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Template:Tabs Necrophos

Necrophos
Unknown Hero icon
Strength attribute symbol
Agility attribute symbol
Intelligence attribute symbol
16 + 2.3
15 + 1.2
22 + 2.5
Level 0 1 15 25 30
Health 120 472 1176 1946 2232
+0 +1.6 +4.82 +8.32 +9.67
Mana 75 339 759 1203 1371
+0.01 +1.11 +2.86 +4.71 +5.44
Armor 1 3.5 6.3 10.3 11.63
Magic Resist 25% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".%
Damage Block -
Damage

22
26

44
48

79
83

116
120

130
134

Attack Rate 0.59/s 0.68/s 0.78/s 0.92/s 0.96/s
Attack Range Ranged 550 (800)
Attack Speed 100 (1.7s BAT)
Attack Animation 0.53 + 0.47
Projectile Speed
Move Speed 285 (Nighttime 315)
Turn Rate Takes 0.209s to turn 180°. 0.5
Collision Size 24
Bound Radius 24
Vision Range (G) 1800 (Nighttime 800)
Gib Type Default
Internal Not Provided

Rotund'jere, the Necrophos, is a ranged intelligence hero. His abilities are most effective in team fights where he can damage enemies and heal allies simultaneously, while picking off key enemy heroes with his ultimate. Necrophos is most dangerous when his enemy is severely injured, instantly killing them with his ultimate while recovering over time after killing his foe. Necrophos is naturally fragile, but his mechanics require him to stay in the midst of encounters; it is for this reason that he depends on items to prevent his death. Ideally, by casting Death Pulse repeatedly, he and his team are able to stay alive, while regenerating his health and mana for each life his takes, while the enemy team's health is gradually decaying by those same pulses and his Heartstopper Aura, which reduces enemy health by a small percentage each second. Because his abilities are suited to prolonged encounters, he must build items which allow him to survive for as long as possible against his enemies, as well as utilizing his Ghost Shroud to dodge physical damage and crippling the movement of his enemies, allowing his team to catch up and surround them. When the time is right, his ultimate, Reaper's Scythe, has its damage increased by how much of their maximum health the target is missing; meaning that an enemy that is close to death will be killed outright by it. Necrophos is best understood as a hero who is weak at the beginning of a fight but becomes more dangerous with each passing second.

Bio

Necrophos minimap iconRotund'jere, the Necrophos
▶️ "Behold the Pope of Pestilence."
In a time of great plague, an obscure monk of dark inclinations, one Rotund'jere, found himself promoted to the rank of Cardinal by the swift death of all his superiors. While others of the order went out to succor the ill, the newly ordained cardinal secluded himself within the Cathedral of Rumusque, busily scheming to acquire the property of dying nobles, promising them spiritual rewards if they signed over their terrestrial domains. As the plague receded to a few stubborn pockets, his behavior came to the attention of the greater order, which found him guilty of heresy and sentenced him to serve in the plague ward, ensorcelled with spells that would ensure him a slow and lingering illness. But they had not counted on his natural immunity. Rotund'jere caught the pox, but instead of dying, found it feeding his power, transforming him into a veritable plague-mage, a Pope of Pestilence. Proclaiming himself the Necrophos, he travels the world, spreading plague wherever he goes, and growing in terrible power with every village his pestilential presence obliterates.

Abilities

Death Pulse
Cannot be used by illusions. Disabled by Break. Pierces spell immunity. QD
Death Pulse icon
Affects
Enemies / Allies
Damage
Magical
Necrophos releases a wave of death around him, dealing damage to enemy units and healing allied units. Passively provides regen for {{#show:#Death Pulse|?value6#}} seconds for each unit Necrophos kills.
Search Radius: 475
Damage: 80/120/160/200
Heal: 60/80/100/120
Health Regen Bonus per Stack: 1/3/5/7
Mana Regen Bonus per Stack: 1/3/5/7
Stack Duration: 7
Cooldown symbol
 8/7/6/5 (Talent 7/6/5/4)
Mana symbol
 125/145/165/185
Buff/Debuff
Modifiers [?]
Death Pulse Counter
Poor souls who succumb to Rotund'jere's plagues are recycled for future use.

  • Death Pulse interrupts Necrophos' channeling spells upon cast.
  • The pulses travel at a speed of 400 and cannot be disjointed.
  • Affects couriers, healing allied couriers, but dealing zero damage to enemy couriers.
  • The passive component triggers on every kill Necrophos makes, including denying allied units, but excluding illusions and Tempest Double icon Tempest Doubles.
    • All stacks work fully independently from each other. They do not refresh each other, but share a status buff. The number of current stacks is visible on the buff.
    • Restores health and mana in the form of health and mana regeneration, so it regenerates 0.1/0.3/0.5/0.7 health and mana in 0.1-second intervals per stack.
    • Each stack can restore a total of 7/21/35/49 health and mana.
    • Hero kills add 10 stacks at once, regenerating a total of 70/210/350/490 health and mana.
    • Although the Death Pulse counter buff is dispellable, doing so has no effect, as it gets immediately re-applied.


Ghost Shroud
Ghost Shroud icon
Ability
No Target / Aura
Affects
Self / Enemies
Necrophos slips into the realm that separates the living from the dead, emitting an aura that slows enemies around him. He takes additional magic damage in this form, but his restorative powers are amplified.
Slow Radius: 750
Enemy Movement Speed Slow: 12%/20%/28%/36%
Self Restoration Amplification: 75%
Self Magic Resistance Reduction: 20%
Duration: 3/3.5/4/4.5
Cooldown symbol
 28/24/20/16
Mana symbol
 50
Buff/Debuff
Modifiers [?]
Sadist Active
Sadist Aura Effect
Undispellable
Rotund'jere uses the souls of his victims as bridge from life to afterlife.

  • Interrupts Necrophos' channeling spells upon cast.
  • Turns Necrophos ethereal, rendering him unable to attack and be attacked, and granting 100% physical damage resistance.
  • Reduces Necrophos' magic resistance down to Expression error: Unrecognized punctuation character "{".%.
  • Ghost Shroud's magic resistance reduction does not stack with other ethereal effects, the one with higher value takes priority.
  • Any heal and mana restoration applied to Necrophos gets amplified by 50%.
    • This includes regeneration. The regen numbers in the HUD show the amplified values.
    • Effectively causes Death Pulse icon Death Pulse to heal Necrophos for 90/120/150/180 per cast.
    • Effectively increases the health and mana regeneration bonus from Death Pulse per stack to 1.5/4.5/7.5/10.5.
    • Does not amplify the effects of Sunder icon Sunder, Decay icon Decay, Time Lapse icon Time Lapse, Armlet of Mordiggian icon Armlet of Mordiggian or the health gained upon buying strength/health items.
    • Amplifies healings before False Promise icon False Promise blocks them, meaning False Promise blocks the amplified value.
    • Also amplifies the healing which may happen at the end of False Promise.
    • Does not amplify the mana restoration from Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Essence Aura"..
  • The slow is provided by an aura. Its debuff lingers for 0.5 seconds.


Heartstopper Aura
Can be used by illusions. Disabled by Break. Pierces spell immunity. EI
Heartstopper Aura icon
Ability
Aura
Affects
Enemies
Necrophos stills the hearts of his opponents, causing nearby enemy units to lose a percentage of their max health over time.
Radius: 900
Max Health Lost per Second: 0.6%/1%/1.4%/1.8%
Buff/Debuff
Modifiers [?]
Heartstopper Aura Effect
Undispellable
Those who come within a short distance of the Necrophos can feel pestilence and plague in the air.

  • The debuff from Heartstopper Aura lingers for 0.5 seconds.
  • Deals 0.12%/0.2%/0.28%/0.36% of the affected unit's max health as damage in 0.2-second intervals, starting 0.2 seconds after the ability was leveled.
  • Theoretically, affected units die when they stand in range for 167/100/72/56 seconds (assuming nothing else affects their health).
  • Affected enemy units only have a visible status debuff when they have vision over Necrophos. When he is not visible to them, the status debuff is invisible.
    • But it still shows damage numbers on the affected units even when he is not visible to them.


Reaper's Scythe
Reaper's Scythe icon
Damage
Magical
Stuns the target enemy hero, then deals damage based on how much life it is missing. Heroes killed by Reaper's Scythe will have {{#show:#Reaper's Scythe|?value3#}} seconds added to their respawn timer. Any kill under this effect is credited to Necrophos.
Cast Animation: 0.5+1.33
Cast Range: 600
Damage per Missing Health: 0.6/0.75/0.9
Respawn Time Increase: 10/20/30
Stun Duration: 1.5
Cooldown symbol
 90/80/70 (With Aghanim's Scepter 55/40/25)
Mana symbol
 175/340/500
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Reduces cooldown.
Buff/Debuff
Modifiers [?]
Reapers Scythe
Undispellable
Reapers Scythe Respawn Time
Undispellable
The amount of death and suffering in the air increases the power of the Necrophos's plague magic.

  • Damage is calculated and dealt at the end of the stun duration.
  • Can instantly kill a hero when it is at maximum 31%/36%/40% of its health, considering basic 25% magic resistance only and no other sources of magic resistance.
  • Can kill Meepo minimap icon Meepo when he is at maximum 28%/32%/36% of his health, considering his basic 35% magic resistance only and no other sources of magic resistance.
  • Can kill Visage minimap icon Visage when he is at maximum 35%/40%/44% of his health, considering his basic 10% magic resistance only and no other sources of magic resistance.
  • When the targeted unit dies to Ice Blast icon Ice Blast shatter, Necrophos is not credited for the kill if he did not cause the shatter.
  • When the targeted unit is killed by an ally, it does not count as a deny and Necrophos is still credited for the kill.
    • However, if Reaper's Scythe is cast on a Meepo clone and the original then uses the suicide of Bloodstone icon Bloodstone, it counts as a suicide, not as a kill for Necrophos.


Talents

Hero Talents
-1s Death Pulse icon Death Pulse Cooldown25+400 Health
+10% Magic Resistance20+5% Spell Amplification
+20 Movement Speed15+6 All Stats
+8 Strength attribute symbol Strength10+40 Damage
Notes:
  • The attack damage is added as bonus attack damage, and therefore does not benefit illusions.
  • The magic resistance stacks multiplicatively with other sources of magic resistance.
  • Upgrading health increases maximum health capacity and keeps the current health percentage.

Recommended items

Gameplay

Audio

History

Equipment

Trivia

  • Necrophos's response, ▶️ "My name is lesion!" probably has to do with the Bible passage Mark 5:9, that reads in the NIV, "Then Jesus asked him, 'What is your name?' 'My name is Legion,' he replied, 'for we are many.' "
  • Necrophos's response, ▶️ "You reap what you sow." might be from the Bible's passage Galatians 6:7 "Do not be deceived, God cannot be mocked. You reap what you sow."
  • Necrophos's response ▶️ "Red Death." may be a reference to the Edgar Allen Poe short story of the same name.
  • Necrophos' response ▶️ "Die young and leave a purulent corpse." is a reference to the James Dean quote: "Live fast, die young, leave a good looking corpse."
  • Necrophos's alternate/fun name was "A Phoe Gyi", which means "an old man" in the Burmese language. It also sounds similar to 'a fogey', which is an elderly, normally grumpy individual.
  • Necrophos's original title in DotA was "Necrophiliac"; his designer altered the name to "Necrolyte" (a portmanteau of nekros (νεκρός), the Greek word for corpse, and acolyte, a religious attendant) upon realizing its implied sexual connotation.
    • In the November 21, 2013 Patch, Necrolyte's name was changed to Necrophos, likely to avoid copyright issues with Blizzard. As phos (φῶς) is the Greek word for light, it is a pun on the homonym of "Necrolight" of his former name.
    • In the same update, extra filters were added to Necrophos' voice, along with a 10% higher pitch, to make him sound more distinct from Warlock minimap icon Warlock. However, (most likely) a typo caused his voice to be played at 10% pitch, instead at the desired 110% pitch, causing his voice to be much deeper and slower than intended.

Gallery

References


de:Necrophos

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