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Template:Tabs Rubick

Rubick
Unknown Hero icon
Strength attribute symbol
Agility attribute symbol
Intelligence attribute symbol
19 + 1.8
14 + 1.6
27 + 2.4
Level 0 1 15 25 30
Health 120 538 1088 1748 1990
+0 +1.9 +4.42 +7.42 +8.52
Mana 75 399 795 1227 1395
+0.01 +1.36 +3.04 +4.84 +5.54
Armor -1 1.33 5.07 9.73 11.4
Magic Resist 25% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".%
Damage Block -
Damage

17
27

44
54

77
87

113
123

127
137

Attack Rate 0.59/s 0.67/s 0.8/s 0.97/s 1.03/s
Attack Range Ranged 550 (800)
Attack Speed 100 (1.7s BAT)
Attack Animation 0.4 + 0.77
Projectile Speed
Move Speed 290 (Nighttime 320)
Turn Rate Takes 0.15s to turn 180°. 0.7
Collision Size 24
Bound Radius 24
Vision Range (G) 1800 (Nighttime 800)
Gib Type Default
Internal Not Provided

Rubick, the Grand Magus, is a ranged intelligence hero best known for his ability to copy the spells of his enemies and use them as his own. Although he is mostly played as a support and is extremely fragile the entire length of the game, he can still prove to be one of the most influential heroes if he utilizes good positioning and well-timed usage of his ultimate, Spell Steal. Spell Steal allows Rubick to cast an enemy hero's most recently used spell, giving him supreme versatility throughout the game. By stealing the right abilities, the Grand Magus can aid himself and allies by casting crippling disables, applying curses, unleashing powerful nukes, disorienting the enemy team, supporting his allies with buffs, escaping from rough situations, or even enhancing his own physical attacks. His other abilities are just as worthy of a Magus: Telekinesis lets Rubick magically lift an enemy into the air, rendering the target helpless and vulnerable, before hurling the lifted enemy to the ground up to a short distance away and stunning nearby foes on impact. Fade Bolt blasts enemies with a stream of arcane energy which bounces to all enemies nearby, dealing damage and reducing their attack damage. Null Field is a passive aura, which grants himself and nearby allies bonus magic resistance to shrug off magical assaults. Rubick's versatile ability-set and his infamous Spell Steal make him a flexible and powerful hero that can work in any lineup although he does suffer from long cooldowns and the surfacing predictability of his ultimate.

Bio

Rubick minimap iconRubick, the Grand Magus
▶️ "No sorcery lies beyond my grasp."
Any mage can cast a spell or two, and a few may even study long enough to become a wizard, but only the most talented are allowed to be recognized as a Magus. Yet as with any sorcerer’s circle, a sense of community has never guaranteed competitive courtesy.

Already a renowned duelist and scholar of the grander world of sorcery, it had never occurred to Rubick that he might perhaps be Magus material until he was in the midst of his seventh assassination attempt. As he casually tossed the twelfth of a string of would-be killers from a high balcony, it dawned on him how utterly unimaginative the attempts on his life had become. Where once the interruption of a fingersnap or firehand might have put a cheerful spring in his step, it had all become so very predictable. He craved greater competition. Therefore, donning his combat mask, he did what any wizard seeking to ascend the ranks would do: he announced his intention to kill a Magus.

Rubick quickly discovered that to threaten one Magus is to threaten them all, and they fell upon him in force. Each antagonist's spell was an unstoppable torrent of energy, and every attack a calculated killing blow. But very soon something occurred that Rubick's foes found unexpected: their arts appeared to turn against them. Inside the magic maelstrom, Rubick chuckled, subtly reading and replicating the powers of one in order to cast it against another, sowing chaos among those who had allied against him. Accusations of betrayal began to fly, and soon the sorcerers turned one upon another without suspecting who was behind their undoing.

When the battle finally drew to a close, all were singed and frozen, soaked and cut and pierced. More than one lay dead by an ally’s craft. Rubick stood apart, sore but delighted in the week’s festivities. None had the strength to argue when he presented his petition of assumption to the Hidden Council, and the Insubstantial Eleven agreed as one to grant him the title of Grand Magus.

Abilities

Telekinesis
Telekinesis icon
Affects
Enemies
Rubick uses his telekinetic powers to lift the enemy into the air briefly and then hurls them back at the ground. The unit lands on the ground with such force that it stuns nearby enemies.
Cast Animation: 0.1+0.97
Cast Range: 550/575/600/625 (Talent 625/650/675/700)
Stun Radius: 325
Lift duration: 1.5/1.75/2/2.25
Stun duration: 1/1.25/1.5/1.75
Cooldown symbol
 22 (Talent 17.6)
Mana symbol
 125
Buff/Debuff
Modifiers [?]
Telekinesis
Stunned
Even the Grandest Magus may use his powers for enjoyment.

  • The lift duration consists of 1.2/1.45/1.7/1.95 seconds static air time and 0.3 seconds landing time.
  • The lifted unit is stunned while in the air and is not affected by the area stun upon landing.
  • While in the air, other units may pass below the lifted unit.
  • When the lift ends prematurely, the lifted unit instantly lands and applies the area stun.
  • Destroys trees within 325 radius of the lifted target upon landing.
  • Cannot lift Roshan, he will be stunned for the lift duration instead.


Telekinesis Land
Telekinesis Land icon
Affects
Enemies
Chooses the location the target will land when Telekinesis finishes.
Cast Animation: 0.1+1.07
Cast Range: Global
Max Throw Distance: 375 (Talent 775)
Stun Radius: 325
Stun Duration: 1/1.25/1.5/1.75
Cooldown symbol
 0
Buff/Debuff
Modifiers [?]
Stunned

  • The cast of Telekinesis Land is not registered as a spell cast and thus does not proc any on-cast effects.
  • Allows Rubick to determine where the lifted unit will land after the lift duration. Does not prematurely end the lift.
  • Targeting further than the maximum allowed throw distance will throw the target 375 distance towards the targeted point.
  • The unit moves towards the targeted point during the last 0.3 seconds of the lift duration, so the speed varies between 0 and 1250 (Talent 2583.33), depending on the chosen distance.
  • Can be cast multiple times during the lift. The unit will land on the last chosen location.
  • The center of the targeted area is marked with green particles, which are visible to allies only.


Fade Bolt
Fade Bolt icon
Affects
Enemies
Damage
Magical
Rubick creates a powerful stream of arcane energy that travels between enemy units, dealing damage and reducing their attack damage. Each jump deals less damage.
Cast Animation: 0.1+0.93
Cast Range: 800 (Talent 875)
Bounce Distance: 440
Number of Bounces: Infinite
Base Damage: 80/160/240/320
Bounce Damage Reduction: 8%
Hero Attack Damage Reduction: 20/25/30/35
Creep Attack Damage Reduction: 10/13/15/17
Duration: 10
Cooldown symbol
 16/14/12/10 (Talent 12.8/11.2/9.6/8)
Mana symbol
 120/130/140/150
Buff/Debuff
Modifiers [?]
Fade Bolt
Undispellable
Fade Bolt Debuff
Rubick's favorite spell for dispatching would-be assassins is a rather simple conjuration.

  • Fade Bolt has no bounce limit. Bounces in 0.25 second intervals. Each bounce decreases the bolt's current damage by 8%.
  • Can never hit the same unit twice per cast.
  • This is how much damage the first 15 hits on each level deal (before reductions):
    • Level 1: 80 / 73.6 / 67.7 / 62.3 / 57.3 / 52.7 / 48.5 / 44.6 / 41.1 / 37.8 / 34.8 / 32 / 29.4 / 27.1 / 24.9 damage, 713.7 total damage, 52 bounces to reach 1 damage
    • Level 2: 160 / 147.2 / 135.4 / 124.6 / 114.6 / 105.5 / 97 / 89.3 / 82.1 / 75.5 / 69.5 / 63.9 / 58.8 / 54.1 / 49.8 damage, 1427.4 total damage, 60 bounces to reach 1 damage
    • Level 3: 240 / 220.8 / 203.1 / 186.9 / 171.9 / 158.2 / 145.5 / 133.9 / 123.2 / 113.3 / 104.3 / 95.9 / 88.2 / 81.2 / 74.7 damage, 2141.1 total damage, 65 bounces to reach 1 damage
    • Level 4: 320 / 294.4 / 270.8 / 249.2 / 229.2 / 210.9 / 194 / 178.5 / 164.2 / 151.1 / 139 / 127.9 / 117.7 / 108.2 / 99.6 damage, 2854.8 total damage, 69 bounces to reach 1 damage
  • The Fade Bolt buff is a hidden buff required for the lightning to jump.


Null Field
Can be used by illusions. Disabled by Break. Pierces spell immunity. EN
Null Field icon
Ability
Aura
Affects
Allies
Rubick's mastery of the arcane protects nearby allies against weaker magics, granting them magic resistance.
Radius: 900
Magic Resistance Bonus: 10%/14%/18%/22%
Buff/Debuff
Modifiers [?]
Null Field Effect
Undispellable
Not every magus can be a Grand Magus...

  • Null Field is an aura and its buff lingers for 0.5 seconds.
  • Increases most heroes' total magic resistance to Lua error in Module:Calculate at line 35: in expression "( 1-(1-{{#show:#Null Field|?value2#}})*(1-{{#show:Attributes|?magic resistance#}}) )*100"., assuming basic Expression error: Unrecognized punctuation character "{".% magic resistance and no other sources of magic resistance.
  • Increases Meepo minimap icon Meepo's and Visage minimap icon Visage's total magic resistance to Lua error in Module:Calculate at line 35: in expression "( 1-(1-{{#show:#Null Field|?value2#}})*(1-{{#show:Meepo|?magic resistance#}}) )*100". and Lua error in Module:Calculate at line 35: in expression "( 1-(1-{{#show:#Null Field|?value2#}})*(1-{{#show:Visage|?magic resistance#}}) )*100". respectively, assuming their basic magic resistance and no other sources of magic resistance.


Spell Steal
Spell Steal icon
Affects
Enemy Heroes / Self
Rubick studies the trace magical essence of one enemy hero, learning the secrets of the last spell the hero cast. Rubick can use this spell as his own for several minutes or until he dies.
Cast Animation: 0.1+0.93
Cast Range: 1000 (Talent 1075) (With Aghanim's Scepter 1400, With Aghanim's Scepter and Talent 1475)
Spell Duration: 180/240/300
Cooldown symbol
 20/18/16 (Talent 16/14.4/12.8) (With Aghanim's Scepter 2, With Aghanim's Scepter and Talent 1.6)
Mana symbol
 25
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Decreases cooldown, increases cast range and upgrades the spell to the Scepter level.
Buff/Debuff
Modifiers [?]
Spell Steal
Undispellable
...but even their lesser magics can be a source of much utility.

  • A full list of unique interactions with Spell Steal can be found here.
  • The stolen spell travels as a projectile towards Rubick at a speed of 900. Rubick gains the spell as the projectile reaches him.
  • Cannot steal passive abilities, item abilities, or active attack modifiers. Can only steal from heroes.
  • Always steals the current level of the last cast spell, not on the level the spell was as it was cast the last time.
  • Rubick has an instant cast time for all stolen spells, except for the spells listed in here.
  • Talent bonuses to any spell are not copied.
  • Cannot have more than 1 stolen spell at a time. Sub-spells from spells are automatically acquired and cannot be manually stolen.
    • Sub-spells are only spells which do not do anything on their own. The 3 Shadowraze (Medium) icon Shadowrazes or Test of Faith (Teleport) icon Test of Faith (Teleport) are not sub-spells.
    • This also goes for spells provided by an Aghanim's Scepter icon Aghanim's Scepter (e.g. Eyes In The Forest icon Eyes In The Forest, Unrefined Fireblast icon Unrefined Fireblast and Hybrid icon Hybrid).
    • Rubick's Aghanim's Scepter causes the stolen spell to be upgraded. Since the above-mentioned spells are not upgrades to existing spells, but rather just extra spells granted to the hero, they are treated as their own spells by Spell Steal.
    • This means, for example, Rubick with an Aghanim's Scepter will not get both Fireblasts by stealing one of them, but he can steal Unrefined Fireblast icon Unrefined Fireblast by itself without having the Scepter.
  • The cooldown of all stolen spells is saved. When re-acquiring a lost spell which was used recently, it will not be instantly ready to use again.
  • Spell Steal has no effect on the stolen spell when stealing the same spell twice in a row. The cooldown will not be refreshed and its level will not be updated. However, it will refresh the duration of said stolen spell.
  • Rubick loses the stolen spell when the duration is up, when he dies, or when stealing a new spell, in which the old spell will be lost as soon as the projectile reaches Rubick.


Talents

Hero Talents
+400 Telekinesis icon Telekinesis Land Distance2520% Cooldown Reduction
+8% Spell Amplification20+75 Cast Range
+15 Intelligence attribute symbol Intelligence15+150 Health
+60 Damage10+60 Gold/Min
Notes:
  • The attack damage is added as bonus attack damage, and therefore does not benefit illusions.
  • Upgrading health increases maximum health capacity and keeps the current health percentage.
  • The cast range increase also affects all stolen spells which use a cast range.
  • Cooldown reduction affects abilities (including stolen ones) and items. Stacks multiplicatively with Octarine Core icon Octarine Core and additively with Arcane Rune minimap icon Arcane Rune.

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