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Azwraith the Phantom Lancer is a melee agility hard carry and pusher because of his capability of constantly generating multiple illusions in a matter of seconds. He requires deep cunning, positioning, and most importantly, great micromanagement as his illusions might just get in the way rather than help the situation if not utilized correctly. All of his abilities help him in his creation of images, allowing him to always have a companion. He has a nuke skill that deals high damage, slows the target, and creates an illusion at his target's location. His escape skill allows him to turn invisible while creating an illusion to take his place, possibly tricking enemies into wasting their spells and time in trying to kill said illusion. His passive allows him to generate an illusion of himself which procs during an attack. His ultimate gives him magic resistance, an improvement to his skill Juxtapose, but most importantly allows his illusions to generate their own illusions.
Bio
Abilities
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Self
- Phantom Lancer also gets phased, which means that he can pass through units.
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Self
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Self
- Magic resistance stacks with that from items.
- Hostile illusions, such as those created by Shadow Demon's Disruption, can create additional hostile illusions due to this skill to the max 7 illusions.
- Secondary illusions created by an illusion is the exact same copy of it.
- Max illusions are 9 including from Spirit Lance and Dopplewalk.
Recommended items
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Equipment
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Tips
- It is good to get a lot of attack speed later on when your Juxtapose clones become viable so that you have a higher chance of creating a mirror image.
- Don't neglect Strength. It is easy to build all Agility. However, that leaves him open to easy ganks.
- Taking Juxtapose too early will leave Phantom Lancer at a great disadvantage, especially since his attack speed is too low for it to proc at a reliable rate.
- Phantom Lancer's early game mana pool is very low, so it is recommended for him to take multiple levels of Doppelwalk early in the game unless using a soul ring build.
- Phantom Edge gives Phantom Lancer some magic resistance. Because of this, it's considered a better choice to take it over Juxtapose when possible.
- Illusions are counted as Heroes in a target check. However, they receive effects intended for units. An example is Witch Doctor's Paralyzing Cask, which will stun Phantom Lancer's illusions by 5 seconds. Even with this fact, Hero-only spells like Doombringer's LVL? Death can be casted on images.
- Watch out for Earthshaker! His Echo Slam also generates an echo for every illusion.
- Creating confusion for your enemies is what the Phantom Lancer is all about! Use illusions to cause unnecessary chases, wasted Meat Hooks, pointless ultimates, and frustration for your enemy! Be careful to pay attention to the real Phantom Lancer for whatever he's doing while your clones run around, however!
- Illusions can have Shallow Grave cast on them if a Dazzle is on your team; you can further fool your enemy by making them chase the wrong Phantom Lancer
- Often times, you're better off using your Doppelwalk illusion to scout for enemy heroes lurking around in the forests early game instead of trying to use it to farm creeps.
- When choosing an item build, remember that not all passive abilities are shared with illusions.
Trivia
- In DotA, Phantom Lancer's appearance was heavily based on Kimahri Ronso, a playable character in the RPG game Final Fantasy X. As such, the Phantom Lancer of Dota 2 gained many similarities with Kihmari, namely the blue skin, humanoid feline appearance, and halberd weapon.
- Phantom Lancer has the highest overall stat gain out of every Dota hero with a total 7.9 stats gained per level.
- Phantom Lancer also has the highest Agility growth in the game by far at an incredible 4.2, and thus has one of the highest base armor at level 25 (20).
Update history
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Balance changelog
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Gallery
See also
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