Hero
Necrophos | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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"Necro" redirects here. For other uses, see Necro (Disambiguation)
Damages enemies and heals allies simultaneously. | |
Sentenced to a slow death by plague, the corrupt cardinal Rotund'jere instead found himself infected, but miraculously immune. Proclaiming himself the Necrophos, he set out to spread disease far and wide. Cloaked in a Ghost Shroud, the cardinal's ethereal presence chills his surroundings, while those who wander too close, seemingly Seeking Death, are struck by waves of Deadly Pulses. The most afflicted are often the first to die. Once his very presence has slowly Stopped their Hearts, he culls the infirm with a single swing of the Reaper's Scythe, permanently boosting his own regeneration. Wherever Necrophos goes, enemies wither as allies thrive. | |
Roles: | Carry Nuker Durable Disabler |
Complexity: | |
Adjectives: | Bearded, Green, Undead, Nose Legs ( 2 )
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Bio[]
▶️ "Behold the Pope of Pestilence."
Lore:
In a time of great plague, an obscure monk of dark inclinations, one Rotund'jere, found himself promoted to the rank of Cardinal by the swift death of all his superiors. While others of the order went out to succor the ill, the newly ordained cardinal secluded himself within the Cathedral of Rumusque, busily scheming to acquire the property of dying nobles, promising them spiritual rewards if they signed over their terrestrial domains. As the plague receded to a few stubborn pockets, his behavior came to the attention of the greater order, which found him guilty of heresy and sentenced him to serve in the plague ward, ensorcelled with spells that would ensure him a slow and lingering illness. But they had not counted on his natural immunity. Rotund'jere caught the pox, but instead of dying, found it feeding his power, transforming him into a veritable plague-mage, a Pope of Pestilence. Proclaiming himself the Necrophos, he travels the world, spreading plague wherever he goes, and growing in terrible power with every village his pestilential presence obliterates.
Alias:
Rotundjere
Voice:
Abilities[]
Death Pulse
Projectile Speed: 400
Damage: 100/160/220/280
Grants the Death Seeker ability.
Toggling Autocast on swaps this ability out with Death Seeker. Their cooldowns are separate.
Poor souls who succumb to Rotund'jere's plagues are recycled for future use.
- The pulses travel at a speed of 400.
- Affects invisible units and units in Fog of War.
- Does not affect invulnerable and hidden units.
- Fully affects allied Couriers.
- Death Pulse heals Necrophos and his allies for the following values while Ghost Shroud is active on each level:
Ghost Shroud
Self Magic Resistance Reduction: 25%
Aura Linger Duration: 0.5
Duration: 3/3.5/4/4.5
Rotund'jere uses the souls of his victims as bridge from life to afterlife.
- Interrupts Necrophos' channeling abilities upon cast.
- Turns Necrophos ethereal, disarming him, rendering him attack immune and granting 100% physical damage resistance.
- Magic resistance reduction of multiple ethereal sources does not stack, the one with higher value takes priority.
- Stacks multiplicatively with other magic resistance sources.
- Reduces Necrophos' magic resistance to 6.25%.
- With the magic resistance reduction from this source, every 10 points of intelligence further increases the total magic resistance by 1.25%. [?]
- Grants the following effects while active:
- Heal amplification and mana restore amplification for incoming healing and mana restoration received by Necrophos.
- Self health and mana regen amplification.
- Stacks diminishingly with restoration manipulation sources of the same type.
- The movement speed slow is provided by an aura and its debuff lingers for 0.5 seconds.
Necrophos stills the hearts of his opponents, causing nearby enemy units to lose a percentage of their max health over time. Passively provides regen for 7 seconds for each unit Necrophos kills.
Radius: 800
Stacks per Hero Kill: 6
Stacks per Creep Kill: 1
Health Regen Bonus per Stack: 4/5/6/7
Mana Regen Bonus per Stack: 4/5/6/7
Aura Linger Duration: 0.5
Health Decay is increased by 50% of Necrophos's current health regeneration
Break Notes:
Disables the aura.
Prevents gaining new stacks.
Existing stacks still provide bonus health and mana regeneration.
Modifiers [?]
modifier_necrolyte_heartstopper_aura
Undispellable
modifier_necrolyte_heartstopper_aura_counter
Death
modifier_necrolyte_heartstopper_aura_effect
Death
Those who come within a short distance of the Necrophos can feel pestilence and plague in the air.
- The aura's debuff lingers for 0.5 seconds and does not affect ancient creeps.
- The health loss from Heartstopper Aura is direct HP Removal, so it does not trigger any on-damage effects.
- The damage has the no-spell-amplification flag, preventing its damage from being amplified with spell damage amplification.
- However, its damage can be further increased by magic resistance reduction instead.
- Deals damage in 0.2-second intervals, starting 0.2 seconds upon learning ability.
- The damage per interval can be defined as expr
(0.12%/0.24%/0.36%/0.48% ( 0.22%/0.34%/0.46%/0.58%) × MaxHP) + CurrentHealthRegen × 0.1
- The status debuff icon on enemies only shows up when the affected unit has vision over Necrophos.
- However, the floating damage numbers are always visible.
- The damage per interval can be defined as
- Grants regeneration stack(s) per last hit or kill credit to Necrophos, including denies.
- All stacks work fully independently from each other. They do not refresh each other but share a status buff. The number of current stacks is visible on the buff.
- Can regenerate up to 28/35/42/49 ( 36/45/54/63) health and mana per stack for its entire duration.
- Hero kills credited to Necrophos grant 6 stacks at once, which can regenerate up to 168/210/252/294 (216/270/324/378) health and mana for its entire duration.
- Treats destroying buildings, killing wards, ancient creeps and creep-heroes as creep kills.
- Does not grant stacks from killing illusions and the Tempest Double.
- With both LEVEL 4Ghost Shroud and Heartstopper Aura, one stack can regenerate up to 72.63 ( 77.35) health and mana for its entire duration.
- With both the stack duration increasing and self restoration amplification increasing talents, the regeneration value is further increased to 91.35 per stack.
- For the total health and mana regenerated per level, please refer to the chart below.
- Leveling up Heartstopper Aura and max health lost per second increasing talent can upgrade the damage for already affected units instantly.
- Adds 50% of Necrophos' current total health regeneration values as damage per second.
- The value is based on the current total health regeneration values on Necrophos, instead of the actual regeneration health value shown on the HUD. This includes the following sources:
- Flat and percentage-based health regeneration sources.
- Health Regeneration Manipulation sources.
- The ability values immediately update upon acquiring or dropping Aghanim's Scepter.
- The value is based on the current total health regeneration values on Necrophos, instead of the actual regeneration health value shown on the HUD. This includes the following sources:
- Health Freeze applied on Necrophos, and neither healing nor healing over time sources increases the damage per second component.
- TALENTThe regen reduction talent only adds health regeneration reduction to Heartstopper Aura, but not other types of restoration manipulation.
Necrophos turns into a large Death Pulse towards the target unit's position. Once it arrives to the location, the Death Pulse spreads towards nearby enemies and allies.
Projectile Speed: 900
Toggling Autocast off swaps this ability out with Death Pulse. Their cooldowns are separate.
- Requires Aghanim's Shard to be unlocked.
- Turns Necrophos into a hidden and invulnerable projectile, and periodically drags him along with it at a speed of 900 upon cast.
- Can travel over impassable terrain and through trees.
- Upon reaching the targeted unit's location at the time of casting, Death Seeker releases a Death Pulse based on its current level centered around the primary target within 500 radius.
- The primary affected target releasing the projectiles is also affected by Death Pulse, and the secondary projectiles travel at a speed of 400.
- Other Death Pulse notes fully apply.
- If Death Pulse is not learned, no projectile is released upon cast.
- If the target is invulnerable or hidden on impact, the Death Pulse is not released.
- Death Pulse released is based on Necrophos' current ability level when acquired.
- Launches two projectiles simultaneously to both targets, Necrophos appears next to the secondary target.
Reaper's Scythe
Stuns the target enemy hero, then deals damage based on how much life it is missing. If Necrophos kills an enemy this way, he'll permanently gain Health and Mana Regen. Any kill under this effect is credited to Necrophos.
Damage per Missing Health: 0.7/0.8/0.9
Health Regen Bonus per Kill: 2/4/6
Mana Regen Bonus per Kill: 1/2/3
Stun Duration: 1.5
Modifiers [?]
modifier_necrolyte_reapers_scythe_respawn_time
Undispellable
modifier_necrolyte_reapers_scythe
Death
The amount of death and suffering in the air increases the power of the Necrophos's plague magic.
- The damage is calculated and dealt to the target at the end of the stun duration.
- The stun duration is unaffected by status resistance.
- Deals enough damage (before reductions) to kill the target when it is at 41%/44%/47% of max health.
- Shares one instance of 0 damage when triggering damage shared sources (e.g. Fatal Bonds).
- Reaper's Scythe has the highest priority in the group of kill credit manipulation effects.
- All damage dealt to the affected target, including from allies, during the stun duration is sourced to Reaper's Scythe, and credited to Necrophos.
- This means when combined with other kill credit manipulation effects (e.g. Winter's Curse), the kill credit is still given to Necrophos.
- However, the following conditions do not credit Necrophos with the kill credit:
- When Spirit Bear is instantly killed due to its owner dying while affected by Reaper's Scythe, without the Return upgrade.
- When the affected target is brought into Supernova during the stun duration.
- When the affected target is swallowed by Dismember during the stun duration and is not Ejected when the damage is dealt.
- When the affected target is affected by a reflected Omnislash or Swiftslash. In the case of Swiftslash, it must still be occuring when the damage is dealt.
- Forced Kill sources applied to the affected target during the stun duration.
- Grants Necrophos a stack as long as he was credited for the kill.
- Grants a stack even if the dying hero has Reincarnation, or killing illusions and creep-heroes, but not from the Tempest Double or the Spirit Bear.
- The number of stacks gained can be seen on the status buff icon. The current health and mana regeneration bonus can be seen in its description.
- The health and mana regeneration bonuses granted are not retroactive. All stacks retain their values from when it was first acquired.
Ghost Shroud Regeneration Calculations[]
Health/Mana Regeneration Values per Heartstopper Aura Stack + Ghost Shroud Amplification (with Both Talents) | ||||
---|---|---|---|---|
/ Level |
Level 1 | Level 2 | Level 3 | Level 4 |
Level 1 | 33.4 ( 43.2) |
35.7 ( 45.8) |
38.4 ( 48.8) |
41.5 ( 52.2) |
Level 2 | 41.75 ( 54) |
44.63 ( 57.25) |
48 ( 61) |
51.88 ( 65.25) |
Level 3 | 50.1 ( 64.8) |
53.55 ( 68.7) |
57.6 ( 73.2) |
62.25 ( 78.3) |
Level 4 | 58.45 ( 75.6) |
62.48 ( 80.15) |
67.2 ( 85.4) |
72.63 ( 91.35) |
Talents[]
Hero Talents | ||
---|---|---|
-2.5s Death Pulse Cooldown | 25 | +0.5% Heartstopper Aura Damage |
+25% Heartstopper Regen Reduction | 20 | +15% Ghost Shroud Self Restoration Amp |
+40 Death Pulse Heal | 15 | +20% Ghost Shroud Movement Slow |
+2s Heartstopper Aura Stack Duration | 10 | +100 Reaper's Scythe Cast Range |
Recent Changes[]
Version
Description
- Increased Death Pulse mana cost from 100/120/140/160 to 115/130/145/160.
- Aghanim's Scepter upgrade:
- Increased Heartstopper Aura self health regeneration as damage multiplier bonus 0.55 to 0.5.
- Talents:
- LVL 20+30% Heartstopper Aura health regeneration reduction reduced to +25%.
- Increased Ghost Shroud mana cost from 50 to 75.
- Reduced Heartstopper Aura stack duration from 8 to 7.
- Aghanim's Scepter upgrade:
- Reduced Heartstopper Aura self health regeneration as damage multiplier bonus from 0.6 to 0.55.
- Aghanim's Shard upgrade:
- Increased Death Seeker cooldown from 16 to 19.
- Increased base armor from 1 to 2.
- Talents:
- LVL 15+30 Death Pulse heal increased to +40.
Recommended Items[]
Starting items:
- Iron Branch improves Necrophos's early stats as well as damage and can be built into a Magic Wand later on.
- Clarity to keep being able to cast Death Pulse when needed.
- Mantle of Intelligence gives a little boost to Necrophos' mana pool and damage.
- Tango helps Necrophos stay in the lane.
- Healing Salve for quick regeneration of health.
- Faerie Fire helps Necrophos' somewhat low base damage and clutch heal if running mid.
- Bracer is an alternative early stat item that makes Necrophos hardier, letting him survive longer to chip away at enemies.
- Null Talisman gives cheap attributes and a bit of extra damage output to give Necrophos an edge in lane.
Early game:
- Arcane Boots will allow Necrophos to replenish his mana in conjunction with his innate regen, as well as replenishing the mana of nearby allies. Later it can be upgraded into Guardian Greaves that can do the same, and which can also heal nearby allies and apply a basic dispel on Necrophos.
- Veil of Discord is a good early-mid game item, and will amplify Necrophos's spell damage, as well as increasing armor for durability. Later it can be upgraded into Shiva's Guard that can do the same while also allowing Necrophos to reduce heals, lifesteal and attack speed of enemy heroes.
- Blade Mail punishes enemies for focusing on Necrophos, pairing well with his regeneration and Death Pulse to outlast enemies.
Mid game:
- Boots of Travel gives excellent mobility to help maneuver through fights and farm or push multiple lanes.
- Radiance synergizes well with Heartstopper Aura. Acquiring it will strengthen Necrophos's presence during teamfights and help keep your lanes clear of enemy creeps.
- Dagon provides good stats and spell lifesteal to keep Necrophos in the fight. Energy Burst can either lower a target's health for a Reaper's Scythe kill or deal a finishing blow when Reaper's Scythe is on cooldown, while also being a burst heal. Dagon combined with the Radiance can allow Necrophos to rapidly heal himself while damaging enemies around himself. Dagon can also help Necrophos pop Linken's Sphere, and put it on a cooldown before using Reaper's Scythe.
- Aghanim's Shard will give Necrophos access to Death Seeker, that can allow Necrophos to close the gap on enemies by turning into a large Death Pulse that can spread towards nearby enemies and allies once it arrives to the targeted location.
Late game:
- Shiva's Guard's aura will slow the enemy's attack, while its active ability places a slowing debuff on enemies.
- Scythe of Vyse gives good attributes and mana regeneration. Its disable makes it easier to kill a powerful carry or an annoying support/initiator.
- Black King Bar blocks incoming disables to let Necrophos stay in the fight for longer and spam his abilities.
- Aghanim's Scepter will give Necrophos nice attributes, and will also greatly increase the impact of Heartstopper Aura for 50% of Necrophos's current health regeneration.
- Eternal Shroud is an alternative upgrade for Cloak that sustains Necrophos' mana pool against spell damage, if your team already has a Pipe of Insight holder.
Situational items:
- Guardian Greaves gives Necrophos a powerful burst heal, mana restoration and a basic dispel, especially when paired with Ghost Shroud, which can help him stay alive for longer and allow him to support his team further.
- Force Staff is usually passed up in favor of Aghanim's Shard, which does not occupy an inventory slot, but can be used as an escape tool for yourself or allies if needed against high-mobility foes.
- Blink Dagger is useful for Necrophos when he wants to initiate on enemies or chase down fleeing foes. Later it can be upgraded either into Arcane Blink in the late game for extra teamfight impact, heal and mana restoration, or into Overwhelming Blink that can damage and severely slow down enemy heroes.
- Ethereal Blade will give Necrophos good attributes, mana regeneration and extra cast range, allowing him to use his abilities from further distances. And it will also allow Necrophos to disarm enemy heroes and make them more vulnerable to his magical damage output, as well as giving him another way to defend himself against enemy heroes who rely on direct attacks to be effective.
- Revenant's Brooch will give Necrophos spell lifesteal with which he can heal himself by damaging enemies with his abilities, very good damage output. And will also allow Necrophos's attacks to deal magical damage that can ignore armor and attack ethereal units, giving Necrophos another way of dealing damage to Ethereal units.
- Rod of Atos wille give Necrophos health, intelligence, and a long-range root with a short cooldown, all valuable assets for Necrophos. Later it can be upgraded into Gleipnir that can give Necrophos a good group disable and Chain Lightning allows you to clear creep waves and neutral camps extremely fast with Death Pulse.
- Spirit Vessel is also a nice item choice. It gives increased health, some extra stats, and mana regeneration; the active Soul Release has really good synergy with Necrophos's skillset since it deals damage based on current health and reduces enemy regeneration and healing, paired with death pulse and Hearthstoper Aura, you can bring down a hero to the Reaper's Scythe threshold in a few seconds. The item also can be used to heal yourself or allies.
- Pipe of Insight gives much more health regeneration and increases magic resistance, most especially to counter the magic vulnerability while under the effects of Ghost Shroud.
- Eul's Scepter of Divinity can be used both defensively and as a disable, while giving good mana regeneration and movement speed. Later it can be upgraded into Wind Waker, a very strong defensive and escaping item that can also be used to save allies.
- Octarine Core shortens the cooldowns of Necrophos's abilities, allowing him to spam Death Pulse and Death Seeker to heal allies and damage enemies more often.
- Kaya and Sange improves Necrophos's teamfight presence by amplifying his considerable regeneration while giving extra health, debuff resistance, and spell damage.
Dota Plus Progress[]
Main Article: Hero Challenges
Relics track a hero's actions and statistics, and display in-game notifications when a milestone is reached. They are only available to Dota Plus subscribers.
Relics | Voice Lines | |
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Bronze |
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Silver |
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Gold |
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Platinum |
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Master |
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Grandmaster |
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Equipment[]
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Trivia[]
- ▶️ "My name is Lesion!" probably has to do with the Bible passage Mark (5:9), that reads in the NIV, "Then Jesus asked him, 'What is your name?' 'My name is Legion,' he replied, 'for we are many.'"
- ▶️ "You reap what you sow." might be from the Bible's passage Galatians (6:7) "Do not be deceived, God cannot be mocked. You reap what you sow."
- ▶️ "Red Death." may be a reference to the Edgar Allen Poe short story of the same name.
- ▶️ "Die young and leave a purulent corpse." is a reference to the James Dean quote: "Live fast, die young, leave a good looking corpse."
- ▶️ "Who can't be cured, must be endured." is a reference to Robert Burton's Anatomy of Melancholy; "What cannot be cured must be endured."
- Necrophos's alternate/fun name was "A Phoe Gyi", which means "an old man" in the Burmese language. It also sounds similar to "a fogey", which is an elderly, normally grumpy individual.
- Necrophos's original title in DotA was "Necrophiliac"; his designer altered the name to "Necrolyte" (a portmanteau of "nekros" (νεκρός), the Greek word for corpse, and acolyte, a religious attendant) upon realizing its implied sexual connotation.
- In the November 21, 2013 Patch, Necrolyte's name was changed to Necrophos, likely to avoid copyright issues with "Blizzard Entertainment". As phos (φῶς) is the Greek word for light, it is a pun on the homonym of "Necrolight" of his former name.
- In the same update, extra filters were added to Necrophos' voice, along with a 10% higher pitch, to make him sound more distinct from Warlock. However, (most likely) a typo caused his voice to be played at 10% pitch, instead of the desired 110% pitch, causing his voice to be much deeper and slower than intended.