Dota 2 Wiki
Advertisement
Puck
Unknown Hero icon
Strength attribute symbol
Agility attribute symbol
Intelligence attribute symbol
15 + 1.7
22 + 1.7
25 + 2.4
Level 0 1 15 25 30
Health 120 450 956 1594 1836
+0.25 +1.75 +4.13 +7.03 +8.08
Mana 75 375 771 1203 1371
+0 +1.25 +2.93 +4.73 +5.43
Armor 2.08 5.75 9.71 14.55 16.3
Magic Resist 25% 27.5% 30.86% 34.46% 35.86%
Damage Block -
Damage

1
1

26
26

59
59

95
95

109
109

Attack Rate 0.59/s 0.72/s 0.86/s 1.03/s 1.09/s
Attack Range U 550 ( ? )
Attack Speed 100 (1.7s BAT)
Attack Animation 0.5 + 0.8
Projectile Speed
Move Speed 295 (Nighttime 325)
Turn Rate Takes 0.262s to turn 180°. 0.4
Collision Size 24
Bound Radius 24
Vision Range (G) 1800 (Nighttime 800)
Gib Type Default
Internal Not Provided

Puck the Faerie Dragon is a highly mobile ranged intelligence hero best known for being an extremely unpredictable and slippery target. Puck is commonly played as an initiator and ganker, with spells that are equally useful for super-aggressive maneuvers as well as daring escapes. Expert use of Puck's abilities will let you appear out of nowhere, suddenly leave your enemies crippled and disadvantaged, and get away in the blink of an eye - but mess up your timing or misjudge the situation, and there is little left to save this fragile Hero from death.

Bio

Puck minimap iconPuck, the Faerie Dragon
▶️ "I find myself strangely drawn to this odd configuration of activity."
While Puck seems at first glance a mischievous, childish character, this quality masks an alien personality. The juvenile form of a Faerie Dragon, a creature that lives for eons, Puck spends countless millennia in its childish form. So while it is technically true that Puck is juvenile, it will continue to be so when the cities of the present age have sloughed away into dust. Its motives are therefore inscrutable, and what appears to be play may in fact indicate a darker purpose or just its endless fondness for mischief.
Voice:
[[Voice actors#|]] (Responses)

Abilities

Illusory Orb
Ability
N/A
Affects
Enemies
Damage
Magical
Puck launches a magical orb that floats in a straight path, damaging enemy units along the way. At any point, Puck may teleport to the orb's location using Ethereal Jaunt.
Cast Range: 3000
Travel Distance: 1800
Radius: 225
Damage: 70/140/210/280
Cooldown symbol
 12
Mana symbol
 150
The playful Faerie Dragon delights in confusing others, vanishing and reappearing where unexpected.

  • Illusory Orb icon Illusory Orb travels at a speed of 600, resulting in a total of 3 second travel time.
  • The orb will emit red pulses for the last 600 distance, indicating that it about to reach its maximum travel range.
  • The orb can damage units up to 2025 range away (1800 travel distance + 225 radius).
  • The orb also spawns 4 extra vision fields with the same vision range every 450 distance traveled.
  • The 4 vision fields last for 3.34 seconds each.


Waning Rift
Ability
N/A
Affects
Enemies
Damage
Magical
Puck releases a burst of faerie dust that deals damage and silences enemy units nearby.
Radius: 400
Damage: 70/140/210/280
Duration: 0.75/1.5/2.25/3.0
Cooldown symbol
 16
Mana symbol
 100/110/120/130
With a mischievous grin, Puck spreads its enchanted powder which disrupts magical flow.

  • Damages non-hero units but does not silence them.

Phase Shift
Ability
N/A
Affects
Self
Puck briefly shifts into another dimension where it is immune from harm.
Duration: 0.75/1.5/2.25/3.25
Cooldown symbol
 6
With a quip and flash, Puck returns to the alien dimension from whence it came.

  • Puck is invulnerable and hidden during Phase Shift, turning it to an invalid target for every spell.
  • Puck can cancel Phase Shift icon Phase Shift at any time with any action.


Ethereal Jaunt
Ability
N/A
Affects
Self
Teleports Puck to a flying Illusory Orb.

  • This ability is automatically learned whenever Illusory Orb icon Illusory Orb is learned.
  • This ability stays inactive until Illusory Orb icon Illusory Orb is cast and turns inactive again once the orb of that cast is gone.
  • When 2 orbs are cast in succession, this ability will only stay active for the duration of the first cast orb.
  • However, it will always Teleport Puck to its last created orb.


Dream Coil
Ability
N/A
Affects
Enemies
Damage
Magical
Creates a coil of volatile magic that latches onto enemy Heroes, stunning them for 0.5 seconds and damaging them. If the enemy hero stretches the coil by moving too far away, it snaps, stunning and dealing additional damage. Upgradable by Aghanim's Scepter.
Cast Range: 750
Coil Radius: 375
Coil Break Radius: 600
Initial damage: 100/150/200
Initial Stun Duration: 0.5
Coil Break Damage: 100/150/200 (200/250/300*)
Coil Break Stun Duration: 1.5/2.25/3 (1.5/3/4.5*)
Coil Duration: 6 (8*)
Cooldown symbol
 85
Mana symbol
 100/150/200
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Increases coil duration, coil-break damage and coil-break stun duration. Makes Coil-break stun pierce spell immunity.
The Faerie Dragon sows confusion by forcing its enemies to vividly dream about their own mortality.

  • Every enemy hero within 375 range of the coil upon cast will get linked to it. The links last as long as the coil itself or until broken.
  • Walking within 375 range to the coil after cast has no effect.
  • Can link heroes up to 1125 range away (750 cast range + 375 coil radius).
  • If the linked heroes move 600 range away from the coil, they will break the link and get stunned and damaged.
  • It does not matter how or how fast the hero moves away, the stun and damage will always hit it, if they are not spell immune or invulnerable.


Recommended items

Template:Recommendeditems

Tips

  • Puck can easily play a solo lane against a dual lane because of Phase Shift icon Phase Shift, Ethereal Jaunt icon Ethereal Jaunt and Illusory Orb icon Illusory Orb.
    • Puck does very well in the middle lane, with the easy access to either side lane for ganking, and access to runes to refill Bottle icon Bottle.
  • When escaping from danger, Phase Shift icon Phase Shift after using Illusory Orb icon Illusory Orb. This way, you can sit invulnerable and wait for the orb to travel before you slip away.
  • Blink Dagger icon Blink Dagger is a great item to get, as it helps with initiating and escaping in addition to the many escape methods that Puck has.
    • Level 4 Phase Shift icon Phase Shift's duration is long enough to wait out Blink Dagger icon Blink Dagger's 3 second cooldown, allowing Puck to escape from many dangerous situations. Keep in mind that Puck must still turn in the direction blinked. Puck's turn speed is among the lowest of all heroes.
  • Play mind games on opponents. For example, cast Illusory Orb, and run in a different direction from the orb. Opponents must choose which direction to follow.
  • Ethereal Jaunt icon Ethereal Jaunt can be used in combination with some teleports such as Chen minimap icon Chen's Test of Faith (Teleport) icon Test of Faith (Teleport) to refill Puck's Bottle icon Bottle. Cast Illusory Orb icon Illusory Orb just before getting sent to the fountain, refill the Bottle icon Bottle, and Ethereal Jaunt icon Ethereal Jaunt back to the Orb before it disappears.
  • Illusory Orb icon Illusory Orb does not disappear when Puck dies. This means it is possible to quickly buyback and Ethereal Jaunt icon Ethereal Jaunt to the Orb if it still remains.
  • A good initiation combo is as follows: Blink Dagger icon Blink Dagger in to the fight, use Waning Rift icon Waning Rift, Dream Coil icon Dream Coil, shoot an Illusory Orb icon Illusory Orb through as many enemies as possible but in a safe direction, Phase Shift icon Phase Shift, then use Ethereal Jaunt icon Ethereal Jaunt to teleport to the Orb. The silence from Waning Rift is long enough to execute this combination.

Equipment

Puck/equipment

Trivia

  • Puck's alternate name was Kupu-Kupu, which means "moth" or "butterfly" in Malay and Indonesian language
  • Puck was introduced in v6.48 as result of a hero creation contest for the Warcraft III: Frozen Throne fairy dragon model held by the dota-allstars.com forums.
  • Puck pays homage to a character of the same name from Shakespeare's A Midsummer Night's Dream; aside from Puck's playful attitude, its line "A midsummer nightmare" is also an allusion to the play.
  • Since Puck pays homage to a Shakespeare character, most of its lines are delivered in phrasing similar to iambic pentameter.

Update history

Template:Update History

Balance changelog

Template:Update History

Gallery

See also

Template:HeroNav

Advertisement