Rotund'jere, the Necrophos, is a ranged intelligence hero. His abilities are most effective in team fights where he can damage enemies and heal allies simultaneously, while picking off key enemy heroes with his ultimate. Necrophos is most dangerous when his enemy is severely injured, instantly killing them with his ultimate while recovering over time after killing his foe. Necrophos is naturally fragile, but his mechanics require him to stay in the midst of encounters; it is for this reason that he depends on items to prevent his death. Ideally, by casting Death Pulse repeatedly, he and his team are able to stay alive, while regenerating his health and mana for each life his takes, while the enemy team's health is gradually decaying by those same pulses and his Heartstopper Aura, which reduces enemy health by a small percentage each second. Because his abilities are suited to prolonged encounters, he must build items which allow him to survive for as long as possible against his enemies, as well as utilizing his Ghost Shroud to dodge physical damage and crippling the movement of his enemies, allowing his team to catch up and surround them. When the time is right, his ultimate, Reaper's Scythe, has its damage increased by how much of their maximum health the target is missing; meaning that an enemy that is close to death will be killed outright by it. Necrophos is best understood as a hero who is weak at the beginning of a fight but becomes more dangerous with each passing second.
Bio[edit | edit source]
|Rotund'jere, the Necrophos|
|Play "Behold the Pope of Pestilence."|
|Role:||Carry / Nuker / Durable / Disabler|
|Lore:||In a time of great plague, an obscure monk of dark inclinations, one Rotund'jere, found himself promoted to the rank of Cardinal by the swift death of all his superiors. While others of the order went out to succor the ill, the newly ordained cardinal secluded himself within the Cathedral of Rumusque, busily scheming to acquire the property of dying nobles, promising them spiritual rewards if they signed over their terrestrial domains. As the plague receded to a few stubborn pockets, his behavior came to the attention of the greater order, which found him guilty of heresy and sentenced him to serve in the plague ward, ensorcelled with spells that would ensure him a slow and lingering illness. But they had not counted on his natural immunity. Rotund'jere caught the pox, but instead of dying, found it feeding his power, transforming him into a veritable plague-mage, a Pope of Pestilence. Proclaiming himself the Necrophos, he travels the world, spreading plague wherever he goes, and growing in terrible power with every village his pestilential presence obliterates.|
|Voice:||Sam A. Mowry (Responses)|
Abilities[edit | edit source]
- Death Pulse interrupts Necrophos' channeling spells upon cast.
- The pulses travel at a speed of 400 and cannot be disjointed.
- Affects couriers, healing allied couriers, but dealing zero damage to enemy couriers.
- The passive component triggers on every kill Necrophos makes, including denying allied units, but excluding illusions and Tempest Doubles.
- All stacks work fully independently from each other. They do not refresh each other, but share a status buff. The number of current stacks is visible on the buff.
- Restores health and mana in the form of health and mana regeneration, so it regenerates 0.1/0.3/0.5/0.7 health and mana in 0.1-second intervals per stack.
- Each stack can restore a total of 7/21/35/49 health and mana.
- Hero kills add 10 stacks at once, regenerating a total of 70/210/350/490 health and mana.
- Although the Death Pulse counter buff is dispellable, doing so has no effect, as it gets immediately re-applied.
- Interrupts Necrophos' channeling spells upon cast.
- Turns Necrophos ethereal, rendering him unable to attack and be attacked, and granting 100% physical damage resistance.
- Reduces Necrophos' magic resistance down to 10%.
- Ghost Shroud's magic resistance reduction does not stack with other ethereal effects, the one with higher value takes priority.
- Any heal and mana restoration applied to Necrophos gets amplified by 50%.
- This includes regeneration. The regen numbers in the HUD show the amplified values.
- Effectively causes Death Pulse to heal Necrophos for 90/120/150/180 per cast.
- Effectively increases the health and mana regeneration bonus from Death Pulse per stack to 1.5/4.5/7.5/10.5.
- Does not amplify the effects of Sunder, Decay, Time Lapse, Armlet of Mordiggian or the health gained upon buying strength/health items.
- Amplifies healings before False Promise blocks them, meaning False Promise blocks the amplified value.
- Also amplifies the healing which may happen at the end of False Promise.
- Does not amplify the mana restoration from Essence Aura.
- The slow is provided by an aura. Its debuff lingers for 0.5 seconds.
- The debuff from Heartstopper Aura lingers for 0.5 seconds.
- Despite the ingame tooltip, Heartstopper aura does not manipulate enemies' health regeneration. Instead, it deals pure damage which is flagged as HP Removal.
- This means, its damage does not trigger any on-damage effects.
- Deals 0.12%/0.2%/0.28%/0.36% of the affected unit's max health as damage in 0.2-second intervals, starting 0.2 seconds after the ability was leveled.
- Theoretically, affected units die when they stand in range for 167/100/72/56 seconds (assuming nothing else affects their health).
- Affected enemy units only have a visible status debuff when they have vision over Necrophos. When he is not visible to them, the status debuff is invisible.
- Damage is calculated and dealt at the end of the stun duration.
- Can instantly kill a hero when it is at maximum 31%/36%/40% of its health, considering basic 25% magic resistance only and no other sources of magic resistance.
- Can kill Meepo when he is at maximum 28%/32%/36% of his health, considering his basic 35% magic resistance only and no other sources of magic resistance.
- Can kill Visage when he is at maximum 35%/40%/44% of his health, considering his basic 10% magic resistance only and no other sources of magic resistance.
- When the targeted unit dies to Ice Blast shatter, Necrophos is not credited for the kill if he did not cause the shatter.
- When the targeted unit is killed by an ally, it does not count as a deny and Necrophos is still credited for the kill.
- However, if Reaper's Scythe is cast on a Meepo clone and the original then uses the suicide of Bloodstone, it counts as a suicide, not as a kill for Necrophos.
Talents[edit | edit source]
|-1s Death Pulse Cooldown||25||+400 Health|
|+10% Magic Resistance||20||+5% Spell Amplification|
|+20 Movement Speed||15||+6 All Stats|
|+6 Strength||10||+40 Damage|
- The attack damage is added as bonus attack damage, and therefore does not benefit illusions.
- The magic resistance stacks multiplicatively with other sources of magic resistance.
- Upgrading health increases maximum health capacity and keeps the current health percentage.
Recommended items[edit | edit source]
- Iron Branches give nice, cheap bonuses and can be used to build a Magic Wand or a Mekansm later.
- Clarity to keep being able to cast Death Pulse when needed.
- Mantle of Intelligence gives a little boost to Necrophos' mana pool.
- Healing Salve and a set of Tangos make you much more durable in lane. Use these items rather than your Death Pulse if you wish to heal yourself without wasting mana and pushing the lane.
- Magic Stick is bought because of the regeneration it provides against enemies who spam their spells. It's also used to make a Magic Wand.
- Boots of Speed make you go faster and can be upgraded.
- Headdress gives more attributes and more health regeneration. It's used to make a Mekansm.
- Magic Wand provides you with attributes and a useful ability to regenerate mana and health.
- Power Treads give you more durability if left on Strength, or more mana if switched to Intelligence. The attack speed makes it easier for you to weaken an enemy, and then kill him with Reaper's Scythe.
- Aghanim's Scepter reduces the cooldown of Reaper's Scythe dramatically, while giving nice attributes, health, and mana.
- Point Booster gives you some very cost and slot-effective health and mana. It can then be left as a stand-alone item (a "casual" point booster) or be used to build an Aghanim's Scepter or a Soul Booster, which can then be built into either a Bloodstone or an Octarine Core.
- Town Portal Scroll is a casual purchasable for every hero, whether to escape a gank or assist in one.
- Blink Dagger solve his mobility problem and will allow you to hide before entering teamfights as to not be initiated on by the other team since Necrophos would probably be the first target because of his sustain and proper positioning could make the difference between saving one of your team mates or being able to cast Reaper's Scythe on the enemy carry. It will also allow you to play more aggressively and give you a proper escape mechanism instead of just walking away.
- Force Staff may be a better alternative, as it gives Intelligence (therefore, more mana), a little bit more regeneration to help with sustaining yourself, and gives a quick method of movement even while under attack. Other uses also involve using it on allies to save them, or on ill-positioned enemies to perhaps push them closer to your team (or yourself) to be focused on.
- Rod of Atos is also highly viable for Necrophos. It gives stats that Necrophos very much needs: Health, Intelligence, and a long range slow with a short cooldown, allowing you and your team to catch up and let you cast your Reaper's Scythe, or make the hero stay within Heartstopper Aura longer which all can possibly secure you a kill. The active also can be used for escape or even buy enough time for your other abilities to be off cooldown or your teammate to arrive.
- Blade Mail can be a wise choice if Necrophos already has other items to make him more lasting in teamfights. It gives a little boost of Intelligence, more Armor to add to your durability, and since Necrophos might usually need to be in the middle of everything, the active can dissuade enemies from focusing you down, giving them the risk of putting themselves in range for your ultimate.
- Mekansm grants more attributes, more armor, and more health regeneration, making you harder to kill. Its active ability is useful both for supporting and to save yourself from danger.
- Guardian Greaves would be the better choice for supporting your team since you would have already built a Mekansm. Along with Death Pulse, keeping your team alive will be considerably easier as well as providing mana. Consider building Arcane Boots instead of Power Treads if you are planning to build this.
- Bloodstone makes you tankier and gives much more mana, making you almost unkillable and able to spam your Death Pulse if you stay behind your allies, thanks to the regeneration it provides.
- Scythe of Vyse gives good attributes and mana regeneration. Its disable makes it easier to kill a powerful carry or an annoying support/initiator.
- Shiva's Guard is a good item for teamfights: the armor and the aura it provides will discourage the enemy carry from attacking you, while its active ability places a slowing debuff on enemies, so that you'll be able to chase them and finish them off more easily.
- Pipe of Insight gives much more health regeneration and increases your magic resistance. Its ability is useful if the enemy team has a great initiator: with this item you'll be able to partially counter him.
- Heart of Tarrasque makes you a lot more tanky, increasing your health by 1150 health. A very important item to obtain if the enemy has highly mobile heroes who also deal high damage, as it will allow you to sustain their attacks for longer giving you a better chance of escaping.
- Radiance synergizes well with Heartstopper Aura. Acquiring this will make your presence very strong during teamfights and help keep your lanes clear of enemy creeps due to the combined pure and magic damage. The 17% miss debuff is also a nice compliment to your already dangerous being.
- Boots of Travel can be bought to make you faster and able to push the lanes more effectively, thanks to your Death Pulse.
- Octarine Core lowers the cooldown of Reaper's Scythe, allowing for more frequent kills and more downtime for the enemy team. In conjunction with Ghost Shroud when activated, it provides a potentially large heal for the kills with Reaper's Scythe and makes Death's Pulse's healing more effective, immensely increasing Necrophos' longevity. If purchased with Radiance, you can even heal every second.
- Lotus Orb should be picked up if Necrophos finds himself to be a high priority target for the enemy. Since Necrophos is commonly built to be durable, he will be frequently seen in the front lines, thus letting Lotus Orb be used to its full potential.
Gameplay[edit | edit source]
Audio[edit | edit source]
History[edit | edit source]
Equipment[edit | edit source]
Trivia[edit | edit source]
- Necrophos's response, Play "My name is lesion!" probably has to do with the Bible passage Mark 5:9, that reads in the NIV, "Then Jesus asked him, 'What is your name?' 'My name is Legion,' he replied, 'for we are many.' "
- Necrophos's response, Play "You reap what you sow." might be from the Bible's passage Galatians 6:7 "Do not be deceived, God cannot be mocked. You reap what you sow."
- Necrophos's response Play "Red Death." may be a reference to the Edgar Allen Poe short story of the same name.
- Necrophos' response Play "Die young and leave a purulent corpse." is a reference to the James Dean quote: "Live fast, die young, leave a good looking corpse."
- Necrophos's alternate/fun name was "A Phoe Gyi", which means "an old man" in the Burmese language. It also sounds similar to 'a fogey', which is an elderly, normally grumpy individual.
- Necrophos's original title in DotA was "Necrophiliac"; his designer altered the name to "Necrolyte" (a portmanteau of nekros (νεκρός), the Greek word for corpse, and acolyte, a religious attendant) upon realizing its implied sexual connotation.
- In the November 21, 2013 Patch, Necrolyte's name was changed to Necrophos, likely to avoid copyright issues with Blizzard. As phos (φῶς) is the Greek word for light, it is a pun on the homonym of "Necrolight" of his former name.
- In the same update, extra filters were added to Necrophos' voice, along with a 10% higher pitch, to make him sound more distinct from Warlock. However, (most likely) a typo caused his voice to be played at 10% pitch, instead at the desired 110% pitch, causing his voice to be much deeper and slower than intended.