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Phantom Lancer
Unknown Hero icon
Strength attribute symbol
Agility attribute symbol
Intelligence attribute symbol
18 + 1.7
23 + 4.2
21 + 2
Level 0 1 15 25 30
Health 120 516 1022 1660 1902
+0.25 +2.05 +4.43 +7.33 +8.38
Mana 75 327 663 1047 1191
+0 +1.05 +2.45 +4.05 +4.65
Armor 3.22 7.05 16.85 25.85 29.69
Magic Resist 25% 27.1% 29.9% 33.1% 34.3%
Damage Block -
Damage

1
1

24
24

82
82

136
136

159
159

Attack Rate 0.59/s 0.72/s 1.07/s 1.39/s 1.52/s
Attack Range U 128 ( ? )
Attack Speed 100 (1.7s BAT)
Attack Animation 0.5 + 0.5
Projectile Speed
Move Speed 290 (Nighttime 320)
Turn Rate Takes 0.175s to turn 180°. 0.6
Collision Size 27
Bound Radius 24
Vision Range (G) 1800 (Nighttime 800)
Gib Type Default
Internal Not Provided

Azwraith the Phantom Lancer is a melee agility hard carry and pusher because of his capability of constantly generating multiple illusions in a matter of seconds. He requires deep cunning, positioning, and most importantly, great micromanagement as his illusions might just get in the way rather than help the situation if not utilized correctly. All of his abilities help him in his creation of images, allowing him to always have a companion. He has a nuke ability Spirit Lance icon Spirit Lance that deals high damage, slows the target, and creates an illusion at his target's location. His escape ability Doppelwalk icon Doppelwalk allows him to turn invisible while creating an illusion to take his place, possibly tricking enemies into wasting their spells and time in trying to kill said illusion. His passive allows him to generate an illusion of himself which procs during an attack. His ultimate gives him magic resistance, an improvement to his ability Juxtapose icon Juxtapose, but most importantly allows his illusions to generate their own illusions.

Bio

Phantom Lancer minimap iconAzwraith, the Phantom Lancer
▶️ "We outnumbered you. We outnumber them all!"
The remote village of Pole had no knowledge of the wars raging in the heart of the kingdom. For them, the quiet of spear fishing and a family meal were all that a full life required. Yet war came for them nonetheless. Joining the able-bodied conscripts as they filed past their homes, the humble lancer Azwraith vowed to bring peace to his kingdom, and in so doing, his people. Placed with his kin in the vanguard of the final assault against the Dread Magus Vorn, the cost to his fellows was absolute. As the charging force battled toward the fortress, Azwraith alone among his kind remained standing, and he alone was able to infiltrate the keep. Focused and infuriated by the slaughter of his brothers, Azwraith bested each of the wizard's deadly traps and conjured guardians. Soon the simple fisherman arrived at Vorn's tower sanctum. The pair dueled through the night, pike to staff, as chaos raged below, and with a deafening cry Azwraith pierced his enemy. But the wizard did not simply expire; he exploded into uncountable shards of light, penetrating his killer with power. As the dust settled and the smoke of combat began to clear, Azwraith found himself standing among a throng of his kin. Each seemed to be dressed as he was, each seemed armed as he was, and he could sense that each thought as he did. Aware that his allies were approaching, he willed these phantoms to hide themselves, and one by one they began to vanish into nothingness. As the soldiers came upon the sanctum, they found the warrior that had bested the wizard. When they approached their champion, the lancer vanished. The pikeman who had stood before them was no more than another phantom.
Voice:
[[Voice actors#|]] (Responses)

Abilities

Spirit Lance
Ability
N/A
Affects
Enemies
Damage
Magical
Casts a magical spirit lance on a target enemy unit that damages and slows, while a Phantom is summoned to attack the unit.
Range: 750
Damage: 100/150/200/250
Movement Speed Slow: 10/20/30/40%
Slow Duration: 3.25
Illusion Duration: 2/4/6/8
Illusion Bonus Damage Taken: 300%
Illusion Damage Dealt: 20%
Cooldown symbol
 7
Mana symbol
 125/130/135/140
Azwraith's proficiency at spearing his family's meal of fish is proving quite useful in the battlefield.

  • Illusions within a range of 675 will appear to cast Spirit Lance.


Doppelwalk
Ability
N/A
Affects
Self
Renders Phantom Lancer invisible, while generating a duplicate image to confuse enemies.
Duration: 8
Bonus Movement Speed: 15%
Illusion Duration: 20
Illusion Bonus Damage Taken: 300%
Illusion Damage Dealt: 20%
Cooldown symbol
 30/25/20/15
Mana symbol
 150/120/90/60
Dread Magus Vorn's death imbued the Phantom Lancer with the ability to blend with all spectrums of light.

  • Phantom Lancer can phase through units while Doppelwalk is active.


Juxtapose
EX
Ability
N/A
Affects
Self
Phantom Lancer's attacks have a chance to create illusions to confuse enemies.
Chance: 12%
Maximum Illusions: 2/4/6/8
Illusion Duration: 20
Illusion Bonus Damage Taken: 350%
Illusion Damage Dealt: 20%
Each of Azwraith's lance attacks feels like two from a normal warrior; or three; or four..


Phantom Edge
RD
Ability
N/A
Affects
Self
Phantom Lancer hones his abilities. Improves chance of Juxtaposing, and the Juxtapose illusions can now create their own illusions. Phantom Edge also increases Phantom Lancer's magic resistance.
Magic Resistance: 10/15/20%
Juxtapose Chance Bonus: 2/4/6%
Juxtapose Illusion Duplication Chance: 3/5/7%
Azwraith accepts his fate, embracing his infinite army of phantoms.

  • Magic resistance stacks with that from items.
    • Total magic resistance with Phantom Edge is 32.5%/36.25%/40%.
  • Hostile illusions, such as those created by Shadow Demon's Disruption, also have a chance to create illusions.


Recommended items

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Equipment

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Tips

  • It is good to get a lot of attack speed later on when your Juxtapose clones become viable so that you have a higher chance of creating a mirror image.
  • Don't neglect Strength. It is easy to build all Agility. However, that leaves him open to easy ganks.
  • Taking Juxtapose too early will leave Phantom Lancer at a great disadvantage, especially since his attack speed is too low for it to proc at a reliable rate.
  • Phantom Lancer's early game mana pool is very low, so it is recommended for him to take multiple levels of Doppelwalk icon Doppelwalk early in the game unless using a soul ring build.
  • Phantom Edge gives Phantom Lancer some magic resistance. Because of this, it's considered a better choice to take it over Juxtapose when possible.
  • Illusions are counted as Heroes in a target check. However, they receive effects intended for units. An example is Witch Doctor's Paralyzing Cask, which will stun Phantom Lancer's illusions by 5 seconds. Even with this fact, Hero-only spells like Doombringer's LVL? Death can be casted on images.
  • Watch out for Earthshaker! His Echo Slam also generates an echo for every illusion.
  • Creating confusion for your enemies is what the Phantom Lancer is all about! Use illusions to cause unnecessary chases, wasted Meat Hook icon Meat Hooks, pointless ultimates, and frustration for your enemy! Be careful to pay attention to the real Phantom Lancer for whatever he's doing while your clones run around, however!
  • Illusions can have Shallow Grave icon Shallow Grave cast on them if a Dazzle is on your team; you can further fool your enemy by making them chase the wrong Phantom Lancer
  • Often times, you're better off using your Doppelwalk icon Doppelwalk illusion to scout for enemy heroes lurking around in the forests early game instead of trying to use it to farm creeps.
  • When choosing an item build, remember that not all passive abilities are shared with illusions.

Trivia

  • In DotA, Phantom Lancer's in-game model was a fan interpretation of Kimahri Ronso, a playable character in the RPG game Final Fantasy X. As such, the Phantom Lancer of Dota 2 gained many similarities with Kihmari, namely the blue skin, humanoid feline appearance, and halberd weapon.
  • Phantom Lancer has by far the highest agility gain per level and also has the highest gain of any stat in the game.

Update history

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Balance changelog

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Gallery

See also

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