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This page is about the hero. For the neutral creep, see Ogre Camp.
Ogre Magi
Unknown Hero icon
Strength attribute symbol
Agility attribute symbol
Intelligence attribute symbol
23 + 3.2
14 + 1.55
17 + 2.4
Level 0 1 15 25 30
Health 120 626 1594 2562 2958
+0.25 +2.55 +7.03 +11.43 +13.23
Mana 75 279 675 1107 1275
+0 +0.85 +2.53 +4.33 +5.03
Armor 6.96 9.29 12.91 17.49 19.12
Magic Resist 25% 26.7% 30.06% 33.66% 35.06%
Damage Block -
Damage

1
1

18
18

51
51

87
87

101
101

Attack Rate 0.59/s 0.67/s 0.8/s 0.96/s 1.02/s
Attack Range U 128 ( ? )
Attack Speed 100 (1.7s BAT)
Attack Animation 0.3 + 0.3
Projectile Speed
Move Speed 295 (Nighttime 325)
Turn Rate Takes 0.175s to turn 180°. 0.6
Collision Size 24
Bound Radius 24
Vision Range (G) 1800 (Nighttime 800)
Gib Type Default
Internal Not Provided

Aggron Stonebreak the Ogre Magi is a melee intelligence hero famous for his random potential for extreme burst damage and his enormous health pool for an intelligence Hero. He has good base attributes, and some of the best attributes gain in the game, having the 3rd highest base strength among heroes, as well as the highest strength gain of any intelligence hero. Coupled with his high base armor and high HP regeneration, Ogre Magi is very hard to take down in the early game. He is a powerful ganker and disabler, slowing his enemies first with an Ignite, then proceeding to eliminate his opponents with Fireblast. Later in the game he takes on the role of a buffer/debuffer with his powerful Bloodlust buff, buffing his carry's damage potential exponentially. And if you happen to be skilled enough, his ultimate Multicast gives him the opportunity to randomly cast his spells multiple times, allowing for great burst potential. Ogre Magi is a very strong disabler, requiring nothing but pure skill to successfully pull off his powerful Multicasts.

Bio

Ogre Magi minimap iconAggron Stonebreak, the Ogre Magi
▶️ "Once is not enough!" "It's just as high as we can count."
The ordinary ogre is the creature for whom the phrase 'As dumb as a bag of rock hammers' was coined. In his natural state, an ogre is supremely incapable of doing or deciding anything. Clothed in dirt, he sometimes finds himself accidentally draped in animal skins after eating lanekill. Not an especially social creature, he is most often found affectionately consorting with the boulders or tree-stumps he has mistaken for kin (a factor that may explain the ogre's low rate of reproduction). However, once every generation or so, the ogre race is blessed with the birth of a two-headed Ogre Magi, who is immediately given the traditional name of Aggron Stonebreak, the name of the first and perhaps only wise ogre in their line's history. With two heads, Ogre Magi finds it possible to function at a level most other creatures manage with one. And while the Ogre Magi will win no debates (even with itself), it is graced with a divine quality known as Dumb Luck--a propensity for serendipitous strokes of fortune which have allowed the ogre race to flourish in spite of enemies, harsh weather, and an inability to feed itself. It's as if the Goddess of Luck, filled with pity for the sadly inept species, has taken Ogre Magi under her wing. And who could blame her? Poor things.
Voice:
[[Voice actors#|]] (Responses)

Abilities

Fireblast
Ability
N/A
Affects
Enemies
Damage
Magical
Blasts an enemy unit with a wave of fire, dealing damage and stunning the target.
Cast Range: 600
Multicast Interval: 0.4
Damage: 60/120/180/240
Stun Duration: 1.5
Cooldown symbol
 12
Mana symbol
 75/85/95/105
The Ogre Magi is easily amused, entertained for hours by playing with fire.

  • When Multicast, Fireblast icon Fireblast hits the same target several times in 0.4 second intervals.
  • This is how much damage a multicasted Fireblast icon Fireblast does (before reductions) and how long it stuns on each level:
    • 2x Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Multi Cast".: 120/240/360/480 damage, 1.9 seconds stun
    • 3x Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Multi Cast".: 180/360/540/720 damage, 2.3 seconds stun
    • 4x Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Multi Cast".: 240/480/720/960 damage, 2.7 seconds stun
  • This is how long cooldowns and how much mana costs of Fireblast icon Fireblast are on each level with each level of Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Multi Cast".:
    • Level 1 Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Multi Cast".: 95/105/115/125 mana, 10 seconds cooldown
    • Level 2 Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Multi Cast".: 115/125/135/145 mana, 8 seconds cooldown
    • Level 3 Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Multi Cast".: 135/145/155/165 mana, 6 seconds cooldown


Ignite
Ability
N/A
Affects
Enemies
Damage
Magical
Drenches a target in volatile chemicals, causing it to burst into flames. The target is in immense pain, taking damage and moving more slowly.
Cast Range: 700
Multicast Range: 1400
Effect Radius: 0
Damage per Second: 26/34/42/50
Move Speed Slow: 20%/22%/24%/26%
Duration: 5/6/7/8
Cooldown symbol
 15
Mana symbol
 95/105/115/125
Batter up!

  • When Multicast, launches Ignite projectiles with 0.4 second intervals at random enemy units (including neutral creeps) within 1400 range of Ogre Magi.
    • Travel at the same speed as the original and are disjointable aswell.
    • Can target invisible units and units inside the Fog of War. However, connecting with invisible units has no effect.
    • Prioritizes units which do not have the Ignite debuff already.
    • Can hit the same unit multiple times.
  • The debuff from Ignite icon Ignite does not stack with itself. Successive casts on the same units refresh the debuff.
  • Each level of Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Multi Cast". increases the cast range by 150, resulting in 850/1000/1150 cast range.
  • Each level of Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Multi Cast". increases the area of effect of Ignite by 150, resulting in 150/300/450 radius.
  • Deals damage in 1 second intervals, starting 1 second after the debuff is placed, resulting in 5/6/7/8 damage ticks.
  • Can deal up to 130/204/294/400 damage to a single unit (before reductions).


Bloodlust
Ability
N/A
Affects
Allies
Incites a frenzy in a friendly unit, increasing its movement speed and attack speed.
Cast Range: 600
Multicast Radius: 575
Move Speed Bonus: 10%/12%/14%/16%
Attack Speed Bonus: 20/30/40/50
Duration: 30
Cooldown symbol
 20
Mana symbol
 75
[[:Template:']]Running’s not as fun as hitting… Not one bit fun.[[:Template:']]

  • Despite the visual effect, the buff is applied instantly on the target upon cast. The projectile has only a visual purpose.
  • When Multicast, instantly applies Bloodlust icon Bloodlust buff on random allies within the radius.
  • Each level of Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Multi Cast". reduces the cooldown by 5 seconds, resulting in 15/10/5 seconds cooldown.


Multi Cast
RC
128x128px
Ability
N/A
Affects
Self
Enables the Ogre Magi to rapidly cast his spells, giving them greater potency. Gives a chance to cast a spell multiple times in one cast. Increases Fireblast's mana cost and decreases its cooldown, increases cast range and adds an area of effect to Ignite and reduces Bloodlust's cooldown and gives it a chance to cast on random allies around Ogre Magi.
Fireblast Mana Increase: 20/40/60
Fireblast Cooldown Reduction: 2/4/6
Ignite Radius and Cast Range Increase: 150/300/450
Bloodlust Radius: 575
Bloodlust Cooldown Reduction: 5/10/15
2x Multicast Chance: 40%/50%/60%
3x Multicast Chance: 0%/20%/25%
4x Multicast Chance: 0%/0%/12.5%
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Adds the Unrefined Fireblast ability.
Despite being largely incapacitated by his IQ, the Ogre Magi's success in battle is attributed to pure skill.

  • Aghanim's Scepter icon Aghanim's Scepter is undroppable for Ogre Magi once acquired. This also goes for picking up an Aghanim's Scepter which does not belong to Ogre Magi.
  • The mana cost and cooldown changes of the spells are reflected in the spell's tooltip, however, the other effects are not.


Unrefined Fireblast
Ability
N/A
Affects
Enemies
Damage
Magical
Blasts an enemy unit with a wave of fire, dealing damage and stunning the target.
Cast Range: 600
Multicast Interval: 0.4
Damage: 275
Stun Duration: 1.5
Cooldown symbol
 6
Mana symbol
 60% of Current Mana
The 'who-casts-spell-first' argument between himself is solved simply by both casting at once.

  • Does not require Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Multi Cast". to be leveled to be unlocked, once Aghanim's Scepter icon Aghanim's Scepter is acquired.
  • Ogre Magi can never be out of mana to cast this spell, since it always costs 60% of his current mana pool. The tooltip shows how much exactly it needs in that moment.
  • When Multicast, Unrefined Fireblast icon Unrefined Fireblast hits the same target several times in 0.4 second intervals.
  • This is how much damage a multicasted Unrefined Fireblast icon Unrefined Fireblast does (before reductions) and how long it stuns on each level:
    • 2x Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Multi Cast".: 550 damage, 1.9 seconds stun
    • 3x Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Multi Cast".: 825 damage, 2.3 seconds stun
    • 4x Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Multi Cast".: 1100 damage, 2.7 seconds stun


Recommended items

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Equipment

Ogre Magi/equipment

Tips

  • Fireblast gives the full 1.5s of stun from the first level, whereas Ignite gains significant additional slow and duration with levels. However, Fireblast will deal high damage if it's leveled and Multi Cast occurs, so choose your ability build wisely.
  • It may seem wise to delay leveling Multi Cast to preserve the mana efficiency of Fireblast, but remember that Ignite has no area-of-effect until there is at least one level in your Ultimate. This makes farming and pushing creep waves much more difficult. By delaying Multi Cast, you'll be delaying your farming effectiveness which can put you behind for the rest of the game. For most games, the utility of AOE damage makes higher mana costs an acceptable trade-off. Consider the state of the game and your situation when deciding whether to level Multi Cast at 6.
  • When you have at least 1 point in Multi Cast, use Ignite when the enemies get clumped to affect them all in a short radius.
  • Bloodlust is a rather versatile ability, allowing you or anyone you cast it on to make a swift escape or entrance during teamfights, as well as being a powerful steroid for any carry. Consider keeping your Bloodlust always on a carry during a teamfight.
  • You're a good chaser: your Fireblast can stun an enemy for 1.5 seconds and keep him in place, while your Ignite damages and slows the target. Use these abilities to help your teammates get kills.
  • Ogre Magi has the second highest Effective Hit-Point total at level 1 in the game (behind Spirit Breaker). You should use this along with your powerful right click damage to harass enemies out of lane early on, as almost any hero who trades hits with you will come off worse.

Update history

Template:Update History

Balance changelog

Template:Update History

Gallery

See also

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