Template:Tabs Lone Druid
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Sylla, the Lone Druid, is an adaptable and versatile ranged or melee agility hero, who summons a Spirit Bear, which has its own set of abilities and can equip items, as his ally. With the help of his Spirit Bear, he can carry, jungle, and push lanes effectively. Because of this, technically speaking, the Spirit Bear and Lone Druid himself are two available heroes at once. The Lone Druid himself is mostly played as the aura giver, while the Spirit Bear is played as the main damage dealer and tank. When he activates his abilities, it will not only buff him but the Spirit Bear as well. Lone Druid is versatile as he can change from a fast ranged warrior to a tough and mighty melee bear himself. Together, they can push the lanes effectively, farm Neutrals in a clinch, and can take down Roshan by themselves if equipped with the right items. Due to the Spirit Bear, Lone Druid can have up to 12 items making him extremely formidable as he scales into the late game.
Bio
Abilities
- For all of the Spirit Bear's stats, see here.
- On the first cast of Summon Spirit Bear, the bear is actually summoned. On every following cast, it is just healed or revived.
- This means buffs and debuffs are not dispelled upon re-summoning it.
- The backlash damage is dealt as pure damage from the unit that killed the Spirit Bear.
- Denying the Spirit Bear causes no damage, unless it is killed by neutral creeps.
- The Spirit Bear cannot be resummoned if it has taken damage from a player in the last 3 seconds. Has no minimum damage threshold.
- Damage is checked before any sort of reduction, so fully blocked damage also prevents resummoning it.
- If the Spirit Bear dies, it can be resummoned immediately.
- The Spirit Bear is treated as a hero by most spells.
- This means that it cannot be dominated or converted by Holy Persuasion, Helm of the Dominator, or Enchant.
- It is also no valid target for spells like Hand of Midas, Demonic Conversion, or Devour.
- Most spells which can target heroes only can target the Spirit Bear (e.g. Shallow Grave, or Static Link).
- Most buffs and debuffs last on the Spirit Bear as long as they do on heroes.
- The Spirit Bear can use every item, except for placing Observer Wards and Sentry Wards.
- Hand of Midas grants Lone Druid the gold and experience when the Spirit Bear uses it.
- The Spirit Bear cannot have illusions of itself, so the Illusion Rune and Manta Style do not spawn illusions of the bear.
- When the Spirit Bear is 1100 range away from Lone Druid, it gets disarmed, turns slightly grey and uses different animations.
- The grey hue and disarm symbol are visible to allies only. The animations are visible to everyone.
- Has a cast backswing of 0.57 while in True Form.
No Target
Self
- Rabid cancels Lone Druid's channeling spells upon cast.
- The effect radius is global but not provided by an aura.
- This means that the Spirit Bear has to be alive while Rabid is cast in order to be affected by it.
- This also means that, when the Spirit Bear dies while under the effect of Rabid, the buff on the Spirit Bear is fully lost.
- However, when Lone Druid dies while having Aghanim's Scepter, the effects on the Spirit Bear are not lost.
No Target
Enemies
- Applies an effect similar to taunt on enemies. Instead of forcing to attack, it forces a move command towards the team's fountain.
- Only affects enemy units controlled by a player. AI-controlled units (lane and neutral creeps) are unaffected.
- Does not affect couriers, wards and buildings. Affects invisible, but not invulnerable or hidden units.
- Since it orders units to move, they cannot flee while affected by root effects (e.g. Entangling Claws).
- Units affected by Savage Roar cannot act at all, so that any actions cannot even be ordered or queued up during it.
- Interacts with other taunt spells based on cast order.
- If Savage Roar was cast after Berserker's Call or Winter's Curse, units flee until Roar expires and then return to attack.
- If Roar was cast before any of the two, units stop fleeing and attempt to attack the taunting hero. They do not continue fleeing once the taunt expires, but stand still instead.
- However, while affected by Savage Roar, units cannot attack during Berserker's Call or Winter's Curse. They attack as soon as Savage Roar expires.
- Does not affect units which are in a Duel. If Duel is cast after Roar, Duel takes full priority.
- Shares cooldown with the Spirit Bear's Savage Roar.
No Target
Self
- Despite the lack of cooldown, True Form does proc all on-cast effects like a regular spell.
- During the transformation, Lone Druid cannot do anything. Cannot be interrupted.
- Reduces Lone Druid's movement speed to 280 and attack range to 150 while giving him melee attack properties.
- This means items treat him as a melee hero (e.g. Stout Shield, Manta Style, Vladmir's Offering, etc).
- True Form persists through Lone Druid's death. If he dies during it, he respawns in True Form.
- Changes Lone Druid's model and alters his voice.
No Target
Self
- Replaces True Form until used.
- Despite being a sub-spell, Druid Form does proc all on-cast effects like a regular spell.
- During the transformation, Lone Druid cannot do anything. Cannot be interrupted.
No Target
Self
- Battle Cry is only available while True Form is active.
- Battle Cry's level is set equal to True Form's level.
- Affects all units owned by Lone Druid and his Spirit Bear, not just him and the bear.
- Plays a part of the sound at the beginning of the cast.
Spirit Bear
Spirit Bear | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Summoned Creep-Hero | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Various mechanics
- Items
- The cooldown of an item is bound to the item itself, and not to the unit holding the item. This means that giving the bear an item which already is on cooldown, is still on cooldown in its inventory, it does not get refreshed for the bear.
- If the Spirit Bear has an item on cooldown, and then receives the same item again from Lone Druid but off cooldown, the newly received item is usable right away, despite the other one being still on cooldown. Using it puts it on cooldown and restarts the cooldown of the other one.
- However, when an item went on cooldown due to a shared cooldown (e.g. Medallion of Courage going on cooldown because of Solar Crest getting used, or when having multiple Faerie Fire), it is not on cooldown when given to the bear, since the item itself was not used to proc the cooldown.
- Gem of True Sight functions on the Spirit Bear as it does on couriers. This means it does not reveal invisible units when held by Spirit Bear. It is still dropped when Spirit Bear dies.
- Spirit Bear cannot pick up the Aegis of the Immortal, but can attack (destroy) it.
- Spirit Bear can pick up Cheese and consume it normally.
- Divine Rapiers on the Spirit Bear work exactly like how they do for heroes. It can be purchased normally, and manually dropped from the inventory. It is muted when given to allies.
- It is possible to swap an original Rapier between Lone Druid and the Spirit Bear, as it is not muted like how it is for allies. When picked up by an enemy, it turns into a free Rapier as usual.
- The Spirit Bear can pick up free Rapiers. But just like heroes, it cannot manually drop a free Rapier from its inventory. This means free Rapiers cannot be swapped between Lone Druid and the Spirit Bear like an original Rapier.
- Divine Rapiers carried by the Spirit Bear drop on its death.
- Runes
- Spirit Bear can activate any rune.
- When activating Bounty Runes, Lone Druid gains gold and experience from it.
- When activating the Illusion Rune, nothing happens, since only heroes can be illusions created of. All other runes work normally and fully for the Spirit Bear.
- The Spirit Bear can also attack runes to deny them, like other units.
- Spirit Bear can bottle runes and use runes like heroes. Its Bottle also gets refilled when doing so.
- The team chat message displays "Lone Druid", and not "Spirit Bear" when it uses runes.
Talents
Hero Talents | ||
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-10s Savage Roar Cooldown | 25 | +1.5s Entangling Claws Duration |
-40s Respawn Time | 20 | +12 Spirit Bear Armor |
+50 Spirit Bear Damage | 15 | +50 Damage |
+175 Attack Range | 10 | +250 Health |
- The attack range bonus only affects Lone Druid's ranged attacks. His attack range while in True Form is not increased.
- Upgrading health increases maximum health capacity and keeps the current health percentage.
- The attack damage and armor bonuses to the Spirit Bear are applied immediately upon selecting the talents. No re-summoning required.
- The attack damage is added as bonus attack damage, and therefore does not benefit illusions.
- Respawn reductions cannot reduce respawn time below 1 second.
- The extra duration to Entangling Claws is not shown in the HUD. Also, only the hero duration is increased, the creep duration is unaffected.
Recommended items
Gameplay
Audio
History
Equipment
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Trivia
- Lone Druid's original name was "Syllabear", a pun on the name of Syl-lab-le, one of the developers who worked with Guinsoo. Before retiring, he created this hero.[1] It has now been shortened to "Sylla".
- Lone Druid's design, including sickle and cauldrons, is based on depictions of Celtic druids.