Dota 2 Wiki
Advertisement
Techies
Unknown Hero icon
Strength attribute symbol
Agility attribute symbol
Intelligence attribute symbol
17 + 2
14 + 1.3
22 + 2.9
Level 0 1 15 25 30
Health 120 494 1110 1814 2078
+0.25 +1.95 +4.75 +7.95 +9.15
Mana 75 339 819 1311 1515
+0 +1.1 +3.13 +5.18 +6.01
Armor 6.96 9.29 12.33 16.49 17.91
Magic Resist 25% 27.2% 31.26% 35.36% 37.01%
Damage Block -
Damage

1
1

23
23

63
63

104
104

121
121

Attack Rate 0.59/s 0.67/s 0.78/s 0.92/s 0.97/s
Attack Range U 700 ( ? )
Attack Speed 100 (1.7s BAT)
Attack Animation 0.5 + 0.5
Projectile Speed
Move Speed 270 (Nighttime 300)
Turn Rate Takes 0.209s to turn 180°. 0.5
Collision Size 24
Bound Radius 24
Vision Range (G) 1800 (Nighttime 800)
Gib Type Default
Internal Not Provided

Squee, Spleen, and Spoon, the Techies, are a trio of ranged Intelligence heroes, known for laying deadly traps around the field with a wide array of mines.

Having little direct combat ability, the Techies have an unorthodox, if effective, method of dealing damage to the enemy team in the form of powerful laid explosive mines and stasis traps that enable other heroes to set up a gank or retreat. Their mines, set across key points of the map -and even less conventional locations- are an effective method of denying area and guaranteeing damage if enemies dare to initiate.

They have an even more bizarre ability in the form of their Suicide Squad, Attack! which causes them to violently explode and die but deal massive damage (at early - mid game) in a moderate area of effect.

The unique mechanics of the mines mean that the Techies utilise mechanics not used by any other hero, including preemptive mine concaves and such strong area denial that they actively play a large role in securing the area controlled by friendly heroes.

The Techies have statistics aligned to those of semi-carries, but play a largely passive, defensive role throughout the game. Since their Remote Mines have a large sight range and last longer, they can act as substitute Observer Wards, allowing the rest of the team to save money.

Bio

Techies minimap iconSquee, Spleen, and Spoon, the Techies
▶️ "Measurements made." "Bombs built." "Powder's dry." "Okay, let's blow something up!"
In the storied saga of Dredger's Bight, no business has ever been more reviled than Techies Demolitions. Then again, Dredger's Bight no longer exists. Nor does Toterin. Or even Trapper Town. In fact, if one were to track the history of Techies Demolitions they might notice that shortly after Techies appear, towns tend to disappear.

Like every inevitable disaster surrounding Techies, the obliteration of Dredger's Bight began with an invention. Tasked with designing a safer way of detonating explosives in the mines beneath the city, pyrotechnic prodigies Squee, Spleen, and Spoon developed their most outlandish creation yet: a button which, when pressed, would trigger a distant device to spark a fuse.

Overeager to test their invention, the trio stuffed barrel after barrel with flamesalt explosives, piling every corner of their tiny workshop high with the newly developed remote bombs. From this stockpile they plucked a single payload, burying it in a far away field. As they cowered in a ditch, Spleen pressed the detonator button. Yet after a moment, nothing happened. Confused, he stood up, pressing his button again and again until, finally, an explosion tore a hole in the field. Elated, Squee and Spleen turned toward home just as a massive wave of sound and force arrived to knock them over.

Bewildered, their ears ringing from the unexpected blast, they gathered in the dingy miasma to see a smoking ruin where their workshop once stood. Chunks of wood and stone continued to fall as the yawning crater before them slowly deepened into an expanding pit. The whole of Dredger's Bight shuddered, and then gradually started to slide into the mines below as its panicked residents fled.

Sitting at the edge of their sinking home they grinned and giggled, as giddy at the possibilities as they were oblivious to the scorn of their former neighbors. They wondered only one thing: how could they trigger an even bigger blast?
Voice:
[[Voice actors#|]] (Responses)

Abilities

Minefield Sign
Ability
N/A
Plant a warning sign to remind enemies to step lightly. Only one sign can exist at a time.
Cast Range: 500
Max Signs: 1
Cooldown symbol
 120
Watch your step!

  • This is an innate ability and does not need to be learned or leveled.
  • Placing a new sign destroys the previous sign.
  • This ability and the sign it places does not interact with anything.
  • The sign has no collision size, so it cannot block units.
  • Does not block neutral creep camps.


Land Mine
150px
Creep
This unit has no health.
This unit has no mana.
Level ?
Duration Ability Duration Permanent
Armor Armor 0
Collision Size 8 (phased)
Vision Range (U) 64
Experience 14
Notes Has invisibility
(2 seconds fade time)
Blocks neutral creep camps
Unit Type: Ward


Land Mines
Not blocked by Linken's Sphere. Pierces spell immunity. QE
Ability
N/A
Affects
Enemies
Damage
Physical
Plant an invisible mine that explodes when an enemy steps near. The explosion will deal less damage if the enemy is farther away from the mine when it explodes. Mines explode 0.3 seconds after being triggered. If the number of mines planted exceeds the mine limit, the oldest mine will explode. Damages buildings.
Cast Range: 100
Max Mines: 20
Trigger Radius: 200
Full Damage Radius: 200
Half Damage Radius: 500
Activation Delay: 1.75
Detonation Delay: 0.3
Damage: 300/375/450/525
Cooldown symbol
 19/16/13/10
Mana symbol
 125/150/175/205
The bane of Toterin!

  • The mines always deal damage, no matter how they are destroyed.
  • This goes for attacking them, getting within the trigger range, or when planting a mine while having maximum allowed mines.
  • Overall, it takes 2.05 seconds for a land mine to detonate when placed right next to an enemy.
  • Mines have a small collision size, but are phased. So they can be all stacked on the exact same spot and never block any unit.
  • The damage source of the mines set to to be the mines themselves, not Techies.
  • Once triggered, the mines deal 300/375/450/525 damage within 200 radius and 150/187.5/225/262.5 damage in a ring from 200 to 500 radius.
  • Provides 300 radius flying vision at its location for 1 second after detonating.


Stasis Trap
150px
Creep
This unit has no health.
This unit has no mana.
Level ?
Duration Ability Duration 360 (6 Minutes)
Armor Armor 0
Collision Size 8 (phased)
Vision Range (U) 600
Experience 6
Notes Has invisibility
(2 seconds fade time)
Blocks neutral creep camps
Unit Type: Ward


Stasis Trap
Not blocked by Linken's Sphere. Does not pierce spell immunity. WT
Ability
N/A
Affects
Enemies
Plant an invisible trap that stuns nearby enemy units when triggered.
Cast Range: 150
Trigger Radius: 450
Stun Radius: 450
Activation Delay: 2
Detonation Delay: 2
Stun Duration: 2.5/3/3.5/4
Trap Duration: 360
Cooldown symbol
 20/16/13/10
Mana symbol
 80/110/140/160
The scourge of Trapper Town!

  • Overall, it takes 4 seconds for a land mine to detonate when placed right next to an enemy.
  • The traps only stun enemies when they get triggered. They do not stun when they get destroyed by attacks or expire.
  • Traps have a small collision size, but are phased. So they can be all stacked on the exact same spot and never block any unit.
  • When a stasis trap triggers, all other stasis traps within 450 range of it owned by the same player will be destroyed with no effect.
  • With the current cooldown, cast time and trap duration, it is theoretically possible to have 17/21/25/32 traps on the map at the same time.
  • Provides 300 radius flying vision at its location for 1 second after detonating.


Suicide Squad, Attack!
Ability
N/A
Affects
Enemies
Damage
Physical
Techies sacrifice themselves for the greater good, dealing massive area of effect damage. More damage is dealt to units closer to Techies when they explode. Techies' respawn time is reduced by 50% when killed by this ability.
Cast Range: 100
Full Damage Radius: 200
Partial Damage Radius: 500
Full Damage: 500/650/850/1150
Partial Damage: 260/300/340/380
Cooldown symbol
 180/170/160/150
Mana symbol
 100/125/150/175
What's this button do?

  • Damages enemies in the area before killing Techies, so Techies still gets the experience when enemies die to this spell.
  • The respawn timer reduction takes place before the reduction from Bloodstone icon Bloodstone, but after the increment from Buyback.
    • Example 1: Level 25 Techies, Suicide Squad Attack, 8 Bloodstone charges, no previous death buyback
    • Death Time = ((4 x 25) x 50%) - (4 x 8) = 18 Seconds
    • Example 2: Level 20 Techies, Suicide Squad Attack, 5 Bloodstone charges, bought back on previous at level 20
    • Death Time = ((4 x 20) x 50%) - (4 x 5) + ((4 x 20)*25%) = 40 seconds
    • In short: Your base death timer x 50% - bloodstone (+ buyback penalty).
  • Provides 400 radius ground vision at Techies location for 2 second after suiciding.
  • Destroys trees within 500 radius around Techies upon cast.


Remote Mine
150px
Creep
This unit has no health.
This unit has no mana.
Level ?
Duration Ability Duration 600 (10 Minutes)
Armor Armor 0
Collision Size 0
Vision Range (U) 700
Experience 6
Notes Has invisibility
(2 seconds fade time)
Unit Type: Ward


Remote Mines
Ability
N/A
Affects
Enemies
Damage
Magical
Plant an invisible explosive that will only detonate when triggered. Does not damage buildings.
Cast Range: 500 (700*)
Damage Radius: 425
Activation Delay: 0
Detonation Delay: 0
Damage: 300/450/600 (450/600/750*)
Mine Duration: 600
Cooldown symbol
 10
Mana symbol
 200/240/300
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Increases damage and cast range.
The downfall of Dredger's Bight!

  • The mines always deal damage, no matter how they are destroyed.
  • This goes for attacking them, detonating them manually, or when they expire.
  • Remote mines can be instantly detonated after placing them.
  • The damage source of the mines set to to be the mines themselves, not Techies.
  • The mines have a no collision size. So they can be all stacked on the exact same spot and never block any unit.
  • With the current cooldown, cast time and mine duration, it is theoretically possible to have 52 mines on the map at the same time.
  • Unlike land mines and stasis traps, remote mines do not block neutral camps.
  • Provides 500 radius flying vision at its location for 3 seconds after detonating.
  • Level 2 mines are 10% bigger than level 1 mines and level 3 mines are 20% bigger than level 1 mines.


Focused Detonate
Ability
N/A
Detonate all remote mines in the target area.
Cast Range: Global
Radius: 700
Cooldown symbol
 1
Why light one fuse when you can light them all?


Remote Mine ability

Pinpoint Detonate
Ability
N/A
Detonate all selected remote mines.
Kablooey!

  • This is cast from the mine itself. This allows Techies to trigger mines when he can't use Focused Detonate icon Focused Detonate at the moment.
  • Detonates all of the selected remote mines with a 0.03 second delay from each other.


Recommended items

Template:Recommendeditems

Equipment

Techies/equipment

Tips

  • Try planting your mines on top of each other. With this, the enemy might not realize how many mines you actually have planted.
  • Plant your mines on spots that are hard to detect, such as uphill locations on the jungle or the Dire Secret Shop, and also the entrance of the Roshan's Pit. This way, you force the enemy to come close to it in order to get vision.
  • Keep track of your enemy inventory to see if they have a Gem of True Sight icon Gem of True Sight. If you see one, alert your allies and try to retrieve it as soon as possible.
  • Land Mines icon Land Mines and Suicide Squad, Attack! icon Suicide Squad, Attack! deal physical damage. They can be devastating versus low-armored heroes, but can also be uneffective against heavy-armored units.
    • This also means they will get weaker as the game progresses, with enemies building more armor. Remote Mines icon Remote Mines, however, deal magical damage. Most enemies will not increase their magic resistance in the same rate as their armor, which makes Remote Mines icon Remote Mines more effective than Land Mines icon Land Mines on the late game.
  • Land Mines icon Land Mines will be triggered no matter who comes close to it. This makes it vulnerable to heroes with summons or illusions, including the Necronomicon icon Necronomicon units. Notable ones are Naga Siren minimap icon Naga Siren, Lycan minimap icon Lycan, Nature's Prophet minimap icon Nature's Prophet, Terrorblade minimap icon Terrorblade, Lone Druid minimap icon Lone Druid.
  • Land Mines icon Land Mines do not require you to detonate them. Remote Mines icon Remote Mines do. This means when you're making a stack of Remote Mines icon Remote Mines, you need to be alert for enemies coming close to them.
    • You can place an Observer Ward icon Observer Ward to give vision over the area you're planting your Remote Mines icon Remote Mines. This makes it easier to spot enemies coming close to your mines.
  • Remote Mines icon Remote Mines provide a small vision around them, so they can be used to scout enemies.
  • When planting a mine stack, look at your enemies. Planting 3 from the start or 4 to 5 early in the game should be enough to deal with most heroes, but some of them might resist with high HP (like Brewmaster minimap icon Brewmaster, Pudge minimap icon Pudge, Centaur Warrunner minimap icon Centaur Warrunner), high armor (for Land Mines icon Land Mines, like Naga Siren minimap icon Naga Siren, Night Stalker minimap icon Night Stalker, Terrorblade minimap icon Terrorblade) or high magic resistance (for Remote Mines icon Remote Mines, like Huskar minimap icon Huskar, Anti-Mage minimap icon Anti-Mage).

Trivia

  • Before their release, Techies were showcased at the All-Star match of The International 2014, used by Artour "Arteezy" Babaev. He originally picked Sniper minimap icon Sniper, but right before the picking phase ended, his pick got replaced by Techies minimap icon Techies, fireworks were launched in the arena, Techies' portrait was shown on all screens and this ▶️ sound effect played.
  • Techies' lines ▶️ "They're going to have to glue you back together! Yeah, in Hell!" and ▶️ "We're a sorry buncha losers. You said it" are references to similar lines lines spoken by the Demoman from Team Fortress 2 (as heard here and here).
  • The flavor text of Pinpoint Detonate (Remote Mine) icon Pinpoint Detonate "Kablooey!" is a direct reference to the line "Kabloeey!" spoken by the Demoman from Team Fortress 2.
  • Many of their lines also reference Counter-Strike, such as ▶️ "Counter-Techies Win" , ▶️ "Bomb has been planted" or ▶️ "Bomb has been defused. Darn!".
  • Techies' attack line ▶️ "See! Fore!" is a pun on the plastic explosive C4.
  • The line ▶️ "Who said we couldn't count to three, huh?" is a reference to a joke about the fact that Valve has not released a single game with the number three in the title (Half-Life 3, Left 4 Dead 3, Portal 3 etc.).
  • The line ▶️ "Continue testing." is a reference to GLaDOS, a character of Valve's Portal series.
  • The gag about Spoon being hidden in a barrel without the other two knowing is a reference to DotA, where only some time after Techies were released did people realize that there were actually three of them instead of two; the third one's feet could barely be seen under the barrel behind the other two (Techies used to be named "Squee and Spleen" and eventually became "Squee, Spleen and Spoon").
  • The line ▶️ "Claymore! But not that kind of claymore" is a reference to a Claymore mine used by the U.S. military.
  • The names of the original two Techies most likely came from Magic the Gathering. Squee is a legendary goblin from Magic the Gathering lore, while Spleen was probably named after the flavor text on the Goblin Soothsayer card ("I see a great victory and rivers of blood. And . . . hmm, looks like a spleen.")
  • There is a hidden trollface in the Remote Mines icon.

Update history

Template:Update History

Balance changelog

Template:Update History

Replaced abilities

Detonate
DF
Unknown icon
Ability
N/A
Detonates all remote mines.
Range: Global
Cooldown symbol
 1


Gallery

See also

  • Template:Hero res
  • Techies sounds

Template:HeroNav

References

Advertisement