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Template:Tabs Phantom Lancer

Phantom Lancer
Unknown Hero icon
Strength attribute symbol
Agility attribute symbol
Intelligence attribute symbol
21 + 1.7
29 + 2.6
21 + 2
Level 0 1 15 25 30
Health 120 582 1088 1726 1968
+0.75 +2.85 +5.23 +8.13 +9.18
Mana 75 327 663 1047 1191
+0 +1.05 +2.45 +4.05 +4.65
Armor 0 4.83 10.9 17.23 19.73
Magic Resist 25% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".%
Damage Block 16 (50%)
Damage

22
44

51
73

87
109

125
147

140
162

Attack Rate 0.59/s 0.76/s 0.97/s 1.2/s 1.28/s
Attack Range Melee 150 (600)
Attack Speed 100 (1.7s BAT)
Attack Animation 0.5 + 0.5
Projectile Speed Instant
Move Speed 290 (Nighttime 320)
Turn Rate Takes 0.175s to turn 180°. 0.6
Collision Size 8
Bound Radius 24
Vision Range (G) 1800 (Nighttime 800)
Gib Type Default
Internal Not Provided

Azwraith the Phantom Lancer is a melee agility carry and pusher because of his ability to generate over half a dozen illusions in a matter of seconds. He requires deep cunning, positioning, and most importantly, great micromanagement as his illusions might just get in the way rather than help the situation if not utilized correctly. Many of his abilities help him in his creation of images, allowing him to always have a companion. He has a nuke ability in Spirit Lance, which deals moderate damage, slows the target, and creates an illusion at his target's location. His escape ability Doppelganger allows him to quickly relocate himself and any nearby illusions while creating additional ones, possibly tricking enemies into wasting their spells and time in trying to kill said illusions. His passive Phantom Rush allows him and his illusions to close the distance toward a target when issued an attack order, giving him the ability to quickly focus single targets in battle. His ultimate Juxtapose gives him the ability to generate a large number of illusions when attacking a target, while giving said illusions the ability to replicate themselves as well. Phantom Lancer is an extremely mobile hero who is hard to pin down and can quickly overwhelm his opponents in battle.

Bio

Phantom Lancer minimap iconAzwraith, the Phantom Lancer
▶️ "We outnumbered you. We outnumber them all!"
The remote village of Pole had no knowledge of the wars raging in the heart of the kingdom. For them, the quiet of spear fishing, and a family meal were all that a full life required. Yet war came for them nonetheless. Joining the able-bodied conscripts as they filed passed their homes, the humble lancer Azwraith vowed to bring peace to his kingdom, and in so doing, his people. Placed with his kin in the vanguard of the final assault against the Dread Magus Vorn, the cost to his fellows was absolute. As the charging force battled toward the fortress, Azwraith alone among his kind remained standing, and he alone was able to infiltrate the keep. Focused and infuriated by the slaughter of his brothers, Azwraith bested each of the wizard's deadly traps and conjured guardians. Soon the simple fisherman arrived at Vorn's tower sanctum. The pair dueled through the night, pike to staff, as chaos raged below, and with a deafening cry Azwraith pierced his enemy. But the wizard did not simply expire; he exploded into uncountable shards of light, penetrating his killer with power. As the dust settled and the smoke of combat began to clear, Azwraith found himself standing among a throng of his kin. Each seemed to be dressed as he was, each seemed armed as he was, and he could sense that each thought as he did. Aware that his allies were approaching, he willed these phantoms to hide themselves, and one by one they began to vanish into nothingness. As the soldiers came upon the sanctum, they found the warrior that had bested the wizard. When they approached their champion, the lancer vanished. The pikeman who had stood before them was no more than another phantom.

Abilities

Spirit Lance
Spirit Lance icon
Affects
Enemies
Damage
Magical
Sends a magical spirit lance to a target enemy unit that damages and slows, while summoning an illusory phantom to attack the unit.
Cast Animation: 0.3+0.73
Cast Range: 750
Damage: 100/150/200/250 (Talent 175/225/275/325)
Move Speed Slow: 10%/20%/30%/40%
Illusion Damage Taken: 400%
Illusion Damage Dealt: 20%
Illusion Duration: 2/4/6/8
Slow Duration: 3.25
Bounce Distance: 0 (With Aghanim's Scepter 400)
Number of Targets: 1 (With Aghanim's Scepter 5)
Cooldown symbol
 7 (Talent 5.95)
Mana symbol
 125/130/135/140
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Causes Spirit Lance to bounce to nearby enemies.
Buff/Debuff
Modifiers [?]
Spirit Lance
Azwraith's proficiency at spearing his family's meal of fish is proving quite useful in the battlefield.

  • Spirit Lance travels at a speed of 1000 and can be disjointed.
  • The illusion only spawns when the projectile successfully hits and damages or slows the target.
  • Illusions of Phantom Lancer within 675 radius of Phantom Lancer cast a fake Spirit Lance.
    • They play the whole cast animation and release their fake lances at the same time the real Spirit Lance is released.
    • When illusions currently are not having any order and are standing still, they turn towards the target and cast the fake lance.
    • When illusions are moving or attacking, they continue to do so and do not face the target. They still play the cast animation, overriding their move or attack animations.
    • When canceling the cast, the illusions still play the full cast animation, but do not release fake lances.
    • The fake lances do not interact with anything, deal no damage, do not slow and spawn no illusions.
  • Illusions created by Spirit Lance have a static 5 gold and experience bounty and do not scale with levels.
  • Can never hit the same unit twice per cast.


Doppelganger
Doppelganger icon
Affects
Self
Phantom Lancer briefly vanishes from the battlefield. After {{#show:#Doppelganger|?value4#}} second, Phantom Lancer and any of his nearby illusions reappear at a random position within the targeted location, along with two additional doppelgangers. The two added doppelgangers have different properties: one takes normal damage and deals none, while the other takes 600% damage and deals 20% damage.
Cast Range: 600
Reappear Radius: 325
Illusion Gather Radius: 900
Reappear Delay: 1
Illusion Duration: 8
Cooldown symbol
 25/20/15/10 (Talent 21.25/17/12.75/8.5)
Mana symbol
 50
Buff/Debuff
Modifiers [?]
Doppelwalk Phase
Undispellable
Dread Magus Vorn's death imbued the Phantom Lancer with the ability to blend with all spectrums of light.

  • Doppelganger disjoints projectiles upon cast.
  • Phantom Lancer cannot do anything during the reappear delay. Any order given during it is queued as next order.
  • Phantom Lancer and the 2 created illusions face the direction Phantom Lancer was facing upon cast.
  • Other illusions which got gathered keep their previous facing angle.
  • Phantom Lancer and his illusions reappear in a formation shaped like a plus (+).
  • Illusions which were moving or attacking a target continue to move or attack their target after reappearing.
  • The 600% damage taking and 20% damage dealing illusion looks like any other illusion Phantom Lancer can create.
  • The normal damage taking and no damage dealing illusion is brighter and can be distinguished by Phantom Lancer and his allies from other illusions.
  • Unlike illusions created by Phantom Lancer's other abilities, Doppelganger illusions use the default bounty values and scale with levels.
  • Doppelganger cannot be interrupted by anything except death. This means when getting teleported (with e.g. Glimpse icon Glimpse), Phantom Lancer still appears at the targeted area.
  • Destroys trees within 200 radius of Phantom Lancer and every affected illusion upon reappearing.


Phantom Rush
Phantom Rush icon
Ability
Passive
Affects
Self
When targeting an enemy for an attack, Phantom Lancer quickly charges into range, gaining a temporary agility boost upon reaching the target. Phantom Lancer's illusions also have this ability.
Minimum Proc Distance: 250
Maximum Proc Distance: 600/700/800/900 (Talent 1200/1300/1400/1500)
Haste Speed: 800
Agility Bonus: 6/12/18/24
Max Rush Duration: 5
Agility Duration: 2
Cooldown symbol
 16/12/8/4 (Talent 13.6/10.2/6.8/3.4)
Buff/Debuff
Modifiers [?]
Phantom Edge Boost
Phantom Edge Agility
Azwraith knows that on the field of battle, speed can mean everything.

  • Requires a direct attack order to trigger. Auto attacks or attack ground orders do not trigger Phantom Rush.
  • Cannot rush through units or over impassable terrain.
  • Applies a haste effect on Phantom Lancer, meaning his movement speed cannot be slowed while having the buff.
  • Phantom Rush can trigger on any target, including wards and buildings.
  • Disarm or ethereal effects do not prevent Phantom Lancer from rushing.
    • However, units which cannot be attacked (e.g. invulnerable or ethereal units) cannot be targeted and rushed towards.
  • Upon triggering, Phantom Lancer receives the rush buff, which grants the haste on him.
    • This buff lasts for up to 5 seconds, until Phantom Lancer successfully hits the rush target, or until he receives another order.
    • Non-targeted items do not cancel the rush. Items which can be double-clicked to cast on self still count as targeted.
    • The rush buff is also lost when Phantom Lancer gets stunned, cycloned, slept, hexed or hidden.
    • Roots do not cause Phantom Lancer to lose the buff and he continues rushing once the ensnare expires.
    • Taunts cause Phantom Lancer to rush towards the taunting unit instead without making him lose the buff. Forced attacks caused by taunts do not make him lose it either.
    • When the target turns hidden, invisible or moves into the Fog of War, Phantom Lancer rushes towards the unit's last known location.
  • Phantom Lancer gains the agility buff upon successfully attacking an enemy while having the rush buff still on.
    • Since giving a new attack order cancels the rush, he can gain the buff by only attacking the rush target.
    • The attack has to successfully hit the target. He does not gain the buff missed attacks (or on disjointed attacks if the ability is used by ranged heroes).
    • The rush buff disappears as soon as he gains the agility buff.
    • This means if the rush gets canceled in any other way than by an attack on the target, no agility is gained.


Juxtapose
Juxtapose icon
Ability
Passive
Affects
Self
Phantom Lancer has a chance to fracture his presence, creating an illusion of himself. Illusions also have a chance to fracture further. Illusions created from Phantom Lancer last for {{#show:#Juxtapose|?value6#}} seconds, while illusions created from other illusions last {{#show:#Juxtapose|?value7#}} seconds.
Hero Proc Chance: 40%/45%/50%
Illusion Proc Chance: 8%
Max Illusions: 5/7/9
Illusion Damage Taken: 500%
Illusion Damage Dealt: 16%
Illusion Duration (from Hero): 8
Illusion Duration (from Illusion): 4
Each of Azwraith's lance attacks feels like two from a normal warrior; or three; or four...

  • The chance to spawn illusions only triggers upon attacking.
  • Illusions created by Juxtapose attack the target that the ability was triggered upon.
    • This means that illusions created by Juxtapose use Phantom Rush icon Phantom Rush when their target is in correct range.
  • Illusions created by Juxtapose have a static 5 gold and experience bounty and do not scale with levels.
  • Affects all illusions of Phantom Lancer, not just the ones from his abilities.
    • This includes illusions created with items (Manta Style icon Manta Style) or with other abilities (Disruption icon Disruption, Reflection icon Reflection).
    • This means that even enemy illusions of Phantom Lancer (created with e.g. Disruption) have a chance to spawn new ones for the owner of the illusion.


Talents

Hero Talents
+600 Phantom Rush icon Phantom Rush Range25+20 Strength attribute symbol Strength
15% Evasion20+15% Magic Resistance
15% Cooldown Reduction15+8 All Stats
+20 Attack Speed10+75 Spirit Lance icon Spirit Lance Damage
Notes:
  • Upgrading health increases maximum health capacity and keeps the current health percentage.
  • Cooldown reduction affects abilities and items. Stacks multiplicatively with Octarine Core icon Octarine Core and additively with Arcane Rune minimap icon Arcane Rune.
  • The magic resistance stacks multiplicatively with other sources of magic resistance.
  • The evasion stacks multiplicatively with other sources of evasion.

Recommended items

Gameplay

Audio

History

Equipment

Trivia

  • In DotA, Phantom Lancer's in-game model was a fan interpretation of Kimahri Ronso, a playable character in the RPG game Final Fantasy X. As such, the Phantom Lancer of Dota 2 gained many similarities with Kimahri, namely the blue skin, humanoid feline appearance, and halberd weapon.
  • Phantom Lancer's model shares design similarities with, and may have been based on earlier concepts of Monkey King minimap icon Monkey King.

Gallery

References

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