Template:Tabs Necrophos
{{#subobject:Sadist | title = Sadist | image = File:Sadist icon.png | type = hero }}
Ability
Passive
Passive
Affects
Self
Self
Necrophos gains health and mana regeneration for killing units. Hero Kills give 10 times the bonus.
Health Regen Bonus per Stack: 1/2/3/6
Mana Regen Bonus per Stack: 2/4/6/12
Stack Duration: 6
Poor souls who succumb to Rotund'jere's plagues are recycled for future use.
- This ability got replaced by Ghost Shroud in the 7.00 gameplay patch.
- Sadist triggers on every kill Necrophos makes, including denying allied units, but excluding illusions and Tempest Doubles.
- All stacks work fully independently from each other. They do not refresh each other, but share a status buff. The number of current stacks is visible on the buff.
- Restores health and mana in the form of health and mana regeneration, so it regenerates 0.1/0.2/0.3/0.6 health and 0.2/0.4/0.6/1.2 mana in 0.1 second intervals per stack.
- Each stack can restore a total of 6/12/18/36 health and 12/24/36/72 mana.
- Hero kills add 10 stacks at once, regenerating a total of 60/120/180/360 health and 120/240/360/720 mana.
- Although the Sadist counter buff is dispellable, doing so has no effect, as it gets immediately re-applied.
Ability
Passive
Passive
Affects
Self
Self
Necrophos regains mana for every unit he kills. At level 4, Necrophos gains 600 mana for killing an enemy hero.
Mana Restored per Non-Hero Kill: 12/24/36/60
Mana Restored per Hero Kill: 12/24/36/600
Poor souls who succumb to Rotund'jere's plagues are recycled for future use.
- Sadist triggers on every kill Necrophos makes, including denying allied units, but excluding illusions and Power Cogs.
Ability
Aura
Aura
Affects
Enemies
Enemies
An aura that makes the might of an enemy leak out in the presence of the Rotund'jere.
- This ability replaced Heartstopper Aura from the gameplay patches 6.20 to 6.57b.
- Only decreases base attack damage and that given by the primary attribute of the affected units. Raw bonus damage is not decreased.
- The aura's debuff lingers for 2-4 seconds.
Ability
Target Unit
Target Unit
Affects
Enemies
Enemies
Stills the heart of a target, stopping all regeneration.
Cast Range: 600
Duration: 10/20/30/45
- This ability got reworked into the current Heartstopper Aura in the 6.00 gameplay patch.
- Fully prevents the target's current health from increasing for the entire duration.
- Can only affect 1 unit a time.