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Terrorblade the Demon Marauder is a melee Agility Carry with a focus on a limited amount of powerful illusions. As with any illusion based hero, he requires stats-based items to make his illusions as strong as possible. His unique ultimate allows him to swap his health bar with another hero making ganks on him dangerous without extended lockdown to keep him from casting it. He can create long duration illusions of himself that deal a significant amount of his own base damage and a powerful slow that creates unattackable illusions of all nearby enemy heroes that deal a significant amount of their base damage. His third ability is a potent long duration transformation spell that makes him a powerful ranged damage dealer. He has high starting armor but low starting health making him particularly vulnerable to early game spell damage.
Bio
Gameplay
Abilities
N/A
Enemy Heroes
- Upon cast, slows all enemy visible heroes and illusions within range and creates illusions of them.
- Reflection illusions are invulnerable, untargetable and uncontrollable.
- Reflection illusions have 522 movement speed and free pathing. They also provide vision equal to the vision range of their target.
- The illusions attempt to attack their targets. If they cannot be attacked, they follows the targets close enough until they can be attacked again.
- The illusions do not lose track when their targets turn invisible, hidden or move in the Fog of War. Though they need vision to attack.
- The illusions are completely immune to every spell, even those which affect invulnerable units.
- Just like other illusions, Reflection illusions bestow auras and can make use of other passive abilities which work for illusions.
- The slow debuffs and the illusions are independent from each other. Dispelling the slow does not remove the illusion.
- The slow of multiple casts does not stack, but each cast creates an illusion for each enemy hero within range.
- Has a cast backswing of 1.66 during Metamorphosis.
- The created illusions are visually distinguishable from the real Terrorblade for the enemies.
- When cast during Metamorphosis, the illusions are only in ranged form when staying within range.
- Like with any other illusions creating spells, the illusions always spawn in cardinal directions, starting on east and going counterclockwise.
- It is possible to have up to 2 illusions up at a time, given the cooldown is not reset.
- Has a cast backswing of 0.7 during Metamorphosis.
N/A
Self
- Metamorphosis disjoints projectiles upon cast. Illusions also disjoint projectiles whenever they enter Metamorphosis form.
- During the transformation, Terrorblade cannot do anything. Cannot be interrupted. This applies to transforming illusions as well.
- Bonus damage is added to Terrorblade's and his illusions' base attack damage.
- Increases Terrorblade's base attack damage to 68-74/88-94/108-114/128-134, attack range to 550 and decreases movement speed to 290.
- It also gives him ranged unit properties, meaning all items with ranged and melee differences ( Manta Style) use their ranged values. His attack projectile travels at a speed of 900.
- The transformation is not lost upon dying. Upon respawning, Terrorblade transforms into ranged form again when respawning before it expires.
- The transformation aura for illusions is not bestowed while dead. But just like the transformation itself, it is applied again if some duration is left.
- The aura only affects illusions under Terrorblade's control, except for the illusions from Reflection.
- The transformation aura's buff on Terrorblade's illusions (not himself) lingers for 0.5 seconds.
- While transformed, Terrorblade does not leave foot prints behind.
N/A
- Sunder can be cast on enemy and allied heroes, and on illusions.
- Terrorblade and his target always end up with a minimum of 25% max HP.
- For example, if both parties have 5% HP before Sunder, then they both end up at 25% thereafter.
- Sunder directly manipulates Terrorblade's and his target's health, so it has no interaction with on-damage effects.
- Few examples: Ice Blast, Blade Mail, Borrowed Time are fully ignored.
- Has a cast backswing of 0.8 during Metamorphosis.
Recommended items
Template:Recommendeditems
Counters
Template:Counters
Equipment
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Tips
- Terrorblade's item builds are versatile, and can range from an early/mid-game oriented build such as Ring of Aquila, Drum of Endurance, and Sange and Yasha, to a more conservative late game build such as a Linken's Sphere/ Eye of Skadi rush into Manta Style (similar to how you can itemise Medusa or Morphling).
- Build items this way to make his illusions more stronger and to tank more magical damage since he has natural high armor to soak physical damage.
- Ethereal Blade is an underused but effective item, providing a hefty 40 agi + 10 str at 4700 gold. The active nuke is also extremely powerful as a finisher, in conjunction with Sunder and Terrorblade's high agility gain.
- Satanic could be considered as an alternative to Heart of Tarrasque provided you can deal enough damage for the lifesteal to be effective. If Sunder is currently on cooldown, Satanic's active can be considered an alternative to it as it can very easily refill your entire health bar. However, beware that Satanic also acts as a strong way of countering Terrorblade himself in a one-versus-one as the person who you are up against can activate Unholy Rage right after you have used Sunder on them, effectively making your ultimate pointless.
- A Blink Dagger allows you to initiate with Reflection/Sunder and hopefully kill lone targets without the help of an ally. It also provides you with a much-needed escape.
- While Sunder is most often used to save yourself from death or nuke an enemy carry, it can also be used to save allies. However, since Terrorblade often serves as the team's main carry, leaving yourself with very little health can be a game-risking mistake.
- Terrorblade's extremely high armor allows him to trade auto-attacks and tower dive with impunity in the laning phase, especially when combined with a Poor Man's Shield. However, the trade-off is his low health pool which makes him very susceptible to nukes such as Finger of Death or Laguna Blade.
- Shadow Blade is a great initiation and escape item, which also allows you to get close enough to your enemy and use Sunder with minimal risk. It also provides great damage and attack speed, both good attributes in all stages of the game. Keep in mind though, that none of the bonuses from Shadow Blade benefit illusions.
- Terrorblade excels at split pushing in the mid and late game, where he can summon up to four Metamorphosed illusions with a Manta Style. Additionally, Sunder allows you to dominate any one-versus-one fights with heroes who don't have enough lockdown to prevent you from casting it.
- With enough points in Conjure Image, Terrorblade can become an efficient jungler who can clear multiple camps with reasonable speed.
- While laning, use your illusions to stack the jungle for yourself. Then once the laning stage breaks down, you can use Metamorphosis to clear jungle stacks, thereby increasing your GPM.
- When appropriate, farm the jungle with the main Terrorblade while micro-ing Terrorblade illusions to farm in lane to boost your GPM.
- Octarine Core has high synergy with Terrorblade's skillset in that allows him to more consistently summon illusions, recudes the cooldown of Metamorphosis which allows him to fight more often with it, and reduces the cooldown of Sunder to 30 seconds, potentially allowing him to cast it twice in a fight. It also gives him mana and much needed HP. However, it offers no offensive or farming potential by itself, so it should never be picked up immediately.
Trivia
- In DotA, Terrorblade and Anti-Mage were brothers. This was to be kept in Dota 2 based on certain responses Anti-Mage made in Terrorblade's presence, but upon Terrorblade's release, these relations were severed and thus the lines went unused.
- Terrorblade's title in DotA was Soul Keeper. Unlike other name changes, this one does not appear to be related to copyright issues with Blizzard. It is speculated that the name was changed to avoid conflicting abbreviations with Sand King.
- Another reason could be that the title "Soul Keeper" doesn't fit him anymore, since only one ability could be associated with souls. In earlier versions, he had a second ability called "Soul Steal", which was similar to Pugna's Life Drain, but without channeling.
- In-game, Terrorblade constantly leaves flaming footprints wherever he goes, similar to his DotA hero model, Illidan Stormrage (a prominent Warcraft character). These can be seen by enemies, but stop being rendered once he's out of their vision, meaning that one cannot track down an enemy Terrorblade that goes invisible or enters the Fog of War on the basis of his footprints.
Update history
Template:Update History
Balance changelog
Template:Update History
Replaced abilities
N/A
Enemy Heroes
- This ability got reworked into the current Reflection in the 6.85 gameplay patch.
- Reflection illusions are invulnerable, untargetable and uncontrollable.
- Reflection illusions have 522 movement speed and have free pathing.
- The illusion attempts to attack the target. If it cannot be attacked, it follows the target close enough until it can be attacked again.
- The illusion does not lose track when the target turns invisible, hidden or moves in the Fog of War. Though it needs vision to attack.
- The illusion is completely immune to every spell, even those who affect invulnerable units ( Dispel Magic).
- The illusion benefits from any passive skill or item the target has (given illusions can make use of them).
- The slow debuff and the illusion are independent from each other. Purging the slow does not remove the illusion.
- Has a cast backswing of 0.8 during Metamorphosis.
N/A
Enemies
- This ability got reworked into the following Reflection in the 6.75 gameplay patch.
- Reflection illusions are invulnerable, untargetable and uncontrollable.
- Reflection illusions have 522 movement speed and have free pathing.
- The illusions attempt to attack their targets. If they cannot be attacked, they follow their targets close until they can be attacked again.
- The illusions do not lose track when the targets turns invisible, hidden or move in the Fog of War. Though they need vision to attack.
- The illusions are completely immune to every spell, even those who affect invulnerable units ( Dispel Magic).
- The illusions benefit from any passive skill or item the targets have (given illusions can make use of them).
- The slow debuffs and the illusions are independent from each other. Purging the slow does not remove the illusion.
- This ability got replaced by Conjure Image in the 6.75 gameplay patch.
N/A
Self
- This ability got reworked into the current Metamorphosis in the 6.72 gameplay patch.
- Does not disjoint projectiles upon cast.
- Increased Terrorblade's attack range to 550 and reduced movement speed to 300.
- It also gives him ranged unit properties, meaning all items with ranged and melee differences ( Manta Style) use their ranged values. His attack projectile travels at a speed of 900.
- The illusions are created 0.5 seconds after cast right in front of Terrorblade, so the illusions also are in demon form and benefit from the attack damage bonus.
- When dying during Metamorphosis, all bonuses, except the illusions are lost.
- This ability got replaced by the following Reflection in the 6.72 gameplay patch.
- The link breaks when the target gets out of vision, turns invulnerable, exceeds the break distance, or runs out of health.
- When cast on allied units, Terrorblade can manually cancel it.
- The health restored equals to the amount of damage dealt per tick after all reductions. This means that magic resistance does influence the amount of health restored.
- Drains 5/10/15/20 health in 0.25 second intervals, starting 0.25 seconds after cast, resulting in 32 instances.
- Can drain up to 160/320/480/640 health (before reductions) when fully channeled.
- Instantly destroys targeted enemy illusions on the first instance. Does not destroy allied illusions.
- This ability got reworked into the following Metamorphosis in the 6.72 gameplay patch.
- Does not disjoint projectiles upon cast.
- Increased Terrorblade's base attack damage from 26-32 to 26-37, attack range to 550 and movement speed to 320.
- It also gives him ranged unit properties, meaning all items with ranged and melee differences ( Manta Style) use their ranged values. His attack projectile travels at a speed of 900.
- When dying during Metamorphosis, all bonuses are lost.
- This ability got reworked into the following Soul Steal in the 6.67 gameplay patch.
- The link breaks when the target gets out of vision, turns invulnerable, exceeds the break distance, or runs out of health.
- The health restored equals to the amount of damage dealt per tick after all reductions. This means that magic resistance does influence the amount of health restored.
- Drains 5/10/15/20 health in 0.25 second intervals, starting 0.25 seconds after cast, resulting in 32 instances.
- Can drain up to 160/320/480/640 health (before reductions) when fully channeled.
- Instantly destroys targeted enemy illusions on the first instance.
Gallery
See also
- Terrorblade responses
- Terrorblade sounds