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Template:Tabs Techies

Techies
Unknown Hero icon
Strength attribute symbol
Agility attribute symbol
Intelligence attribute symbol
17 + 2
14 + 1.3
22 + 2.9
Level 0 1 15 25 30
Health 120 494 1110 1814 2078
+0.25 +1.95 +4.75 +7.95 +9.15
Mana 75 339 819 1311 1515
+0.02 +1.12 +3.15 +5.2 +6.03
Armor 5 7.33 10.37 14.53 15.95
Magic Resist 25% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".%
Damage Block -
Damage

7
9

29
31

69
71

110
112

127
129

Attack Rate 0.59/s 0.67/s 0.78/s 0.92/s 0.97/s
Attack Range Ranged 700 (800)
Attack Speed 100 (1.7s BAT)
Attack Animation 0.5 + 0.5
Projectile Speed
Move Speed 270 (Nighttime 300)
Turn Rate Takes 0.209s to turn 180°. 0.5
Collision Size 24
Bound Radius 24
Vision Range (G) 1800 (Nighttime 800)
Gib Type Default
Internal Not Provided

Squee, Spleen, and Spoon, the Techies, are a trio of ranged Intelligence heroes, known for laying deadly traps around the field with a wide array of mines.

Having little direct combat ability, the Techies have an unorthodox, if effective, method of dealing damage to the enemy team in the form of powerful laid explosive mines and stasis traps that enable other heroes to set up a gank or retreat. Their mines, set across key points of the map -and even less conventional locations- are an effective method of denying area and guaranteeing damage if enemies dare to initiate. They have an even more bizarre ability in the form of their Blast Off! which causes them to violently explode and lose half their life but deal massive damage in a moderate area of effect.

The unique mechanics of the mines mean that the Techies utilise mechanics not used by any other hero, including preemptive mine clusters and such strong area denial that they actively play a large role in securing the area controlled by friendly heroes. The Techies have statistics aligned to those of semi-carries, but play a largely passive, defensive role throughout the game.

Bio

Techies minimap iconSquee, Spleen, and Spoon, the Techies
▶️ "Measurements made." "Bombs built." "Powder's dry." "Okay, let's blow something up!"
In the storied saga of Dredger's Bight, no business has ever been more reviled than Techies Demolitions. Then again, Dredger's Bight no longer exists. Nor does Toterin. Or even Trapper Town. In fact, if one were to track the history of Techies Demolitions they might notice that shortly after Techies appear, towns tend to disappear.

Like every inevitable disaster surrounding Techies, the obliteration of Dredger's Bight began with an invention. Tasked with designing a safer way of detonating explosives in the mines beneath the city, pyrotechnic prodigies Squee, Spleen, and Spoon developed their most outlandish creation yet: a button which, when pressed, would trigger a distant device to spark a fuse.

Overeager to test their invention, the trio stuffed barrel after barrel with flamesalt explosives, piling every corner of their tiny workshop high with the newly developed remote bombs. From this stockpile they plucked a single payload, burying it in a far away field. As they cowered in a ditch, Spleen pressed the detonator button. Yet after a moment, nothing happened. Confused, he stood up, pressing his button again and again until, finally, an explosion tore a hole in the field. Elated, Squee and Spleen turned toward home just as a massive wave of sound and force arrived to knock them over.

Bewildered, their ears ringing from the unexpected blast, they gathered in the dingy miasma to see a smoking ruin where their workshop once stood. Chunks of wood and stone continued to fall as the yawning crater before them slowly deepened into an expanding pit. The whole of Dredger's Bight shuddered, and then gradually started to slide into the mines below as its panicked residents fled.

Sitting at the edge of their sinking home they grinned and giggled, as giddy at the possibilities as they were oblivious to the scorn of their former neighbors. They wondered only one thing: how could they trigger an even bigger blast?

Abilities

Proximity Mine
Techies Proximity Mine model
Summoned Ward
1
+0
This unit has no mana.
Level 1
Duration Permanent
Armor Armor 0
Magic Resistance 0%
Status Resistance 0
Turn Rate Takes 0.262s to turn 180°. 0.4
Collision Size 18
Bound Radius 8
Vision Range (G) 64
Bounty Gold 15
Experience 0
Abilities Unknown icon Invisibility

Proximity Mines
Pierces spell immunity. QE
Proximity Mines icon
Affects
Enemies
Damage
Magical
Plant an invisible mine that cannot be detected by True Sight, but is visible if an enemy is within the active {{#show:#Proximity Mines|?value2#}} AoE of the mine. Mines detonate if an enemy is standing within the active AoE for {{#show:#Proximity Mines|?value5#}} seconds. The explosion deals full damage in the blast radius, and deals 25% damage to buildings.
Cast Range: 100 (Talent 300)
Trigger Radius: 400
Damage Radius: 400
Activation Delay: 1.75
Detonation Delay: 1.6
Damage: 150/350/550/750
Cooldown symbol
 12 (Talent 9.6)
Mana symbol
 110/130/150/170
The bane of Toterin!

  • It takes 3.35 seconds for a Proximity Mine to detonate when placed right next to an enemy unit or structure.
  • Proximity Mines are visible during the activation delay.
  • The mines only damage enemies when they get triggered, not when they are destroyed by attacks.
  • The mines only detonate when an enemy stands within its trigger radius for 1.6 seconds
    • This means quickly entering and leaving the area does not cause them to trigger.
  • Proximity Mines cannot be placed within the trigger radius of other allied Proximity Mines.
    • When selecting the spell, all own Proximity Mines display a red circle, indicating their trigger radius.
  • Wards cannot trigger or be damaged by the mines either.
  • A Proximity Mine deals 37.5/87.5/137.5/187.5 damage to buildings.
  • Provides 300 radius flying vision at its location for 1 second after detonating.
  • The damage is based on the current level of Proximity Mines, rather than its level as the mine was placed.
  • Proximity mines cannot be targeted by Quelling Blade icon Quelling Blade and its upgrades.

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[[|150px]]
Creep
This unit has no health.
This unit has no mana.
Level

Stasis Trap
Does not pierce spell immunity. WT
Stasis Trap icon
Affects
Enemies
Plant an invisible trap that roots nearby enemy units instantly when triggered.
Cast Range: 150 (Talent 350)
Trigger Radius: 400
Root Radius: 600
Activation Delay: 2
Cooldown symbol
 20/16/13/10 (Talent 16/12.8/10.4/8)
Mana symbol
 80/110/140/160
Buff/Debuff
Modifiers [?]
Stasis Trap Stunned
The scourge of Trapper Town!

  • Roots the targets, preventing them from moving and casting certain mobility spells.
  • The traps only root enemies when they get triggered, not when they are destroyed by attacks.
  • When a stasis trap triggers, all other stasis traps owned by the player within 600 radius of the triggering trap are destroyed.
    • Despite this, the traps can still be placed within 600 range of each other.
  • Provides 600 radius flying vision at its location for 1 second after detonating.
  • The root duration is based on the level of Stasis Trap as the trap was placed, and not as it detonates.
  • Stasis traps can be targeted and destroyed with Quelling Blade icon Quelling Blade and its upgrades.


Blast Off!
Blast Off! icon
Affects
Enemies / Self
Damage
Magical
Techies hurtle themselves into the enemy's midst, detonating charges upon impact which deal massive area of effect damage and silence enemies. Upon landing, the assault deals Techies damage equal to {{#show:#Blast Off!|?value3#}} of their max health.
Cast Range: 1000 (Talent 1200)
Radius: 400
Max Health as Self Damage: 50%
Area Damage: 300/400/500/600 (Talent 700/800/900/1000)
Leap Duration: 0.75
Silence Duration: 4/5/6/7
Cooldown symbol
 35 (Talent 28)
Mana symbol
 100/125/150/175
Buff/Debuff
Modifiers [?]
Suicide Leap
Undispellable
Silence
Where we going?

  • The leap always takes 0.75 seconds, so the speed varies between 0 and 1333.33 (Talent 1600).
  • Leaps in an arc up to 281.108 range high, so that other units can path below them.
  • The self damage is lethal, so that Techies can deny themselves with this ability.
  • Damages enemies in the area before damaging Techies, so Techies still gets the experience when enemies die to this spell.
  • Destroys trees within 400 radius around Techies upon landing.
  • Can be cast while rooted and getting rooted during the leap does not interrupt it.


Minefield Sign
Minefield Sign icon
Ability
Target Area
(Upgradable by Aghanim's Scepter. Aura)
Affects
Upgradable by Aghanim's Scepter. Allies
Plant a warning sign to remind enemies to step lightly. Only one sign can exist at a time. Lasts {{#show:#Minefield Sign|?value4#}} seconds.
Cast Range: 10 (Talent 210)
Effect Radius: 0 (With Aghanim's Scepter 125)
Max Signs: 1
Duration: 180
Cooldown symbol
 360 (Talent 288)
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Allows Minefield Sign to hide any Proximity Mines, Stasis Traps, and Remote Mines in an area around the sign from True Sight.
Buff/Debuff
Modifiers [?]
Minefield Sign Aura
Undispellable
Watch your step!

  • This is an innate ability and cannot be learned or leveled.
  • The cast of Minefield Sign is not registered as a spell cast and thus does not proc any on-cast effects.
  • Only one sign can exist on the map at a time.
    • Planting a second sign causes the previous one to immediately disappear (although there is a visual delay).
  • The sign has no collision and cannot block unit pathing.
  • Aghanim's Scepter icon Aghanim's Scepter grants the Minefield Sign an aura, applying invisibility which is immune to True Sight and has a 0-second fade time.
    • The aura only affects Proximity Mines icon Proximity Mines, Stasis Trap icon Stasis Traps and Remote Mines icon Remote Mines. Other kinds of wards are not affected.
    • The aura affects the mines of all allied players, not just the ones of Techies himself, but not enemy mines.
    • The aura's invisibility hides Proximity Mines and Stasis Traps during their initial activation delay.
    • The aura's invisibility hides the Remote Mines during their initial 2-second invisibility fade time.
    • The aura's invisibility prevents enemies from seeing Proximity Mines even within its trigger range, or from seeing Remote Mines during their detonation delay.
    • The aura's buff lingers for 0.5 seconds.


Remote Mine
Techies Remote Mine model
Summoned Ward
200
+0
This unit has no mana.
Level 1
Duration Ability Duration 600
Armor Armor 0
Magic Resistance 0%
Status Resistance 0%
Move Speed 0 (100)
(Talent 60)
Turn Rate Takes Division by zero.s to turn 180°. 0
Collision Size 24
Vision Range (G) 700
Bounty Gold 10
Experience 6
Abilities Pinpoint Detonate (Remote Mine) icon Pinpoint Detonate
Unknown icon Invisibility
Notes Phased

Remote Mines
Remote Mines icon
Affects
Enemies
Damage
Magical
Plant an invisible explosive that will only detonate after a brief delay when triggered. Does not damage buildings.
Cast Range: 500 (Talent 700) (With Aghanim's Scepter 700, With Aghanim's Scepter and Talent 900)
Damage Radius: 425
Activation Delay: 0
Detonation Delay: 0.25
Damage: 300/450/600 (With Aghanim's Scepter 450/600/750)
Mine Duration: 600
Cooldown symbol
 10 (Talent 8)
Mana symbol
 200/240/300
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Increases damage and cast range.
The downfall of Dredger's Bight!

  • The mines only damage enemies when they get triggered, not when they are destroyed by attacks or when they expire.
  • Remote mines can be instantly detonated after placing them, but detonate with a very short delay.
  • The mines can be stacked on one spot and cannot block unit pathing.
  • Can have up to 55 (Talent 67) remote mines at a time with the default cast time, cooldown and duration.
  • Provides 500 radius flying vision at its location for 3 seconds after detonating.
  • The damage is based on the level of Remote Mines as the mine was placed, and not as it detonates.
  • Level 2 mines are 10% bigger than level 1 mines, and level 3 mines are 20% bigger than level 1 mines.
  • Remote mines can be targeted and destroyed with Quelling Blade icon Quelling Blade and its upgrades.


Focused Detonate
Focused Detonate icon
Affects
Enemies
Detonate all remote mines in the target area.
Cast Range: Global
Radius: 700
Cooldown symbol
 1 (Talent 0.8)
Why light one fuse when you can light them all?

  • The cast of Focused Detonate is not registered as a spell cast and thus does not proc any on-cast effects.
  • Focused Detonate can be cast without having to face towards the targeted area.
  • This ability can be used while Techies is dead, but not while Techies is disabled.
  • If there are not any remote mines within the search radius, nothing happens, wasting the cooldown.


Remote Mine ability

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Unknown icon
Ability
N/A
There is no description for this ability.


Talents

Hero Talents
+400 Blast Off! icon Blast Off! Damage25+20% Cooldown Reduction
-60s Respawn Time20+120 Gold/Min
+200 Cast Range15+30% XP Gain
+2 Mana Regen10+20 Movement Speed
Notes:
  • The mana regen is added as a bonus and does not benefit illusions.
  • Respawn reductions cannot reduce respawn time below 1 second.
  • Cooldown reduction affects abilities and items. Stacks multiplicatively with Octarine Core icon Octarine Core and additively with Arcane Rune minimap icon Arcane Rune.

Recommended items

Gameplay

Audio

History

Equipment

Trivia

  • Before their release, Techies were showcased at the All-Star match of The International 2014, used by Artour "Arteezy" Babaev. He originally picked Sniper minimap icon Sniper, but right before the picking phase ended, his pick got replaced by Techies, fireworks were launched in the arena, Techies' portrait was shown on all screens and this ▶️ sound effect played.
  • Techies' lines ▶️ "They're going to have to glue you back together! Yeah, in Hell!" and ▶️ "We're a sorry buncha losers. You said it" are references to similar lines lines spoken by the Demoman from Team Fortress 2 (as heard here and here).
  • The flavor text of Pinpoint Detonate (Remote Mine) icon Pinpoint Detonate "Kablooey!" is a direct reference to the line "Kabloeey!" spoken by the Demoman from Team Fortress 2.
  • Many of their lines also reference Counter-Strike, such as ▶️ "Counter-Techies Win", ▶️ "Bomb has been planted" or ▶️ "Bomb has been defused. Darn!".
  • Techies' attack line ▶️ "See! Fore!" is a pun on the plastic explosive C4.
  • The line ▶️ "Who said we couldn't count to three, huh?" is a reference to a joke about the fact that Valve has not released a single game with the number three in the title (Half-Life 3, Left 4 Dead 3, Portal 3 etc.).
  • The line ▶️ "Continue testing." is a reference to GLaDOS, a character of Valve's Portal series.
  • The line ▶️ "Claymore! But not that kind of claymore" is a reference to a Claymore mine used by the U.S. military.
  • The gag about Spoon being hidden in a barrel without the other two knowing is a reference to DotA, where only some time after Techies were released did people realize that there were actually three of them instead of two; the third one's feet could barely be seen under the barrel behind the other two (Techies used to be named "Squee and Spleen" and eventually became "Squee, Spleen and Spoon").
    • The name "Spoon" may be a reference to a scene from the movie Matrix where a boy bends a spoon with his mind and then says to Neo "Do not try and bend the spoon. That's impossible. Instead, only try to realise the truth", followed by Neo asking: "What truth?" and the boy answering it with "There is no spoon. Then you'll see, that it is not the spoon that bends, it is only yourself."[1]
    • Squee and Spleen think that Spoon died to the explosion in their workshop, so they thought "there is no Spoon" anymore and the voice is only in their heads ▶️.
  • The names of the original two Techies most likely came from Magic the Gathering. Squee is a legendary goblin from Magic the Gathering lore, while Spleen was probably named after the flavor text on the Goblin Soothsayer card ("I see a great victory and rivers of blood. And . . . hmm, looks like a spleen.")
  • There is a hidden trollface in the Remote Mines icon.
  • According to Techies' in-game lip synching, Squee is the one sitting on the cart with the rocket launcher and the cigar. He has the deep voice and Spleen is the big one pushing the cart, with the high voice.
  • Squee's design may be a reference to the soldier from Team Fortress 2, as his eyes are covered by a helmet, and he wields what appears to be a rocket launcher.
  • The line ▶️ "Loud noises!" is a reference to Brick Tamland, a character from Anchorman: The Legend of Ron Burgundy.

Gallery

References

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