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Lion
Unknown Hero icon
Strength attribute symbol
Agility attribute symbol
Intelligence attribute symbol
16 + 1.7
15 + 1.5
22 + 3
Level 0 1 15 25 30
Health 120 472 978 1616 1858
+0.25 +1.85 +4.23 +7.13 +8.18
Mana 75 339 843 1347 1551
+0 +1.1 +3.2 +5.3 +6.15
Armor -1 1.5 5 9.5 11.08
Magic Resist 25% 27.2% 31.4% 35.6% 37.3%
Damage Block -
Damage

1
1

23
23

65
65

107
107

124
124

Attack Rate 0.59/s 0.68/s 0.8/s 0.96/s 1.01/s
Attack Range U 600 ( ? )
Attack Speed 100 (1.7s BAT)
Attack Animation 0.43 + 0.74
Projectile Speed
Move Speed 290 (Nighttime 320)
Turn Rate Takes 0.209s to turn 180°. 0.5
Collision Size 24
Bound Radius 24
Vision Range (G) 1800 (Nighttime 800)
Gib Type Default
Internal Not Provided

Lion the Demon Witch is a ranged intelligence hero who is adept at disabling and nuking his enemies, as well as being a strong lane support. Although his abilities do not scale into the lategame, his offensive power can destroy enemies during the early game and remain useful throughout the game, though more so to very fragile heroes than others.

Lion is famous for his outstanding ability combos, making him a solid and versatile choice in any team composition. He has the ability to drain mana from enemy heroes with his Mana Drain ability and his complement of disables makes him an effective team-fighter and support in any stage of the game.

Bio

Lion minimap iconLion, the Demon Witch
▶️ "All hell's broken loose, and I hold the pieces."
Once a Grandmaster of the Demon Witch tradition of sorcery, Lion earned fame among his brethren for fighting on the side of light and righteousness. But adulation corrupts. With powers surpassed only by his ambition, the mage was seduced by a demon and turned to evil, trading his soul for prestige. After committing horrible crimes that marred his soul, he was abandoned. The demon betrayed him, striking better deals with his enemies. Such was Lion’s rage that he followed the demon back to hell and slew it, ripping it limb from limb, taking its demonic hand for his own. However, such demonoplasty comes at a cost. Lion was transfigured by the process, his body transformed into something unrecognizable. He rose from hell, rage incarnate, slaying even those who had once called him master, and laying waste to the lands where he had once been so adored. He survives now as the sole practitioner of the Demon Witch tradition, and those who present themselves as acolytes or students are soon relieved of their mana and carried off by the faintest gust of wind.
Voice:
[[Voice actors#|]] (Responses)

Gameplay

Abilities

Earth Spike
Ability
N/A
Affects
Enemies
Damage
Magical
Rock spikes burst from the earth along a straight path. Enemy units are hurled into the air, then are stunned and take damage when they fall.
Cast Range: 500
Spikes Travel Distance: 825
Spikes Radius: 125
Damage: 80/140/200/260
Stun Duration: 1.02/1.52/2.02/2.52
Cooldown symbol
 12
Mana symbol
 100/120/145/170
The Demon Witch exercises his demonic covenant, opening a fissure from hell.

  • The spikes travel at a speed of 1600.
  • When targeting a unit, the spikes are released towards its current location upon cast. Spikes do not home, thus can be evaded.
  • Stun duration consists of 0.52 seconds air time + 0.5/1/1.5/2 seconds actual stun time.
  • Can hit units up to 950 range away (825 travel distance + 125 spikes radius).
  • When Earth Spike hits invisible units, the visual effects below the hit unit are still visible.


Hex
Blocked by Linken's Sphere. Does not pierce spell immunity. WD
128x128px
Ability
N/A
Affects
Enemies
Transforms an enemy unit into a harmless beast, with all special abilities disabled.
Cast Range: 500
Duration: 2.5/3/3.5/4
Cooldown symbol
 30/24/18/12
Mana symbol
 125/150/175/200
Lion is compelled to share his transfiguration, twisting the essence of those who oppose him.

  • Because hex changes base move speed and does not actually apply a slow, all speed effects are calculated using the 140 base speed.
  • For example:
    • a hexed unit with no speed bonuses has 140 move speed
    • a hexed unit with +10% from Yasha icon Yasha has 154 move speed
    • a hexed unit with +50 from Boots of Speed icon Boots of Speed has 190 move speed
    • a hexed unit with both Boots of Speed icon Boots of Speed and Yasha icon Yasha has 209 move speed
  • Lion's hex transforms the target into a ▶️ frog.


Mana Drain
Ability
N/A
Affects
Enemies
Absorbs the magical energies of a target enemy unit by taking mana from it every second.
Cast Range: 850
Max Channel Time: 5
Link Break Distance: 1200
Mana Drain per Second: 20/40/60/120
Cooldown symbol
 20/15/10/5
Mana symbol
 10
Lesser magi are nothing more than a source of magical restoration for the Demon Witch.

  • Can only be cast on units which have a mana pool.
  • Drains 2/4/6/12 mana in 0.1 second intervals, starting 0.1 seconds after cast, resulting in 50 instances.
  • Can drain up to 100/200/300/600 mana when fully channeled.
  • Instantly destroys targeted illusions on the first interval.


Finger of Death
Ability
N/A
Affects
Enemies
Damage
Magical
Rips at an enemy unit, trying to turn it inside-out. Deals massive damage.
Cast Animation: 0.3+0.5
Cast Range: 900
Radius: 0 (Upgradable by Aghanim's Scepter. 300)
Damage: 600/725/850 (Upgradable by Aghanim's Scepter. 725/875/1025)
Cooldown symbol
 160/100/40 (Upgradable by Aghanim's Scepter. 100/60/20)
Mana symbol
 200/420/650<br />(Upgradable by Aghanim's Scepter. 200/420/625)
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Increases damage, decreases cooldown and level 3 mana cost. Adds a 300 damage radius.
Lion's disfigured hand is also the source of his greatest power, capable of flooding victims with malefic force.

  • Aghanim's Scepter icon Aghanim's Scepter causes Finger of Death to be cast on all enemy units within 300 radius of the target.
    • This includes invisible enemies and enemies in the fog of war.
    • An area indicator is added to the mouse pointer, to make easier to tell wether or not enemies are within range.


Recommended items

Template:Recommendeditems

Equipment

Lion/equipment

Tips

  • Lion is renowned for being one of the most well-rounded disabling supports in the game. He has two hard disables in Hex and Earth Spike, which allow him to set up kills in virtually any situation once he hits level 2, potentially giving his team a strong early advantage with his combination of nukes and disables. Be sure to layer your disables properly, in order to lock down a target for the longest possible duration instead of stacking the disables and wasting one or both.
  • Like most other intelligence-based casters, Lion suffers from low strength and agility growth, making him frail and easy to kill if focused down. Due to this and his strong array of disables, Lion benefits greatly from building survivability and mobility items, as his great intelligence growth combined with his Mana Drain ability means that he is never wanting for mana to cast his spells.
  • Beware that due to his single-target nature, all of Lion's spells can be blocked with Linken's Sphere icon Linken's Sphere, or even worse reflected with Lotus Orb icon Lotus Orb. As such, be extremely careful about when and where you cast your spells, and be sure to regularly check the enemy's inventory so that you know if they are building towards either item.
  • Because of his powerful early disabling potential, Lion can be played in a variety of ways.
    • In most cases, Lion is played as a hard support, protecting his safe lane carry by pulling neutral camps and harassing the enemy off-laner. He is also able to set up kills with his disables if he is able to get within range to cast them on the enemy, whether it be their off-laner or rotating to gank their mid-laner.
    • True to his name, Lion is also a strong roamer who can prowl and pounce on enemies in their lanes, using his disables to hold them in place while his teammates kill them.
    • In unusual circumstances, Lion can also be a respectable mid, as his good base damage allows him to compete with other mid heroes with last-hits, and his disables allow him to set up the enemy mid if supports rotate for a gank. The early gold and levels can allow him to transition into a strong roaming who can catch enemies with his disables and nuke them down with Finger of Death.
  • Earth Spike icon Earth Spike is a disable that deals damage and stuns in a line in front of Lion, making it a well-rounded stun and nuke.
    • Because both its damage and stun duration scale with levels, Earth Spike is generally Lion's best ability to max out first. This allows Lion to deal respectable nuke damage and disable for a good duration with a single spell.
    • Earth Spike is unusual in that it can be both ground-targeted and unit-targeted. This allows the spell to be used both as a reliable and unreliable disable, however it also means that the spell can be blocked by Linken's Sphere icon Linken's Sphere even if ground-targeted.
    • Due to its line target nature, Earth Spike can potentially damage and stun multiple targets at once. If the opportunity presents itself, try to position yourself such that you can line up a stun on at least two enemies at once.
    • One unusual aspect of Earth Spike is that it can be targeted at only 500 range but travels up to 825, possibly hitting enemies up to 950 units away. This means that while the spell can reliably stun an enemy at 500 range or less, with skill it can be used as an unreliable stun to disable an enemy at almost twice that distance.
    • Beware that Earth Spike does have a travel time, and that it is possible for the enemy to dodge the spikes near the end of the spell if they are fast enough. As such, it can pay off to get as close as possible to a target before casting Earth Spike on them, to give them as little time to react if possible.
    • Keep in mind that the elevated spike animation will still play if the spell catches an invisible hero. While it cannot be used to reliably search for invisible enemies due to its thin radius, a successful hit will alert allies to a stunned invisible enemy, allowing them to cast an area-targeted unreliable disable or nuke on that spot.
  • Hex (Lion) icon Hex is an extremely powerful hard disable that can silence and mute its target, preventing them from casting spells or using items. As well, it has an instant cast animation, giving the enemy absolutely no time to react.
    • Due to its poor scaling, Hex is generally best left with one point in the early game. Each additional level only adds half a second to the disable duration while drastically increasing the mana cost, which can tax Lion's mana pool beyond its limit. It is better left as the last ability to max out, as Lion can replenish his mana pool reliably with more levels in Mana Drain, and it is unlikely that targets need to be hard-disabled multiple times in the early game when all-out teamfights are rare.
    • Due to its instant cast time, Hex is a powerful initiating disable since it can lock down a target immediately when Lion gets within range to cast it. As well, the slow it inflicts on the target makes them an easier target to hit with a followed up Earth Spike. However, this will generally vary according to the situation, as Earth Spike's longer disable range can allow Lion to disable an enemy from a greater distance away first, then follow up with a longer-duration Hex.
    • Hex can instantly destroy illusions, making it a powerful counter to certain illusion heroes and Manta Style icon Manta Style. If the enemy can create a small number of powerful illusions with abilities like Replicate icon Replicate, Phantasm icon Phantasm or Mirror Image icon Mirror Image, Lion can instantly remove one of them from play or hard-disable the source of the illusions directly. And if an enemy uses Manta Style defensively, Hex can instantly remove one of them, increasing the chance of finding the right hero to 50%.
    • In dire situations, Hex can be cast defensively as well. If a lone enemy initiates on Lion and he is unable to kill them with his nukes, casting a max level Hex on them will disable them for 4 seconds, more than enough time for Lion to channel a Town Portal Scroll to escape.
  • Mana Drain icon Mana Drain is a strong utility and soft-disable spell that allows Lion to roam independently as he can maintain a near-limitless supply of mana.
    • Next to Earth Spike, Mana Drain can be a powerful spell to max out early on. While it is not very strong at level 1, getting it to level 2 allows Lion to start recouping the mana cost of his spells, giving him the mana to cast his full combo whenever he needs to. At level 4, it can drain mana at double the rate that it does at level 3, making much more powerful.
    • Used judiciously, Mana Drain can hinder enemies' attempts to lane as Lion can threaten to remove their mana pool if they remain in the area while he casts this spell on them. It is particularly effective against melee heroes who have to approach the creep wave to last-hit, and used over time it can force them to leave the lane as they will not have the mana to cast any of their spells, including escape abilities in the event of a gank.
    • While Mana Drain can be a powerful harass tool in the laning stage, it can leave Lion wide open to retaliation since it is a channeled spell that forces him to stand still. Be sure that the enemy is not in a position to jump on him before attempting to cast this spell on them, and that allies are ready to come to your aid if necessary.
    • Remember that Mana Drain can be cast on any non-friendly unit that has a mana pool, not just enemy heroes. This means that Lion can drain mana from ranged lane creeps, as well as neutral creeps with mana pools. However, keep in mind that casting this spell on neutral creeps will draw aggro, so it is best to cast it when they are otherwise occupied in order to avoid taking damage while draining mana.
    • Past the laning stage, Mana Drain has strong utility despite its seemingly mediocre effects. Its ability to drain up to 120 MP/sec means that, when combined with other disables, it can completely destroy an enemy's ability to retaliate at all as they will have no mana to cast any spells or use certain active abilities. It can be extremely powerful against heroes with small mana pools that rely on survivability abilities, with Reincarnation icon Reincarnation being one of the most prominent examples.
    • Like Hex, Mana Drain is capable of destroying illusions, removing them from play upon the first drain instance (0.1 seconds after casting). As its cooldown and mana cost is even lower than Hex, Mana Drain can effectively destroy an illusion every five seconds
    • When used in combination with Earth Spike and Hex, Mana Drain can allow Lion to completely remove Manta Style illusions from the field: use Earth Spike to disable all three targets and identify the real hero by how much damage they take, destroy an illusion with Mana Drain, and follow up with Hex on the hero once Earth Spike's stun ends.
    • Due to its long cast range, Mana Drain can be used to break an enemy's Linken's Sphere ahead of a fight or gank. However, be very careful when attempting this, as Mana Drain's cast animation can add an additional delay that the enemy can take advantage of.
  • Finger of Death icon Finger of Death is one of the most powerful magic nukes in the game, capable of dealing a tremendous amount of damage to a single target.
    • In general, it is best to use Finger of Death at the start of an engagement, rather than in an attempt to finish off a foe. Using the nuke on an enemy at the earliest opportunity will ensure that it deals all of its damage rather than a portion of it, and can allow your team to kill the target faster. As well, it is usually wise to try to let your team's carries score the last hit and claim credit for the kill, as they can usually make better use of the gold than Lion can. However, if there is a chance that the target may escape, do not hesitate to take the kill yourself, as getting a kill on the support and assist gold on other teammates is better than missing the kill and everybody getting nothing at all.
    • Keep in mind that there is a 0.25 second damage delay once Finger of Death connects with a target, meaning that the damage will take effect 0.55 seconds after giving Lion the command. This delay can allow players with quick reaction times to evade its damage and possibly escape death, as activating spell immunity or becoming hidden/invulnerable will effectively dodge the damage, wasting the spell.
    • Due to its strong nuking potential, Finger of Death can be profitably used on a squishy enemy support rather than trying to damage the enemy carry. At the start of a teamfight, if the opportunity presents itself to instantly remove an enemy player from the field, it can benefit your team far more than dealing more damage to their tanky carry: killing a support at the start will prevent not only any high-impact spells they might otherwise cast, but also any items that could give their team an advantage (such as Mekansm icon Mekansm or Crimson Guard icon Crimson Guard). Be sure to use your judgment and choose your targets wisely.
    • Beware that Finger of Death's nuke can be turned against you if the enemy builds the right items. A Blade Mail icon Blade Mail can cause Lion to blow himself up as well as the enemy, preventing him from further using his disables in a fight, while a Lotus Orb icon Lotus Orb can amount to the same result, but even worse if Lion has an Aghanim's Scepter that can allow the enemy to bounce the beam onto his allies as well. Check the enemy's inventory for such items ahead of time, and be sure to refrain from casting your spells if the enemy attempts to bait you.
  • Lion can benefit from building many different items to suit his needs.
    • Sentry Ward icon Sentry Ward is crucial to purchase regularly as a support Lion. As a ranged hero, Lion can destroy enemy Observer Wards he finds, taking away map vision from the enemy team.
    • Urn of Shadows icon Urn of Shadows can be a strong alternative purchase over Bracer. Given his roaming ability, Lion can accumulate charges relatively easily, and then use those charges offensively or defensively, healing his team or dealing more damage in fights.
    • Medallion of Courage icon Medallion of Courage gives Lion more utility, along with a blend of armor and mana regeneration. As a ranged support with strong disables, Lion can use the active on gank targets, increasing the damage they take from teammates' physical attacks. It can also be used on Roshan to reduce his armor, and later upgraded into a Solar Crest icon Solar Crest for even more benefits.
    • Ghost Scepter icon Ghost Scepter is useful on low-HP casters such as Lion. The ability to evade physical damage for a short duration can buy Lion time to survive if the enemy attempt to focus him down, giving him the few seconds he may need to get his spells off.
    • Force Staff icon Force Staff is a powerful utility and mobility item on Lion that grants him more mana, base damage and some HP sustain. It can serve as an inferior substitute to Blink Dagger, or as a supplement to further increase Lion's mobility. The active can also be used to help allies re-position as needed, or on an enemy to disposition them or instantly break their Linken's Sphere ahead of other disables.
    • Glimmer Cape icon Glimmer Cape gives Lion strong utility and some initiation power. The active can allow Lion to invisibly approach gank targets and get within range to cast his disables, and can even be used as a shield while channeling Mana Drain. More importantly, it can be cast on allies who are caught out of position, granting them invisibility and strong magic resistance to aid them in escaping.
    • Eul's Scepter of Divinity icon Eul's Scepter of Divinity can give Lion some very strong benefits. The item grants more movement speed, giving him more mobility, as well as some more intelligence and mana regen to help him with casting. The active ability can be used either as an additional disable on the enemy, or on Lion himself to give him temporary invulnerability while purging debuffs like silences.

Trivia

  • In the transition from DotA to Dota 2, the names of two of Lion's abilities were changed. Impale changed to Earth Spike and Voodoo changed to Hex.
  • Lion's rival response towards Witch Doctor minimap icon Witch Doctor ▶️ "All we need now is a wardrobe." is a reference to the second book in The Chronicles of Narnia book series by C.S. Lewis, titled The Lion, the Witch, and the Wardrobe.[1]

Update history

Template:Update History

Balance changelog

Template:Update History

Gallery

See also

References

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