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Phantom Lancer
Unknown Hero icon
Strength attribute symbol
Agility attribute symbol
Intelligence attribute symbol
21 + 1.7
29 + 3
21 + 2
Level 0 1 15 25 30
Health 120 582 1088 1726 1968
+0.25 +2.35 +4.73 +7.63 +8.68
Mana 75 327 663 1047 1191
+0 +1.05 +2.45 +4.05 +4.65
Armor 3.22 8.05 15.05 22.05 24.89
Magic Resist 25% 27.1% 29.9% 33.1% 34.3%
Damage Block -
Damage

1
1

30
30

72
72

114
114

131
131

Attack Rate 0.59/s 0.76/s 1.01/s 1.25/s 1.35/s
Attack Range U 128 ( ? )
Attack Speed 100 (1.7s BAT)
Attack Animation 0.5 + 0.5
Projectile Speed
Move Speed 290 (Nighttime 320)
Turn Rate Takes 0.175s to turn 180°. 0.6
Collision Size 8
Bound Radius 24
Vision Range (G) 1800 (Nighttime 800)
Gib Type Default
Internal Not Provided

Azwraith the Phantom Lancer is a melee agility carry and pusher because of his capability of generating multiple illusions in a matter of seconds. He requires deep cunning, positioning, and most importantly, great micromanagement as his illusions might just get in the way rather than help the situation if not utilized correctly. Many of his abilities help him in his creation of images, allowing him to always have a companion. He has a nuke ability in Spirit Lance icon Spirit Lance, which deals high damage, slows the target, and creates an illusion at his target's location. His escape ability Doppelganger icon Doppelganger allows him to quickly relocate himself and any nearby illusions while creating additional ones, possibly tricking enemies into wasting their spells and time in trying to kill said illusions. His passive Phantom Rush icon Phantom Rush allows him and his illusions to close the distance toward a target when issued an attack order, giving him the ability to quickly focus single targets in battle. His ultimate Juxtapose icon Juxtapose gives him the ability to generate a large number of illusions when attacking a target, while giving said illusions the ability to replicate themselves as well. Phantom Lancer is an extremely mobile hero who is hard to pin down and can quickly overwhelm his opponents in battle.

Bio

Phantom Lancer minimap iconAzwraith, the Phantom Lancer
▶️ "We outnumbered you. We outnumber them all!"
The remote village of Pole had no knowledge of the wars raging in the heart of the kingdom. For them, the quiet of spear fishing and a family meal were all that a full life required. Yet war came for them nonetheless. Joining the able-bodied conscripts as they filed past their homes, the humble lancer Azwraith vowed to bring peace to his kingdom, and in so doing, his people. Placed with his kin in the vanguard of the final assault against the Dread Magus Vorn, the cost to his fellows was absolute. As the charging force battled toward the fortress, Azwraith alone among his kind remained standing, and he alone was able to infiltrate the keep. Focused and infuriated by the slaughter of his brothers, Azwraith bested each of the wizard's deadly traps and conjured guardians. Soon the simple fisherman arrived at Vorn's tower sanctum. The pair dueled through the night, pike to staff, as chaos raged below, and with a deafening cry Azwraith pierced his enemy. But the wizard did not simply expire; he exploded into uncountable shards of light, penetrating his killer with power. As the dust settled and the smoke of combat began to clear, Azwraith found himself standing among a throng of his kin. Each seemed to be dressed as he was, each seemed armed as he was, and he could sense that each thought as he did. Aware that his allies were approaching, he willed these phantoms to hide themselves, and one by one they began to vanish into nothingness. As the soldiers came upon the sanctum, they found the warrior that had bested the wizard. When they approached their champion, the lancer vanished. The pikeman who had stood before them was no more than another phantom.
Voice:
[[Voice actors#|]] (Responses)

Abilities

Spirit Lance
Ability
N/A
Affects
Enemies
Damage
Magical
Casts a magical spirit lance on a target enemy unit that damages and slows, while a Phantom is summoned to attack the unit.
Cast Range: 750
Damage: 100/150/200/250
Move Speed Slow: 10/20/30/40%
Slow Duration: 3.25
Illusion Bonus Damage Taken: 300%
Illusion Damage Dealt: 20%
Illusion Duration: 2/4/6/8
Cooldown symbol
 7
Mana symbol
 125/130/135/140
Azwraith's proficiency at spearing his family's meal of fish is proving quite useful in the battlefield.

  • The projectile speed is 1000.
  • Illusions of Phantom Lancer within 675 radius of Phantom Lancer will cast a fake Spirit Lance icon Spirit Lance.
    • They will play the whole cast animation and release their fake lances at the same time the real Spirit Lance icon Spirit Lance is released.
    • When illusions currently aren't having any order and are standing still, they'll turn and face the target and cast the fake lance.
    • When illusions are moving or attacking, they will continue to do so and will not face the target. They still will play the cast animation, overriding their move or attack animations.
    • When canceling the cast, the illusions will still play the full cast animation, but won't release fake lances.
    • The fake lances do not interact with anything, deal no damage, don't slow and spawn no illusions.


Doppelganger
Ability
N/A
Affects
Self
Phantom Lancer briefly vanishes from the battlefield. After 1 second, Phantom Lancer and any of his nearby illusions reappear at a random position within the targeted location, along with two additional doppelgangers. The two added doppelgangers have different properties: one takes normal damage and deals none, while the other takes 500% bonus damage and deals 20% damage.
Cast Range: 600
Target Area Radius: 325
Illusion Gather Radius: 900
Reappear Delay: 1
Illusion Duration: 8
Cooldown symbol
 25/20/15/10
Mana symbol
 50
Dread Magus Vorn's death imbued the Phantom Lancer with the ability to blend with all spectrums of light.

  • Has an instant cast time. Interrupts channeling spells.
  • Phantom Lancer cannot do anything during the reappear delay. Any order given during it will be queued as next order.
  • Phantom Lancer and the 2 created illusions will face the direction Phantom Lancer was facing upon cast.
  • Other illusions which got gathered will keep their previous facing angle.
  • Phantom Lancer and his illusions are position into formation shaped like a plus (+).
  • Illusions which were moving or attacking a target will continue to move or attack their target after reappearing.
  • The 600% damage taking and 20% damage dealing illusion looks like any other illusion Phantom Lancer can create.
  • The normal damage taking and no damage dealing illusion is brighter and can be distinguished by Phantom Lancer and his allies from other illusions.
  • Destroys trees within 200 radius of Phantom Lancer and every affected illusion.


Phantom Rush
Ability
N/A
Affects
Self
When targetting an enemy for an attack, Phantom Lancer quickly charges into range. Phantom Lancer's illusions also have this ability.
Minimum Rush Distance: 300
Maximum Rush Distance: 600/700/800/900
Rush Move Speed: 800
Move Speed Buff duration: 5
Cooldown symbol
 16/12/8/4
Azwraith knows that on the field of battle, speed can mean everything.

  • Requires a direct attack order to trigger. Auto attacks or attack ground orders do not trigger Phantom Rush icon Phantom Rush.
  • Cannot rush through units or over impassable terrain.
  • However, units which cannot be attacked (invulnerable, target in ethereal state), cannot be targeted and rushed towards.
  • Applies a haste effect on Phantom Lancer. Means his movement speed cannot be slowed while having the buff.
  • Ensnares do not cause Phantom Lancer to lose the buff and he will continue rushing once the ensnare expires.
  • Entangles don't make him lose the buff either, but he will not automatically continue rushing once the entangle expires.
  • Taunts cause Phantom Lancer to rush the taunting unit instead without making him lose the buff. Forced attacks caused by taunts also don't make him lose it.
  • When the target turns hidden, invisible, teleports far away or moves into the Fog of War, Phantom Lancer will rush towards the unit's last known location.


Juxtapose
Can be used by illusions. Not blocked by Linken's Sphere. Pierces spell immunity. RX
Ability
N/A
Affects
Self
Phantom Lancer has a chance to fracture his presence, creating an illusion of himself. Illusions also have a chance to fracture further. Illusions created from Phantom Lancer last for 8 seconds, while illusions created from other illusions last 4 seconds.
Hero Trigger Chance: 40%/45%/50%
Illusion Trigger Chance: 8%
Max illusions: 5/7/9
Illusion Bonus Damage Taken: 400%
Illusion Damage Dealt: 16%
Each of Azwraith's lance attacks feels like two from a normal warrior; or three; or four...


Recommended items

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Equipment

Phantom Lancer/equipment

Tips

  • Though attack speed is still important on Phantom Lancer and still a by product of making the hero stronger, it is no longer needed as much to create images as he now creates an image on every other attack at level 16.
  • Illusions are counted as Heroes in a target check. However, they receive effects intended for units. An example is Witch Doctor's Paralyzing Cask, which will stun Phantom Lancer's illusions by 5 seconds. Even with this fact, Hero-only spells like Doom's LVL? Death can be casted on images.
  • Watch out for Earthshaker! His Echo Slam also generates an echo for every illusion.
  • Creating confusion for your enemies is what the Phantom Lancer is all about! Use illusions to cause unnecessary chases, wasted Meat Hook icon Meat Hooks, pointless ultimates, and frustration for your enemy! Be careful to pay attention to the real Phantom Lancer for whatever he's doing while your clones run around, however!
  • Illusions can have Shallow Grave icon Shallow Grave cast on them if a Dazzle is on your team; you can further fool your enemy by making them chase the wrong Phantom Lancer.
  • When choosing an item build, remember that not all passive abilities are shared with illusions.

Trivia

  • In DotA, Phantom Lancer's in-game model was a fan interpretation of Kimahri Ronso, a playable character in the RPG game Final Fantasy X. As such, the Phantom Lancer of Dota 2 gained many similarities with Kihmari, namely the blue skin, humanoid feline appearance, and halberd weapon.

Update history

Template:Update History

Balance changelog

Template:Update History

Replaced Abilities

Doppelwalk
Ability
N/A
Affects
Self
Renders Phantom Lancer invisible, while generating a duplicate image to confuse enemies.
Duration: 8
Bonus Movement Speed: 15%
Illusion Duration: 20
Illusion Bonus Damage Taken: 300%
Illusion Damage Dealt: 20%
Cooldown symbol
 30/25/20/15
Mana symbol
 150/120/90/60
Dread Magus Vorn's death imbued the Phantom Lancer with the ability to blend with all spectrums of light.

  • Phantom Lancer can phase through units while Doppelwalk is active.


Juxtapose (Old)
EX
Ability
N/A
Affects
Self
Phantom Lancer's attacks have a chance to create illusions to confuse enemies.
Chance: 12%
Maximum Illusions: 2/4/6/8
Illusion Duration: 20
Illusion Bonus Damage Taken: 350%
Illusion Damage Dealt: 20%
Each of Azwraith's lance attacks feels like two from a normal warrior; or three; or four..


Phantom Edge
RD
Ability
N/A
Affects
Self
Phantom Lancer hones his abilities. Improves chance of Juxtaposing, and the Juxtapose illusions can now create their own illusions. Phantom Edge also increases Phantom Lancer's magic resistance.
Magic Resistance: 10/15/20%
Juxtapose Chance Bonus: 2/4/6%
Juxtapose Illusion Duplication Chance: 3/5/7%
Azwraith accepts his fate, embracing his infinite army of phantoms.

  • Magic resistance stacks with that from items.
    • Total magic resistance with Phantom Edge is 32.5%/36.25%/40%.
  • All illusions of Phantom Lancer benefit from Phantom Edge and has a chance to create illusions e.g. Doppelwalk, Spirit Lance, Manta Style, illusion rune and even hostile illusions, such as those created by Shadow Demon's Disruption.


Gallery

See also

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