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| name=Whirling Death |
| name=Whirling Death |
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| image = Whirling Death |
| image = Whirling Death |
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+ | | sound = Whirling_Death |
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| description = Timbersaw whirls extremely sharp edges, damaging enemies and destroying trees around him in an area. If an enemy hero is affected, it loses some of its primary attribute for a short duration. Whirling Death will deal Pure damage if a tree is cut down in the process. |
| description = Timbersaw whirls extremely sharp edges, damaging enemies and destroying trees around him in an area. If an enemy hero is affected, it loses some of its primary attribute for a short duration. Whirling Death will deal Pure damage if a tree is cut down in the process. |
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| lore = In the case that Rizzrack gets surrounded by the vines and plants of nightmares, he has an immediate chainsaw defense. |
| lore = In the case that Rizzrack gets surrounded by the vines and plants of nightmares, he has an immediate chainsaw defense. |
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| name=Timber Chain |
| name=Timber Chain |
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| image = Timber Chain |
| image = Timber Chain |
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+ | | sound = Timber_Chain |
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| description = Timbersaw fires a chain that embeds itself in the first tree it hits, pulling him towards it. Any enemy in the path takes damage. |
| description = Timbersaw fires a chain that embeds itself in the first tree it hits, pulling him towards it. Any enemy in the path takes damage. |
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| lore = You never know when you might need to escape from malevolent saplings. |
| lore = You never know when you might need to escape from malevolent saplings. |
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* The latch range for a tree is 50 units greater than the cast range at all levels. |
* The latch range for a tree is 50 units greater than the cast range at all levels. |
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− | * Destroys the target tree once |
+ | * Destroys the target tree once Timbersaw arrives. |
− | * Can be used to pull |
+ | * Can be used to pull Timbersaw across impassable terrain. |
* Always casts to its maximum range in the targeted direction. |
* Always casts to its maximum range in the targeted direction. |
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* Timber Chain can be interrupted by stuns, but damage is dealt in small area near hero |
* Timber Chain can be interrupted by stuns, but damage is dealt in small area near hero |
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+ | |||
+ | * If Timber Chain is used on a tree and {{Ability ID|Astral Imprisonment|Outworld Devourer}} is used on the caster along the way, he will still be imprisoned; but will appear near the tree when the the imprisonment ends. |
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}} |
}} |
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| name=Chakram |
| name=Chakram |
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| image = Chakram |
| image = Chakram |
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+ | | sound = Chakram |
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| type = ultimate |
| type = ultimate |
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| description = Fires your main saw blade at the target location, and once there the blade will spin, dealing damage in an area around it and slowing enemies. For each 5% of health missing, enemies caught in the saw blade move more slowly. The blade deals damage and cuts down trees in its path when fired and retracted. You lose the ability to attack and your mana gets drained while the blade is out. |
| description = Fires your main saw blade at the target location, and once there the blade will spin, dealing damage in an area around it and slowing enemies. For each 5% of health missing, enemies caught in the saw blade move more slowly. The blade deals damage and cuts down trees in its path when fired and retracted. You lose the ability to attack and your mana gets drained while the blade is out. |
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| value5 = 20/25/30 |
| value5 = 20/25/30 |
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− | | notes = * Chakram returns to |
+ | | notes = * Chakram returns to Timbersaw if he goes more than 2000 units away. Destroys trees. |
* The Chakram travels at a speed of 900. |
* The Chakram travels at a speed of 900. |
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| name=Return Chakram |
| name=Return Chakram |
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| image = Return Chakram |
| image = Return Chakram |
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+ | | sound = Return_Chakram |
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| description = Returns the Chakram to Timbersaw. |
| description = Returns the Chakram to Timbersaw. |
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| ability = No Target |
| ability = No Target |
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* A [[Clarity]] can regain mana after Rizzrack has used a lot of spells. |
* A [[Clarity]] can regain mana after Rizzrack has used a lot of spells. |
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* A [[Tango]] or a [[Healing Salve]] can provide ample amounts of early game regeneration in the early game for Rizzrack. |
* A [[Tango]] or a [[Healing Salve]] can provide ample amounts of early game regeneration in the early game for Rizzrack. |
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− | * |
+ | * An [[Iron Branch|Iron Branches]] give a small boost to Rizzrack's attributes, and can build into a [[Magic Wand]] later in the game. |
'''Early game:''' |
'''Early game:''' |
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− | * [[Arcane Boots]] are the boots of choice for Rizzrack, as they boost his overall mana pool and provide him with a periodic increase of mana for both him and his team. |
+ | * [[Arcane Boots]] are the boots of choice for Rizzrack, as they boost his overall mana pool and provide him with a periodic increase of mana for both him and his team. He can disassemble them to use the [[Energy Booster]] for his [[Bloodstone]]. |
⚫ | |||
− | * [[Ring of Health]] allows Rizzrack to stay in your lane for a longer period of time by providing a strong early game amount of HP regeneration. This can also be built into a Bloodstone or a Vanguard later on. |
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⚫ | |||
'''Core items:''' |
'''Core items:''' |
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⚫ | |||
⚫ | |||
* [[Shiva's Guard]] makes Rizzrack considerably more durable due to the large amount of armor it provides. The large amount of intelligence it provides is also very beneficial as Rizzrack requires a lot of mana and mana regeneration to do well. The slow provided also helps Rizzrack kill his foes since it allows Rizzrack to be more precise with all of his active spells. Shiva's can also make Rizzrack a decent initiator. |
* [[Shiva's Guard]] makes Rizzrack considerably more durable due to the large amount of armor it provides. The large amount of intelligence it provides is also very beneficial as Rizzrack requires a lot of mana and mana regeneration to do well. The slow provided also helps Rizzrack kill his foes since it allows Rizzrack to be more precise with all of his active spells. Shiva's can also make Rizzrack a decent initiator. |
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'''Situational items:''' |
'''Situational items:''' |
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⚫ | |||
* [[Pipe of Insight]] provides Rizzrack with a large boost to his magic resistance, which can be very good against a team who can output a large amount of magical damage. In addition, this item provides a nice amount of HP regeneration. |
* [[Pipe of Insight]] provides Rizzrack with a large boost to his magic resistance, which can be very good against a team who can output a large amount of magical damage. In addition, this item provides a nice amount of HP regeneration. |
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⚫ | |||
* A [[Scythe of Vyse]] will allow Rizzrack to disable a single enemy hero, allowing both Rizzrack and his team to completely destroy the targeted hero. |
* A [[Scythe of Vyse]] will allow Rizzrack to disable a single enemy hero, allowing both Rizzrack and his team to completely destroy the targeted hero. |
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* [[Heart of Tarrasque]] will make Rizzrack very tanky, as it provides a whopping 1060 additional hitpoints. The passive health regeneration is also very beneficial for Rizzrack as it means he can use [[#Timber Chain|Timber Chain]] to escape his enemies, and then he can gradually regenerate his health back up to full after this. |
* [[Heart of Tarrasque]] will make Rizzrack very tanky, as it provides a whopping 1060 additional hitpoints. The passive health regeneration is also very beneficial for Rizzrack as it means he can use [[#Timber Chain|Timber Chain]] to escape his enemies, and then he can gradually regenerate his health back up to full after this. |
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* [[Blade Mail]] allows Rizzrack to use the damage of his enemies against them. It also provides him with a small amount of intelligence, armor and 22 auto-attack damage. |
* [[Blade Mail]] allows Rizzrack to use the damage of his enemies against them. It also provides him with a small amount of intelligence, armor and 22 auto-attack damage. |
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− | |||
}} |
}} |
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+ | |||
+ | ==Equipment== |
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+ | {{Equipment Timbersaw}} |
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==Tips== |
==Tips== |
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* [[Arcane Boots]] can be disassembled into Boots of Speed and an Energy Booster. This energy booster can then be used to build a [[Bloodstone]]. |
* [[Arcane Boots]] can be disassembled into Boots of Speed and an Energy Booster. This energy booster can then be used to build a [[Bloodstone]]. |
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− | ** You may want to build the Boots of Speed into [[Boots of Travel]] once you've done this. |
+ | ** You may want to build the [[Boots of Speed]] into [[Boots of Travel]] once you've done this. |
− | ** It's not always the best idea to disassemble the Arcane Boots. If any of the heroes on your team have mana problems, but have to build other items to be successful, it can sometimes be a good idea to keep the Arcane Boots just to support your allies. |
+ | ** It's not always the best idea to disassemble the [[Arcane Boots]]. If any of the heroes on your team have mana problems, but have to build other items to be successful, it can sometimes be a good idea to keep the [[Arcane Boots]] just to support your allies. |
+ | ** Having the [[Bloodstone]] early is almost always more critical than having the [[Arcane Boots]]. If your team has mana problems, you can always buy another [[Mana Booster]] to re-make your [[Arcane Boots]]. |
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− | * [[Timbersaw#Timber_Chain|Timber Chain]] should be maxed out first because of its low cooldown, increased range, and guaranteed pure damage. |
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− | ** When chasing, he can use it to catch up to heroes, especially against those who have quick escape abilities. |
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− | ** When running away, he can also use this to escape. Make sure to use the jungle as an escape path, since it contains numerous trees for you to use. |
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* If you are ready to gank in a side lane and are behind trees, use your [[Timbersaw#Chakram|Chakram]] to destroy the trees in front of you, then use your Timber Chain on the other side of the lane; after this, a well placed [[Timbersaw#Whirling_Death|Whirling Death]] can almost ensure a kill in many situations. |
* If you are ready to gank in a side lane and are behind trees, use your [[Timbersaw#Chakram|Chakram]] to destroy the trees in front of you, then use your Timber Chain on the other side of the lane; after this, a well placed [[Timbersaw#Whirling_Death|Whirling Death]] can almost ensure a kill in many situations. |
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* One of Timbersaw's weaknesses is his lack of disrupting spells; he suffers against heroes who excel at channeling spells to harm their opponents. In this case, equip him with an item that has a quick disable, such as Eul's Scepter of Divinity. |
* One of Timbersaw's weaknesses is his lack of disrupting spells; he suffers against heroes who excel at channeling spells to harm their opponents. In this case, equip him with an item that has a quick disable, such as Eul's Scepter of Divinity. |
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* When a hero is escaping through only one potential exit, use Chakram to block that path; if successful, the enemy hero will be forced to run through the blade, losing health immensely and slowing down in the process. To further slow the hero down, cast Whirling Death while the hero is in the middle of the Chakram, making sure that you don't widen the enemy hero's escape path. |
* When a hero is escaping through only one potential exit, use Chakram to block that path; if successful, the enemy hero will be forced to run through the blade, losing health immensely and slowing down in the process. To further slow the hero down, cast Whirling Death while the hero is in the middle of the Chakram, making sure that you don't widen the enemy hero's escape path. |
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* When deployed, Chakram's movement is somewhat delayed; make sure to predict your target's path and cast it ahead of time. |
* When deployed, Chakram's movement is somewhat delayed; make sure to predict your target's path and cast it ahead of time. |
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− | * Chakram synergizes well with multi-target |
+ | * Chakram synergizes well with multi-target abilities that disable free movement, such as {{Hero icon|Enigma|16px}} [[Enigma]]'s [[Enigma#Black Hole|Black Hole]], {{Hero icon|Treant Protector|16px}} [[Treant Protector]]'s [[Treant Protector#Overgrowth|Overgrowth]], or even {{Hero icon|Disruptor|16px}} [[Disruptor]]'s [[Disruptor#Kinetic Field|Kinetic Field]]. |
− | * Aside for tanking damage in team fights, [[Timbersaw#Reactive Armor|Reactive Armor]] can also be used as a quick health regeneration boost. You can either visit the easy creep camps since they do small damage and come in groups, or tank lane creeps when no enemy hero is present. As long as there are multiple targets attacking you in quick succession, the |
+ | * Aside for tanking damage in team fights, [[Timbersaw#Reactive Armor|Reactive Armor]] can also be used as a quick health regeneration boost. You can either visit the easy creep camps since they do small damage and come in groups, or tank lane creeps when no enemy hero is present. As long as there are multiple targets attacking you in quick succession, the spell will stack faster, and you will be able to heal faster. Make sure you're receiving damage that is lesser than what you are able to regenerate. |
− | *Aside |
+ | * Aside from escape, Timbersaw's skill set also makes for good chasing. Cut down trees that get in your way to widen your path and even prevent juking. |
− | *The trees summoned by {{Hero icon|Nature's Prophet|16px}} [[Nature's Prophet]] through [[Nature's Prophet#Sprout|Sprout]] are still standard trees to Timbersaw. As an enemy, you can easily cut it down to escape, or free allies who are trapped within it. As an ally, this can be used to your advantage when escaping (as Prophet can summon trees in a convenient location for you to use Timber Chain) or when fighting (Prophet can summon trees closer to you when no other tree is present, so that you can deal pure damage when casting Whirling Death). |
+ | * The trees summoned by {{Hero icon|Nature's Prophet|16px}} [[Nature's Prophet]] through [[Nature's Prophet#Sprout|Sprout]] are still standard trees to Timbersaw. As an enemy, you can easily cut it down to escape, or free allies who are trapped within it. As an ally, this can be used to your advantage when escaping (as Prophet can summon trees in a convenient location for you to use Timber Chain) or when fighting (Prophet can summon trees closer to you when no other tree is present, so that you can deal pure damage when casting Whirling Death). |
+ | * [[Blink Dagger]] can give Rizzrack incredible engagement ability or even more escape potential. With this setup, he can blink on top of an enemy out of position, use [[#Whirling Death|Whirling Death]], drop his [[#Chakram|Chakram]], and [[#Timber Chain|Timber Chain]] to safety. It also allows him to easily position himself to hit multiple enemies with his [[#Whirling Death|Whirling Death]] and [[#Chakram|Chakram]]. This item is only really recommended if your team lacks a better initiator, or you are very far ahead. |
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+ | *[[Orchid Malevolence]] can be a good pickup if you are having issues with an enemy disabling, silencing, or blinking away from you. On top of the silence this brings, it gives Timber even more mana regen and mana pool, as well as extra damage output with the burst at the end of the silence. In combination with a [[Blink Dagger]], Timbersaw becomes incredibly fearsome and can punish anyone out of position with ease. |
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==Trivia== |
==Trivia== |
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{{Update History| |
{{Update History| |
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'''6.80''' |
'''6.80''' |
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− | * Base strength reduced from 25 to 22 |
+ | * Base strength reduced from 25 to 22. |
'''6.79с''' |
'''6.79с''' |
Revision as of 16:04, 29 July 2014
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Rizzrack the Timbersaw is a melee Strength hero that excels in dealing damage and causing destruction in large areas. His effectiveness is improved by having trees around him, as they can amplify the damage of his spells and allow him to escape easily. He is not naturally very durable, but can be surprisingly resilient when he is attacked due to Reactive Armor, and when surrounded by favorable terrain he can be extremely hard to pin down and kill. He can cause chaos in the early game because he has a low cost ultimate that can wreak havoc. In addition to this, most of his spells deal pure damage, unreduced by magic resistance or armor. With proper positioning and timing, he can cause massive damage to multiple enemies while also decreasing their movement speed and attributes.
Bio
Abilities
- Stat reduction lasts for 7 seconds.
- Can be used while channeling.
- Stats reduction is applied before damage, and only to base stats.
- The chain travels at a speed of 1600/2000/2400/2800
- The chain looks for a tree in a 90 unit radius of the target.
- The latch range for a tree is 50 units greater than the cast range at all levels.
- Destroys the target tree once Timbersaw arrives.
- Can be used to pull Timbersaw across impassable terrain.
- Always casts to its maximum range in the targeted direction.
- Timber Chain can be interrupted by stuns, but damage is dealt in small area near hero
- If Timber Chain is used on a tree and Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Astral Imprisonment". is used on the caster along the way, he will still be imprisoned; but will appear near the tree when the the imprisonment ends.
N/A
Self
- Normal attacks from heroes, creeps and towers trigger this ability.
- The armor and HP regen buff is applied at the beginning of the attack.
- Chakram returns to Timbersaw if he goes more than 2000 units away. Destroys trees.
- The Chakram travels at a speed of 900.
- Slow stickiness is 0.5
- Passthrough damage may only be dealt to the same target once in each direction. In other words, a target can only take the initial 100/140/180 damage from Chakram once, no matter how many times they enter or leave the AoE. However, the moment the return is activated, that target becomes valid for another instance of 100/140/180 damage if Chakram touches it.
Recommended items
Template:Recommendeditems
Equipment
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Tips
- Arcane Boots can be disassembled into Boots of Speed and an Energy Booster. This energy booster can then be used to build a Bloodstone.
- You may want to build the Boots of Speed into Boots of Travel once you've done this.
- It's not always the best idea to disassemble the Arcane Boots. If any of the heroes on your team have mana problems, but have to build other items to be successful, it can sometimes be a good idea to keep the Arcane Boots just to support your allies.
- Having the Bloodstone early is almost always more critical than having the Arcane Boots. If your team has mana problems, you can always buy another Mana Booster to re-make your Arcane Boots.
- If you are ready to gank in a side lane and are behind trees, use your Chakram to destroy the trees in front of you, then use your Timber Chain on the other side of the lane; after this, a well placed Whirling Death can almost ensure a kill in many situations.
- One of Timbersaw's weaknesses is his lack of disrupting spells; he suffers against heroes who excel at channeling spells to harm their opponents. In this case, equip him with an item that has a quick disable, such as Eul's Scepter of Divinity.
- When a hero is escaping through only one potential exit, use Chakram to block that path; if successful, the enemy hero will be forced to run through the blade, losing health immensely and slowing down in the process. To further slow the hero down, cast Whirling Death while the hero is in the middle of the Chakram, making sure that you don't widen the enemy hero's escape path.
- When deployed, Chakram's movement is somewhat delayed; make sure to predict your target's path and cast it ahead of time.
- Chakram synergizes well with multi-target abilities that disable free movement, such as Enigma's Black Hole, Treant Protector's Overgrowth, or even Disruptor's Kinetic Field.
- Aside for tanking damage in team fights, Reactive Armor can also be used as a quick health regeneration boost. You can either visit the easy creep camps since they do small damage and come in groups, or tank lane creeps when no enemy hero is present. As long as there are multiple targets attacking you in quick succession, the spell will stack faster, and you will be able to heal faster. Make sure you're receiving damage that is lesser than what you are able to regenerate.
- Aside from escape, Timbersaw's skill set also makes for good chasing. Cut down trees that get in your way to widen your path and even prevent juking.
- The trees summoned by Nature's Prophet through Sprout are still standard trees to Timbersaw. As an enemy, you can easily cut it down to escape, or free allies who are trapped within it. As an ally, this can be used to your advantage when escaping (as Prophet can summon trees in a convenient location for you to use Timber Chain) or when fighting (Prophet can summon trees closer to you when no other tree is present, so that you can deal pure damage when casting Whirling Death).
- Blink Dagger can give Rizzrack incredible engagement ability or even more escape potential. With this setup, he can blink on top of an enemy out of position, use Whirling Death, drop his Chakram, and Timber Chain to safety. It also allows him to easily position himself to hit multiple enemies with his Whirling Death and Chakram. This item is only really recommended if your team lacks a better initiator, or you are very far ahead.
- Orchid Malevolence can be a good pickup if you are having issues with an enemy disabling, silencing, or blinking away from you. On top of the silence this brings, it gives Timber even more mana regen and mana pool, as well as extra damage output with the burst at the end of the silence. In combination with a Blink Dagger, Timbersaw becomes incredibly fearsome and can punish anyone out of position with ease.
Trivia
- In DotA, Rizzrack's hero title was Goblin Shredder. Unlike his Dota 2 counterpart, he cut trees for profit and was not afraid of them.
- His response (upon killing Treant Protector) "If you fall in the woods, and I laugh, will anyone hear me?" is a reference to the popular philosophical question "If a tree falls in a forest and no one is around to hear it, does it make a sound?". [1]
- His response "I'm not a lumberjack, and no, I'm not okay. I thank you." is a reference to "Monty Python's Flying Circus" in which they sing a song called "I'm a lumberjack and I'm okay". [2]
- His response "Trees? Why did it have to be trees?" is a reference to the Indiana Jones: Raiders of the Lost Ark line "Snakes. Why did it have to be snakes?" [3]
Update History
Template:Update History
Balance changelog
Template:Update History
Gallery
References
See Also
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