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Necronomicon
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Considered the ultimate in necromancy and demonology, a powerful malefic force is locked within its pages. | |||||||||||||||||||||||||||
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The Necronomicon is an item purchasable at the Main Shop, under Caster. It can be upgraded by purchasing the recipe again.
Additional information
- Upgrading the item improves its stats and strengthens the summons from Demonic Summoning. Can be upgraded twice.
- The total gold cost for each level is {{#show:Necronomicon 1|?item cost#}}/{{#show:Necronomicon 2|?item cost#}}/{{#show:Necronomicon 3|?item cost#}}.
- One Necronomicon grants {{#show:Necronomicon 1|?active health#}}/{{#show:Necronomicon 2|?active health#}}/{{#show:Necronomicon 3|?active health#}} health, {{#show:Necronomicon 1|?active health regeneration flat#}}/{{#show:Necronomicon 2|?active health regeneration flat#}}/{{#show:Necronomicon 3|?active health regeneration flat#}} health regeneration, {{#show:Necronomicon 1|?active mana#}}/{{#show:Necronomicon 2|?active mana#}}/{{#show:Necronomicon 3|?active mana#}} mana, {{#show:Necronomicon 1|?active mana regeneration flat#}}/{{#show:Necronomicon 2|?active mana regeneration flat#}}/{{#show:Necronomicon 3|?active mana regeneration flat#}} mana regeneration and {{#show:Necronomicon 1|?active spell damage#}}%/{{#show:Necronomicon 2|?active spell damage#}}%/{{#show:Necronomicon 3|?active spell damage#}}% spell damage (and {{#show:Necronomicon 1|?bonus strength#}}/{{#show:Necronomicon 2|?bonus strength#}}/{{#show:Necronomicon 3|?bonus strength#}} attack damage to strength heroes, or {{#show:Necronomicon 1|?bonus intelligence#}}/{{#show:Necronomicon 2|?bonus intelligence#}}/{{#show:Necronomicon 3|?bonus intelligence#}} attack damage to intelligence heroes) on each level.
Ability
- Interrupts the user's channeling spells upon cast.
- The summons always spawn in front of the caster.
- All 3 levels of Necronomicon share cooldown.
- Recasting this with the same Necronomicon replaces the summons from the previous cast, no matter under whose control they are.
- However, recasting it with a second Necronomicon (or the same with a different level) creates two new summons.
- The summons cannot be targeted by Helm of the Dominator and Hand of Midas.
- However, they can be targeted by other converting or instantly killing spells like Death Pact, Holy Persuasion or Devour.
Summons
Necronomicon Warrior
Necronomicon Warrior | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Necronomicon Archer
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Recommended heroes
In general, Necronomicon is best bought by strength or intelligence heroes who have abilities that synergize with the Necronomicon summons.
- Heroes who have creep-compatible auras.
- Beastmaster's Aura boosts the attack speed of all his summons, and he commonly builds more items to improve his Summoned Boars.
- Lycan gives his summons a long-duration haste, as well as providing bonus attack damage.
- Heroes who control a lot of units.
- Enchantress has no innate auras, but she can collect more Neutral creeps than any other single hero to gain many auras, and in the late game can control even Ancient Creeps, which work well with the Necronomicon units.
- Nature's Prophet is able to effectively increase the number of melee creeps in a lane to push it, and the summons can help speed up that push by clearing the wave and improving the move and attack speed of all the units.
- Broodmother can at times have dozens of Spiderlings and Spiderites under her control, and the necronomicon units are an effective way of speeding up her pushing power, or to burn mana from her targets to protect her fragile summons from AoE spells.
- In the late game, Necronomicon 3 provides her with a reliable way to keep her many webs clear of sentries.
- Heroes with a castable attack speed buff. The Necronomicon Warrior has a very low Base Attack Time, only 0.75. There are few ways to grant it bonus attack speed, but they are very effective in increasing his mana burn potential.
- Ogre Magi Can cast Bloodlust on the warrior, and slow a target to provide lots of time for the summons to burn all of a target's mana.
- File:Abbadon minimap icon.png Abbadon's passive ability allows him to chase targets, and increases the attack speed and movespeed of allied units attacking the same target. It also provides him with a second reliable carrier of an aphotic shield.
- Heroes who have channelled disables, or otherwise have spells that disable the caster.
- Shadow Shaman and Warlock both specialize in summoning powerful units with their ultimates, then channelling a disable to allow their summon to deal damage. Necronomicon provides another summon to use when their ultimate is on cooldown, or synergize with their ultimate.
- Phoenix can control summons while casting Supernova, increasing the danger to enemies who try to attack the Phoenix Sun.
- Heroes who have damage amplification spells, but lack damage themselves.
- Shadow Demon has a powerful damage amplification and multiple disables. He has the rare ability to create illusions of enemy heroes, which may in turn provide auras for necro units, as well as taking advantage of Archer Aura.
- With the 2 summons and the 2 illusions spawned by disruption, it's possible to bodyblock a trapped enemy in all four cardinal directions, effectively trapping most heroes until one of the units is killed.
- Undying gains a powerful damage amplification aura when in his Flesh Golem form, and multiple sources of slows, making Necronomicon summons particularly effective when chasing down wounded enemies. Additionally, it provides two more units to amplify Soul Rip.
- Shadow Demon has a powerful damage amplification and multiple disables. He has the rare ability to create illusions of enemy heroes, which may in turn provide auras for necro units, as well as taking advantage of Archer Aura.
- Heroes with powerful Damage Over Time or slowing spells
- Ancient Apparition and Venomancer gain from Necronomicon units the ability to ensure that a fleeing enemy won't have enough mana to Teleport back to the fountain before their ultimate kills them, and their slowing spells greatly increase the amount of damage and mana burn that the summons can perform.
- Heroes who can take advantage of multiple synergies.
- Chen can collect ancient creeps to buff Necronomicon, and can use Penitence on enemy heroes to amplify all damage done.
- Doom provides a hasting aura to his own summons when Scorched Earth is active, stacking well with Archer Aura. Using Devour, he can gain an aura to improve the summons further, and In the late game, he can Devour Ancient Thunderhide, allowing him to cast Frenzy and provide War Drums Aura to the summons.
- Io is able to summon the units after Relocating, increasing the power of a relocate gank. Additionally, if no ally needs the tether, he can Overcharge the Necronomicon Warrior for bonus attack speed.
- Legion Commander gains a measure of protection during a duel with the summons, Press The Attack can be used to boost the Necronomicon Warrior, and Necronomicon Archer can be used to pop Linken's sphere to allow duels.
- Invoker has potentially strong kit for Necronomicon. Alacrity provides Necronomicon Warrior with bonus damage and attack speed, Forge Spirits can reduce the armor of enemies, increasing the damage of both Necronomicon units, and he has multiple strong slows and disable to provide more time to kill off targets.
- Some heroes have unique synergies with Necronomicon.
- Arc Warden is unique in that he can summon two sets of units with a single book by using his Tempest Double. Additionally, it extends the effective time of the double, as the summons live twice as long as the double.
- Additionally, Magnetic Field provides a way for his summons to deal more damage, and his other spells provide exceptionally strong slows to prevent escapes.
- Keeper of the Light has a kit that synergizes in many ways with Necronomicon.
- Mana Leak will cause the target to become stunned even if another source of mana burn reduces the target to zero mana, meaning even if the target holds still, the summons will eventually trigger the stun by burning their mana.
- Chakra Magic can be cast upon the Necronomicon Archer, allowing a second mana burn arrow after a 1 second cooldown.
- Blinding Light can be aimed to push a target next to the summons, and provide a debuff making it harder for the target to kill the summoned units.
- Once fully upgraded, Keeper's flying vision and the true sight aura make him extremely difficult to gank during the day, and even during the night he can use Illuminate to gain vision to deward cliffs.
- In a similar vein, File:Nightstalker minimap icon.png Nightstalker's reliable flying vision synergizes well with Necronomicon for dewarding purposes, and provides him a way to burn through a target's mana during his lengthy silence and slow.
- Dark Seer's spells effectively amplify the Necronomicon Warrior. With Surge and Ion Shell, Necronomicon Warrior becomes an exceptionally dangerous summon.
- Arc Warden is unique in that he can summon two sets of units with a single book by using his Tempest Double. Additionally, it extends the effective time of the double, as the summons live twice as long as the double.
- Because a lot of Necronomicon's value is in its summons, Many of the above heroes gain synergy with the item even if it was purchased by another hero. In addition, some heroes are poor carriers of the item, but benefit a lot from having the item on their team.
- Anti-Mage benefits from any other sources of mana burn, increasing the speed of creating the ideal target for his Mana Void.
- Vengeful Spirit's aura naturally buffs the damage of allied summons, and her armor reduction increases the damage even more.
Strategy
- The Necronomicon units have a very large xp and gold bounty and a long summon cooldown, avoid getting them killed unnecessarily.
- Necronomicon is a great alternative to Diffusal Blade for heroes with low attack speed who desire a source of mana burn.
- When fighting with Necronomicon units, remember to use the Archer's active ability whenever possible for maximum mana burn.
- In an exceptionally long game, one way to effectively use built up gold is to have a Necronomicon to carried in their backpack.
- Necronomicon summoned units deal Piercing damage, meaning that they deal a lot more damage to creeps than they do to Heroes and towers.
- When using Necronomicon units to push, it can be worthwhile to move one behind the tower to intercept the incoming creep wave to make sure allied creeps continue attacking the tower.
- Against certain heroes, Necronomicon can be an exceptionally strong counter.
- File:TA minimap icon.png TA relies on her Refraction to survive fights, which can be quickly destroyed with the fast attack speed of the two Necronomicon units.
- File:WK minimap icon.png WK has a naturally small mana pool, and can only attack a single target at a time. Necronomicon units make it harder for him to fight the summoner, and reduce the chances that he'll have the mana to Ressurect.
- Heroes with a small HP pool, and strong but indiscriminate nukes, like Lich, Lina, Leshrac, or Luna, are especially vulnerable to being killed by Last Word.
- Necronomicon is a good long-term investment against an team with invisibility, because when upgraded to maximum level, it gives your team a mobile source of True Sight without the risk of a losing a Gem of True Sight in a fight.
- With a freely-targetable spell that provides Vision, a support can easily check cliffs for wards with a Level 3 Necronomicon Warrior, saving on the need for Sentries.
- Necronomicon is a good purchase to help counter an enemy with a Blade Mail or a similar ability which retaliates directly, because damage is reflected back to the summoned units, and it can force the target to kill the Necronomicon Warrior, taking up to 800 magical damage.
- The Archer's Mana Burn ability is a valid spell to pop Linken's Sphere.
- Some heroes are exceptionally strong against summoned units, and are able to deal with Necronomicon units easily. A user should avoid fighting those heroes with the summons.
- Heroes who have strong Cleaves such as Sven and Kunkka are able to clear out both summons, tank the Last Word, and continue fighting.
- While Necronomicon units are immune to Helm of the Dominator and Hand of Midas, they are vulnerable to all other forms of instantly killing or conversion spells, allowing the caster to turn back the threat of mana burn and Last Word against the original owner.
- Of particular note is Lifestealer who can Enrage to avoid being mana burned and being hit by last word, and Infest can be used on the summon to either instantly kill, or to take control of the unit.
- Heroes who have spells which gain more effectiveness the more enemy units around, eg. Axe or Undying.
- Heroes who can deal damage while Spell Immune or Invulnerable in order to kill off the warrior safely, such as Storm Spirit, Morphling, or File:Jugg minimap icon.png Jugg.
- Heroes who have their own summons or illusions are able to easily avoid taking the Last Word damage.
Item Synergy
- Solar Crest's active reduces the armor of your enemy by 10 and applies 35% Accuracy. You can also get a Desolator.
- Assault Cuirass: for the attack speed aura, as the Necronomicons have one of the lowest base attack times in the game so they benefit from it a lot. In addition, the armor aura doubles their physical damage resistance and it reduces the armor of enemies around. Greatly improves your pushing potential.
- Rod of Atos, Diffusal Blade's Purge or Scythe of Vyse's Hex for the movement slow, allowing the Necronomicons to hit more often and burn more mana (the archer's ability can be used to trigger the Linken). Situationally, you can also get an Eye of Skadi or Shiva's Guard to slow them.
- Orchid Malevolence: will silence your enemy while you are burning his mana.
- Vladmir's Offering: gives lifesteal, 4 bonus armor and 15% bonus damage.
- Guardian Greaves or Mekansm to heal your summons, allies and yourself and give armor aura. Prevent from feeding them.
- Bloodthorn: for the critical strike, True Strike and the silence applied on your target making it unable to use his abilities while burning down his remaining mana.
- Blink Dagger: allow to summon the necronomicons directly near your enemy.
- Boots of Travel: you can teleport directly to your Necronomicons on the map but you can also invoke them near a creep wave to split push.It benefits a lot from the movement speed aura of the archer.
- Heaven's Halberd: can make a ranged carry unable to attack for 5 seconds, the 3 seconds is also good against a melee carry and the debuff can't be purged. The Maim will slow the enemy and the true sight from the necronomicon warrior make him unable to escape from invisibility.
- Octarine Core: allows casting the Necronomicon more often, making sure to have them in every fight.
Counter items
- Shiva's Guard: because the base attack time is low, the aura attack slow of 45 and the 15 armor make the Necronomicon almost harmless.
Trivia
- This item is based on the Necronomicon, a fictional grimoire created by horror author H. P. Lovecraft. The summoning ability of the item is similar to the original book's role in summoning the ancient cosmic Old Ones in Lovecraft's Cthulhu Mythos.
- The coloration of the two units may be a reference to the Japanese tradition of Oni being either Red or Blue, with the Red Oni traditionally more aggressive, emotional, and extroverted, while Blue Oni are traditionally more serene, intellectual, and introverted.
Gallery
Taking damage from Last Will
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