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Huskar
Unknown Hero icon
Strength attribute symbol
Agility attribute symbol
Intelligence attribute symbol
21 + 2.4
15 + 1.4
18 + 1.5
Level 0 1 15 25 30
Health 120 582 1308 2100 2408
+0.25 +2.35 +5.71 +9.31 +10.71
Mana 75 291 543 867 975
+0 +0.9 +1.95 +3.3 +3.78
Armor 1.1 3.6 6.87 11.2 12.7
Magic Resist 25% 26.8% 28.9% 31.6% 32.55%
Damage Block -
Damage

1
1

22
22

55
55

91
91

105
105

Attack Rate 0.59/s 0.68/s 0.79/s 0.94/s 1/s
Attack Range U 400 ( ? )
Attack Speed 100 (1.7s BAT)
Attack Animation 0.4 + 0.5
Projectile Speed
Move Speed 300 (Nighttime 330)
Turn Rate Takes 0.209s to turn 180°. 0.5
Collision Size 24
Bound Radius 24
Vision Range (G) 1800 (Nighttime 800)
Gib Type Default
Internal Not Provided

Huskar the Sacred Warrior is a ranged Strength hero who is an effective ganker and carry, with both great benefits and risks offered. He is known to be a powerful adversary in most games, as his damage per second can easily kill other heroes at any point in the game assuming no one is near by to save them. Unlike most heroes, he doesn't use mana much to use his abilities, rather, he sacrifices his own health to inflict the highest damage possible. His passive Berserker's Blood defines the power of sacrifice; he gets more dangerous the more he gets hurt. This gives him increased magic resistance and attack speed depending how much life is missing, and the given magic resistance and attack speed are staggering, potentially having the highest damage output in the earliest stage. Huskar can use his own life force to attack using Burning Spears which scorches foes and gives him an advantage early on. Due to the health cost of Burning Spears, his Berserker's Blood activates, granting him the ability to decimate any target. Inner Vitality magically heals Huskar or his allies, regenerating health each second based upon the target's primary attribute, and heals more when the health is on a critical level. His Life Break is his most dangerous ability and a risky one too. Charging towards his target, Huskar sheds a large amount of life force to cut a target's current health to fractions. This is great to use as an initiation spell, as it deals immense damage based on the target's current health, breaking it down, allowing Huskar and his allies to feel the pain that the Sacred Warrior felt. Courageous and fearless, Huskar is powerful at any stage of the game, and is willing to suffer and face death, for him to contribute and deliver a marvelous victory to his team.

Bio

Huskar minimap iconHuskar, the Sacred Warrior
▶️ "Those who are given more in life must not cling to it but risk it all in every moment."
Emerging from the throes of the sacred Nothl Realm, Huskar opened his eyes to see the prodigal shadow priest Dazzle working a deep incantation over him. Against the ancient rites of the Dezun Order, Huskar’s spirit had been saved from eternity, but like all who encounter the Nothl he found himself irrevocably changed. No longer at the mercy of a mortal body, his very lifeblood became a source of incredible power; every drop spilled was returned tenfold with a fierce, burning energy. However this newfound gift infuriated Huskar, for in his rescue from the Nothl, Dazzle had denied him a place among the gods. He had been denied his own holy sacrifice. In time the elders of the order sought to expand their influence and Huskar, they agreed, would be a formidable tool in their campaign. Yet becoming a mere weapon for the order that denied him his birthright only upset him further. As the first embers of war appeared on the horizon, he fled his ancestral home to find new allies, all the while seeking a cause worthy of unleashing the power his total sacrifice could bring.
Voice:
[[Voice actors#|]] (Responses)

Gameplay

Abilities

Inner Vitality
Ability
N/A
Unlocks the regenerative power of a friendly unit, with healing based upon its primary attribute. If the target is below 40% it will heal faster. Lasts 16 seconds.
Cast Range: 550
Health Regen Bonus: 10
Main Attribute as Regen Above Threshold: 5%/10%/15%/20%
Main Attribute as Regen Below Threshold: 20%/40%/60%/80%
Health Threshold: 40%
Duration: 16
Cooldown symbol
 25/22/19/16
Mana symbol
 170
While Huskar has little use for magic, this minor enchantment was learned from the Dazzle and the Dezun priests, to be used in times of great injury.

  • The health percentage and the primary stats are checked periodically and the regeneration adjusted instantly.
  • Restores health in form of health regeneration, so it regenerates 0.1 + 0.5%/1%/1.5%/2% or 0.1 + 2%/4%/6%/8% of primary attribute in 0.1 second intervals.
  • Over the full duration it heals 160 health and between 80%/160%/240%/320% to 320%/640%/960%/1280% of their primary attribute.


Burning Spear
Ability
N/A
Affects
Enemies
Damage
Magical
Huskar sets his spears aflame, dealing damage over time with his regular attack. Multiple attacks will stack additional damage. Each attack drains some of Huskar's health. Lasts 8 seconds.
Cast Range: 450
Health Cost: 15
Damage per Second: 5/10/15/20
Duration: 8
The Sacred Warrior ignites his weaponry after marking it with his own blood - causing far greater pain than he himself feels.

  • Burning Spear icon Burning Spear stacks additively when used multiple times on one target.
    • It places 1 debuff on the target, which shows how many instances are stacked on the target (a number is visible on the icon)
    • Every instance's duration is completely independent from other instances. They do not prolong or refresh each other.
    • The damage however is summed up to 1 damage instance and happens every second after the 1st attack which placed the debuff. This means that 4/2/2/1 stacks are enough to make the dot cancel consumables.
  • Huskar cannot kill himself using this ability.
  • Cannot be dispelled by anything.
  • Deals a total of 40/80/120/160 damage per burning spear instance.


Berserker's Blood
Cannot be used by illusions. Pierces spell immunity. EB
Ability
N/A
Affects
Self
Huskar's injuries feed his power, giving increased attack speed and magic damage resistance based on missing health.
Attack Speed Bonus per Stack: 14/16/18/20
Magic Resistance Bonus per Stack: 4%/5%/6%/7%
After losing his birthright, Huskar gained a lethality in physical combat that is only heightened as his own blood is spilled.

  • Huskar's size increases, his skin color darkens and he glows red, the more stacks he has. At 25% health or less, he also stops using his attack stance and use his default animations.
  • First stack lasts from 100% to 87% of Huskar's maximum health. Each following stack is added for each 7% max health missing.
  • The maximum bonus (14 stacks) is achieved when Huskar has strictly less than 3% of his maximum health, which will provide bonus 196/224/252/280 attack speed and 56%/70%/84%/98% magic resistance.
  • The health percentage is checked periodically and the effects adapted instantly.


Life Break
Ability
N/A
Affects
Enemies
Damage
Magical
Huskar draws upon his health to break an enemy's life, leaping at a target within attack range to shatter a percentage of that hero's current health, and slowing them. While leaping, Huskar is spell immune.
Cast Range: 550
Current Health as Cost: 35%
Target's Current Health as Damage: 35% (65%*)
Move Speed Slow: 40%/50%/60%
Slow Duration: 4/5/6
Cooldown symbol
 12 (4*)
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Increases damage dealt, reduces cooldown.
No matter the danger, Huskar thrusts himself into melees that only he can survive.

  • Huskar leaps at a speed of 1000 and cannot be disjointed.
  • Most debuffs will be removed upon cast.
  • Huskar can use items and spells during the leap, but can't attack.
  • If Huskar is disabled during the leap or the target moves more than 1400 units in 0.015 seconds, the leap stops.
  • With base magic resistance included,the targeted enemy will lose 26.25%(48.75*) of his current health, if it's not Visage minimap icon Visage or Meepo minimap icon Meepo.
    • Meepo, with his 35% magic resistance, will lose 22.75% (42.25*) of his current health.
    • Visage, with his 10% magic resistance will lose 31.5% (58.5*) of his current health.
      • Visage, with a Level 4 Gravekeeper's Cloak with 4 Layers totaling to a 67.6% magic resistance will lose 11.34% (21.06*) of his current health.
    • Anti-Mage minimap icon Anti-Mage with a Level 4 Spell Spell Shield totaling to a 62.5% magic resistance will lose 13.125% (24.375*) of his current health.


Recommended Items

Template:Recommendeditems

Equipment

Huskar/equipment

Tips

  • Remember that Huskar minimap icon Huskar becomes more powerful with less health, but can still die. Figure out when enough is enough.
  • You can use Inner Vitality icon Inner Vitality on yourself before jumping into a fight to counteract the damage you take.
    • Don't worry about casting it too early before a team fight as it has a fairly long duration and its cooldown at max level is just as long as its duration. This will reduce the chances that you are caught off-guard and become disabled long enough before being able to cast it.
    • Always use Inner Vitality before you use Life Break icon Life Break to increase your chance of surviving a fight.
    • With enough mana regeneration, you can even use Inner Vitality constantly, mitigating the need to return to base. This makes heroes such as Crystal Maiden minimap icon Crystal Maiden and Keeper of the Light minimap icon Keeper of the Light a good ally of Huskar.
  • Burning Spear icon Burning Spear and Life Break icon Life Break both use up health, and feed your Berserker's Blood icon Berserker's Blood.
  • Remember that Burning Spear icon Burning Spear will stack on an enemy. You can manual cast them repeatedly on laning phase to harass enemies without drawing creep aggro. When you can regenerate health enough to sustain Burning Spear icon Burning Spear, switch it to auto-attack and burn them down!
  • Life Break icon Life Break lowers the target's current health by about 1/4 (1/2 if upgraded), and lets Huskar jump to his target rapidly. Consider between chasing a wounded enemy and dealing damage to a tough one.
  • Be wary of heroes who has high natural magic resistance like Anti-Mage minimap icon Anti-Mage due to his Spell Shield icon Spell Shield because using Life Break icon Life Break against them might deal more damage to you than to them. Same can be said against heroes who usually build Hood of Defiance icon Hood of Defiance or Pipe of Insight icon Pipe of Insight.
    • You should also be warned not to use your ultimate on a hero who has an active spell immunity or else you lose a percentage of your health while the target does not. However, the slow will still pierce through spell immunity.
    • Black King Bar icon Black King Bar is important to keep in mind on Huskar since you don't lose a percentage of your health when you use your ultimate while spell immune.
  • Huskar is effective at dealing with lone targets, but often time struggles when enemies are grouped up. Don't get too cocky, even if you can take on anybody on the enemy team. It's usually best to let somebody else initiate, and then come into the fight when the enemies are spread out, that way, you can take them on one at a time and most likely win each of the duels.
  • Berserker's Blood icon Berserker's Blood increases Huskar's survivability significantly. At 30% health, and level 4 Berserker's Blood icon Berserker's Blood, you have 83% magic resistance, allowing you to keep your health in place while taking physical attacks if you have lifesteal and decent damage from items. It is also worth noting that with enough stacks and health left, it can help you survive execution spells that deal magical damage such as Thundergod's Wrath icon Thundergod's Wrath, Assassinate icon Assassinate and Reaper's Scythe icon Reaper's Scythe.
  • While with Berserker's Blood icon Berserker's Blood Huskar is nigh impossible to be killed by spell casters, be very cautious of pure damage. Dealing with heroes such as Bane minimap icon Bane and Timbersaw minimap icon Timbersaw can result in death, as using Life Break icon Life Break in their presence can have dire consequences, since some of their spells aren't reduced by magic resistance.
  • Berserker's Blood icon Berserker's Blood also gives Huskar a huge attack speed bonus when at a low enough health. This enables Huskar to deal a significant amount of damage with Burning Spear icon Burning Spear and damage increasing items like Daedalus icon Daedalus. Dazzle minimap icon Dazzle's Shallow Grave icon Shallow Grave makes Huskar even more dangerous at team fights because it enables Huskar to maintain the maximum number of stacks for a short duration before dying.
    • One can build a Maelstrom icon Maelstrom or Mjollnir icon Mjollnir to proc Chain Lightning as much as possible.
    • Huskar can also build a Diffusal Blade icon Diffusal Blade if against low mana pool heroes such as Wraith King minimap icon Wraith King to prevent them from using their abilities. However this is not recommended as it does not provide neither strength nor damage and is quite a hefty investment.
    • a Monkey King Bar icon Monkey King Bar is a good pickup due to its 35% chance to deal a 100 damage mini-stun and if against heroes with evasion like Phantom Assassin minimap icon Phantom Assassin and Brewmaster minimap icon Brewmaster.
    • His attack speed even makes Skull Basher icon Skull Basher and Abyssal Blade icon Abyssal Blade a viable item to take as it will allow him to proc Bash at a decent rate. Not to mention that he can make use of Overwhelm after using Life Break.
  • Huskar's armor is relatively low even until the middle stages of the game and thus if your ultimate is used carelessly the enemy team will only require one or two disables to allow their own carries to kill you. In this respect you must pay special attention to heroes with long duration disables like Bane minimap icon Bane, Alchemist minimap icon Alchemist, Shadow Shaman minimap icon Shadow Shaman, Dragon Knight minimap icon Dragon Knight etc.
  • As Life Break icon Life Break deals magical damage to an enemy relative to his current health, it is possible to kill any enemy in one hit with the help of damage amplification, provided it is not spell immune or has access to very high magic resistance (e.g. Spell Shield icon Spell Shield).
  • Beware of heroes with Blade Mail icon Blade Mail as they can destroy you if you use Life Break icon Life Break on them recklessly.
    • A special mention goes to Axe minimap icon Axe who can use Culling Blade icon Culling Blade immediately after countering your Life Break.
    • A similar case is Nyx Assassin minimap icon Nyx Assassin who can reflect Life Break using Spiked Carapace icon Spiked Carapace and then follow up with any of his other abilities to finish you off.
    • Also it is worth noting that any hero using Blade Mail icon Blade Mail with sufficiently high health will kill you if you use Life Break icon Life Break on them assuming that you don't have spell immunity.
  • Building an Aghanim's Scepter icon Aghanim's Scepter enables Huskar to destroy enemy heroes with high health very quickly. The reduced cooldown will allow Huskar deal magical damage equal to 73.74% of the enemy's health in 4 seconds if he is able to use Life Break icon Life Break twice in succession. You can also use Life Break on multiple different enemies in a team fight making it easier for the rest of your team to finish them off.
  • If timed just right, Life Break icon Life Break can be used to chase an enemy with a Blink Dagger icon Blink Dagger or a similar escape skill. In most cases, if an enemy hero used their escape skill while Huskar is airborne, Huskar will still be able to finish his jump.
  • Huskar has a huge early game presence, however there are many heroes that is difficult for Huskar to fight.
    • Pudge minimap icon Pudge is a special case since the ability he uses to initiate Meat Hook icon Meat Hook deals pure damage but the abilities he uses to secure a kill Rot icon Rot and Dismember icon Dismember deals magical damage. If he uses Meat Hook icon Meat Hook to initiate a one-on-one fight, Huskar will almost always win assuming he has put levels into Berserker's Blood icon Berserker's Blood. However be careful if you initiate with Life Break icon Life Break since Pudge can use Rot icon Rot and Dismember icon Dismember to reduce Huskar's health to a point where Pudge can use Meat Hook as a finisher. He can also ruin your positioning and disable you long enough so that his team can kill you.
    • Bloodseeker minimap icon Bloodseeker is a dangerous counter to Huskar due to Huskar's tendency to stay low in health. Thirst icon Thirst will make it easy for enemies to track Huskar and give Bloodseeker a free buff even if he's away from Huskar, and both of his damaging spells Blood Rite icon Blood Rite and Rupture icon Rupture deal pure damage. If Huskar is Rupture icon Ruptured then uses Life Break icon Life Break, it will deal a huge portion of damage because it deals pure damage and the fact that Life Break makes Huskar travel a significant distance. It is best to increase Huskar's durability when facing Bloodseeker. Also don't forget to cast Inner Vitality to yourself if you think you cannot dodge Blood Rite because your survivability will be drastically reduced without it.
    • Doom minimap icon Doom is arguably the most dangerous counter to Huskar (as well as most heroes) because his ultimate Doom ability icon Doom disables Berserker's Blood icon Berserker's Blood when upgraded. Not only does it deal pure damage, it also removes Huskar's durability against magical damage, reduces his attack speed significantly and prevents him to use Burning Spear icon Burning Spear and Life Break icon Life Break, essentially reducing Huskar's ability to deal damage akin to a creep and rendering him useless in a fight.
    • Phantom Assassin minimap icon Phantom Assassin deals a huge amount of physical damage and her Blur icon Blur makes Huskar's attacks miss by 50% effectively reducing the number of times he can stack Burning Spear icon Burning Spear and lifesteal, and she commonly builds a Black King Bar icon Black King Bar. However her early game presence is limited, if you manage to build an Aghanim's Scepter icon Aghanim's Scepter and a Monkey King Bar icon Monkey King Bar in time, you will have a great chance of defeating her.
    • Lina minimap icon Lina is a dangerous hero to face if the match reaches the late game. Her Laguna Blade icon Laguna Blade when upgraded with an Aghanim's Scepter icon Aghanim's Scepter deals a huge burst of pure damage and her Fiery Soul icon Fiery Soul makes her a decent hitter. Be cautious and don't allow her to farm, press your advantage as she does not pose significant threat to Huskar in the early game save for her lengthy disable Light Strike Array icon Light Strike Array.

Trivia

  • Huskar's name might be derived from the old Norse word "Huskarl", the title given to the highly-skilled bodyguards of important Norse lords and kings.
  • His name might also be derived from Huáscar Inca, a leader of the Inca Empire in the 16th century. Huskar's lore also connects him to Dazzle minimap icon Dazzle, who is a Shadow Priest (Fits in the Native American shaman role).
  • Before 6.79, you could use a Ghost Scepter icon Ghost Scepter and then manually cast Burning Spear icon Burning Spear on enemies. You would take little Magic damage since the Magic Resistance provided by Berserker's Blood icon Berserker's Blood reduced the incoming magic damage significantly, while also being immune to physical damage because of the ethereal state.

Update History

Template:Update History

Balance Changelog

Template:Update History

Replaced Abilities

Berserker's Blood (pre 6.78)
Cannot be used by illusions. Pierces spell immunity. EB
Ability
N/A
Affects
Self
Huskar's injuries feed his power, giving increased attack speed and damage for each 7% of missing health.
Attack Speed Bonus per Stack: 3/6/9/12
Attack Damage Bonus per Stack: 2/4/6/8
After losing his birthright, Huskar gained a lethality in physical combat that is only heightened as his own blood is spilled.

  • This ability got reworked into the current Berserker's Blood icon Berserker's Blood in the 6.78 gameplay patch.
  • Huskar's size increases and he glows red, the more stacks he has. At 25% health or less, he also stops using his attack stance and use his default animations.
  • First stack lasts from 100% to 87% of Huskar's maximum health. Each following stack is added for each 7% max health missing.
  • The maximum bonus (14 stacks) is achieved when Huskar has strictly less than 3% of his maximum health, which will provide bonus 42/84/126/168 attack speed and 24/56/84/112 attack damage.
  • The health percentage is checked periodically and the effects adapted instantly.


Life Break (pre 6.72)
Ability
N/A
Affects
Enemies
Damage
Magical
Huskar draws upon his health to break an enemy's life, shattering a percentage of that hero's current health, and slowing them.
Cast Range: 100
Current Health as Cost: 35%/30%/25%
Target's Current Health as Damage: 50% (65%*)
Move Speed Slow: 50%
Slow Duration: 5
Cooldown symbol
 45/30/15 (24/16/8*)
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Increases damage dealt, reduces cooldown.
No matter the danger, Huskar thrusts himself into melees that only he can survive.

  • This ability got reworked into the current Life Break icon Life Break in the 6.72 gameplay patch.
  • With base magic resistance included,the targeted enemy will lose 37.5%(48.75*) of his current health, if it's not Visage minimap icon Visage or Meepo minimap icon Meepo.
    • Meepo, with his 35% magic resistance, will lose 32.5% (42.25*) of his current health.
    • Visage, with his 10% magic resistance will lose 45% (58.5*) of his current health.
      • Visage, with a Level 4 Gravekeeper's Cloak with 4 Layers totaling to a 67.6% magic resistance will lose 16.2% (21.06*) of his current health.
    • Anti-Mage minimap icon Anti-Mage with a Level 4 Spell Spell Shield totaling to a 62.5% magic resistance will lose 18.75% (24.375*) of his current health.


Gallery

See Also

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