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Template:Tabs Templar Assassin

Templar Assassin
Unknown Hero icon
Strength attribute symbol
Agility attribute symbol
Intelligence attribute symbol
18 + 2.1
23 + 2.7
20 + 2
Level 0 1 15 25 30
Health 120 516 1154 1880 2144
+0.25 +2.05 +4.99 +8.29 +9.54
Mana 75 315 651 1035 1179
+0 +1 +2.4 +4 +4.6
Armor 1 4.83 11.13 17.63 20.22
Magic Resist 25% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".%
Damage Block -
Damage

30
36

53
59

90
96

129
135

145
151

Attack Rate 0.59/s 0.72/s 0.95/s 1.18/s 1.27/s
Attack Range Ranged 140 (800)
Attack Speed 100 (1.7s BAT)
Attack Animation 0.3 + 0.5
Projectile Speed
Move Speed 305 (Nighttime 335)
Turn Rate Takes 0.15s to turn 180°. 0.7
Collision Size 24
Bound Radius 24
Vision Range (G) 1800 (Nighttime 800)
Gib Type Default
Internal Not Provided

Lanaya the Templar Assassin is a very short-ranged Agility hero capable of dealing huge bursts of Physical damage to swathes of enemies with expert positioning and timing. Unlike most physical damage dealers, Lanaya reaches her damage potential quite early and then scales up from that point with carry items, letting her gank with impunity throughout the mid-game, and her short attack range increases from being comparable to that of a melee hero to a ranged hero with short reach as she levels Psi Blades.

Her Psionic Traps provide map control and the ability to chase down fleeing heroes from up to 2000 range, and Refraction and Meld lets you shrug off high-damage nukes and disjoint projectiles. With a Blink Dagger, Lanaya can quickly materialize in the enemy team's weakest flank and shred several heroes at once with her Meld and Psi Blades.

Bio

Templar Assassin minimap iconLanaya, the Templar Assassin
▶️ "Where the Hidden Ones send me, I go without question. I do not even question why I question not."
Lanaya, the Templar Assassin, came to her calling by a path of curious inquiry. Possessed of a scientific bent, she spent her early years engaged in meticulous study of nature's laws--peering into grimoires of magic and alchemy, recreating experiments from charred fragments of the Violet Archives, and memorizing observations of the Keen recordkeepers. Already quiet and secretive by nature, the difficulty of acquiring these objects further reinforced her skills of stealth. Had she been less retiring, she might have become notorious among the guilds as a thief-scholar. Instead her investigations led her into far more obscure corners. As she devoted her furtive talents to unlocking the secrets of the universe, she instead unlocked a secret door that exists in nature itself: the entryway to the most Hidden Temple. The intelligences that waited beyond that portal, proved to be expecting her, and whatever mysteries they revealed in the moment of their discovery was nothing compared to the answers they held out to Lanaya should she continue in their service. She swore to protect the mysteries, but more to the point, in service to the Hidden Temple she satisfies her endless craving for understanding. In the eyes of each foe she expunges, a bit more of the mystery is revealed.
Voice:
[[Voice actors#|]] (Responses)

Abilities

Refraction damage icon

Status buff icon of the damage bonus.

Refraction
Refraction icon
Ability
N/A
Affects
Self
Templar Assassin becomes highly elusive, avoiding damage and gaining a bonus to her damage. The damage and avoidance effects are separate, and have a limited number of instances.
Number of Instances: 3/4/5/6
Attack Damage Bonus: 20/40/60/80
Duration: 17
Cooldown symbol
 17
Mana symbol
 100
Buff/Debuff
Modifiers [?]
Refraction Absorb
Undispellable
Refraction Damage
Undispellable
Manipulating her psionic veil, Lanaya bends nature's law to her will.

  • Refraction interrupts Templar Assassin's channeling spells upon cast.
  • Places 2 buffs on Templar Assassin, named "Damage" and "Absorb". One buff grants instances of damage block and the other instances of bonus attack damage.
  • The numbers of left instances are visible on the buff icons. The buffs and the visual effects of the ability are visible to everyone.
  • The bonus damage is added as regular attack damage bonus, which is visible in the HUD.
    • Loses a bonus damage instance when the attack projectile successfully lands on the target. Evaded, or disjointed, do not count.
    • Does not lose instances upon attacking allies, but the damage is still applied.
    • When casting Refraction while an attack projectile is traveling, the projectile does not get the bonus damage, but still uses up one instance upon landing.


Meld
Meld icon
Ability
N/A
Affects
Self / Enemies
Damage
Physical
Templar Assassin conceals herself, becoming invisible as long as she remains still. If Meld's invisibility is broken by attacking an enemy, Lanaya will deal bonus damage to the enemy and reduce their armor for 10 seconds.
Fade Time: 0
Damage: 50/100/150/200
Armor Reduction: 2/4/6/8
Debuff Duration: 10
Invis Duration: Permanent
Cooldown symbol
 6
Mana symbol
 50
Buff/Debuff
Modifiers [?]
Meld
Undispellable
Meld Animation
Undispellable
Meld Armor
Lanaya is as elusive as her covenant with the Hidden Temple.

  • Meld interrupts Templar Assassin's channeling spells upon cast.
  • The attack projectile out of Meld can be disjointed.
  • Turns Templar Assassin instantly invisible and orders her to stop.
  • Invisibility is lost upon reaching the cast point of spells or items, upon landing an attack, or upon moving or getting moved in any way.
    • After an attack projectile has been launched, Templar Assassin can perform any action without losing the invisibility.
    • However, when the projectile misses (evasion, blind or disjoint), the invisibility is lost at the moment it misses.
  • Turns Templar Assassin phased, so that other units may pass through her.
  • Templar Assassin can pick up, drop or attack items without breaking the invisibility, considering she does not move while doing so.
    • She also can turn without breaking the invisibility.
  • The next attack of Templar Assassin which connects with a unit applies the damage and armor reduction.
    • This does not necessarily have to be the first attack out of Meld. If somehow a following attack hits another target first (e.g. it teleports away), the new target is affected instead.
  • The armor reduction debuff does not stack with itself.
  • Neither the bonus damage nor the armor reduction from Meld affect buildings.
  • Meld's damage is independent from her attack damage and is applied as a separate instance.
  • Meld first applies Templar Assassin's actual attack damage, then the armor debuff and then the Meld damage.
    • This means the leading attack's damage is not increased by the armor reduction, but the spell's own damage is.


Psi Blades
Psi Blades icon
Ability
N/A
Affects
Enemies
Damage
Pure
Templar Assassin's psi blades slice through the attacked unit, splitting and damaging enemy units directly behind it, while gaining bonus attack range.
Spill Range: 590/630/670/710
Spill Width: 75
Attack Range Bonus: 60/120/180/240
Her blades pierce the skin as much as the mind, furthering her understanding of the mystery that is reality.

  • Psi Blades increases Templar Assassin's total attack range to 200/260/320/380.
  • With no points in Psi Blades, Templar Assassin has an attack range of only 140, but still counts as a ranged hero.
  • The spill range is based on the attack target's position, not on Templar Assassin's. So from max attack range, she can hit units up to 790/890/990/1090 range away.
  • The affected area has a rectangular shape, with a width of 75 and with the spill range as length.
  • Spill damage is based on her attack damage after all reductions
    • This means the spill damage can be increased by reducing the armor of the primary target
    • It can also be increased by increasing Templar Assassin's attack damage with attack modifiers like crits or bashes.
  • Attack modifiers are only applied to the primary target.
  • Templar Assassin's position is checked as the projectile hits the target, not upon launching.
  • Despite the visual effects, Psi Blades do not spill damage when attacking illusions or buildings.
  • Psi Blades spill damage when attacking allies or wards.


Psionic Trap
Templar Assassin Psionic Trap model
Summoned Ward
100
+0.5
This unit has no mana.
Level 1
Duration Permanent
Armor Armor 0
Magic Resistance 0%
Status Resistance 0
Collision Size 18
Bound Radius 8
Vision Range (G) 400 (Upgradable by Aghanim's Shard. 525)
Bounty Gold 25
Experience 0
Abilities Trap (Psionic Trap) icon Trap
Unknown icon Invisibility

Psionic Trap
Psionic Trap icon
Ability
N/A
Templar Assassin places mystical traps that invisibly monitor enemy movement. When sprung at her command, they exert a slowing influence of 30% in the area. Traps charge up to slow an additional 5% every second, up to 50%.
Cast Range: 2000
Maximum Traps: 5/8/11
Min Move Speed Slow: 30%
Max Move Speed Slow: 60%
Slow Duration: 5
Trap Duration: Permanent
Cooldown symbol
 11/8/5
Mana symbol
 15
Buff/Debuff
Modifiers [?]
Trap Slow
Calling upon the reach of the Hidden Temple, none escape the eye of the Templar.

  • The slow starts at 30% and increases by 0.75% in 0.1 second intervals, reaching the maximum slow 4 seconds after placing the trap.
  • Psionic Traps do not slow upon getting destroyed.


Trap
Trap icon
Ability
N/A
Affects
Enemies
Springs the nearest trap, slowing nearby enemies.
Trap Search Radius: Global
Slow Radius: 400
Cooldown symbol
 0.5

  • The cast of Trap is not registered as a spell cast and thus does not proc any on-cast effects.
  • Does not interrupt Templar Assassin's channeling spells upon cast.
  • Cannot be cast while no traps are present (gives "No Traps" error message).


Psionic Trap ability

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Unknown icon
Ability
N/A
There is no description for this ability.


Recommended items

Gameplay

Audio

History

Equipment

Trivia

  • In DotA, Templar Assassin makes numerous references to the game Starcraft, another famous RTS game by Blizzard. Her ability to manipulate psionic energy, the psi blades she wields, and the mention of her master being originally from Aiur in her DotA biography all apply to the Protoss, one of the three main races of the game.
  • Although Templar Assassin is a ranged hero, she has a 140 base attack range. This means her attack range is the shortest of all heroes, as melee heroes have an attack range of 150.
  • Templar Assassin's rare response upon snapping a trap, ▶️ "It's a trap!" is a reference based on Star Wars' Admiral Ackbar's quote on Return on the Jedi.

Gallery

References

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