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Aurel the Gyrocopter is a ranged agility Hero, capable of outputting a lot of single target and area of effect damage at a multitude of ranges. Early game Gyrocopter is a strong ganker, with Rocket Barrage able to output a lot of damage in a short amount of time if he and his target are alone. His second ability, Homing Missile, is a long range projectile that forces opponents to either stop and engage to take out the missile, or run to a safe location before being stunned. Thanks to his third ability, Flak Cannon, he is also an excellent pusher, and with it can farm up big items in the midgame as his spells start to fall off in damage. Flak Cannon also allows him to hit everyone in a teamfight with his autoattack, and with enough damage items he can inflict a lot of damage to the entire enemy team. Call Down is a useful ultimate with a low cooldown, and with an Aghanim's Scepter Gyrocopter can become a global presence, able to push or gank from anywhere on the map. With the right items, he can also transition into a carry role.
Bio
Gameplay
Abilities
- Despite the visual effects, the damage is dealt instantly, rather than on projectiles hit.
- Rocket Barrage cannot hit invisible units or units in the Fog of War.
- Rocket Barrage can hit siege creeps.
- Gyrocopter can act freely during Rocket Barrage.
- Deals damage in 0.1 second intervals, resulting in 30 damage instances.
- Deals a total of 330/450/570/690 damage (before reductions), assuming all rockets hit.
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- Homing Missile's initial speed is 340 and increases by 20 per second.
- Though the damage is capped, the missile's speed keeps on increasing until it hits the target or is destroyed.
- The missile is placed 150 range infront of Gyrocopter and starts moving 3 seconds after cast.
- The crosshair over the target is visible to allies only.
- Although the spell grants in no way vision over the target, the missile will follow and hit invisible units.
- When the missile hits its target, its 400 range flying vision stays at the location for 3.5 seconds.
- Only attacks from heroes, illusions (counting as heroes), towers and the fountains (counting as towers) can damage the missile.
- The missile's damage is based the distance between the rocket's starting position (150 range in front of Gyrocopter upon cast).
- To deal more than the minimum damage, the missile has to hit its target at least 601/301/201/151 range away from its starting position.
- This is how much damage the Homing Missile will deal (before reductions) on certain distances:
- 300 distance: 50/50/75/100 damage
- 600 distance: 50/100/150/200 damage
- 900 distance: 75/150/225/300 damage
- 1200 distance: 100/200/300/400 damage
- 1500 distance: 125/250/375/500 damage
- The damage is capped at 1500 distance.
- The missile can be targeted by Force Staff, pushing the rocket forwards.
- When the missile gets affected by Chronosphere it gets instantly destroyed.
- Flak Cannon interrupts Gyrocopter's channeling spells upon cast.
- The flak projectiles travel at a speed of 800, while Gyrocopter's own projectile speed stays at 3000.
- The flaks can be disjointed. They also can miss on evasion, unless Gyrocopter has a Monkey King Bar.
- Gyrocopter's attack range remains 365.
- The flaks are released at the same time as his attack projectile is released. Means when an attack misses, the flaks are still released.
- It does not matter how much damage the initial target from the attack takes, the flaks will always deal damage based on Gyrocopter's base damage + bonus damage.
- This means that the armor of the initial attack target does not influence the flaks' damage at all. It also means that damage from attack modifiers like crits do not affect it either.
- So the only way to make the flaks deal more damage is to increase Gyrocopter's base damage via stats, give him a raw damage bonus, or reduce the armor of the flak targets.
- Does not target couriers, wards, buildings, invisible units and units in Fog of War in range. Does target siege creeps.
- However, attacking couriers, wards or buildings will still cause flaks to hit all valid targets within the range.
- The number of attacks left is visible (to everyone) on the buff icon.
- The first missile impacts 2 seconds and the second missile 4 seconds after cast.
- Provides 300 radius flying vision at the targeted area for 4 seconds since cast.
- Does not affect ancient creeps, Roshan, Warlock's Golems and the spirits from Primal Split.
- The visual areal indicator is visible to allies only, but the sound effects are audible and the missiles visible to everyone.
Recommended Items
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Equipment
Gyrocopter/equipment
Tips
- Rocket Barrage is incredibly powerful against a single enemy, but its damage falls off dramatically if there are multiple targets. Position yourself to make the best use of it.
- Homing Missile is a great harassment tool. Place it behind your allies to prevent the enemy from destroying it before it starts moving.
- Flak Cannon allows you to harass enemy heroes from a great distance, or force them away from the creeps. An early point should be considered if you are taking the solo mid-lane. However, it does push the lane and may open yourself to ganks.
- Using Flak Cannon early (before you use the attacks) will lessen the cooldown on your next cast.
- For maximum effect, cast Call Down in conjunction with your Homing Missile's impact or an allied disable.
- Gyrocopter makes for a viable Divine Rapier carrier due to Flak Cannon's ability to hit all enemies in 1000 range with your current total Attack Damage. Extreme caution is advised when holding this item due to your poor HP pool, but with good judgement and teamwork, it can allow you to devastate the enemy team. It should only be purchased when the game has gone on for a long time and is balanced on a knife edge, or the game is looking extremely bad for your team.
Trivia
- Aurel Vlaicu was a Romanian pioneer of early flight.
- Gyrocopter's response upon meeting Viper ▶️ "Holy shit, it's Viper!" is a reference to a scene of the movie Top Gun.[1]
- Gyrocopter's helmet is similar to Gaetan "The Mole" Moliere's headgear from Atlantis: The Lost Empire.
Update History
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Balance Changelog
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Gallery
Model and icons before November 21, 2013 Patch
See also
- Gyrocopter responses
- Gyrocopter sounds
References
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