@DeletedUser40487589 (talk | contribs) (spelling error) |
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{{Hero infobox |
{{Hero infobox |
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− | + | | primary attribute = Strength |
|
− | + | | strength = 22 |
|
− | + | | strength growth = 2.1 |
|
− | + | | agility = 16 |
|
− | + | | agility growth = 1.3 |
|
− | + | | intelligence = 21 |
|
− | + | | intelligence growth = 2.4 |
|
− | + | | attack damage min = 26 |
|
− | + | | attack damage max = 30 |
|
− | + | | health regen = 0.25 |
|
− | + | | armor = -2 |
|
− | + | | magic resistance = 25% |
|
− | + | | movement speed = 290 |
|
− | + | | attack range = 150 |
|
− | + | | attack point = 0.36 |
|
− | + | | attack backswing = 0.64 |
|
− | + | | range type = Melee |
|
− | + | | base attack time = 1.7 |
|
− | + | | sight range day = 1800 |
|
+ | | sight range night = 800 |
||
+ | | turn rate = 0.6 |
||
+ | | collision size = 24 |
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}} |
}} |
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{{Ability |
{{Ability |
||
| name = Whirling Death |
| name = Whirling Death |
||
− | | image = Whirling Death |
+ | | image = File:Whirling Death icon.png |
| sound = Whirling Death |
| sound = Whirling Death |
||
| description = Timbersaw whirls extremely sharp edges, damaging enemies and destroying trees around him in an area. If an enemy hero is affected, it loses some of its primary attribute for a short duration. Whirling Death will deal Pure damage if a tree is cut down in the process. |
| description = Timbersaw whirls extremely sharp edges, damaging enemies and destroying trees around him in an area. If an enemy hero is affected, it loses some of its primary attribute for a short duration. Whirling Death will deal Pure damage if a tree is cut down in the process. |
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| value3 = 15% |
| value3 = 15% |
||
| trait4 = Attribute Reduction Duration |
| trait4 = Attribute Reduction Duration |
||
− | | value4 = |
+ | | value4 = 14 |
− | | mana = 70 |
+ | | mana = 70 |
| cooldown = 6 |
| cooldown = 6 |
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* Reduces attributes based on the base attribute + attributes from levels. Bonus attributes are ignored. |
* Reduces attributes based on the base attribute + attributes from levels. Bonus attributes are ignored. |
||
− | * |
+ | * Before applying the damage, it first reduces current health by 20 for each point of strength it reduced. |
+ | * Upon losing the debuff, enemies first regain 20 health per missing strength point, before gaining their attributes back. |
||
− | * For each point of [[intelligence]] reduced, it also takes away 13 current mana. However, this is not granted back once the debuff is lost. |
||
+ | |||
+ | * Has no effect on affected units' current mana if intelligence gets reduced. |
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* Cannot reduce any attributes below 0. |
* Cannot reduce any attributes below 0. |
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* Debuffs from successive casts stack additively, but the duration does not get refreshed. |
* Debuffs from successive casts stack additively, but the duration does not get refreshed. |
||
− | * |
+ | * The attribute reduction fully affects [[illusions]] and {{Hero ID|Meepo}} clones. |
}} |
}} |
||
{{Ability |
{{Ability |
||
| name = Timber Chain |
| name = Timber Chain |
||
− | | image = Timber Chain |
+ | | image = File:Timber Chain icon.png |
| sound = Timber Chain |
| sound = Timber Chain |
||
| description = Timbersaw fires a chain that embeds itself in the first tree it hits, pulling him towards it. Any enemy in the path takes damage. |
| description = Timbersaw fires a chain that embeds itself in the first tree it hits, pulling him towards it. Any enemy in the path takes damage. |
||
| lore = You never know when you might need to escape from malevolent saplings. |
| lore = You never know when you might need to escape from malevolent saplings. |
||
| ability = Target Point |
| ability = Target Point |
||
− | | affects = |
+ | | affects = Self |
+ | | affects2 = Enemies |
||
| damagetype = Pure |
| damagetype = Pure |
||
| key = W |
| key = W |
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* Timbersaw can cast spells and items during the pull, but cannot attack. |
* Timbersaw can cast spells and items during the pull, but cannot attack. |
||
− | * The chain briefly provides 100 radius [[ground vision]] around itself while traveling, and 400 radius |
+ | * The chain briefly provides 100 radius [[ground vision]] around itself while traveling, and 400 radius ground vision once reaching max distance or connecting with a tree. |
− | * If Timbersaw dies during Timber Chain and then |
+ | * If Timbersaw dies during Timber Chain and then instantly respawns (e.g. after [[Buyback#Buying_Back|buying back]]), the pull still continues possibly moving him all across the map to the targeted tree. |
}} |
}} |
||
{{Ability |
{{Ability |
||
| name = Reactive Armor |
| name = Reactive Armor |
||
− | | image = Reactive Armor |
+ | | image = File:Reactive Armor icon.png |
| sound = |
| sound = |
||
| description = Each time Timbersaw is attacked, he gains increased health regen and armor. |
| description = Each time Timbersaw is attacked, he gains increased health regen and armor. |
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| value1 = 5/10/15/20 |
| value1 = 5/10/15/20 |
||
| trait2 = Armor Bonus per Stack |
| trait2 = Armor Bonus per Stack |
||
− | | value2 = 1 |
+ | | value2 = 1/1.2/1.4/1.6 |
| trait3 = Health Regen Bonus per Stack |
| trait3 = Health Regen Bonus per Stack |
||
− | | value3 = 1 |
+ | | value3 = 1/1.2/1.4/1.6 |
| trait4 = Stack Duration |
| trait4 = Stack Duration |
||
− | | value4 = 16 |
+ | | value4 = 14/16/18/20 |
+ | | notes = * Reactive Armor only procs when a unit lands an attack on Timbersaw, regardless of distance. This means it cannot proc on missed attacks. |
||
− | | notes = * Triggers on attacks from ''any'' unit, including allies trying to deny you. |
||
− | * |
+ | * Secondary attacks from {{Ability ID|Moon Glaive|Luna}}, {{Ability ID|Split Shot|Medusa}} and {{Ability ID|Flak Cannon|Gyrocopter}} cannot trigger Reactive Armor. |
+ | * Procs on the secondary attacks from {{Ability ID|Marksmanship|Drow Ranger}}, {{Ability ID|Geminate Attack|Weaver}}, and the attack from {{Ability ID|Stifling Dagger|Phantom Assassin}}. |
||
⚫ | |||
+ | * Procs on attacks from any unit, regardless of team or unit type (including [[wards]] and [[buildings]]). |
||
⚫ | |||
⚫ | |||
− | * Amount of stacks are shown on the status buff icon. |
||
+ | |||
⚫ | |||
* Restores [[health]] in form of health regeneration, so it regenerates 0.1 health in 0.1 second intervals per stack. |
* Restores [[health]] in form of health regeneration, so it regenerates 0.1 health in 0.1 second intervals per stack. |
||
+ | |||
+ | *At maximum stacks (5/10/15/20) Timbersaw receives 5/12/21/32 bonus [[armor]] and health regeneration. |
||
+ | |||
+ | *At maximum stacks (5/10/15/20) Timbersaw regenerates a total of 70/192/378/640 health. |
||
+ | |||
+ | *At each level one stack regenerates Timbersaw for 14/19.2/25.2/32. |
||
* The amount of stacks are also visually indicated by a dome which closes over on Timbersaw. Every 4 stacks cause 1 fragment of the dome to appear: |
* The amount of stacks are also visually indicated by a dome which closes over on Timbersaw. Every 4 stacks cause 1 fragment of the dome to appear: |
||
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{{Anchor|Chakram1}}{{Ability |
{{Anchor|Chakram1}}{{Ability |
||
| name = Chakram |
| name = Chakram |
||
− | | image = Chakram |
+ | | image = File:Chakram icon.png |
| sound = Chakram |
| sound = Chakram |
||
| type = ultimate |
| type = ultimate |
||
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| ability = Target Area |
| ability = Target Area |
||
| affects = Enemies |
| affects = Enemies |
||
+ | | affects2 = Self |
||
| damagetype = Pure |
| damagetype = Pure |
||
| key = R |
| key = R |
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| trait5 = Move Speed Slow |
| trait5 = Move Speed Slow |
||
| value5 = 5% |
| value5 = 5% |
||
− | | trait6 = Mana |
+ | | trait6 = Mana Cost per Second |
| value6 = 20/25/30 |
| value6 = 20/25/30 |
||
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| notes = * The Chakram travels at a speed of 900. |
| notes = * The Chakram travels at a speed of 900. |
||
⚫ | |||
− | |||
⚫ | |||
⚫ | |||
+ | ** Upon reaching the target area, the Chakram starts draining mana, dealing damage over time, and applying a slow aura that lingers for 0.5 seconds. |
||
− | |||
⚫ | |||
⚫ | |||
⚫ | |||
− | |||
− | * |
+ | ** While returning, the Chakram deals the pass damage to nearby units again and slows enemy units by placing a debuff again, which lasts for 0.5 seconds. |
− | |||
⚫ | |||
* The Chakram returns to Timbersaw upon using {{Ability ID|Return Chakram|Timbersaw}} or automatically if it gets more than 2000 range away. |
* The Chakram returns to Timbersaw upon using {{Ability ID|Return Chakram|Timbersaw}} or automatically if it gets more than 2000 range away. |
||
− | |||
⚫ | |||
− | |||
− | * While returning, the Chakram deals the pass damage to nearby units again and slows enemy units by placing a debuff again, which lasts for 0.5 seconds. |
||
* The first 5% [[movement speed]] [[slow]] are applied at 100%–96% HP, so it can slow for up to 100% when between 1% and 5% health. |
* The first 5% [[movement speed]] [[slow]] are applied at 100%–96% HP, so it can slow for up to 100% when between 1% and 5% health. |
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* Pass damage may only damage the same unit once when flying towards the targeted point, and once again when returning to Timbersaw. |
* Pass damage may only damage the same unit once when flying towards the targeted point, and once again when returning to Timbersaw. |
||
+ | * The slows of multiple Chakrams (orange with blue, or multiple orange or blue Chakrams) do not stack. |
||
⚫ | |||
+ | * Chakram provides 300 [[flying vision]] while spinning in place at the target area (but not while traveling). |
||
− | * The aura-based slows of multiple Chakrams do not stack, however, the slows from multiple traveling Chakrams stack. |
||
+ | |||
⚫ | |||
}} |
}} |
||
{{Anchor|Return Chakram1}}{{Ability |
{{Anchor|Return Chakram1}}{{Ability |
||
| name = Return Chakram |
| name = Return Chakram |
||
− | | image = Return Chakram |
+ | | image = File:Return Chakram icon.png |
| sound = Return Chakram |
| sound = Return Chakram |
||
| type = ultimate |
| type = ultimate |
||
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| cast backswing = 0 |
| cast backswing = 0 |
||
+ | | cooldown = 0 |
||
⚫ | |||
+ | |||
⚫ | |||
+ | |||
+ | * The cast of Return Chakram is not registered as a spell cast and thus does not proc any [[on-cast effect]]s. |
||
* Does not interrupt Timbersaw's [[channeling]] spells upon cast. |
* Does not interrupt Timbersaw's [[channeling]] spells upon cast. |
||
}} |
}} |
||
− | {{Anchor|Chakram2}}{{Ability |
+ | {{Anchor|Chakram2|Chakram 2}}{{Ability |
| name = Chakram (Aghanim's Scepter) |
| name = Chakram (Aghanim's Scepter) |
||
− | | image = Chakram 2 |
+ | | image = File:Chakram 2 icon.png |
| sound = Chakram |
| sound = Chakram |
||
| type = aghanims |
| type = aghanims |
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| ability = Target Area |
| ability = Target Area |
||
| affects = Enemies |
| affects = Enemies |
||
+ | | affects2 = Self |
||
| damagetype = Pure |
| damagetype = Pure |
||
| key = D |
| key = D |
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| trait5 = Move Speed Slow |
| trait5 = Move Speed Slow |
||
| value5 = 5% |
| value5 = 5% |
||
− | | trait6 = Mana |
+ | | trait6 = Mana Cost per Second |
| value6 = 20/25/30 |
| value6 = 20/25/30 |
||
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* The level of this Chakram scales with the level of the main Chakram. |
* The level of this Chakram scales with the level of the main Chakram. |
||
− | * This Chakram is fully equivalent to the main Chakram |
+ | * This Chakram is fully equivalent to the main Chakram. Two Chakrams act independently. |
+ | |||
+ | * Timbersaw is disarmed if either Chakram is out. |
||
}} |
}} |
||
− | {{Anchor|Return Chakram2}}{{Ability |
+ | {{Anchor|Return Chakram2|Return Chakram 2}}{{Ability |
| name = Return Chakram (Aghanim's Scepter) |
| name = Return Chakram (Aghanim's Scepter) |
||
− | | image = Return Chakram 2 |
+ | | image = File:Return Chakram 2 icon.png |
| sound = Return Chakram |
| sound = Return Chakram |
||
| type = aghanims |
| type = aghanims |
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| cast backswing = 0 |
| cast backswing = 0 |
||
+ | | cooldown = 0 |
||
⚫ | |||
+ | |||
⚫ | |||
+ | |||
+ | * The cast of Return Chakram is not registered as a spell cast and thus does not proc any [[on-cast effect]]s. |
||
* Does not interrupt Timbersaw's [[channeling]] spells upon cast. |
* Does not interrupt Timbersaw's [[channeling]] spells upon cast. |
||
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'''Starting items:''' |
'''Starting items:''' |
||
* [[Stout Shield]] improves Rizzrack's survivability in the laning stage. |
* [[Stout Shield]] improves Rizzrack's survivability in the laning stage. |
||
− | * [[Clarity]] potions can regain [[mana]] after Rizzrack has used a lot of spells. |
+ | * [[Clarity]] potions can regain [[mana]] after Rizzrack has used a lot of spells. |
* [[Tango]]es or a [[Healing Salve]] can provide ample amounts of regeneration in the early game for Rizzrack. |
* [[Tango]]es or a [[Healing Salve]] can provide ample amounts of regeneration in the early game for Rizzrack. |
||
* [[Iron Branch]]es give a small boost to Rizzrack's [[attributes]], and can build into a [[Magic Wand]] later in the game. |
* [[Iron Branch]]es give a small boost to Rizzrack's [[attributes]], and can build into a [[Magic Wand]] later in the game. |
||
'''Early game:''' |
'''Early game:''' |
||
− | * [[Arcane Boots]] are the boots of choice for Rizzrack, as they boost his overall [[mana]] pool and provide him with a periodic increase of mana for both him and his team. |
+ | * [[Arcane Boots]] are the boots of choice for Rizzrack, as they boost his overall [[mana]] pool and provide him with a periodic increase of mana for both him and his team. He can disassemble them to use the [[Energy Booster]] for his [[Bloodstone]]. |
* [[Magic Wand]] is bought because of the increase to Timbersaw's [[attributes]], and because of the useful [[health]] and [[mana]] restoration it provides. |
* [[Magic Wand]] is bought because of the increase to Timbersaw's [[attributes]], and because of the useful [[health]] and [[mana]] restoration it provides. |
||
'''Core items:''' |
'''Core items:''' |
||
* [[Bloodstone]] provides excellent [[mana regeneration]] for Rizzrack, allowing him to use his abilities and maintain [[#Chakram|Chakram]] almost indefinitely. On top of this, it provides him with a bit more [[health]] and [[health regeneration]] and the ability to [[deny]] himself, which is always good for a hero who has to go deep in in fights. |
* [[Bloodstone]] provides excellent [[mana regeneration]] for Rizzrack, allowing him to use his abilities and maintain [[#Chakram|Chakram]] almost indefinitely. On top of this, it provides him with a bit more [[health]] and [[health regeneration]] and the ability to [[deny]] himself, which is always good for a hero who has to go deep in in fights. |
||
− | * [[Shiva's Guard]] makes Rizzrack considerably more durable due to the large amount of [[armor]] it provides. The large amount of [[intelligence]] it provides is also very beneficial as Rizzrack requires a lot of [[mana]] and [[mana regeneration]] to do well. The active ability also helps Rizzrack kill his foes since the [[slow]] allows |
+ | * [[Shiva's Guard]] makes Rizzrack considerably more durable due to the large amount of [[armor]] it provides. The large amount of [[intelligence]] it provides is also very beneficial as Rizzrack requires a lot of [[mana]] and [[mana regeneration]] to do well. The active ability also helps Rizzrack kill his foes since the [[slow]] allows him to be more precise with all of his spells and it adds another nuke on top of that. Shiva's can also make Rizzrack a decent initiator. |
'''Situational items:''' |
'''Situational items:''' |
||
− | * [[Vanguard]] makes Rizzrack slightly tankier. It is rather effective in the early game as it can give Rizzrack a decent advantage over heroes who rely on their [[Physical]] Damage as their main damage source. |
+ | * [[Vanguard]] makes Rizzrack slightly tankier. It is rather effective in the early game as it can give Rizzrack a decent advantage over heroes who rely on their [[Physical]] Damage as their main damage source. |
* [[Pipe of Insight]] provides Rizzrack with a large boost to his [[magic resistance]], which can be very good against a team who can output a large amount of [[magical]] damage. In addition, this item provides a nice amount of [[health regeneration]]. |
* [[Pipe of Insight]] provides Rizzrack with a large boost to his [[magic resistance]], which can be very good against a team who can output a large amount of [[magical]] damage. In addition, this item provides a nice amount of [[health regeneration]]. |
||
− | * [[Scythe of Vyse]] allows Rizzrack to [[disable]] a single enemy hero, allowing both Rizzrack and his team to completely destroy the targeted hero. |
+ | * [[Scythe of Vyse]] allows Rizzrack to [[disable]] a single enemy hero, allowing both Rizzrack and his team to completely destroy the targeted hero. |
* [[Heart of Tarrasque]] makes Rizzrack very tanky, as it provides a whopping 1060 additional [[health]]. The passive [[Heart of Tarrasque|Health Regeneration|health regeneration]] is also very beneficial for Rizzrack as it means he can use [[#Timber Chain|Timber Chain]] to escape his enemies, and then he can gradually regenerate his health back up to full after this. |
* [[Heart of Tarrasque]] makes Rizzrack very tanky, as it provides a whopping 1060 additional [[health]]. The passive [[Heart of Tarrasque|Health Regeneration|health regeneration]] is also very beneficial for Rizzrack as it means he can use [[#Timber Chain|Timber Chain]] to escape his enemies, and then he can gradually regenerate his health back up to full after this. |
||
* [[Blade Mail]] allows Rizzrack to use the damage of his enemies against them. It also provides him with a small amount of [[intelligence]], [[armor]] and 22 attack damage. |
* [[Blade Mail]] allows Rizzrack to use the damage of his enemies against them. It also provides him with a small amount of [[intelligence]], [[armor]] and 22 attack damage. |
||
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== Equipment == |
== Equipment == |
||
− | {{ |
+ | {{Equipment Timbersaw}} |
== Tips == |
== Tips == |
||
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* {{Item ID|Rod of Atos}} synergizes very well with Timbersaw, since the increased {{Symbol|Intelligence}} [[intelligence]] will allow him to cast more spells and the [[health]] will increase his survivability. The [[slow]] from Atos will assist in landing Timbersaw's spells, and the combined with [[#Chakram|Chakram]]'s [[slow]], it almost always reduces an enemy's [[movement speed]] to minimum. |
* {{Item ID|Rod of Atos}} synergizes very well with Timbersaw, since the increased {{Symbol|Intelligence}} [[intelligence]] will allow him to cast more spells and the [[health]] will increase his survivability. The [[slow]] from Atos will assist in landing Timbersaw's spells, and the combined with [[#Chakram|Chakram]]'s [[slow]], it almost always reduces an enemy's [[movement speed]] to minimum. |
||
* {{Item ID|Cloak}} can be an underrated early game item on Timbersaw, since his biggest weakness before he gets big items are [[disable]]s and [[magical]] damage. With a casual [[Cloak]] and [[#Reactive Armor|Reactive Armor]], Timbersaw is very difficult to kill in the early and mid game. |
* {{Item ID|Cloak}} can be an underrated early game item on Timbersaw, since his biggest weakness before he gets big items are [[disable]]s and [[magical]] damage. With a casual [[Cloak]] and [[#Reactive Armor|Reactive Armor]], Timbersaw is very difficult to kill in the early and mid game. |
||
+ | * It's not recommended to equip Kinetic Timberthaw Chakram, because it doesn't support two different colored [[#Chakram|Chakrams]] with Aghanim's scepter. |
||
== Trivia == |
== Trivia == |
||
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== Update history == |
== Update history == |
||
{{Update History| |
{{Update History| |
||
+ | '''[[March 24, 2016 Patch]]''' |
||
+ | * Fixed Timbersaw attaching to trees behind him if he does not hit anything with chain. |
||
+ | |||
+ | '''[[February 17, 2016 Patch]]''' |
||
+ | * Fixed Timbersaw models to show custom {{Ability ID|Reactive Armor|Timbersaw}}. [{{Tooltip|?|This is a fix for all cosmetic items with a custom Reactive Armor effect.}}] |
||
+ | |||
'''[[March 06, 2015 Patch]]''' |
'''[[March 06, 2015 Patch]]''' |
||
* {{Undocumented}} Fixed picking up another player's {{Item ID|Aghanim's Scepter}} being undroppable and granting Timbersaw his upgrade. |
* {{Undocumented}} Fixed picking up another player's {{Item ID|Aghanim's Scepter}} being undroppable and granting Timbersaw his upgrade. |
||
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== Balance changelog == |
== Balance changelog == |
||
− | {{Update History| |
+ | {{Update History|'''[[6.87]]''' |
+ | * {{Ability ID|Whirling Death|Timbersaw}} debuff duration increased from 11 to 14 seconds |
||
+ | *{{Ability ID|Reactive Armor|Timbersaw}} regen and armor per stack increased from 1 to 1/1.2/1.4/1.6 |
||
+ | '''[[6.86]]''' |
||
+ | * {{Ability ID|Whirling Death|Timbersaw}} |
||
+ | ** Increased debuff duration from 7 to 11. |
||
+ | ** Reduced mana cost from 70/80/90/100 to 70 on each level. |
||
+ | * Rescaled {{Ability ID|Reactive Armor|Timbersaw}} stack duration from 16 on each level to 14/16/18/20. |
||
+ | |||
'''[[6.85]]''' |
'''[[6.85]]''' |
||
* Reduced {{Ability ID|Whirling Death|Timbersaw}} cooldown from 8 to 6. |
* Reduced {{Ability ID|Whirling Death|Timbersaw}} cooldown from 8 to 6. |
||
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'''[[6.82]]''' |
'''[[6.82]]''' |
||
− | * Added {{Item ID|Aghanim's Scepter}}: Grants Timbersaw a second |
+ | * Added {{Item ID|Aghanim's Scepter}}: Grants Timbersaw a second {{Ability ID|Chakram 2|Timbersaw}}. |
− | '''6.80''' |
+ | '''[[6.80]]''' |
− | * Reduced |
+ | * Reduced base {{Symbol|Strength}} [[strength]] from 25 to 22. |
'''6.79с''' |
'''6.79с''' |
||
* Fixed {{Ability ID|Whirling Death|Timbersaw}} not restoring enough [[health]] after the debuff wears off. |
* Fixed {{Ability ID|Whirling Death|Timbersaw}} not restoring enough [[health]] after the debuff wears off. |
||
− | '''6.79''' |
+ | '''[[6.79]]''' |
− | * Increased {{Ability ID|Chakram|Timbersaw}} |
+ | * Increased {{Ability ID|Chakram|Timbersaw}} mana cost from 75/125/175 to 100/150/200. |
− | '''6.78''' |
+ | '''[[6.78]]''' |
− | * Increased |
+ | * Increased base {{Symbol|Strength}} [[strength]] from 22 to 25. |
* Increased {{Symbol|Intelligence}} [[intelligence]] gain from 1.8 to 2.4. |
* Increased {{Symbol|Intelligence}} [[intelligence]] gain from 1.8 to 2.4. |
||
* {{Ability ID|Chakram|Timbersaw}} |
* {{Ability ID|Chakram|Timbersaw}} |
||
− | ** Reduced initial |
+ | ** Reduced initial mana cost from 125/150/175 to 75/125/175. |
** Increased projectile speed from 800 to 900. |
** Increased projectile speed from 800 to 900. |
||
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* Added to [[Captain's Mode]]. |
* Added to [[Captain's Mode]]. |
||
− | '''6.74''' |
+ | '''[[6.74]]''' |
* Increased {{Ability ID|Timber Chain|Timbersaw}} damage from 80/120/160/200 to 100/140/180/220. |
* Increased {{Ability ID|Timber Chain|Timbersaw}} damage from 80/120/160/200 to 100/140/180/220. |
||
− | '''6.73c''' |
+ | '''[[6.73c]]''' |
− | * Reduced {{Ability ID|Chakram|Timbersaw}} |
+ | * Reduced {{Ability ID|Chakram|Timbersaw}} mana cost over time from 20/30/40 to 20/25/30. |
− | '''6.73''' |
+ | '''[[6.73]]''' |
* Created. |
* Created. |
||
}} |
}} |
||
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== References == |
== References == |
||
<references/> |
<references/> |
||
− | |||
− | {{TJ Ramini}} |
||
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Revision as of 19:59, 1 May 2016
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Rizzrack the Timbersaw is a melee strength hero that excels in dealing damage and causing destruction in large areas. His effectiveness is improved by having trees around him, as they can amplify the damage of his spells and allow him to escape easily. He is not naturally very durable, but can be surprisingly resilient when he is attacked due to Reactive Armor, and when surrounded by favorable terrain he can be extremely hard to pin down and kill. He can cause chaos in the early game because he has a low cost ultimate that can wreak havoc. In addition to this, most of his spells deal pure damage, unreduced by magic resistance or armor. With proper positioning and timing, he can cause massive damage to multiple enemies while also decreasing their movement speed and attributes.
Bio
Gameplay
Abilities
- Interrupts Timbersaw's channeling spells upon cast.
- The attribute reduction is applied before the damage.
- Reduces attributes based on the base attribute + attributes from levels. Bonus attributes are ignored.
- Before applying the damage, it first reduces current health by 20 for each point of strength it reduced.
- Upon losing the debuff, enemies first regain 20 health per missing strength point, before gaining their attributes back.
- Has no effect on affected units' current mana if intelligence gets reduced.
- Cannot reduce any attributes below 0.
- Debuffs from successive casts stack additively, but the duration does not get refreshed.
- The chain travels at a speed of 1600/2000/2400/2800 and always travels either the full distance, or until connecting with a tree.
- Can connect to trees up to 850/1050/1250/1450 range away (800/1000/1200/1400 max travel distance + 50 tree search radius)
- The hooked tree is destroyed once the chain stops pulling.
- Can be used to pull Timbersaw across impassable terrain.
- Timbersaw stops being pulled if he is disabled at any point during Timber Chain.
- If Timbersaw is disabled before the chain starts pulling, the chain will pull him for a very short distance, enough to still cause damage around him to nearby units.
- Timbersaw can cast spells and items during the pull, but cannot attack.
- The chain briefly provides 100 radius ground vision around itself while traveling, and 400 radius ground vision once reaching max distance or connecting with a tree.
- If Timbersaw dies during Timber Chain and then instantly respawns (e.g. after buying back), the pull still continues possibly moving him all across the map to the targeted tree.
- Reactive Armor only procs when a unit lands an attack on Timbersaw, regardless of distance. This means it cannot proc on missed attacks.
- Secondary attacks from Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Moon Glaive"., Split Shot and Flak Cannon cannot trigger Reactive Armor.
- Procs on the secondary attacks from Marksmanship, Geminate Attack, and the attack from Stifling Dagger.
- Each successful attack on Timbersaw grants him 1 stack. The stack is added right before the attack's damage is applied.
- Each stack has its own duration and is independent from other stacks. The amount of stacks is shown on the status buff icon.
- Restores health in form of health regeneration, so it regenerates 0.1 health in 0.1 second intervals per stack.
- At maximum stacks (5/10/15/20) Timbersaw receives 5/12/21/32 bonus armor and health regeneration.
- At maximum stacks (5/10/15/20) Timbersaw regenerates a total of 70/192/378/640 health.
- At each level one stack regenerates Timbersaw for 14/19.2/25.2/32.
- The amount of stacks are also visually indicated by a dome which closes over on Timbersaw. Every 4 stacks cause 1 fragment of the dome to appear:
- 1–4 stacks: 1 fragment
- 5–8 stacks: 2 fragments
- 9–13 stacks: 3 fragments
- 14–16 stacks: the dome is fully closed
- 17–20 stacks: fire comes out of the suit's chimney
- The Chakram travels at a speed of 900.
- Disarms Timbersaw as soon as the Chakram is launched, until the Chakram fully returns to Timbersaw.
- While traveling towards the target point, the blade deals the pass damage and slows enemy units within range once. The slow lasts for 0.5 seconds.
- Upon reaching the target area, the Chakram starts draining mana, dealing damage over time, and applying a slow aura that lingers for 0.5 seconds.
- Drains 10/12.5/15 mana and deals 25/37.5/50 damage (before reductions) in 0.5 second intervals, starting 0.5 seconds after reaching the target area.
- The Chakram stops draining mana and dealing damage over time as soon as it starts to return.
- While returning, the Chakram deals the pass damage to nearby units again and slows enemy units by placing a debuff again, which lasts for 0.5 seconds.
- The Chakram returns to Timbersaw upon using Return Chakram or automatically if it gets more than 2000 range away.
- The first 5% movement speed slow are applied at 100%–96% HP, so it can slow for up to 100% when between 1% and 5% health.
- Pass damage may only damage the same unit once when flying towards the targeted point, and once again when returning to Timbersaw.
- The slows of multiple Chakrams (orange with blue, or multiple orange or blue Chakrams) do not stack.
- Chakram provides 300 flying vision while spinning in place at the target area (but not while traveling).
- Once purchased, Timbersaw cannot drop or sell his Aghanim's Scepter.
- Replaces Chakram until the orange Chakram has fully returned to Timbersaw.
- The cast of Return Chakram is not registered as a spell cast and thus does not proc any on-cast effects.
- Does not interrupt Timbersaw's channeling spells upon cast.
- Requires Aghanim's Scepter to be unlocked.
- If Aghanim's Scepter is acquired before Chakram was learned, this Chakram will be at level 1.
- The level of this Chakram scales with the level of the main Chakram.
- This Chakram is fully equivalent to the main Chakram. Two Chakrams act independently.
- Timbersaw is disarmed if either Chakram is out.
N/A
- Replaces Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Chakram 2". until the blue Chakram has fully returned to Timbersaw.
- The cast of Return Chakram is not registered as a spell cast and thus does not proc any on-cast effects.
- Does not interrupt Timbersaw's channeling spells upon cast.
Recommended items
Template:Recommendeditems
Equipment
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Tips
- Arcane Boots can be disassembled into Boots of Speed and an Energy Booster. This booster can then be used to build a Bloodstone.
- You may want to build the Boots of Speed into Boots of Travel once you've done this.
- It's not always the best idea to disassemble the Arcane Boots. If any of the heroes on your team have mana problems, but have to build other items to be successful, it can sometimes be a good idea to keep the Arcane Boots just to support your allies.
- Having the Bloodstone early is almost always more critical than having the Arcane Boots. If your team has mana problems, you can always buy another Energy Booster to build new Arcane Boots.
- If you are ready to gank in a side lane and are behind trees, use your Chakram to destroy the trees in front of you, then use your Timber Chain on the other side of the lane; after this, a well placed Whirling Death can almost ensure a kill in many situations.
- One of Timbersaw's weaknesses is his lack of disabling spells; he suffers against heroes who excel at channeling spells to harm their opponents. In this case, equip him with an item that has a quick disable, like Eul's Scepter of Divinity.
- When a hero is escaping through only one potential exit, use Chakram to block that path; if successful, the enemy hero will either be forced to run through the blade, losing health immensely and get slowed, or the enemy has to take another route. To further slow the hero down, cast Whirling Death while the hero is in the middle of the Chakram.
- To lengthen the time an enemy spends in your Chakram, try to body block the enemy by standing directly in their path. You can easily get close to the enemy to do this if there is a tree nearby to Timber Chain to.
- The Chakram travels somewhat slow, so make sure to predict your target's path and cast it ahead of time.
- Chakram synergizes well with multi-target abilities that disable free movement, such as Black Hole, Overgrowth, or even Kinetic Field.
- Aside for tanking damage in team fights, Reactive Armor can also be used as a quick health regeneration boost. You can either visit the small creep camps since they do little damage and come in groups, or tank lane creeps when no enemy hero is present. As long as there are multiple targets attacking you in quick succession, the spell will stack faster, and you will be able to heal faster. Make sure you're receiving damage that is lesser than what you are able to regenerate.
- Aside from escape, Timbersaw's skill set also makes for good chasing. Cut down trees that get in your way to widen your path and even prevent juking.
- The trees summoned by Nature's Prophet through Sprout are still standard trees. As an enemy, you can easily cut them down to escape, or free allies who are trapped within it. As an ally, this can be used to your advantage when escaping (as Nature's Prophet can summon trees in a convenient location for you to use Timber Chain) or when fighting (Nature's Prophet can summon trees closer to you when no other tree is present, so that you can deal pure damage when casting Whirling Death).
- Blink Dagger can give Rizzrack incredible engagement ability or even more escape potential. With this setup, he can blink on top of an enemy out of position, use Whirling Death, drop his Chakram, and Timber Chain to safety. It also allows him to easily position himself to hit multiple enemies with his Whirling Death and Chakram. This item is only really recommended if your team lacks a better initiator, or you are very far ahead.
- Orchid Malevolence can be a good pickup if you are having issues with an enemy disabling, silencing, or blinking away from you. On top of the silence the item brings, it gives Timbersaw even more mana regen and bigger mana pool, as well as extra damage output with the burst at the end of the silence. In combination with a Blink Dagger, Timbersaw becomes incredibly fearsome and can punish anyone out of position with ease.
- Chakram works very well against heroes with long channeling abilities,such as Shadow Shaman or Warlock. By casting Chakram while they are channeling, they either have to move and cancel their ´channeling, or stay and take damage.
- Rod of Atos synergizes very well with Timbersaw, since the increased intelligence will allow him to cast more spells and the health will increase his survivability. The slow from Atos will assist in landing Timbersaw's spells, and the combined with Chakram's slow, it almost always reduces an enemy's movement speed to minimum.
- Cloak can be an underrated early game item on Timbersaw, since his biggest weakness before he gets big items are disables and magical damage. With a casual Cloak and Reactive Armor, Timbersaw is very difficult to kill in the early and mid game.
- It's not recommended to equip Kinetic Timberthaw Chakram, because it doesn't support two different colored Chakrams with Aghanim's scepter.
Trivia
- In DotA, Rizzrack's hero title was Goblin Shredder. Unlike his Dota 2 counterpart, he cut trees for profit and was not afraid of them.
- His response upon killing Treant Protector ▶️ "If you fall in the woods, and I laugh, will anyone hear me?" is a reference to the popular philosophical question "If a tree falls in a forest and no one is around to hear it, does it make a sound?".
- His response ▶️ "I'm not a lumberjack, and no, I'm not okay. I thank you." is a reference to "Monty Python's Flying Circus" in which they sing a song called "I'm a lumberjack and I'm okay".
- His response ▶️ "Trees? Why did it have to be trees?" is a reference to the "Indiana Jones: Raiders of the Lost Ark" line "Snakes. Why did it have to be snakes?" [1]
- Timbersaw's first and secondary Chakram colors may be a reference to the colors of portals of the games Portal and Portal 2, another series from Valve.
- Timbersaw's ultimate, Chakram, is most likely a reference to the mythological disc-weapon of the Hindu deity Viṣṇu. The weapon's full name is "Sudarśana Cakra" (the transliterated "c" makes a "ch" sound) and it is considered one of the most powerful weapons in Hindu mythology.
- Timbersaw's line when bottling a rune, ▶️ "This is my scheming face." may be a reference to the character Myron Reducto from "Harvey Birdman: Attorney at Law".
- Timbersaw is probably modeled after a type of goblin named "kallikantzaroi" who, according to folklore, stay underground sawing the world tree, so that it will collapse, along with the Earth. However, when they are about to saw the final part, Christmas dawns and they are able to come to the surface. They forget the tree and come to bring trouble to mortals. This very well explains Timbersaw's hatred towards trees.
Update history
Template:Update History
Balance changelog
Template:Update History
Gallery
See also
- Timbersaw responses
- Timbersaw sounds