Template:Tabs Lion
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Lion the Demon Witch is a ranged intelligence hero who is adept at disabling and nuking his enemies, as well as being a strong lane support. Although his abilities do not scale into the lategame, his offensive power can destroy enemies during the early game and remain useful throughout the game, though more so to very fragile heroes than others.
Lion is famous for his outstanding ability combos, making him a solid and versatile choice in any team composition. He has the ability to drain mana from enemy heroes with his Mana Drain ability and his complement of disables makes him an effective team-fighter and support in any stage of the game.
Bio
▶️ "All hell's broken loose, and I hold the pieces."
Lore:
Once a Grandmaster of the Demon Witch tradition of sorcery, Lion earned fame among his brethren for fighting on the side of light and righteousness. But adulation corrupts. With powers surpassed only by his ambition, the mage was seduced by a demon and turned to evil, trading his soul for prestige. After committing horrible crimes that marred his soul, he was abandoned. The demon betrayed him, striking better deals with his enemies. Such was Lion’s rage that he followed the demon back to hell and slew it, ripping it limb from limb, taking its demonic hand for his own. However, such demonoplasty comes at a cost. Lion was transfigured by the process, his body transformed into something unrecognizable. He rose from hell, rage incarnate, slaying even those who had once called him master, and laying waste to the lands where he had once been so adored. He survives now as the sole practitioner of the Demon Witch tradition, and those who present themselves as acolytes or students are soon relieved of their mana and carried off by the faintest gust of wind.
Voice:
Abilities
Earth Spike
Rock spikes burst from the earth along a straight path. Enemy units are hurled into the air, then are stunned and take damage when they fall.
Cast Range: 500
Spikes Travel Distance: 825
Spikes Radius: 125
Stun Duration: 1.1/1.6/2.1/2.6
The Demon Witch exercises his demonic covenant, opening a fissure from hell.
- The spikes travel at a speed of 1600.
- When targeting a unit, the spikes are released towards its current location upon cast. Spikes do not home, thus can be evaded.
- Hit units are knocked up 350 range for the initial 0.5 seconds of the stun.
- While in the air, other units may pass below hit airborne units.
- The damage is applied upon landing, not upon getting hit.
- Can hit units up to 950 range away (825 travel distance + 125 spikes radius).
- When Earth Spike hits invisible units, the visual effects below the hit unit are still visible.
Ability
Target Unit
Target Unit
Affects
Enemies
Enemies
Transforms an enemy unit into a harmless beast, with all special abilities disabled.
Cast Range: 500
Duration: 2.5/3/3.5/4
Lion is compelled to share his transfiguration, twisting the essence of those who oppose him.
- Applies a Hex on the target, setting its base movement speed to 140, silencing, muting and disarming it.
- Because hex changes base move speed and does not actually apply a slow, all speed effects are calculated using the 140 base speed.
- For example:
- a hexed unit with no speed bonuses has 140 move speed
- a hexed unit with +8% from Yasha has 151 move speed
- a hexed unit with +45 from Boots of Speed has 185 move speed
- a hexed unit with both Boots of Speed and Yasha has 200 move speed
- Hex instantly destroys illusions, but not summoned units.
- Lion's hex transforms the target into a frog.
Mana Drain
Affects
Enemies / Self
Enemies / Self
Absorbs the magical energies of a target enemy unit by taking mana from it every second.
Cast Range: 850
Max Channel Time: 5
Link Break Distance: 1200
Mana Drain per Second: 20/40/60/120
Lesser magi are nothing more than a source of magical restoration for the Demon Witch.
- Can only be cast on units which have a mana pool.
- The link breaks when the target gets out of vision, turns spell immune or invulnerable, exceeds the break distance, or runs out of mana.
- Drains 2/4/6/12 mana in 0.1 second intervals, starting 0.1 seconds after cast, resulting in 50 instances.
- Can drain up to 100/200/300/600 mana when fully channeled.
- Instantly destroys targeted illusions on the first interval.
- The left talent on leve 25 causes Mana Drain to automatically target 3 additional units within 400 radius around the primary target.
- Only targets units which have a mana pool. The targets are chosen randomly, there are no priorities.
- The secondary links do not break if the unit turns spell immune, invulnerable, hidden or runs out of mana. It does break when exceeding the link break distance.
- All links break as soon as the primary target cannot be affected anymore.
Finger of Death
Rips at an enemy unit, trying to turn it inside-out. Deals massive damage.
Cast Range: 900
Effect Delay: 0.25
Increases damage. Decreases cooldown. Finger of Death hits all units in a small area.
Lion's disfigured hand is also the source of his greatest power, capable of flooding victims with malefic force.
- Finger of Death's damage is delayed by 0.25 seconds, so it can be avoided by turning spell immune, invulnerable or hidden after cast.
- Cannot be disjointed.
- Aghanim's Scepter causes Finger of Death to be cast on all enemy units within 325 radius of the target.
- This includes invisible enemies and enemies in the Fog of War.
- An area indicator is added to the mouse pointer, to make easier to tell whether or not enemies are within range.
Talents
Hero Talents | ||
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+3 Mana Drain Multi Target | 25 | +20 All Stats |
+8% Spell Amplification | 20 | +20% Magic Resistance |
+90 Gold/Min | 15 | +80 Earth Spike Damage |
+45 Damage | 10 | -25s Respawn Time |
Notes:
- The attack damage is added as bonus attack damage, and therefore does not benefit illusions.
- Respawn reductions cannot reduce respawn time below 1 second.
- Gold granted from the talent is unreliable gold.
- The magic resistance stacks multiplicatively with other sources of magic resistance.
Recommended items
Gameplay
Audio
History
Equipment
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Trivia
- In the transition from DotA to Dota 2, the names of two of Lion's abilities were changed. Impale changed to Earth Spike and Voodoo changed to Hex.
- Lion's rival response towards Witch Doctor ▶️ "All we need now is a wardrobe." is a reference to the second book in The Chronicles of Narnia book series by C.S. Lewis, titled The Lion, the Witch, and the Wardrobe.[1]
Gallery
Model before the April 26, 2012 Patch