Template:Tabs Necrophos
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Rotund'jere, the Necrophos, is a ranged intelligence hero. His abilities are most effective in team fights where he can damage enemies and heal allies simultaneously, while picking off key enemy heroes with his ultimate. Necrophos is most dangerous when his enemy is severely injured, instantly killing them with his ultimate while recovering over time after killing his foe. Necrophos is naturally fragile, but his mechanics require him to stay in the midst of encounters; it is for this reason that he depends on items to prevent his death. Ideally, by casting Death Pulse repeatedly, he and his team are able to stay alive, while regenerating his health and mana for each life his takes, while the enemy team's health is gradually decaying by those same pulses and his Heartstopper Aura, which reduces enemy health by a small percentage each second. Because his abilities are suited to prolonged encounters, he must build items which allow him to survive for as long as possible against his enemies, as well as utilizing his Ghost Shroud to dodge physical damage and crippling the movement of his enemies, allowing his team to catch up and surround them. When the time is right, his ultimate, Reaper's Scythe, has its damage increased by how much of their maximum health the target is missing; meaning that an enemy that is close to death will be killed outright by it. Necrophos is best understood as a hero who is weak at the beginning of a fight but becomes more dangerous with each passing second.
Bio
Abilities
- Death Pulse interrupts Necrophos' channeling spells upon cast.
- The pulses travel at a speed of 400 and cannot be disjointed.
- Affects invisible units and units in Fog of War.
- Does not affect invulnerable and hidden units.
- Affects couriers, healing allied couriers, but dealing zero damage to enemy couriers.
- The passive component triggers on every kill Necrophos makes, including denying allied units, but excluding illusions and Tempest Doubles.
- All stacks work fully independently from each other. They do not refresh each other, but share a status buff. The number of current stacks is visible on the buff.
- Restores health and mana in the form of health and mana regeneration, so it regenerates 0.1/0.3/0.5/0.7 health and mana in 0.1-second intervals per stack.
- Each stack can restore a total of 7/21/35/49 health and mana.
- Hero kills add 10 stacks at once, regenerating a total of 70/210/350/490 health and mana.
- Although the Death Pulse counter buff is dispellable, doing so has no effect, as it gets immediately re-applied.
- Interrupts Necrophos' channeling spells upon cast.
- Turns Necrophos ethereal, rendering him unable to attack and be attacked, and granting 100% physical damage resistance.
- Reduces Necrophos' magic resistance down to 10%.
- Ghost Shroud's magic resistance reduction does not stack with other ethereal effects, the one with higher value takes priority.
- Any heal and mana restoration applied to Necrophos gets amplified by 50%.
- This includes regeneration. The regen numbers in the HUD show the amplified values.
- Effectively causes Death Pulse to heal Necrophos for 90/120/150/180 per cast.
- Effectively increases the health and mana regeneration bonus from Death Pulse per stack to 1.5/4.5/7.5/10.5.
- Does not amplify the effects of Sunder, Decay, Time Lapse, Armlet of Mordiggian or the health gained upon buying strength/health items.
- Amplifies healings before False Promise blocks them, meaning False Promise blocks the amplified value.
- Also amplifies the healing which may happen at the end of False Promise.
- Does not amplify the mana restoration from Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Essence Aura"..
- The slow is provided by an aura. Its debuff lingers for 0.5 seconds.
- The debuff from Heartstopper Aura lingers for 0.5 seconds.
- Despite the ingame tooltip, Heartstopper aura does not manipulate enemies' health regeneration. Instead, it deals pure damage which is flagged as HP Removal.
- This means, its damage does not trigger any on-damage effects.
- Deals 0.12%/0.2%/0.28%/0.36% of the affected unit's max health as damage in 0.2-second intervals, starting 0.2 seconds after the ability was leveled.
- Theoretically, affected units die when they stand in range for 167/100/72/56 seconds (assuming nothing else affects their health).
- Affected enemy units only have a visible status debuff when they have vision over Necrophos. When he is not visible to them, the status debuff is invisible.
- Does not affect ancient creeps and Roshan.
- Damage is calculated and dealt at the end of the stun duration.
- Can instantly kill a hero when it is at maximum 31%/36%/40% of its health, considering basic 25% magic resistance only and no other sources of magic resistance.
- Can kill Meepo when he is at maximum 28%/32%/36% of his health, considering his basic 35% magic resistance only and no other sources of magic resistance.
- Can kill Visage when he is at maximum 35%/40%/44% of his health, considering his basic 10% magic resistance only and no other sources of magic resistance.
- When the targeted unit dies to Ice Blast shatter, Necrophos is not credited for the kill if he did not cause the shatter.
- When the targeted unit is killed by an ally, it does not count as a deny and Necrophos is still credited for the kill.
- However, if Reaper's Scythe is cast on a Meepo clone and the original then uses the suicide of Bloodstone, it counts as a suicide, not as a kill for Necrophos.
- Can be cast on illusions and creep-heroes.
Talents
Hero Talents | ||
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-1s Death Pulse Cooldown | 25 | +400 Health |
+10% Magic Resistance | 20 | +5% Spell Amplification |
+20 Movement Speed | 15 | +6 All Stats |
+6 Strength | 10 | +40 Damage |
- The attack damage is added as bonus attack damage, and therefore does not benefit illusions.
- The magic resistance stacks multiplicatively with other sources of magic resistance.
- Upgrading health increases maximum health capacity and keeps the current health percentage.
Recommended items
Gameplay
Audio
History
Equipment
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Trivia
- Necrophos's response, ▶️ "My name is lesion!" probably has to do with the Bible passage Mark 5:9, that reads in the NIV, "Then Jesus asked him, 'What is your name?' 'My name is Legion,' he replied, 'for we are many.' "
- Necrophos's response, ▶️ "You reap what you sow." might be from the Bible's passage Galatians 6:7 "Do not be deceived, God cannot be mocked. You reap what you sow."
- Necrophos's response ▶️ "Red Death." may be a reference to the Edgar Allen Poe short story of the same name.
- Necrophos' response ▶️ "Die young and leave a purulent corpse." is a reference to the James Dean quote: "Live fast, die young, leave a good looking corpse."
- Necrophos's alternate/fun name was "A Phoe Gyi", which means "an old man" in the Burmese language. It also sounds similar to 'a fogey', which is an elderly, normally grumpy individual.
- Necrophos's original title in DotA was "Necrophiliac"; his designer altered the name to "Necrolyte" (a portmanteau of nekros (νεκρός), the Greek word for corpse, and acolyte, a religious attendant) upon realizing its implied sexual connotation.
- In the November 21, 2013 Patch, Necrolyte's name was changed to Necrophos, likely to avoid copyright issues with Blizzard. As phos (φῶς) is the Greek word for light, it is a pun on the homonym of "Necrolight" of his former name.
- In the same update, extra filters were added to Necrophos' voice, along with a 10% higher pitch, to make him sound more distinct from Warlock. However, (most likely) a typo caused his voice to be played at 10% pitch, instead at the desired 110% pitch, causing his voice to be much deeper and slower than intended.