Dota 2 Wiki
Advertisement
Juggernaut
Unknown Hero icon
Strength attribute symbol
Agility attribute symbol
Intelligence attribute symbol
20 + 1.9
20 + 2.85
14 + 1.4
Level 0 1 15 25 30
Health 120 560 1132 1814 2078
+0.25 +2.25 +4.91 +8.01 +9.16
Mana 75 243 471 783 891
+0 +0.7 +1.68 +2.98 +3.43
Armor 3.8 7.13 13.78 20.53 23.24
Magic Resist 25% 26.4% 28.36% 30.96% 31.86%
Damage Block -
Damage

1
1

21
21

60
60

101
101

117
117

Attack Rate 0.59/s 0.71/s 0.94/s 1.18/s 1.27/s
Attack Range U 128 ( ? )
Attack Speed 100 (1.7s BAT)
Attack Animation 0.33 + 0.84
Projectile Speed
Move Speed 305 (Nighttime 335)
Turn Rate Takes 0.175s to turn 180°. 0.6
Collision Size 24
Bound Radius 24
Vision Range (G) 1800 (Nighttime 800)
Gib Type Default
Internal Not Provided

Yurnero the Juggernaut is a melee agility hero whose abilities allow him to sprint into battle and recklessly devastate enemies in an impenetrable flurry of blades.

His abilities grant invulnerability and spell immunity, turning him into an unstoppable force on a hairpin. Juggernaut is strong both offensively and defensively, and deals heavy damage both physical and magical with his Blade Fury and Omnislash ultimate, but he possesses below average strength and intelligence attributes, so he does not have as much health and mana as other heroes and is vulnerable when his abilities are on cooldown. For this reason, although his abilities make him powerful even in the early game, he cannot charge into forces without restraint until farmed and is usually played as a carry.

Bio

Juggernaut minimap iconYurnero, the Juggernaut
▶️ "By the Visage of Vengeance, which drowned in the Isle of Masks, I will carry on the rites of the Faceless Ones."
No one has ever seen the face hidden beneath the mask of Yurnero the Juggernaut. It is only speculation that he even has one. For defying a corrupt lord, Yurnero was exiled from the ancient Isle of Masks--a punishment that saved his life. The isle soon after vanished beneath the waves in a night of vengeful magic. He alone remains to carry on the Isle's long Juggernaut tradition, one of ritual and swordplay. The last practitioner of the art, Yurnero's confidence and courage are the result of endless practice; his inventive bladework proves that he has never stopped challenging himself. Still, his motives are as unreadable as his expression. For a hero who has lost everything twice over, he fights as if victory is a foregone conclusion.
Voice:
[[Voice actors#|]] (Responses)

Abilities

Blade Fury
Ability
N/A
Affects
Enemies
Damage
Magical
Causes a bladestorm of destructive force around Juggernaut, rendering him immune to magic and dealing damage to nearby enemy units. Lasts 5 seconds.
Radius: 250
Damage per Second: 80/100/120/140
Duration: 5
Cooldown symbol
 30/26/22/18
Mana symbol
 110
Yurnero's renowned katana techniques are feared by warriors and sorcerers alike.

  • Has an instant cast time. Does not interrupt channeling items.
  • Juggernaut can freely move at his regular move speed during Blade Fury icon Blade Fury.
  • Juggernaut can perform attacks during Blade Fury icon Blade Fury, but will deal no damage with them against units affected by Blade Fury icon Blade Fury.
  • Attack modifier which are based on attack damage like crits and Lifesteal have no effect. Crits will still show the red number, but don't actually deal damage.
  • Cleave is the only exception here. Despite being based on attack damage, cleave will still fully work when attacking a unit affected by Blade Fury icon Blade Fury.
  • Deals 16/20/24/28 damage in 0.2 second intervals.
  • Deals a total of 400/500/600/700 damage to a single unit (before reductions).


Healing Ward
150px
Creep
This unit has no health.
This unit has no mana.
Level ?
Duration Ability Duration 25
Collision Size 8 (phased)
Vision Range (U) 500
Experience 0
Notes Unit type: Ward


Healing Ward
Ability
N/A
Affects
Allies
Summons a Healing Ward that heals all nearby allied units, based on their max HP. The Healing Ward can move at 450 movement speed after being summoned. Lasts 25 seconds.
Cast Range: 350
Radius: 500
Heal per Second: 2%/3%/4%/5%
Duration: 25
Cooldown symbol
 60
Mana symbol
 80/100/120/140
Of the rituals learned at the Isle of Masks, tending wounds with a bit of voodoo magic has proven to be quite useful.

  • The heal comes from an Aura.
  • Unlike most other auras, the buff lingers for 2.47 seconds.
  • The heal is hp regeneration, so it heals for 0.2% / 0.3% / 0.4% / 0.5% of maximum hp in 0.1 second intervals.
  • Heals a total of 54.94% / 82.41% / 109.88% / 137.35% of a unit's maximum health (25 duration + 2,47 seconds lingering buff).
  • Despite the visual effects, does not provide the healing aura anymore when it dies or expires.


Blade Dance
Ability
N/A
Affects
Enemies
Gives Juggernaut a chance to deal double damage on each attack.
Proc Chance: 15%/20%/25%/35%
Critical Damage: 200%
The last remnant of his heritage's commitment to bladework, Yurnero ensures that the style is remembered.

  • The sound and particles play upon start of the attack, not when the attack lands.

Omnislash
Partially blocked by Linken's Sphere. Pierces spell immunity. RE
Ability
N/A
Affects
Enemies
Damage
Physical
Juggernaut leaps towards the target enemy unit with a damaging attack, and then slashes other nearby enemy units, dealing between 200-225 damage per slash. Juggernaut is invulnerable for the duration. Upgradable by Aghanim's Scepter.
Cast Range: 450
Jump Radius: 425
Number of Jumps: 3/6/9 (6/9/12*)
Damage per Jump: 200-225
Cooldown symbol
 130/120/110 (70*)
Mana symbol
 200/275/350
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Increases number of jumps and decreases cooldown.
‘The fruits of discipline; with practice comes strength.’

  • Jumps happen in 0.4 second intervals, so the maximum duration is 0.8/2/3.2 (2/3.2/4.4*) seconds.
  • On each jump, Juggernaut is positioned at the opposite side of the target from Juggernaut's position.
  • The jump radius is centered around Juggernaut, not around the current target.
  • The damage from the jumps is in no way related to Juggernaut's attack damage. Means it can only be reduced by armor. It cannot be evaded by Evasion.
  • Juggernaut can perform attacks and cast spells and items during Omnislash, however Blade Fury icon Blade Fury is disabled for the duration.
  • Provides 200 radius flying vision lasting 1 second on each jump around the current target.
  • Can deal up to 600-675/1200-1350/1800-2025 (1200-1350/1800-2025/2400-2700*) damage to a single target (before reductions).
  • Mini-stun lasts for 0.13 seconds.


Recommended items

Template:Recommendeditems

Equipment

Juggernaut/equipment

Tips

  • Blade Fury allows the Juggernaut to deal massive amounts of damage early game, especially if you take Boots of Speed early on or have a teammate with a disable. Always try to lane with heroes such as Crystal Maiden, Lion, Venomancer and Shadow Shaman to increase your potential. If you have boots, and the enemy does not, look to be aggressive with Blade Fury.
  • Blade Fury can be used as an escape mechanism due to its spell immunity. Using it alongside Healing Ward can result in escaping even the most difficult situations.
  • Blade Fury works great in combination with the Move command. After starting Blade Fury, use the Move command on the enemy hero to automatically follow him and maximize the spell's damage output.
  • Omnislash works best if you catch an enemy hero away from their creeps. Time it well to avoid wasting hits on creeps, and ensure your enemy doesn't have any blink or invisibility spells, as those will cause your ultimate to not affect them.
  • Healing Ward is a great way to keep pushes going and heal yourself. Make sure you don't neglect it!
  • Taking the Attribute Bonus icon Attribute Bonus rather than Healing Ward and Blade Dance at very early levels may be a good idea due to your high mana costs and lack of survivability. Focusing on attributes and Blade Fury up until you can get Omnislash makes you far more viable in survivability and mana management.
  • Do not be fooled into thinking you are hard to kill while using Blade Fury. Enemies who have a high amount of physical damage, such as Drow Ranger or Sven, will be able to deal heavy damage to you even if you are under Blade Fury's effects.
  • Watch out for any enemy hero/heroes who have the ability to become Ethereal. Ethereal heroes caught by Omnislash will be left unhurt and will only cause you to waste precious slashes.
  • Experienced Juggernaut players can use a Blink Dagger in order to continue an Omnislash if there are targets some distance away. However, the item must be used after a slash.
  • While not shown under Situational Items, Mjollnir is a very good item to get on Juggernaut. With the lowest base attack time, increasing his attack speed and damage makes him a deadly auto-attacker, as well as being a cheaper alternative to Butterfly. In addition, the Chain Lightning from Maelstrom & Mjollnir aid him greatly for pushing the lanes and farming the jungle.
  • For Juggernaut players who wish to be more tank-like or have purchased plenty of attack speed- and damage-boosting items, Satanic is an excellent late game pick-up. Satanic's large strength boost, armor, and Active ability mesh very well with Juggernaut's high attack speed, vastly enhancing his survivability in team fights.

Trivia

  • Omnislash is Cloud Strife's signature move from the game Final Fantasy VII.[1]
  • The rare line "Screw it, I'm going to five blades!" is a reference to an article from The Onion about the increasing number of blades put into razors.[2]
  • The line "My blade is swifter" may also be a subtle reference to the Heroes of Newerth hero Swiftblade, the game's own equivalent of Juggernaut.[3]
  • The line "And then... there were none" may be a reference to the Agatha Christie book by the same name.

Update history

Template:Update History

Balance changelog

Template:Update History

Gallery

See also

Template:HeroNav

Advertisement