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Azwraith the Phantom Lancer is a melee agility carry and pusher because of his capability of generating multiple illusions in a matter of seconds. He requires deep cunning, positioning, and most importantly, great micromanagement as his illusions might just get in the way rather than help the situation if not utilized correctly. Many of his abilities help him in his creation of images, allowing him to always have a companion. He has a nuke ability in Spirit Lance, which deals high damage, slows the target, and creates an illusion at his target's location. His escape ability Doppelganger allows him to quickly relocate himself and any nearby illusions while creating additional ones, possibly tricking enemies into wasting their spells and time in trying to kill said illusions. His passive Phantom Rush allows him and his illusions to close the distance toward a target when issued an attack order, giving him the ability to quickly focus single targets in battle. His ultimate Juxtapose gives him the ability to generate a large number of illusions when attacking a target, while giving said illusions the ability to replicate themselves as well. Phantom Lancer is an extremely mobile hero who is hard to pin down and can quickly overwhelm his opponents in battle.
Bio
Abilities
- The projectile speed is 1000.
- Disjointing it, or when it cannot hit the target for other reasons (spell immunity, invulnerability, Linken's Sphere, etc.) No illusion is spawned.
- Illusions of Phantom Lancer within 675 radius of Phantom Lancer will cast a fake Spirit Lance.
- They will play the whole cast animation and release their fake lances at the same time the real Spirit Lance is released.
- When illusions currently aren't having any order and are standing still, they'll turn and face the target and cast the fake lance.
- When illusions are moving or attacking, they will continue to do so and will not face the target. They still will play the cast animation, overriding their move or attack animations.
- When canceling the cast, the illusions will still play the full cast animation, but won't release fake lances.
- The fake lances do not interact with anything, deal no damage, don't slow and spawn no illusions.
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- Has an instant cast time. Interrupts channeling spells.
- Doppelganger can disjoint projectiles.
- Applies a Normal Dispel on Phantom Lancer upon cast.
- Phantom Lancer and his affected illusions are invulnerable and hidden during the reappear delay.
- Phantom Lancer cannot do anything during the reappear delay. Any order given during it will be queued as next order.
- Phantom Lancer and the 2 created illusions will face the direction Phantom Lancer was facing upon cast.
- Other illusions which got gathered will keep their previous facing angle.
- Phantom Lancer and his illusions are position into formation shaped like a plus (+).
- Illusions which were moving or attacking a target will continue to move or attack their target after reappearing.
- The 600% damage taking and 20% damage dealing illusion looks like any other illusion Phantom Lancer can create.
- The normal damage taking and no damage dealing illusion is brighter and can be distinguished by Phantom Lancer and his allies from other illusions.
- Destroys trees within 200 radius of Phantom Lancer and every affected illusion.
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- Requires a direct attack order to trigger. Auto attacks or attack ground orders do not trigger Phantom Rush.
- Cannot rush through units or over impassable terrain.
- Phantom Rush can trigger on any target, including wards and buildings.
- However, units which cannot be attacked (invulnerable, target in ethereal state), cannot be targeted and rushed towards.
- Applies a haste effect on Phantom Lancer. Means his movement speed cannot be slowed while having the buff.
- Phantom Lancer can stop the rush by changing the attack target, issuing a stop order, casting a targeted spell or using certain items.
- The following items can be used during the rush without canceling it:
- Animal Courier, Arcane Boots, Armlet of Mordiggian, Black King Bar, Blade Mail, Bottle, Buckler, Butterfly, Cheese, Crimson Guard, Drum of Endurance, Dust of Appearance, Ghost Scepter, Magic Stick, Magic Wand, Mask of Madness, Mekansm, Necronomicon, Pipe of Insight, Phase Boots, Power Treads, Radiance, Refresher Orb, Ring of Aquila, Ring of Basilius, Shadow Blade, Satanic, Shiva's Guard and Soul Ring.
- The move speed buff is also lost when Phantom Lancer gets stunned, cycloned, slept, hexed or hidden.
- Ensnares do not cause Phantom Lancer to lose the buff and he will continue rushing once the ensnare expires.
- Entangles don't make him lose the buff either, but he will not automatically continue rushing once the entangle expires.
- Taunts cause Phantom Lancer to rush the taunting unit instead without making him lose the buff. Forced attacks caused by taunts also don't make him lose it.
- When the target turns hidden, invisible, teleports far away or moves into the Fog of War, Phantom Lancer will rush towards the unit's last known location.
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Recommended items
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Equipment
Phantom Lancer/equipment
Tips
- Though attack speed is still important on Phantom Lancer and still a by product of making the hero stronger, it is no longer needed as much to create images as he now creates an image on every other attack at level 16.
- Illusions are counted as Heroes in a target check. However, they receive effects intended for units. An example is Witch Doctor's Paralyzing Cask, which will stun Phantom Lancer's illusions by 5 seconds. Even with this fact, Hero-only spells like Doom's LVL? Death can be casted on images.
- Watch out for Earthshaker! His Echo Slam also generates an echo for every illusion.
- Creating confusion for your enemies is what the Phantom Lancer is all about! Use illusions to cause unnecessary chases, wasted Meat Hooks, pointless ultimates, and frustration for your enemy! Be careful to pay attention to the real Phantom Lancer for whatever he's doing while your clones run around, however!
- Illusions can have Shallow Grave cast on them if a Dazzle is on your team; you can further fool your enemy by making them chase the wrong Phantom Lancer.
- When choosing an item build, remember that not all passive abilities are shared with illusions.
Trivia
- In DotA, Phantom Lancer's in-game model was a fan interpretation of Kimahri Ronso, a playable character in the RPG game Final Fantasy X. As such, the Phantom Lancer of Dota 2 gained many similarities with Kihmari, namely the blue skin, humanoid feline appearance, and halberd weapon.
Update history
Template:Update History
Balance changelog
Template:Update History
Replaced Abilities
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- Phantom Lancer can phase through units while Doppelwalk is active.
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- Magic resistance stacks with that from items.
- Total magic resistance with Phantom Edge is 32.5%/36.25%/40%.
- All illusions of Phantom Lancer benefit from Phantom Edge and has a chance to create illusions e.g. Doppelwalk, Spirit Lance, Manta Style, illusion rune and even hostile illusions, such as those created by Shadow Demon's Disruption.
Gallery
See also
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