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Storm Spirit
Unknown Hero icon
Strength attribute symbol
Agility attribute symbol
Intelligence attribute symbol
19 + 1.5
22 + 1.8
23 + 2.6
Level 0 1 15 25 30
Health 120 538 1000 1594 1792
+0.25 +2.15 +4.25 +6.95 +7.9
Mana 75 351 783 1239 1419
+0 +1.15 +2.97 +4.87 +5.62
Armor 5.08 8.75 12.95 17.95 19.78
Magic Resist 25% 27.3% 30.94% 34.74% 36.24%
Damage Block -
Damage

1
1

24
24

60
60

98
98

113
113

Attack Rate 0.59/s 0.72/s 0.87/s 1.04/s 1.11/s
Attack Range U 480 ( ? )
Attack Speed 100 (1.7s BAT)
Attack Animation 0.5 + 0.3
Projectile Speed
Move Speed 290 (Nighttime 320)
Turn Rate Takes 0.131s to turn 180°. 0.8
Collision Size 24
Bound Radius 24
Vision Range (G) 1800 (Nighttime 800)
Gib Type Default
Internal Not Provided

Raijin Thunderkeg, the Storm Spirit, is a ranged Intelligence hero who wields the elemental power of lightning. He has high mobility, strong ganking and carrying potential, and very good synergy between his hero abilities.

Static Remnant creates an immobile clone of himself that, upon contact with an enemy, shocks all enemies in a small area for damage. It has a very low cooldown, making it a good farming skill. Electric Vortex binds an enemy to himself, drawing it in slowly; at higher levels of the skill, it will always be able to pull the target into a Static Remnant. Overload further supplements this combo by harnessing the excess charge whenever Raijin casts a spell, adding it in the form of magical damage to his next attack and zapping enemies in a radius around the target. Finally, Storm Spirit's ultimate and signature skill is Ball Lightning, in which he transforms into pure energy, sacrificing his own mana to dash quickly around the map in an invulnerable state, inflicting minor damage to foes he impacts as well as giving him an Overload charge. It can be used to initiate and escape long distances with ease.

Because his ultimate disjoints enemy projectiles and has no cooldown, he can prove to be one of the most slippery foes in the game, provided that he has enough mana regeneration to sustain it and/or the enemy team does not have strong disables such as stuns and silences. However, without proper mana management, he will run out of juice very quickly and become a sitting duck. While extremely vulnerable early game before he acquires his ultimate, once he does so, if he gets a few quick kills and some mana-sustaining items, he will become an unstoppable force of nature.

Bio

Storm Spirit minimap iconRaijin, the Storm Spirit
▶️ "Everyone complains about the weather...well, I'm doing something about it!"
Storm Spirit is literally a force of nature--the wild power of wind and weather, bottled in human form. And a boisterous, jovial, irrepressible form it is! As jolly as a favorite uncle, he injects every scene with crackling energy. But it was not always thus, and there was tragedy in his creation. Generations ago, in the plains beyond the Wailing Mountains, a good people lay starving in drought and famine. A simple elementalist, Thunderkeg by name, used a forbidden spell to summon the spirit of the storm, asking for rain. Enraged at this mortal’s presumption, the Storm Celestial known as Raijin lay waste to the land, scouring it bare with winds and flood. Thunderkeg was no match for the Celestial--at least until he cast a suicidal spell that forged their fates into one: he captured the Celestial in the cage of his own body. Trapped together, Thunderkeg's boundless good humor fused with Raijin's crazed energy, creating the jovial Raijin Thunderkeg, a Celestial who walks the world in physical form.
Voice:
[[Voice actors#|]] (Responses)

Abilities

Static Remnant
Ability
N/A
Affects
Enemies
Damage
Magical
Creates an explosively charged image of Storm Spirit that lasts 12 seconds and will detonate and deal damage if an enemy unit comes near it.
Trigger Radius: 235
Damage Radius: 260
Activation Delay: 1
Damage: 140/180/220/260
Remnant duration: 12
Cooldown symbol
 3.5
Mana symbol
 70/80/90/100
Raijin Thunderkeg's duality allowed him to admire himself in shocking fashion.

  • After a remnant is placed, it takes 1 second for it to be able to explode and damage in aoe.
  • When a remnant expires, it still will explode and deal damage in aoe.
  • The remnants are visible on the mini-map with the same color as radiant/dire units, not the color of the player.
  • Remnants provide 800 range flying vision at their location for their duration or until detonating.


Electric Vortex
Ability
N/A
Affects
Enemies
A vortex that pulls an enemy unit to Storm Spirit's location, it also slows the Storm Spirit by 50% for 3 seconds.
Cast Range: 300
Pull Distance: 100/150/200/250
Pull Duration: 1/1.5/2/2.5
Cooldown symbol
 21/20/19/18
Mana symbol
 100/110/120/130
Raijin's thunderous, boisterous energy often draws others into an electrifying situation.


Overload
Ability
N/A
Affects
Enemies
Damage
Magical
Casting a spell creates an electrical charge, which is released in a burst on his next attack, dealing damage and slowing nearby enemies.
Radius: 275
Damage: 30/50/70/90
Move Speed Slow: 80%
Attack Speed Slow: 50
Slow Duration: 0.6
Pow! Zip! Zap!

  • The slow and damage are applied to all enemy units within the radius around the attacked target.
  • The charge is released upon successfully hitting a target. If the attack misses or is disjointed, nothing will happen.
  • Each attack checks for the buff on Storm Spirit upon successfully hitting the target. If the buff is present, the charge will be released.
  • This means when Storm Spirit gains the buff while an attack projectile is flying, that attack will still release the charge when it hits.
  • Attacking buildings or allies does not release the charge, however attacking wards does.


Ball Lightning
Ability
N/A
Affects
Enemies
Damage
Magical
Storm Spirit becomes volatile electricity, charging across the battlefield until he depletes his mana or reaches his target. The mana activation cost is 15+7% of his total mana pool, and the cost per 100 units traveled is 12+0.7% of his total mana pool. Damage is expressed in damage per 100 units traveled.
Cast Range: Global
Damage Radius: 125/200/275
Travel Speed: 1250/1875/2500
Damage per 100 Units: 8/12/16
Mana Cost Per 100 Units: 12 + 0.7% of Max Mana
Mana symbol
 15 + 7% of Max Mana
The Storm is coming in.

  • Storm Spirit can turn, cast spells, use items and attack during Ball Lightning.
  • If Storm Spirit runs out of mana while traveling he will stop immediately.
  • Ball Lightning destroys trees within 100 radius of Storm Spirit while traveling.
  • The damage is increased by 0.08/0.12/0.16 damage per traveled unit, while mana is drained after each 100 distance traveled (= 0.08/0.05/0.04 second intervals).
  • The spell's tooltip mana cost shows the current initial mana cost of the spell based on Storm Spirit's current maximum mana pool.
  • The damage is applied within the radius during the whole traveling, not only upon reaching the destination.
  • This is how much damage Ball Lightning icon Ball Lightning can deal at certain travel distances (before reductions):
    • 50 distance: 4/6/8 damage
    • 500 distance: 40/60/80 damage
    • 1000 distance:80/120/160 damage
    • 2500 distance:200/300/400 damage
    • 5000 distance:400/600/800 damage
    • 10000 distance:800/1200/1600 damage


Recommended items

Template:Recommendeditems

Equipment

Storm Spirit/equipment

Tips

  • Electric Vortex allows Raijin to pull his target close enough to his Static Remnant, triggering its damage.
  • Ball Lightning can be cast at minuscule ranges to trigger Overload.
  • Using Ball Lightning, Storm Spirit can travel behind enemies, forcing them to turn around to attack him. Dance around an enemy with Ball Lightning to confuse them even more.
  • A very common combo Storm Spirit uses to nuke down lone heroes is to ambush them with: Ball Lightning > Attack > Vortex > Attack > Remnant > Attack > Ball Lightning through them to dodge their retaliation > Attack > Escape if enemy has not died. This will greatly injure most heroes, and kill those foolish enough to be walking around alone with weakened HP.
  • Another alternative would be to use ball lightning > overload > vortex > remnant > overload > then just normal attack and use ball lightning to chase enemies when out of range. When engaging heroes like Earthshaker/ Vengeful Spirit, a wise move would be to use ball lightning after vortex is over since the enemy would most likely cast a stun first which storm would be able to dodge.
  • When engaging a group of heroes, Storm Spirit can actually, although at a risk, be the first one to engage them, followed by several allies already behind him to back him up. This strategy can make enemy heroes blow most cooldowns on Storm Spirit while he can simple run away with Ball Lightning, disable a hero with Electric Vortex, leave a Static Remnant behind and pave the way for allied heroes and their counter initiation.
  • While in Ball Lightning, you can use items like Shiva's Guard to bring a dazzling yet deadly cold storm which follows around while rolling on. Great for initiating and crippling enemies, along with Overload, escaping away is most unlikely. You can also cast Static Remnant for farming or pushing, or just show some amazing power.
  • If you are going to build a Bloodstone, it is advisable to build Arcane Boots first. This will give you a good mana boost early, and you can dissemble Arcane Boots to finish Bloodstone once you have all necessary components.

Trivia

  • Much like Brewmaster minimap icon Brewmaster, Ember Spirit minimap icon Ember Spirit, and Earth Spirit minimap icon Earth Spirit in DotA, Storm Spirit's hero model was a pandaren; however, it had to be changed as he transitioned to Dota 2, in order to avoid copyright issues with Blizzard.
  • Raijin is the name of the god of thunder and lightning in the Japanese Shinto religion. [1]

Update history

Template:Update History

Balance changelog

Template:Update History

Pre-6.58 rework Abilities

Electric Rave
QE
Ability
N/A
Affects
Self
Transfers mana into pure electric current at a rapid rate, increasing the Storm Spirit's attack speed.
Mana Cost per Second: 6/9/12/15
Bonus Attack Speed: 20/40/60/80

Barrier
WR
Unknown icon
Ability
N/A
Affects
Allies
Shields a target with Raijin's discharged mana, resisting spell damage while under the effect.
Duration: 20
Max Damage Prevented: 150/300/450/600
Cooldown symbol
 15
Mana symbol
 75

Overload
EV
Ability
N/A
Affects
Enemies
Damage
Magical
Each successful attack builds up a static charge, eventually releasing in the form for an electrical burst. The burst deals damage and does a minor Purge-like effect to the attacked foe and nearby area.
Radius: 350
Attacks to trigger: 8/7/6/5
Damage: 30/45/60/75
Pow! Zip! Zap!

Lightning Grapple
RG
Ability
N/A
Creates an electrical attraction between the Storm Spirit and a target area, pulling him and all nearby units to that point.
Radius: 200
Range: 600/900/1400
Cooldown symbol
 35
Mana symbol
 100


Gallery

References

See also

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