0.5 second intervals.
- Deals 25/37.5/50 damage (before reductions) in 0.5 second intervals.
- Disables Timbersaw's attack as soon as the Chakram is launched, and gains it back once it returned to him.
- The first 5% slow are applied at 100%-96% hp.
- Slow debuff lasts for 0.5 seconds after leaving the affected area.
- Pass damage may only damage the same unit once when flying towards the targeted point, and once again when returning to Timbersaw.
- Does not interrupt channeling.
- Requires Aghanim's Scepter to be unlocked.
- If Aghanim's Scepter is acquired before Chakram was leveled, this Chakram will be at level 1.
- Chakram returns to Timbersaw if it gets more than 2000 units away.
- The Chakram travels at a speed of 900.
- Starts draining mana once the Chakram stops moving and stops draining as soon as it starts flying back.
- Drains 10/12.5/15 mana in 0.5 second intervals.
- Deals 25/37.5/50 damage (before reductions) in 0.5 second intervals.
- Disables Timbersaw's attack as soon as the Chakram is launched, and gains it back once it returned to him.
- The first 5% slow are applied at 100%-96% hp.
- Slow debuff lasts for 0.5 seconds after leaving the affected area.
- Pass damage may only damage the same unit once when flying towards the targeted point, and once again when returning to Timbersaw.
N/A
- Does not interrupt channeling.
Recommended items
Template:Recommendeditems
Equipment
Timbersaw/equipment
Tips
- Arcane Boots can be disassembled into Boots of Speed and an Energy Booster. This energy booster can then be used to build a Bloodstone.
- You may want to build the Boots of Speed into Boots of Travel once you've done this.
- It's not always the best idea to disassemble the Arcane Boots. If any of the heroes on your team have mana problems, but have to build other items to be successful, it can sometimes be a good idea to keep the Arcane Boots just to support your allies.
- Having the Bloodstone early is almost always more critical than having the Arcane Boots. If your team has mana problems, you can always buy another Energy Booster to re-make your Arcane Boots.
- If you are ready to gank in a side lane and are behind trees, use your Chakram to destroy the trees in front of you, then use your Timber Chain on the other side of the lane; after this, a well placed Whirling Death can almost ensure a kill in many situations.
- One of Timbersaw's weaknesses is his lack of disrupting spells; he suffers against heroes who excel at channeling spells to harm their opponents. In this case, equip him with an item that has a quick disable, such as Eul's Scepter of Divinity.
- When a hero is escaping through only one potential exit, use Chakram to block that path; if successful, the enemy hero will be forced to run through the blade, losing health immensely and slowing down in the process. To further slow the hero down, cast Whirling Death while the hero is in the middle of the Chakram, making sure that you don't widen the enemy hero's escape path.
- When deployed, Chakram's movement is somewhat delayed; make sure to predict your target's path and cast it ahead of time.
- Chakram synergizes well with multi-target abilities that disable free movement, such as Enigma's Black Hole, Treant Protector's Overgrowth, or even Disruptor's Kinetic Field.
- Aside for tanking damage in team fights, Reactive Armor can also be used as a quick health regeneration boost. You can either visit the easy creep camps since they do small damage and come in groups, or tank lane creeps when no enemy hero is present. As long as there are multiple targets attacking you in quick succession, the spell will stack faster, and you will be able to heal faster. Make sure you're receiving damage that is lesser than what you are able to regenerate.
- Aside from escape, Timbersaw's skill set also makes for good chasing. Cut down trees that get in your way to widen your path and even prevent juking.
- The trees summoned by Nature's Prophet through Sprout are still standard trees to Timbersaw. As an enemy, you can easily cut it down to escape, or free allies who are trapped within it. As an ally, this can be used to your advantage when escaping (as Prophet can summon trees in a convenient location for you to use Timber Chain) or when fighting (Prophet can summon trees closer to you when no other tree is present, so that you can deal pure damage when casting Whirling Death).
- Blink Dagger can give Rizzrack incredible engagement ability or even more escape potential. With this setup, he can blink on top of an enemy out of position, use Whirling Death, drop his Chakram, and Timber Chain to safety. It also allows him to easily position himself to hit multiple enemies with his Whirling Death and Chakram. This item is only really recommended if your team lacks a better initiator, or you are very far ahead.
- Orchid Malevolence can be a good pickup if you are having issues with an enemy disabling, silencing, or blinking away from you. On top of the silence this brings, it gives Timber even more mana regen and mana pool, as well as extra damage output with the burst at the end of the silence. In combination with a Blink Dagger, Timbersaw becomes incredibly fearsome and can punish anyone out of position with ease.
- Chakram works very well against heroes with long channeling abilities,such as Shadow Shaman. By casting Chakram while they are channeling, they'll either have to move and cancel their channeling, or stay and take damage.
Trivia
- In DotA, Rizzrack's hero title was Goblin Shredder. Unlike his Dota 2 counterpart, he cut trees for profit and was not afraid of them.
- His response (upon killing Treant Protector) "If you fall in the woods, and I laugh, will anyone hear me?" is a reference to the popular philosophical question "If a tree falls in a forest and no one is around to hear it, does it make a sound?". [1]
- His response "I'm not a lumberjack, and no, I'm not okay. I thank you." is a reference to "Monty Python's Flying Circus" in which they sing a song called "I'm a lumberjack and I'm okay". [2]
- His response "Trees? Why did it have to be trees?" is a reference to the Indiana Jones: Raiders of the Lost Ark line "Snakes. Why did it have to be snakes?" [3]
Update History
Template:Update History
Balance changelog
Template:Update History
Gallery
References
See Also
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Template:HeroNav