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Aggron Stonebreak the Ogre Magi is a melee intelligence hero famous for his random potential for extreme burst damage and his enormous health pool for an intelligence Hero. He has good base attributes, and some of the best attributes gain in the game, having the 3rd highest base strength among heroes, as well as the highest strength gain of any intelligence hero. Coupled with his high base armor and high HP regeneration, Ogre Magi is very hard to take down in the early game. He is a powerful ganker and disabler, slowing his enemies first with an Ignite, then proceeding to eliminate his opponents with Fireblast. Later in the game he takes on the role of a buffer/debuffer with his powerful Bloodlust buff, buffing his carry's damage potential exponentially. And if you happen to be skilled enough, his ultimate Multicast gives him the opportunity to randomly cast his spells multiple times, allowing for great burst potential. Ogre Magi is a very strong disabler, requiring nothing but pure skill to successfully pull off his powerful Multicasts.
Bio
Abilities
- When Multicast, Fireblast hits the same target several times in 0.4 second intervals.
- This is how much damage a multicasted Fireblast does (before reductions) and how long it stuns on each level:
- 2x Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Multi Cast".: 120/240/360/480 damage, 1.9 seconds stun
- 3x Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Multi Cast".: 180/360/540/720 damage, 2.3 seconds stun
- 4x Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Multi Cast".: 240/480/720/960 damage, 2.7 seconds stun
- This is how long cooldowns and how much mana costs of Fireblast are on each level with each level of Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Multi Cast".:
- Level 1 Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Multi Cast".: 95/105/115/125 mana, 10 seconds cooldown
- Level 2 Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Multi Cast".: 115/125/135/145 mana, 8 seconds cooldown
- Level 3 Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Multi Cast".: 135/145/155/165 mana, 6 seconds cooldown
- Ignite travels at a speed of 1000 and can be disjointed.
- Disjointing it, or becoming spell immune, invisible, invulnerable or hidden upon impact will completely nullify the effects, including the area slow and damage.
- When Multicast, launches Ignite projectiles with 0.4 second intervals at random enemy units (including neutral creeps) within 1400 range of Ogre Magi.
- Travel at the same speed as the original and are disjointable aswell.
- Can target invisible units and units inside the Fog of War. However, connecting with invisible units has no effect.
- Prioritizes units which do not have the Ignite debuff already.
- Can hit the same unit multiple times.
- The debuff from Ignite does not stack with itself. Successive casts on the same units refresh the debuff.
- Each level of Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Multi Cast". increases the cast range by 150, resulting in 850/1000/1150 cast range.
- Each level of Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Multi Cast". increases the area of effect of Ignite by 150, resulting in 150/300/450 radius.
- Deals damage in 1 second intervals, starting 1 second after the debuff is placed, resulting in 5/6/7/8 damage ticks.
- Can deal up to 130/204/294/400 damage to a single unit (before reductions).
N/A
Allies
- Despite the visual effect, the buff is applied instantly on the target upon cast. The projectile has only a visual purpose.
- When Multicast, instantly applies Bloodlust buff on random allies within the radius.
- Can be manually cast on siege creeps and spell immune allies, but multicasted Bloodlust can't target them.
- Can be set on Auto-Cast
- When on Auto-Cast, Ogre Magi will automatically cast this spell on the closest allied hero who does not have the Bloodlust buff on.
- This includes Meepo clones, Lone Druid's Spirit Bear, Warlock's Golem and Storm and Fire from Primal Split, but not illusions.
- Does not automatically target lane creeps, spell immune allies, Visage's Familiars, Earth from Primal Split and other allied or own summons.
- Auto-Cast can interrupt Ogre Magi's current order and makes him forget queued commands. It cannot occur while channeling a spell though.
- Each level of Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Multi Cast". reduces the cooldown by 5 seconds, resulting in 15/10/5 seconds cooldown.
N/A
Self
- Aghanim's Scepter is undroppable for Ogre Magi once acquired. This also goes for picking up an Aghanim's Scepter which does not belong to Ogre Magi.
- The mana cost and cooldown changes of the spells are reflected in the spell's tooltip, however, the other effects are not.
- Requires Aghanim's Scepter to be unlocked.
- Does not require Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Multi Cast". to be leveled to be unlocked, once Aghanim's Scepter is acquired.
- Ogre Magi can never be out of mana to cast this spell, since it always costs 60% of his current mana pool. The tooltip shows how much exactly it needs in that moment.
- When Multicast, Unrefined Fireblast hits the same target several times in 0.4 second intervals.
- This is how much damage a multicasted Unrefined Fireblast does (before reductions) and how long it stuns on each level:
- 2x Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Multi Cast".: 550 damage, 1.9 seconds stun
- 3x Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Multi Cast".: 825 damage, 2.3 seconds stun
- 4x Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Multi Cast".: 1100 damage, 2.7 seconds stun
Recommended items
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Equipment
Ogre Magi/equipment
Tips
- Fireblast gives the full 1.5s of stun from the first level, whereas Ignite gains significant additional slow and duration with levels. However, Fireblast will deal high damage if it's leveled and Multi Cast occurs, so choose your ability build wisely.
- It may seem wise to delay leveling Multi Cast to preserve the mana efficiency of Fireblast, but remember that Ignite has no area-of-effect until there is at least one level in your Ultimate. This makes farming and pushing creep waves much more difficult. By delaying Multi Cast, you'll be delaying your farming effectiveness which can put you behind for the rest of the game. For most games, the utility of AOE damage makes higher mana costs an acceptable trade-off. Consider the state of the game and your situation when deciding whether to level Multi Cast at 6.
- When you have at least 1 point in Multi Cast, use Ignite when the enemies get clumped to affect them all in a short radius.
- Bloodlust is a rather versatile ability, allowing you or anyone you cast it on to make a swift escape or entrance during teamfights, as well as being a powerful steroid for any carry. Consider keeping your Bloodlust always on a carry during a teamfight.
- You're a good chaser: your Fireblast can stun an enemy for 1.5 seconds and keep him in place, while your Ignite damages and slows the target. Use these abilities to help your teammates get kills.
- Ogre Magi has the second highest Effective Hit-Point total at level 1 in the game (behind Spirit Breaker). You should use this along with your powerful right click damage to harass enemies out of lane early on, as almost any hero who trades hits with you will come off worse.
Update history
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Balance changelog
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Gallery
- Ogre Magi concept.jpg
Concept art
See also
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