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Yurnero the Juggernaut is a melee agility hero whose abilities allow him to sprint into battle and recklessly devastate enemies in an impenetrable flurry of blades.
His abilities grant invulnerability and spell immunity, turning him into an unstoppable force on a hairpin. Juggernaut is strong both offensively and defensively, and deals heavy damage both physical and magical with his Blade Fury and Omnislash ultimate, but he possesses below average strength and intelligence attributes, so he does not have as much health and mana as other heroes and is vulnerable when his abilities are on cooldown. For this reason, although his abilities make him powerful even in the early game, he cannot charge into forces without restraint until farmed and is usually played as a carry.
Bio
Abilities
- Has an instant cast time. Does not interrupt channeling items.
- Juggernaut is silenced for the duration. Items can be used during Blade Fury.
- Juggernaut can freely move at his regular move speed during Blade Fury.
- Applies Spell Immunity on Juggernaut for its duration, dispelling buffs and debuffs.
- Juggernaut can perform attacks during Blade Fury, but will deal no damage with them against units affected by Blade Fury.
- Attack modifier like Monkey King Bar, Diffusal Blade or Skull Basher still fully work and apply their effects on the attacks, including their damage.
- Attack modifier which are based on attack damage like crits and Lifesteal have no effect. Crits will still show the red number, but don't actually deal damage.
- Cleave is the only exception here. Despite being based on attack damage, cleave will still fully work when attacking a unit affected by Blade Fury.
- Blade Fury does not affect buildings, wards and siege creeps. Unaffected units will take full attack damage from Juggernaut during Blade Fury.
- Deals 16/20/24/28 damage in 0.2 second intervals.
- Deals a total of 400/500/600/700 damage to a single unit (before reductions).
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N/A
Allies
- The heal comes from an Aura.
- Unlike most other auras, the buff lingers for 2.47 seconds.
- The heal is hp regeneration, so it heals for 0.2% / 0.3% / 0.4% / 0.5% of maximum hp in 0.1 second intervals.
- Heals a total of 54.94% / 82.41% / 109.88% / 137.35% of a unit's maximum health (25 duration + 2,47 seconds lingering buff).
- The healing aura of multiple Healing Wards don't stack.
- Despite the visual effects, does not provide the healing aura anymore when it dies or expires.
- Does not heal siege creeps.
- The sound and particles play upon start of the attack, not when the attack lands.
- Juggernaut is invulnerable and spell immune for the whole duration.
- Jumps happen in 0.4 second intervals, so the maximum duration is 0.8/2/3.2 (2/3.2/4.4*) seconds.
- On each jump, Juggernaut is positioned at the opposite side of the target from Juggernaut's position.
- The jump radius is centered around Juggernaut, not around the current target.
- The damage from the jumps is in no way related to Juggernaut's attack damage. Means it can only be reduced by armor. It cannot be evaded by Evasion.
- Juggernaut can perform attacks and cast spells and items during Omnislash, however Blade Fury is disabled for the duration.
- Instantly kills Lane creeps and neutral creeps on 1 jump.
- Can jump on ethereal and invulnerable units, but won't damage them.
- Can not jump on invisible units, hidden units and Tombstone zombies. If no valid targets are in range, Omnislash prematurely stops.
- Provides 200 radius flying vision lasting 1 second on each jump around the current target.
- Can deal up to 600-675/1200-1350/1800-2025 (1200-1350/1800-2025/2400-2700*) damage to a single target (before reductions).
- Mini-stun lasts for 0.13 seconds.
Recommended items
Template:Recommendeditems
Equipment
Juggernaut/equipment
Tips
- Blade Fury allows the Juggernaut to deal massive amounts of damage early game, especially if you take Boots of Speed early on or have a teammate with a disable. Always try to lane with heroes such as Crystal Maiden, Lion, Venomancer and Shadow Shaman to increase your potential. If you have boots, and the enemy does not, look to be aggressive with Blade Fury.
- Blade Fury can be used as an escape mechanism due to its spell immunity. Using it alongside Healing Ward can result in escaping even the most difficult situations.
- Blade Fury works great in combination with the Move command. After starting Blade Fury, use the Move command on the enemy hero to automatically follow him and maximize the spell's damage output.
- Omnislash works best if you catch an enemy hero away from their creeps. Time it well to avoid wasting hits on creeps, and ensure your enemy doesn't have any blink or invisibility spells, as those will cause your ultimate to not affect them.
- Healing Ward is a great way to keep pushes going and heal yourself. Make sure you don't neglect it!
- Taking the Attribute Bonus rather than Healing Ward and Blade Dance at very early levels may be a good idea due to your high mana costs and lack of survivability. Focusing on attributes and Blade Fury up until you can get Omnislash makes you far more viable in survivability and mana management.
- Do not be fooled into thinking you are hard to kill while using Blade Fury. Enemies who have a high amount of physical damage, such as Drow Ranger or Sven, will be able to deal heavy damage to you even if you are under Blade Fury's effects.
- Watch out for any enemy hero/heroes who have the ability to become Ethereal. Ethereal heroes caught by Omnislash will be left unhurt and will only cause you to waste precious slashes.
- Experienced Juggernaut players can use a Blink Dagger in order to continue an Omnislash if there are targets some distance away. However, the item must be used after a slash.
- While not shown under Situational Items, Mjollnir is a very good item to get on Juggernaut. With the lowest base attack time, increasing his attack speed and damage makes him a deadly auto-attacker, as well as being a cheaper alternative to Butterfly. In addition, the Chain Lightning from Maelstrom & Mjollnir aid him greatly for pushing the lanes and farming the jungle.
- For Juggernaut players who wish to be more tank-like or have purchased plenty of attack speed- and damage-boosting items, Satanic is an excellent late game pick-up. Satanic's large strength boost, armor, and Active ability mesh very well with Juggernaut's high attack speed, vastly enhancing his survivability in team fights.
Trivia
- Omnislash is Cloud Strife's signature move from the game Final Fantasy VII.[1]
- The rare line "Screw it, I'm going to five blades!" is a reference to an article from The Onion about the increasing number of blades put into razors.[2]
- The line "My blade is swifter" may also be a subtle reference to the Heroes of Newerth hero Swiftblade, the game's own equivalent of Juggernaut.[3]
- The line "And then... there were none" may be a reference to the Agatha Christie book by the same name.
Update history
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Balance changelog
Template:Update History
Gallery
- Juggernaut cosmetic concept 1.jpg
Item concept artwork
- Juggernaut cosmetic concept 2.jpg
Item concept artwork
- Juggernaut cosmetic table.jpg.jpg
Item concept table
See also
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