Movement speed (sometimes abbreviated as movespeed or MS) is the speed at which a unit can move. Movement speed can never be lower than 100, and is usually capped at 522. Some heroes have abilities that allow them to move above 522 movement speed. Every unit has a base movement speed, but it can be altered by abilities and items.
Movement speed is expressed in units per second.
Stacking
Similar items' movement speed bonuses will not stack (with the exception of Eul's Scepter of Divinity):
- Bonuses from multiple boots ( Boots of Speed, Power Treads, Phase Boots, Arcane Boots, Tranquil Boots, Boots of Travel) do not stack.
- Movement speed bonuses from Yasha, Sange and Yasha, and Manta Style do not stack with each other.
- More than one Drum of Endurance does not stack.
Different items' movement speed bonuses will stack.
Formula
- movement speed = (base movement speed + flat movement speed bonuses) × (1 + sum of percentage movement speed bonuses (or slow))
Flat movement speed bonuses are fixed amounts granted by all kinds of boots and other items. Percentage movement speed buffs are certain buffs that make a hero move faster depending on their current movement speed, and are granted by some abilities as well as items.
Movement speed comparison
Below is a comparison of the movement speeds of all Heroes.
* Lane creeps and Roshan cannot carry items. They are mentioned here as a comparison.
Abilities that increase movement speed
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Items that increase movement speed
Items based on Boots of Speed
Multiple Boots of Speed or other derived items do not stack. Template:Img table start |Template:SkillboxMinimal |Template:SkillboxMinimal |- |Template:SkillboxMinimal |Template:SkillboxMinimal |- |Template:SkillboxMinimal |Template:SkillboxMinimal |- |Template:SkillboxMinimal |Template:SkillboxMinimal
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Items based on Yasha
Multiple Yasha or other derived items do not stack. Template:Img table start |Template:SkillboxMinimal |Template:SkillboxMinimal |- |Template:SkillboxMinimal Template:Img table end
Active Ability on Items
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Other Items with Passive Bonuses
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Haste
A haste sets the affected unit's minimum movement speed to a certain value. This means during its effect, a unit's movement speed can not go below that value. So when a unit has more movement speed than the set value (e.g. Bloodseeker with his Thirst), slow effects won't bring it below the value set by the haste. Template:Img table start |Template:SkillboxMinimal |Template:SkillboxMinimal |- |Template:SkillboxMinimal |Template:SkillboxMinimal |- |Template:SkillboxMinimal |Template:SkillboxMinimal |- |Template:SkillboxMinimal |Template:SkillboxMinimal Template:Img table end
Balance changelog
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See also