Meepo | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Meepo the Geomancer is a melee agility hero who is notorious for being one of the hardest heroes in the game to play effectively due to his heavy reliance on micromanagement. Meepo's defining ultimate, Divided We Stand, allows Meepo to create up to four additional clones of himself. The clones cannot use any items besides the boots that the main Meepo himself wears, but each clone comes with its own individual spells and spell cooldowns. As well, they all gain experience and gold additively with the original Meepo. This means that a well-played Meepo can gain experience faster than any other hero, capable of reaching maximum level extremely early into the game and overpowering his unsuspecting opponents; however, the death of any Meepo, including the clones, spells death for all Meepos. With Earthbind, enough Meepos can permanently root someone in place while the clone army pummels them. Poof allows any Meepo to globally teleport to any other Meepo, as well as deal significant area of effect damage when cast enough times. Geostrike is Meepo's passive, which causes his attacks to slow and deal damage over time, stacking with each clone. With this skill set, Meepo can be everywhere on the map at once, and can group up on an unsuspecting victim in a moment's notice. Meepo redefines the power of numbers and is played mostly as a carry.
Unlike most other heroes in Dota 2, Meepo has a base 35% magic resistance instead of 25%, causing Meepo to take 13.33% less magic damage than other heroes.
Bio
Abilities
N/A
Enemies
- Earthbind has a 0.3 second cast time.
- The net travels at a speed of 857.
- Earthbind can hit units up to 720/970/1220/1470 range away (maximum cast range + radius).
- Disables the following spells: Blink, Blink, Teleportation, Charge of Darkness, Phase Shift and Blink Dagger.
- Earthbind debuff interrupts channeling spells of affected target as it gets placed, but affected units can channel spells during it.
- Successive casts of Earthbind do no replace the debuff on affected targets, they just refresh it.
- Refreshing the Earthbind debuff does not cancel channeling spells again.
- Earthbind does not work on ancient creeps, Roshan, Warlock's Golem and Storm and Fire from Primal Split.
- Poof has a 1.5 seconds cast time.
- When targeting ground, Meepo will Poof to the Meepo closest to the target point (which can be the same Meepo who casts it).
- Poof deals its damage twice, once at the cast location and once at the destination point. So casting it on self can deal up to 160/200/240/280 damage at one location.
- So casting Poof with all owned Meepos at the same spot can deal up to 280/560/840/1120/1400 damage with 1/2/3/4/5 Meepos.
- Poof does not damage ancient creeps, Roshan, Warlock's Golem and Storm and Fire from Primal Split.
- Geostrike is not a unique attack modifier.
- Each Meepo and Meepo illusion places its own Geostrike debuff on attack targets. They do not refresh the duration of others and only refresh their own debuff.
- This means that the slow and damage over time completely stack.
- Geostrike damages in 1 second instances, starting 1 second after the debuff is placed, resulting in 2 damage ticks.
- This is how much damage Geostrike can deal (before reductions) when certain number of Meepos attack a target at the same time:
- 1 Meepo: 14/28/42/56
- 2 Meepo: 28/56/84/112
- 3 Meepo: 42/84/126/168
- 4 Meepo: 56/112/168/224
- 5 Meepo: 70/140/210/280
N/A
Self
- Unlike most other ultimates, Divided We Stand can be leveled up at level 3/10/17 instead of 6/11/16.
- Upon leveling, the Meepo clones will always spawn next to Meepo prime, even when it was leveled from a clone.
- Meepo and his clones are represented by an icon for each on the top left corner of the screen, with a visible health and mana bar for each.
- When a Meepo is selected, its icon becomes brighter. When a Meepo takes damage, its icon will blink red.
- Meepo clones are treated exactly like heroes, with the only exception being Thundergod's Wrath, which does not hit Meepo clones.
- The only item a Meepo clone can have in its inventory are one pair boots of any kind. The boots take the same item slot like on the original Meepo.
- Meepo clones may use the active component of Phase Boots and Boots of Travel, but cannot use the active part of Arcane Boots and Power Treads.
- When the original Meepo switches the attribute of Power Treads, the Meepo clones' treads will adapt.
- The priority of boots is: Boots of Travel > Power Treads > Arcane Boots > Phase Boots > Tranquil Boots > Boots of Speed.
- Meepo clones can't pick up or drop any item. They also can't pick up runes. However, they do get the Double Damage buff when Meepo prime picks it up and are in range.
- Clones benefit from leveling Attribute Bonus, but not from items that grant attributes (unless Aghanim's Scepter is purchased).
- When Meepo prime loses stats (with e.g. Decay, or Silencer's int steal), the clones' stats will adapt.
- However, Meepo themselves are still subject to stats loss and the other Meepos will not adapt to a clone if a clone loses stats.
- Aghanim's Scepter is undroppable for Meepo once acquired. This also goes for picking up an Aghanim's Scepter which does not belong to Meepo. This is likely to be a bug.
- Aghanim's Scepter upgrade of Divided We Stand does not require it to be leveled and will always give the extra Meepo.
- Acquiring an Aghanim's Scepter while dead will cause the new clone to die instantly (without granting gold and experience) and respawn together with Meepo.
Recommended items
Template:Recommendeditems
Equipment
Meepo/equipment
Tips
- Meepo's gold is best spent on items which benefit all Meepos. This means aura items and attributes. Be advised however, that aura items can be bought by your allies and you will benefit from them just as well, so it's usually better idea to buy attribute-enhancers (For example, Ethereal Blade will give you so much more than Assault Cuirass in terms of damage and attack speed while giving benefit of intelligence and strength as well as ranged nuke which also amplifies Poof damage) and utility items like Blink Dagger or Scythe of Vyse, which can be very useful for ganking.
- Meepo has huge damage potential in the mid-game. Four successful Poofs in the middle of a team fight equates to over 1,000 AoE damage. Especially in the 10-25 minute mark when Meepo can really kick into gear, this is well over half the HP pool of most heroes, and may in fact just one-shot squishier heroes. Similarly, four (five with Aghanim's) Meepos hitting a single target provides nearly unparalleled DPS (especially combined with Geostrike). Unlike other carries, he is not reliant on DPS items to reach this damage potential.
- With a measly 1.6 Strength gain, clones are very squishy targets. However, with his ability to farm several points at the same time gives him the potential to farm XP very quickly, giving him a higher level than others. This will almost neutralize the low-str-per-lvl gain problem. Also with items that gain strength/agility meepo will be really hard to kill.
- Meepo can level up much, much faster than other heroes, thanks to his clones; each clone counts as a separate hero for experience mechanics. This means you can get experience from two lanes, or lane and jungle experience, the same time. It also means you get a more significant chunk of experience for hero kills in team fights. If you are behind in levels, make sure to farm as much as you can (even if it means farming on the opposing team's jungle) to catch up to your opponents. One or two Meepos can farm in the lanes, while the rest can farm the jungle. Three clones can easily take out the whole jungle in less than a minute. This accelerated farm and experience is what gives Meepo his midgame dominance.
- In order to maximize the effectiveness of his clones, don't always group them up; you can split them up (preferably in two groups). In ganks, this can mean that one group of Meepos can initiate a fight, while the other can wait and ambush. Also, splitting them up to groups can make Poof an effective escape mechanism, so long as your secondary group is safe from harm.
- Keep in mind that casting Earthbind has a delay in deploying, so predict your target's path and throw accordingly. Earthbind's area-of-effect ensnare can be deadly to multiple heroes if used effectively. Also, Earthbind stops channeling abilities (including Town Portal Scrolls and Boots of Travel) and prevents invisibility during its duration. Earthbind is also very effective for scaring opponents - even if they have the upper hand, two or three consecutive Earthbinds on enemy heroes (even without any followup) is enough to scare many people into turning around.
- Meepo has great split-pushing power. His clones can quickly take down a tower while the opposing team is engaged in a team fight. This works especially well when you see your opponents grouping up for a push - send your clones into an uncontested lane and push it. When the team fight begins, you can Poof all of them in (alternatively your counterpushing may just force them to back off). If the enemy engages on your clones, you can Poof them back to the main Meepo.
- A large part of playing a good Meepo is effectively and quickly controlling all the clones. To this end, finding a good set of control groups and item/ability hotkeys can greatly improve gameplay. Ingraining various muscle memory patterns can help a lot to, say, select a dying Meepo and move him to safety in the middle of battle.
- Meepo is vulnerable to heroes who can single out and kill one of his clones or do AOE damage to all of them. In this aspect Meepo players should especially be wary of Vengeful Spirit's Nether Swap, Kunkka's X Marks The Spot, Faceless Void's Chronosphere, Warlock's Fatal Bonds and Chaotic Offering Combo, Tidehunter's Ravage and Lich's Chain Frost among others.
- After level 3, you can stack jungle camps with the clone Meepo and then double poof them later for a good source of gold and xp.
- Buying Boots of travel on Meepo allows him to split push similar to Tinker or Nature's Prophet, as each Meepo has a different cooldown on his boots. This allows for up to a Teleport every ten seconds. Poof is his equivalent of "March Of The Machines"/"Summon Treants". At a six second cooldown, three poofs will take out a whole creep wave.
Trivia
- Several of Meepo's lines reference the Scout from Team Fortress 2, another title by Valve.
- Meepo's response to meeting Windranger references Joey Tribbiani's catchphrase from the television sitcom Friends.
- Meepo is named after the first kobold players meet in The Sunless Citadel Dungeons and Dragons 3.0 adventure.
Update history
Template:Update History
Balance changelog
Template:Update History
Gallery
See also
|
Template:HeroNav