Dota 2 Wiki
(→‎Roshan's pit: added note about scan)
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| ancient = true
 
| ancient = true
 
| level = 30
 
| level = 30
| health = 7500
+
| health = 8000
 
| health regen = 20
 
| health regen = 20
 
| armor = 5
 
| armor = 5
| armor type = Strong
+
| armor type = Hero
| magic resistance = 75%
+
| magic resistance = 55%
 
| attack damage min = 65
 
| attack damage min = 65
 
| attack damage max = 65
 
| attack damage max = 65
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| bounty min = 150
 
| bounty min = 150
 
| bounty max = 400
 
| bounty max = 400
| experience = 1789
+
| experience = 750
  +
| notes = '''Every min:'''<br>+175 health<br>+20 experience
 
}}
 
}}
   
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* Fully affects [[buildings]].
 
* Fully affects [[buildings]].
   
* Uses [[pseudo-random distribution]].
+
* Bash uses [[pseudo-random distribution]].
 
}}
 
}}
   
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| value1 = 0.7
 
| value1 = 0.7
 
| trait2 = Max Health Bonus per 4 Minutes
 
| trait2 = Max Health Bonus per 4 Minutes
| value2 = 500
+
| value2 = 700
 
| trait3 = Attack Damage Bonus per 4 Minutes
 
| trait3 = Attack Damage Bonus per 4 Minutes
 
| value3 = 10
 
| value3 = 10
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=== Vision inside the pit ===
 
=== Vision inside the pit ===
 
The only way to gain vision over the pit is to enter it. Units with [[ground vision]] (this includes [[wards]] and any spell) from outside cannot see into the pit, no matter how far their sight range goes or if they are on an elevated area like the ward spots. {{Item ID|Observer Ward}}s and {{Item ID|Sentry Ward}}s cannot be placed inside the pit at all. However, units with [[flying vision|flying, or unobstructed vision]] can see inside the pit from the outside.<br>
 
The only way to gain vision over the pit is to enter it. Units with [[ground vision]] (this includes [[wards]] and any spell) from outside cannot see into the pit, no matter how far their sight range goes or if they are on an elevated area like the ward spots. {{Item ID|Observer Ward}}s and {{Item ID|Sentry Ward}}s cannot be placed inside the pit at all. However, units with [[flying vision|flying, or unobstructed vision]] can see inside the pit from the outside.<br>
So the only way to gain [[vision]] inside the pit is to have an owned unit with ground vision in there (e.g. the hero itself, [[summoned units]] or wards such as {{Ability ID|Remote Mines|Techies}}, {{Ability ID|Psionic Trap|Templar Assassin}} or {{Ability ID|Mass Serpent Ward|Shadow Shaman}}), cast a ground vision providing spell like {{Ability ID|Crystal Nova|Crystal Maiden}} or {{Ability ID|Ice Vortex|Ancient Apparition}} inside there, have a unit with flying vision (e.g. {{Hero ID|Night Stalker}} with {{Item ID|Aghanim's Scepter}} or the [[hawk]]s from {{Ability ID|Call of the Wild: Hawk|Beastmaster}}) near the pit, or cast a flying vision providing spell like {{Ability ID|Illusory Orb|Puck}} or {{Ability ID|Static Remnant|Storm Spirit}} near the pit.
+
So the only way to gain [[vision]] inside the pit is to have an owned unit with ground vision in there (e.g. the hero itself, [[summoned units]] or wards such as {{Ability ID|Remote Mines|Techies}}, {{Ability ID|Psionic Trap|Templar Assassin}} or {{Ability ID|Mass Serpent Ward|Shadow Shaman}}), cast a ground vision providing spell like {{Ability ID|Crystal Nova|Crystal Maiden}} or {{Ability ID|Ice Vortex|Ancient Apparition}} inside there, have a unit with flying vision (e.g. {{Hero ID|Night Stalker}} with {{Item ID|Aghanim's Scepter}} or the [[hawk]]s from {{Ability ID|Call of the Wild: Hawk|Beastmaster}}) near the pit, or cast a flying vision providing spell like {{Ability ID|Illusory Orb|Puck}} or {{Ability ID|Static Remnant|Storm Spirit}} near the pit. [[Scan]] does not reveal the presence of heroes in the pit.
   
 
== Roshan's death ==
 
== Roshan's death ==
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| image = Ice Blast
 
| image = Ice Blast
 
| type = ultimate
 
| type = ultimate
| notes = Deals initial damage and draws aggro, but does not inflict debuff.
+
| notes = Deals initial damage and draws aggro, but does not inflict the debuff.
 
}}
 
}}
 
{{SkillListRich
 
{{SkillListRich
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| image = Mana Void
 
| image = Mana Void
 
| type = ultimate
 
| type = ultimate
| notes = Applies ministun only.
+
| notes = Applies the mini-stun only.
 
}}
 
}}
 
{{SkillListRich
 
{{SkillListRich
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| image = Flaming Lasso
 
| image = Flaming Lasso
 
| type = ultimate
 
| type = ultimate
| notes = Can be used on Roshan, but does not stun him, so it is not able to drag Roshan.
+
| notes = Can be cast on Roshan, but he neither is disabled nor dragged ({{Symbol|Aghanim}} nor damaged).
 
}}
 
}}
 
{{SkillListRich
 
{{SkillListRich
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| image = Cyclone (Storm)
 
| image = Cyclone (Storm)
 
| type = npc
 
| type = npc
| notes = Can be cast on Roshan, but has no effect.
+
| notes = Can be cast on Roshan, but it only interrupts him for a split second, and does not lift him.
 
}}
 
}}
 
{{SkillListRich
 
{{SkillListRich
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| name = Reality Rift
 
| name = Reality Rift
 
| image = Reality Rift
 
| image = Reality Rift
| notes = Upon cast teleports only the hero to Roshan's exact position, not both to random point.
+
| notes = Upon cast teleports only the hero (and his illusions) in front of Roshan from where cast, not both to a random point.
 
}}
 
}}
 
{{SkillListRich
 
{{SkillListRich
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| name = Power Cogs
 
| name = Power Cogs
 
| image = Power Cogs
 
| image = Power Cogs
| notes = Impedes Roshan's movement, but does not knock back, burn mana or do damage.
+
| notes = Impedes Roshan's movement, but does not knock back or do damage.
 
}}
 
}}
 
{{SkillListRich
 
{{SkillListRich
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{{SkillListRich
 
{{SkillListRich
 
| source = Invoker
 
| source = Invoker
| name = Ice Wall
+
| name = Tornado
| image = Ice Wall
+
| image = Tornado
| notes = Deals damage, but does not slow.
+
| notes = Does not lift Roshan, but damages and interrupts him for a split second.
 
}}
 
}}
 
{{SkillListRich
 
{{SkillListRich
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| type = ultimate
 
| type = ultimate
 
| notes = Stuns and deals damage, but does not move Roshan.
 
| notes = Stuns and deals damage, but does not move Roshan.
}}
 
{{SkillListRich
 
| source = Necronomicon Archer
 
| name = Mana Burn
 
| image = Mana Burn (Necronomicon Archer)
 
| type = npc
 
| notes = Breaks Roshan's Spell Block.
 
}}
 
{{SkillListRich
 
| source = Necronomicon Warrior
 
| name = Last Will
 
| image = Last Will (Necronomicon Warrior)
 
| type = npc
 
| notes = Works on Roshan.
 
}}
 
{{SkillListRich
 
| source = Oracle
 
| name = Fortune's End
 
| image = Fortune's End
 
| notes = Can be cast on Roshan, but does not deal damage and does not affect Roshan's move speed.
 
}}
 
{{SkillListRich
 
| source = Puck
 
| name = Waning Rift
 
| image = Waning Rift
 
| notes = Deals damage, but does not silence.
 
 
}}
 
}}
 
{{SkillListRich
 
{{SkillListRich
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{{SkillListRich
 
{{SkillListRich
 
| source = Diffusal Blade
 
| source = Diffusal Blade
| name = Feedback
+
| name = Manabreak
 
| image = Diffusal Blade
 
| image = Diffusal Blade
 
| type = item
 
| type = item
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== Balance changelog ==
 
== Balance changelog ==
{{Update History|
+
{{Update History|'''[[6.87]]'''
  +
* Reduced magic resistance from 75% to 55%
  +
* Increased hp from 7500 + 125/min to 8000 + 175/min
  +
* Rescaled experience bounty from 1789 to 750 + 20/min
  +
* Armor type changed from Strong (now basic) to Hero
  +
 
'''[[6.86]]'''
 
'''[[6.86]]'''
 
* Increased armor from 4 to 5.
 
* Increased armor from 4 to 5.

Revision as of 21:41, 28 April 2016

Template:Selfref

Roshan
Roshan Portrait
Ancient Creep
8000
+20
This unit has no mana.
Level 30
Armor Armor 5
Magic Resistance 55%
Attack Damage Unknown
65
Attack Range Melee 128
Acquisition Range 150
Attack Animation 0.3+0.3
Projectile Speed Instant
Move Speed 270 (100)
Turn Rate Takes 0.105s to turn 180°. 1
Collision Size 24
Vision Range (G) 1400
Bounty Gold 150400
Experience 750
Notes Every min:
+175 health
+20 experience


Roshan, sometimes also referred to as Roshan the Immortal, is the most powerful neutral creep in Dota 2. It is the first unit which spawns, right as the match is loaded and is the only NPC which scales over time. During the early to mid game, he easily outmatches almost every hero in one vs one combat. Very few heroes can take him on alone during the mid game. Even in the late game, lots of heroes struggle fighting him one on one, since Roshan grows stronger as time passes.
Roshan is not a creep which can just be farmed like the other neutral creep camps, fighting him is an important team decision, as it needs the correct timing and approach since it can decide the future of the match. Usually, it is fought as a team when it is safe to do so, meaning when the enemy team does not display a threat at the moment (for example after a successful team fight).

Abilities

Spell Block
128x128px
Ability
N/A
Affects
Self
Roshan will block one targeted spell every 15 seconds.
Cooldown symbol
 15

  • A list of blocked spells can be found here.
  • Besides this, Roshan additionally is untargetable by certain spells. A list of spells can be found below.


128x128px
Ability
N/A
Affects
Enemies
Damage
Physical
Roshan has a chance to stun on attack.
Proc Chance: 15%
Damage: 50
Stun Duration: 1.65

  • The damage is directly added to Roshan's attack damage, so it is affected by attack damage reduction and can technically be lifestealed off.
  • Adds an average of 7.5 damage to every attack.


Slam
128x128px
Ability
N/A
Affects
Enemies
Damage
Magical
Roshan slams the ground, damaging and slowing all nearby enemies. Slam's damage will increase every 4 minutes.
Cast Animation: 0.47+0.57
Effect Radius: 350
Base Damage: 70
Extra Damage per 4 Minutes: 20
Move Speed Slow: 50%
Attack Speed Slow: 50
Hero Duration: 2
Non-Hero Duration: 4
Cooldown symbol
 10

  • Roshan only casts Slam when 3 or more enemy units are within the radius.
  • However, after 3 enemies were once within the radius, he starts always using it whenever he is aggroed, regardless of how many enemies are in range (until his next respawn).
  • Damage increases by 20 every 4 minutes since the first creep spawn. The first increase happens just as the first wave spawns.
  • This is how much damage the Slam deals (before reductions) at certain game times:
    • 12 Minutes: 150 damage
    • 24 Minutes: 210 damage
    • 36 Minutes: 270 damage
    • 48 Minutes: 330 damage
    • 60 Minutes: 390 damage
    • 80 Minutes: 490 damage
    • 100 Minutes: 590 damage
    • 120 Minutes: 690 damage


Strength of the Immortal
Not disabled by Break. Pierces spell immunity.
Unknown icon
Ability
N/A
Affects
Self
Roshan possesses numerous protective abilities, including magic resistance and increasing armor, health, attack damage and Slam damage as time passes. Every illusion attacking Roshan is instantly destroyed. Roshan has phased movement.
Armor Bonus per 4 Minutes: 0.7
Max Health Bonus per 4 Minutes: 700
Attack Damage Bonus per 4 Minutes: 10
Attack Speed Bonus: 100

  • The first 0.7 armor are added as the first creep wave spawns, and then every 4 minutes onward.
  • The phased status is given to him as he spawns.
  • All other bonuses are granted every 4 minute after the first creep wave spawns.
  • The bonuses persist through his death and keep on increasing while he is dead.
  • Only increases his maximum health by 500. His current health stays unchanged, meaning he has to regenerate up the 500 health.
  • Illusions are destroyed upon hitting Roshan or launching an attack projectile.
  • The 100 extra attack speed causes Roshan to attack exactly once per second.


Roshan's pit

Roshan

Roshan's location on the minimap

Roshan can be found inside his pit, which is located to the right of the bottom rune spawn point. The entry is connected with the river, and faces west. The pit has about 1000 range length and 250-300 range width. Roshan always stays at the end of the pit when not attacking and only attacks if enemy units come within 150 range of him, or damage him from within 1800 range. Roshan cannot be attacked from outside the pit; however, he can always attack.

Vision inside the pit

The only way to gain vision over the pit is to enter it. Units with ground vision (this includes wards and any spell) from outside cannot see into the pit, no matter how far their sight range goes or if they are on an elevated area like the ward spots. Observer Ward icon Observer Wards and Sentry Ward icon Sentry Wards cannot be placed inside the pit at all. However, units with flying, or unobstructed vision can see inside the pit from the outside.
So the only way to gain vision inside the pit is to have an owned unit with ground vision in there (e.g. the hero itself, summoned units or wards such as Remote Mines icon Remote Mines, Psionic Trap icon Psionic Trap or Mass Serpent Ward icon Mass Serpent Ward), cast a ground vision providing spell like Crystal Nova icon Crystal Nova or Ice Vortex icon Ice Vortex inside there, have a unit with flying vision (e.g. Night Stalker minimap icon Night Stalker with Aghanim's Scepter icon Aghanim's Scepter or the hawks from Call of the Wild Hawk icon Call of the Wild: Hawk) near the pit, or cast a flying vision providing spell like Illusory Orb icon Illusory Orb or Static Remnant icon Static Remnant near the pit. Scan does not reveal the presence of heroes in the pit.

Roshan's death

When Roshan is slain, a global sound resembling its screaming, along with a special piece of music and an announcement from the announcer are played for all 10 players. Along with that, a screen message appears, announcing its death and which team killed it.

Respawning

When Roshan is slain, he respawns after a random time between 8-11 minutes. Unlike with other neutral creeps, the respawn cannot be prevented by any means. The players do not get any indicator for when exactly he respawns, but spectators and casters can see a clock at Roshan's spawn point, showing the exact time left for the respawn (not until 5 minutes after Roshan was slain).

Kill rewards

Each player of the killing team is rewarded with 200 gold. This causes the hero who gets the last hit to effectively gain 350-600 gold.

Upon each death, Roshan always drops the Aegis of the Immortal icon Aegis of the Immortal, an undroppable item once picked up, which grants the owner a second life, reincarnating it upon death after a 5 second delay at the death location. If the carrier of the Aegis of the Immortal does not die within 5 minutes after picking it up, it is removed from its inventory and fully restores its health and mana over a short period of time. The restoring is canceled upon taking any damage greater than 20, including self-inflicted damage. If the Aegis of the Immortal is not picked up and left on the ground, it disappears once Roshan respawns.
The Aegis of the Immortal can be picked up by any hero (except Meepo minimap icon Meepo clones, Tempest Double icon Tempest Doubles and Lone Druid minimap icon Lone Druid's Spirit Bear). It is not restricted to the team who slew Roshan, meaning an enemy hero can "snatch" the Aegis of the Immortal. It can also be denied by attacking it.


Upon Roshan's third death and onwards, he also drops the Cheese icon Cheese, a completely shareable consumable item, which can be sold for 500 gold by the player who initially picks it up, or used to instantly restore 2500 health and 1000 mana. Just like the Aegis, the Cheese can also be picked up by anyone. However, it is important to note that it can only be sold by the player who was first to pick it up. Therefore, if the Cheese is transferred from Player 1 to Player 2, only Player 1 can sell the Cheese and receive 500 gold.

Spell interactions

Template:Wip

Spells which cannot target or do not affect Roshan

No effect

Spells which behave differently on Roshan

Different effect

Item interactions

Items

Trivia

Update history

Template:Update History

Balance changelog

Template:Update History

Gallery

See also

References