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Mirana, the Princess of the Moon, is a ranged Agility Hero that uses her abilities to surprise, chase, and assault enemies. She is an excellent huntress and widely known for her Sacred Arrow which stuns her victim with deadly precision. The arrow stuns longer when its fired from a farther distance. Mirana can bring down the stars with Starstorm to damage nearby enemies and an additional star to cast down on her one unfortunate target. Mounting with her trusted tiger Sagan, Mirana can Leap forward over a distance, to escape or chase, and enhancing her allies with a roar, increasing their attack and movement speed. Invoking the power of her moon goddess, Mirana uses her ultimate, Moonlight Shadow to cloak all allied heroes and herself with invisibility. At any time, Mirana and her allies can break out of their hiding with an ambush and fade into the shadows again during the duration of the spell. With an array of mighty and supportive abilities, Mirana is a versatile heroine that can excel early in the game as a mobile ganker. She is not very heavily reliant on luxury items but she can benefit from almost any item that gives her presence in the battlefield.
Bio
Gameplay
Abilities
- Meteors can not be disjointed.
- Meteors need 0.57 seconds to hit their targets.
- Cannot target invisible, invulnerable or hidden units.
- The target for the 2nd meteor is set upon cast of Starstorm, so it can hit its target even after it moved out of the 325 radius.
- Starstorm will choose a new target for the second meteor if the set target died before or because of the 1st meteor's impact.
- Can deal a total of 131.25/262.5/393.75/525 damage to a single target with the second meteor hit.
- The Sacred Arrow travels at a speed of 857.
- Can hit units up to 3115 units away (3000 travel distance + 115 radius).
- The stun duration increases by 0.1 seconds and the damage by 2.8 for each 30 distance traveled. So the stun and bonus damage at certain ranges is:
- 300 distance: 1 second stun, 28 (78/168/258/348) damage
- 600 distance: 2 seconds stun, 56 (106/196/286/376) damage
- 900 distance: 3 seconds stun, 84 (134/224/314/404) damage
- 1200 distance: 4 seconds stun, 112 (162/252/342/432) damage
- 1500 distance: 5 seconds stun, 140 (190/280/370/460) damage
- The Sacred Arrow reaches its full potential after traveling for 1500 distance, or for (1500/857=)1.75 seconds. It does not get stronger for the remaining 1500 it can travel.
- The Sacred Arrow has 650 flying vision, which stays for 3 seconds at the point the arrow hit a target.
N/A
Self
- Leap has an instant cast time, but interrupts Mirana's channeling spells, upon cast.
- Leaps at a speed of 1600 and disjoints projetctiles upon cast.
- Upon cast, Mirana leaps towards the direction she is facing.
- Can leap over other units and over impassable terrain.
- During the Leap, Mirana can turn, attack, cast spells and use items.
- The bonus movement and attack speed is applied instantly at the cast location.
- Buff does not apply on invulnerable or hidden allies.
N/A
Allies
- Places a buff on all allied heroes. As long as this buff stays on them, they will keep turning invisible.
- Buff places on allied heroes even when they are invulnerable or hidden. They also can turn invisible while invulnerable or hidden.
- Attacking, casting spells or using items during the fade time resets it.
- Getting silenced during the fade time prevents affected heroes from getting invisible. However, once the silence fades, they instantly turn invisible.
- Silence does not reveal heroes who fully turned invisible.
- Doom will always fully reveal the target, no matter if during the fade time, or the invisibility.
Recommended items
Template:Recommendeditems
Equipment
Mirana/equipment
Tips
- Moonlight Shadow is useful both as an escape ability for yourself and/or the team, and as a way to set up a gank.
- As a strong semi-carry, Mirana is quite special - she doesn't really need farm early-mid game, thus making her a threat at that stage as a ganker. She is able to farm up items quite quickly by using Starstorm to clear creep waves as well.
- When deciding to level up Starstorm or Sacred Arrow consider the damage scaling (Arrow's stun duration does not scale with levels). Sacred Arrow damage increases 90 per level while Starstorm increases 75 per level. However, when you consider the second star hit from Starstorm, the damage scales 131.25 per level.
- The movement/attack speed bonus from Leap is quite significant, more than an activated Drum of Endurance. Position this correctly during teamfights to buff all your allies with it.
- Even a level 1 Sacred Arrow can give a large stun if far away enough. Hiding in the jungle at level 1 and hitting an arrow can secure an easy first blood if laning with a good partner.
Trivia
- In the transition from DotA to Dota 2, various aspects of Mirana's character have been changed to avoid reference to Blizzard's intellectual property.[1]
- The names of two of Mirana's abilities were changed; Starstorm was previously called Starfall and Sacred Arrow was called Elune's Arrow.
- Her DotA hero title was "Priestess of the Moon", a class within the Warcraft universe. Her title was changed during the beta to her current, Princess of the Moon. However, her voice lines remained unchanged, refering to herself still as the ▶️ Priestess.
- In addition to the above changes, Mirana's surname - "Nightshade" - was also dropped, so that she is known simply as "Mirana".
- Mirana is the tiger of the Multan Fort that killed the king of Mongols (in the Mongol folklore).[2]
- Her mount's name is Sagan. Her response ▶️ "Carl meet Sagan." is a pun on Carl Sagan.
- She is affiliated with Luna, as Luna also serves under Selemene.
Update history
Template:Update History
Balance changelog
Template:Update History
Gallery
See also
- Mirana responses
- Mirana sounds
References
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