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{{selfref|For Roshan as he appears in holiday events, see [[Roshan (Diretide)]]}}
 
{{Creep
 
{{Creep
 
| title = Roshan
 
| title = Roshan
Line 8: Line 9:
 
| mana = 0
 
| mana = 0
 
| mana regen = 0
 
| mana regen = 0
| damage = 65-65
+
| damage = 65
| armor = 3
+
| armor = 4
 
| move speed = 270
 
| move speed = 270
  +
| collision size = 24
| attack range = 128 (melee)
 
  +
| attack range = 128<br />(melee)
 
| attack speed = 1
 
| attack speed = 1
 
| attack duration = 0.3/0.3
 
| attack duration = 0.3/0.3
 
| cast duration = 0.47/0.56
 
| cast duration = 0.47/0.56
  +
| bounty = 150-400
| bounty = 105-600 who gives the last strike. +200 for every team player (including killer)
 
 
| sight range = 1400/1400
 
| sight range = 1400/1400
 
}}
 
}}
   
  +
'''Roshan''', sometimes also referred to as '''Roshan the Immortal''', is the most powerful [[Creeps#Neutral_Creeps|neutral creep]] in Dota 2. It is the first unit which spawns, right as the match is loaded and is the only npc which scales over time. During the early to mid game, it easily outmatches almost every hero in one vs one combat. Only very few heroes can take on him alone during the mid game, thanks to the nature of their skill set. Even in the late game, lots of heroes struggle fighting it one on one, since Roshan grows stronger as time passes.<br />
[[File:RoshanModel.jpg|thumb|alt=Roshan at his spawn point.|A picture of Roshan]]
 
  +
Roshan is not a creep which can just be farmed like the other [[Creeps#Neutral_Creeps|neutral creep]] camps, fighting him is an important team decision, as it needs the correct timing and approach since it can decide future of the match. Usually, it is fought as a team when it is safe to do so, meaning when the enemy team does not display a threat at the moment (for example after a successful team fight).
 
[[Roshan]], sometimes also referred to as '''Roshan the Immortal''', is the most powerful neutral creep in Dota 2. It easily outmatches most heroes in one vs one combat. A team generally waits until later in the game where the damage dealers have better items, or tries to take it on with the entire team.
 
 
Every 5 minutes (starting at first lane creep spawn) Roshan gets stronger, gaining: +500 hp, +10 damage and +0.5 armor (given by an aura). He will reach his maximum strength at the 45 minutes mark.
 
 
==Respawning==
 
 
[[File:Roshan.jpg|thumb|alt=Map location|Roshan's location on the minimap]]
 
 
Roshan respawns randomly between 8-11 minutes after he was last killed. His respawning cannot be stopped (unlike other neutral creeps) by placing wards and/or standing in his area.
 
   
 
==Abilities==
 
==Abilities==
Roshan has four abilities at his disposal:
 
 
 
{{Ability
 
{{Ability
 
| name = Spell Block
 
| name = Spell Block
 
| image = Roshan spell block
 
| image = Roshan spell block
  +
| sound = Linken's Sphere
| description = Roshan will block one targeted spell every 15 seconds.
 
 
| type = npc
 
| type = npc
  +
| description = Roshan will block one targeted spell.
  +
| lore =
 
| ability = Passive
 
| ability = Passive
  +
| affects = Self
  +
  +
| bkbblock = No
  +
| purgeable = No
  +
  +
| cooldown = 15
  +
  +
| notes = * This spells blocks spells in the same way as {{Item ID|Linken's Sphere}} does.
  +
  +
* A list of blocked spells can be found [[Linken's_Sphere#Blocked_Hero_Abilities|''here'']].
  +
  +
* Besides this, Roshan additionally is untargetable by certain spells. A list of spells can be found below.
 
}}
 
}}
  +
 
{{Ability
 
{{Ability
 
| name = Bash
 
| name = Bash
 
| image = Roshan bash
 
| image = Roshan bash
| description = Roshan has a chance to stun on attack.
+
| sound = Roshan Bash
 
| type = npc
 
| type = npc
  +
| description = Roshan has a chance to stun on attack.
  +
| lore =
 
| ability = Passive
 
| ability = Passive
 
| affects = Enemies
 
| affects = Enemies
 
| damagetype = Magical
 
| damagetype = Magical
   
| trait1 = Chance
+
| bkbblock = No
  +
| linkenblock = No
  +
| purgeable = No
  +
  +
| trait1 = Proc Chance
 
| value1 = 15%
 
| value1 = 15%
| trait2 = Bonus Damage
+
| trait2 = Damage
 
| value2 = 50
 
| value2 = 50
 
| trait3 = Stun Duration
 
| trait3 = Stun Duration
 
| value3 = 1.65
 
| value3 = 1.65
  +
| notes = * Stun type is physical.
 
  +
| notes = * The damage is directly added to Roshan's attack damage, so it is affected by attack damage reduction and it technically [[lifesteal]] off of it.
  +
  +
* Adds an avarage of 7.51 damage to every attack.
  +
  +
* Damages, but does not [[stun]] [[wards]].
  +
  +
* Fully affects [[buildings]].
 
}}
 
}}
  +
 
{{Ability
 
{{Ability
 
| name = Slam
 
| name = Slam
 
| image = Roshan slam
 
| image = Roshan slam
  +
| sound = Roshan Slam
| description = Roshan slams the ground, damaging and slowing all nearby enemies.
 
 
| type = npc
 
| type = npc
  +
| description = Roshan slams the ground, damaging and slowing all nearby enemies. Slam's damage will increase every 4 minutes.
  +
| lore =
 
| ability = No Target
 
| ability = No Target
 
| affects = Enemies
 
| affects = Enemies
 
| damagetype = Magical
 
| damagetype = Magical
  +
| key = E
   
| cooldown = 10
+
| bkbblock = Yes
  +
| linkenblock = No
  +
| purgeable = Yes
   
| trait1 = Radius
+
| trait1 = Effect Radius
| value1 = 250
+
| value1 = 350
| trait2 = Hero Duration
+
| trait2 = Base Damage
| value2 = 2
+
| value2 = 70
| trait3 = Unit Duration
+
| trait3 = Extra Damage per 4 Minutes
| value3 = 4
+
| value3 = 20
| trait4 = Attack Speed and Movement Speed Slow
+
| trait4 = Move Speed Slow
 
| value4 = 50%
 
| value4 = 50%
| trait5 = Damage
+
| trait5 = Attack Speed Slow
| value5 = 70
+
| value5 = 50
  +
| trait6 = Hero Duration
  +
| value6 = 2
  +
| trait7 = Non-Hero Duration
  +
| value7 = 4
  +
  +
| cooldown = 10
  +
  +
| notes = * Roshan only casts {{Ability ID|Slam|Roshan}} when 3 or more enemy units are within the radius.
  +
  +
* However, after 3 enemies were once within the radius, he will always use it whenever he's aggroed, regardless of how many enemies are in range.
  +
  +
* Damage increases by 20 every 4 minutes since the first creep spawn. The first increase happens just as the first wave spawns.
   
  +
* This is how much damage the {{Ability ID|Slam|Roshan}} deals (before reductions) at certain game times:
| notes = * Roshan will not cast Slam unless there are 3 or more units near him.
 
  +
**'''12 Minutes:''' 150 damage
  +
**'''24 Minutes:''' 210 damage
  +
**'''36 Minutes:''' 270 damage
  +
**'''48 Minutes:''' 330 damage
  +
**'''60 Minutes:''' 390 damage
  +
**'''80 Minutes:''' 490 damage
  +
**'''100 Minutes:''' 590 damage
  +
**'''120 Minutes:''' 690 damage
 
}}
 
}}
  +
 
{{Ability
 
{{Ability
 
| name = Strength of the Immortal
 
| name = Strength of the Immortal
  +
| sound =
| description = Roshan possesses numerous protective abilities, including 75% magic resistance, the ability to instantly purge attacking illusions, and a scaling armor bonus that increases as time goes on.
 
 
| type = npc
 
| type = npc
  +
| description = Roshan possesses numerous protective abilities, including magic resistance and increasing armor, health, attack damage and Slam damage as time passes. Every illusion attacking Roshan is instantly destroyed. Roshan has phased movement.
  +
| lore =
 
| ability = Passive
 
| ability = Passive
  +
| affects = Self
   
  +
| bkbblock = No
| notes = * The armor bonus starts at +0.5 armor, and increases by +0.5 every 5 minutes from the first creep spawn, up to a maximum increase of +5 armor. He will also gain +500 HP and +10 damage each time, up to a maximum of +5,000 HP and +100 damage.
 
  +
| purgeable = No
}}
 
   
  +
| trait1 = Magic Resistance Bonus
=== Sugar Rush (2012) ===
 
  +
| value1 = 75%
  +
| trait2 = Armor Bonus per 4 Minutes
  +
| value2 = 0.5
  +
| trait3 = Max Health Bonus per 4 Minutes
  +
| value3 = 500
  +
| trait4 = Attack Damage Bonus per 4 Minutes
  +
| value4 = 10
   
  +
| notes = * The first 0.5 [[armor]] are added as the first creep wave spawns, and then every 4 minutes onward.
{{see also|Diretide 2012}}
 
  +
{{Ability
 
  +
* The 75% [[magic resistance]] and the phased status is given to him as he spawns.
| name = Apocalypse
 
  +
| image = Roshan halloween apocalypse
 
  +
* All other bonuses are granted every 4 minute after the first creep wave spawns.
| description = Roshan launches devastating beams of incineration from the sky at all enemy heroes outside of 400 range, but within 1200 range.
 
  +
| type = npc
 
  +
* The bonuses persist through his dead and keep on increasing while he's dead.
| cooldown = 20
 
  +
| ability = No Target
 
  +
* Only increases his maximum health by 500. His current health stays unchanged, meaning he has to regenerate up the 500 health.
| affects = Enemies
 
  +
| damagetype = Magical
 
  +
* [[Illusions]] are destroyed upon hitting Roshan or launching an attack projectile.
| trait1 = Radius
 
| value1 = 200
 
| trait2 = Delay
 
| value2 = 2
 
| trait3 = Damage
 
| value3 = 3000
 
}}
 
{{Ability
 
| name = Wave of Force
 
| image = Roshan halloween wave of force
 
| description = After a delay, Roshan smashes the ground, causing massive radial damage in an area around him, knocking back all enemies. The closer to Roshan the enemy is, the more damage it takes.
 
| type = npc
 
| cooldown = 12
 
| ability = No Target
 
| affects = Enemies
 
| damagetype = Magical
 
| trait1 = Radius
 
| value1 = 800
 
| trait2 = Damage
 
| value2 = 600
 
}}
 
{{Ability
 
| name = Toss
 
| image = Roshan halloween toss
 
| description = Roshan tosses a nearby enemy unit at an enemy that is further away.
 
| type = npc
 
| cooldown = 5
 
| ability = Target Unit
 
| affects = Enemies
 
| damagetype = Magical
 
| trait1 = Radius
 
| value1 = 1600 (?)
 
}}
 
{{Ability
 
| name = Shell
 
| image = Roshan halloween shell
 
| description = Roshan becomes immune to physical damage, but takes enhanced magical damage for a brief time. When Roshan uses Shell, all ability and item cooldowns are refreshed.
 
| type = npc
 
| cooldown = 45
 
| ability = No Target
 
 
}}
 
}}
   
  +
==Roshan's pit==
=== Sugar Rush (2013) ===
 
  +
[[File:Roshan.jpg|thumb|200px|Roshan's location on the minimap]]
   
  +
Roshan can be found inside his pit, which is located right above the bottom rune spawn point, the entry being connected with the river, facing towards east. The pit has about 1000 range length and 250-300 range width. Roshan will always be at the end of the pit when not attacking and will only attack when enemy units come within 1500 range, or damage him from within 1800 range. Roshan cannot be attacked from outside the pit, however, it can always attack.
{{see also|Diretide 2013}}
 
   
==Aegis and Cheese==
+
===Vision inside the pit===
   
  +
The only way to gain vision over the pit is to enter it. Units with [[Vision#Ground_Vision|ground vision]] (this includes [[wards]] and any spell) from outside cannot see into the pit, no matter how far their sight range goes or if they are on an elevated area like the ward spots. {{Item ID|Observer Ward}}s and {{Item ID|Sentry Ward}}s cannot be placed inside the pit at all. However, units with [[Vision#Flying_Vision|flying, or unobstructed vision]] can see inside the pit from the outside.<br />
When Roshan is killed, he always drops an [[Aegis of the Immortal|Aegis]]. Once picked up, this item cannot be dropped or given to another hero. When the carrier of Aegis dies, a tombstone spawns on the corpse. After five seconds the hero respawns with full hp and mana on top of the tombstone, which consumes the Aegis. If the Aegis carrier does not die within six minutes of picking it up, the Aegis is removed from the carrier's inventory , and subsequently, is returned to Roshan.
 
  +
So the only way to gain [[vision]] inside the pit is to have an owned unit with [[Vision#Ground Vision|ground vision]] in there (e.g. the hero itself, summoned units or wards), cast a ground vision providing spell like {{Ability ID|Crystal Nova|Crystal Maiden}}, or {{Ability ID|Ice Vortex|Ancient Apparition}} inside there, have a unit with [[Vision#Flying_Vision|flying vision]] (e.g. {{Hero ID|Night Stalker}} with {{Item ID|Aghanim's Scepter}} or the [[Beastmaster#Beastmaster's_Hawk|hawks]] from {{Ability ID|Call of the Wild|Beastmaster}}) near the pit, or cast a flying vision providing spell like {{Ability ID|Illusory Orb|Puck}} or {{Ability ID|Lightning Bolt|Zeus}} near the pit.
   
  +
==Roshan's death==
When Roshan respawns a third time, he begins to carry [[Cheese]] along with an Aegis. Cheese can be shared with allies unlike 6.79 consumables, or sold for 500 gold. When used, it will instantly give the user 2500 hp and 1000 mana.
 
   
  +
When Roshan is slain, a global sound resembling its <sm2>Roshan_Death.wav</sm2> screaming, along with a special piece of <sm2>Roshan_Death_Default_Music.mp3</sm2> music and an [[Announcer_responses#Team_Announcements|announcement from the announcer]] are played for all 10 players. Along with that, a screen message appears, announcing its death and which team killed it.
==Protected area==
 
  +
Units must be within Roshan's spawn location in order to attack him. Roshan, however can attack anyone in his attack range, even if he is not in his cave. Units outside of his cave cannot see inside without going into it. So, units that are attacking Roshan will not be seen by other enemies outside of the cave, unless a skill that gives vision such as [[Broodmother]]'s [[Broodmother#Spin Web|Spin Web]], [[Templar Assassin]]'s [[Templar Assassin#Psionic Trap|Psionic Trap]], [[Invoker]]'s [[Invoker#Sun Strike|Sun Strike]], or [[Clockwerk]]'s [[Clockwerk#Rocket Flare|Rocket Flare]] is used inside of the pit.
 
  +
===Respawning===
  +
When Roshan is slain, it respawns after a random time between 8-11 minutes. Unlike with other [[Creeps#Neutral_Creeps|neutral creeps]], the respawn cannot be prevented by any means. The players do not get any indicator for when exactly he will respawn, but spectators and casters can see a clock at Roshan's spawn point, showing the exact time left for the respawn.
  +
  +
===Kill Rewards===
  +
  +
Each player of the killing team is rewarded with 200 [[gold]]. This causes the hero who gets the last hit to effectively gain 350-600 [[gold]].<br />
  +
  +
Upon each death, Roshan always drops the {{Item ID|Aegis of the Immortal}}, an undroppable [[item]] once picked up, which grants the owner a second life, reincarnating it upon death after a 5 second delay at the death location. If the carrier of the {{Item ID|Aegis of the Immortal}} does not die within 5 minutes after picking it up, it will be removed from its inventory and fully restore its health and mana over a short time. The restoring is canceled upon taking damage from players. If the {{Item ID|Aegis of the Immortal}} is not picked up and left on the ground, it will disappear once Roshan respawns.<br />The {{Item ID|Aegis of the Immortal}} can be picked up by any hero (except {{Hero ID|Meepo}} clones). It is not restricted to the team who slew Roshan, meaning an enemy hero can "snatch" the Aegis.<br />
  +
  +
  +
Upon Roshan's 3rd death and onwards, it also drops the {{Item ID|Cheese}}, a fully sharable consumable [[item]], which can be sold for 500 [[gold]], or used to instantly restore 2500 health and 1000 mana. Just like the aegis, the Cheese can also be picked up by anyone.
  +
  +
==List of Spells Interactions with Roshan==
   
 
==Trivia==
 
==Trivia==
* Roshan originates from the Hindi/Sanskrit language for "Light." In Sanskrit Roshan means light particularly the brightness of light. Roshan is also a verb in Hindi meaning "to enlighten."
 
* According to the [[Are We Heroes Yet|Are We Heroes Yet?]] comic, Roshan is the only being to have killed a Shopkeeper, thus claiming the [[Aegis of the Immortal]], and being cursed to have his treasure stolen from him again and again.
 
 
* Roshan was named after [[Guinsoo|Guinsoo's]] bowling ball.<ref>http://www.gamasutra.com/view/feature/3966/postmortem_defense_of_the_ancients.php</ref>
 
* Roshan was named after [[Guinsoo|Guinsoo's]] bowling ball.<ref>http://www.gamasutra.com/view/feature/3966/postmortem_defense_of_the_ancients.php</ref>
  +
* According to the [[Are We Heroes Yet|Are We Heroes Yet?]] comic, Roshan killed a Shopkeeper, thus claiming the {{Item ID|Aegis of the Immortal}}, and being cursed to have his treasure stolen from him again and again..... and again...
  +
  +
==Update History==
  +
{{Update History|
  +
'''[[November 18, 2014 Patch]]'''
  +
* Updated the <sm2>Roshan Slam.mp3</sm2> sound for Roshan's {{Ability ID|Slam|Roshan}} ([http://hydra-media.cursecdn.com/dota2.gamepedia.com/archive/a/a1/20141119015736!Roshan_Slam.mp3 old sound]).
  +
}}
  +
  +
== Balance changelog ==
  +
{{Update History|
  +
'''6.82'''
  +
* Roshan's {{Ability ID|Slam|Roshan}} area of effect increased from 250 to 350
  +
* Roshan's {{Ability ID|Slam|Roshan}} damage increases by 20 every 4 minutes
  +
  +
'''6.81'''
  +
* Base [[armor]] increased by 1.
  +
  +
'''6.80'''
  +
* Roshan no longer stops upgrading his health/damage/[[armor]] at 45 minutes
  +
* Roshan upgrades every 4 minutes instead of 5
  +
* Roshan bounty rescaled from 105-600 to 150-400
  +
  +
'''6.79'''
  +
* Roshan will respawn at a random time between 8 and 11 minutes after death
  +
** Previously, Roshan would respawn 10 minutes after death.
  +
  +
'''6.75b'''
  +
* Roshan no longer has [[mana]] nor requires mana for his spells
  +
  +
'''6.75'''
  +
* Roshan turn rate increased to fix some abuses
  +
  +
'''6.64'''
  +
* Roshan now disables {{Item ID|Heart of Tarrasque}} and {{Item ID|Blink Dagger}}
  +
  +
'''6.58'''
  +
* Improved Roshan’s turn rate
  +
  +
'''6.57'''
  +
* Tweaked the {{Ability ID|Bash|Roshan}} values on Roshan
  +
  +
'''6.57'''
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* Roshan now gradually becomes stronger over time instead of after death
  +
  +
'''6.48'''
  +
* Game now gives an error message when attacking Roshan from a disallowed area
  +
  +
'''6.42'''
  +
* Changed the way {{Item ID|Aegis of the Immortal}} and Roshan work. Aegis is now a Roshan drop (a 1-charge ankh basically). You cannot create it manually. Roshan starts out weaker without melee return. He respawns stronger and bigger every 10 minutes
  +
* Reworked the Roshan Terrain area for improved Sentinel accessibility (lots of miscellaneous tweaks and mechanics to that area have been done beyond simply terrain change)
  +
  +
'''6.39'''
  +
* Added Snowman after Roshan (just a temp for the season)
  +
  +
'''6.38'''
  +
* Roshan now drops {{Item ID|Cheese}}!
  +
  +
'''6.18'''
  +
* Roshan now returns to his spawn point instantly if he attacks a structure, to prevent certain abuses out there.
  +
  +
'''6.10'''
  +
* Roshan now has chance to drop rare item
  +
}}
   
  +
==Gallery==
  +
<gallery>
  +
File:RoshanModel.jpg|A picture of Roshan's model
  +
</gallery>
 
==See also==
 
==See also==
 
*[http://steamcommunity.com/sharedfiles/filedetails/?id=188583748 Cyborgmatt's Roshan Respawn Guide (6.79)]
 
*[http://steamcommunity.com/sharedfiles/filedetails/?id=188583748 Cyborgmatt's Roshan Respawn Guide (6.79)]

Revision as of 13:48, 22 November 2014

Template:Selfref Template:Creep

Roshan, sometimes also referred to as Roshan the Immortal, is the most powerful neutral creep in Dota 2. It is the first unit which spawns, right as the match is loaded and is the only npc which scales over time. During the early to mid game, it easily outmatches almost every hero in one vs one combat. Only very few heroes can take on him alone during the mid game, thanks to the nature of their skill set. Even in the late game, lots of heroes struggle fighting it one on one, since Roshan grows stronger as time passes.
Roshan is not a creep which can just be farmed like the other neutral creep camps, fighting him is an important team decision, as it needs the correct timing and approach since it can decide future of the match. Usually, it is fought as a team when it is safe to do so, meaning when the enemy team does not display a threat at the moment (for example after a successful team fight).

Abilities

Spell Block
128x128px
Ability
N/A
Affects
Self
Roshan will block one targeted spell.
Cooldown symbol
 15

  • A list of blocked spells can be found here.
  • Besides this, Roshan additionally is untargetable by certain spells. A list of spells can be found below.


128x128px
Ability
N/A
Affects
Enemies
Damage
Magical
Roshan has a chance to stun on attack.
Proc Chance: 15%
Damage: 50
Stun Duration: 1.65

  • The damage is directly added to Roshan's attack damage, so it is affected by attack damage reduction and it technically lifesteal off of it.
  • Adds an avarage of 7.51 damage to every attack.


Slam
128x128px
Ability
N/A
Affects
Enemies
Damage
Magical
Roshan slams the ground, damaging and slowing all nearby enemies. Slam's damage will increase every 4 minutes.
Effect Radius: 350
Base Damage: 70
Extra Damage per 4 Minutes: 20
Move Speed Slow: 50%
Attack Speed Slow: 50
Hero Duration: 2
Non-Hero Duration: 4
Cooldown symbol
 10

  • Roshan only casts Slam (Roshan) icon Slam when 3 or more enemy units are within the radius.
  • However, after 3 enemies were once within the radius, he will always use it whenever he's aggroed, regardless of how many enemies are in range.
  • Damage increases by 20 every 4 minutes since the first creep spawn. The first increase happens just as the first wave spawns.
  • This is how much damage the Slam (Roshan) icon Slam deals (before reductions) at certain game times:
    • 12 Minutes: 150 damage
    • 24 Minutes: 210 damage
    • 36 Minutes: 270 damage
    • 48 Minutes: 330 damage
    • 60 Minutes: 390 damage
    • 80 Minutes: 490 damage
    • 100 Minutes: 590 damage
    • 120 Minutes: 690 damage


Strength of the Immortal
Pierces spell immunity.
Unknown icon
Ability
N/A
Affects
Self
Roshan possesses numerous protective abilities, including magic resistance and increasing armor, health, attack damage and Slam damage as time passes. Every illusion attacking Roshan is instantly destroyed. Roshan has phased movement.
Magic Resistance Bonus: 75%
Armor Bonus per 4 Minutes: 0.5
Max Health Bonus per 4 Minutes: 500
Attack Damage Bonus per 4 Minutes: 10

  • The first 0.5 armor are added as the first creep wave spawns, and then every 4 minutes onward.
  • All other bonuses are granted every 4 minute after the first creep wave spawns.
  • The bonuses persist through his dead and keep on increasing while he's dead.
  • Only increases his maximum health by 500. His current health stays unchanged, meaning he has to regenerate up the 500 health.
  • Illusions are destroyed upon hitting Roshan or launching an attack projectile.


Roshan's pit

Roshan

Roshan's location on the minimap

Roshan can be found inside his pit, which is located right above the bottom rune spawn point, the entry being connected with the river, facing towards east. The pit has about 1000 range length and 250-300 range width. Roshan will always be at the end of the pit when not attacking and will only attack when enemy units come within 1500 range, or damage him from within 1800 range. Roshan cannot be attacked from outside the pit, however, it can always attack.

Vision inside the pit

The only way to gain vision over the pit is to enter it. Units with ground vision (this includes wards and any spell) from outside cannot see into the pit, no matter how far their sight range goes or if they are on an elevated area like the ward spots. Observer Ward icon Observer Wards and Sentry Ward icon Sentry Wards cannot be placed inside the pit at all. However, units with flying, or unobstructed vision can see inside the pit from the outside.
So the only way to gain vision inside the pit is to have an owned unit with ground vision in there (e.g. the hero itself, summoned units or wards), cast a ground vision providing spell like Crystal Nova icon Crystal Nova, or Ice Vortex icon Ice Vortex inside there, have a unit with flying vision (e.g. Night Stalker minimap icon Night Stalker with Aghanim's Scepter icon Aghanim's Scepter or the hawks from Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Call of the Wild".) near the pit, or cast a flying vision providing spell like Illusory Orb icon Illusory Orb or Lightning Bolt icon Lightning Bolt near the pit.

Roshan's death

When Roshan is slain, a global sound resembling its screaming, along with a special piece of music and an announcement from the announcer are played for all 10 players. Along with that, a screen message appears, announcing its death and which team killed it.

Respawning

When Roshan is slain, it respawns after a random time between 8-11 minutes. Unlike with other neutral creeps, the respawn cannot be prevented by any means. The players do not get any indicator for when exactly he will respawn, but spectators and casters can see a clock at Roshan's spawn point, showing the exact time left for the respawn.

Kill Rewards

Each player of the killing team is rewarded with 200 gold. This causes the hero who gets the last hit to effectively gain 350-600 gold.

Upon each death, Roshan always drops the Aegis of the Immortal icon Aegis of the Immortal, an undroppable item once picked up, which grants the owner a second life, reincarnating it upon death after a 5 second delay at the death location. If the carrier of the Aegis of the Immortal icon Aegis of the Immortal does not die within 5 minutes after picking it up, it will be removed from its inventory and fully restore its health and mana over a short time. The restoring is canceled upon taking damage from players. If the Aegis of the Immortal icon Aegis of the Immortal is not picked up and left on the ground, it will disappear once Roshan respawns.
The Aegis of the Immortal icon Aegis of the Immortal can be picked up by any hero (except Meepo minimap icon Meepo clones). It is not restricted to the team who slew Roshan, meaning an enemy hero can "snatch" the Aegis.


Upon Roshan's 3rd death and onwards, it also drops the Cheese icon Cheese, a fully sharable consumable item, which can be sold for 500 gold, or used to instantly restore 2500 health and 1000 mana. Just like the aegis, the Cheese can also be picked up by anyone.

List of Spells Interactions with Roshan

Trivia

Update History

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Balance changelog

Template:Update History

Gallery

See also

References