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Gyrocopter
Unknown Hero icon
Strength attribute symbol
Agility attribute symbol
Intelligence attribute symbol
18 + 1.8
24 + 2.8
23 + 2.1
Level 0 1 15 25 30
Health 120 516 1066 1726 1968
+0.25 +2.05 +4.57 +7.57 +8.67
Mana 75 351 699 1095 1239
+0 +1.15 +2.62 +4.27 +4.9
Armor 1 5 11.53 18.2 20.87
Magic Resist 25% 27.3% 30.24% 33.54% 34.79%
Damage Block -
Damage

1
1

25
25

64
64

104
104

120
120

Attack Rate 0.59/s 0.73/s 0.96/s 1.2/s 1.29/s
Attack Range U 365 ( ? )
Attack Speed 100 (1.7s BAT)
Attack Animation 0.2 + 0.97
Projectile Speed
Move Speed 315 (Nighttime 345)
Turn Rate Takes 0.175s to turn 180°. 0.6
Collision Size 24
Bound Radius 24
Vision Range (G) 1800 (Nighttime 800)
Gib Type Default
Internal Not Provided

Aurel the Gyrocopter is a ranged agility Hero, capable of outputting a lot of single target and area of effect damage at a multitude of ranges. Early game Gyrocopter is a strong ganker, with Rocket Barrage able to output a lot of damage in a short amount of time if he and his target are alone. His second ability, Homing Missile, is a long range projectile that forces opponents to either stop and engage to take out the missile, or run to a safe location before being stunned. Thanks to his third ability, Flak Cannon, he is also an excellent pusher, and with it can farm up big items in the midgame as his spells start to fall off in damage. Flak Cannon also allows him to hit everyone in a teamfight with his autoattack, and with enough damage items he can inflict a lot of damage to the entire enemy team. Call Down is a useful ultimate with a low cooldown, and with an Aghanim's Scepter Gyrocopter can become a global presence, able to push or gank from anywhere on the map. With the right items, he can also transition into a carry role.

Bio

Gyrocopter minimap iconAurel, the Gyrocopter
▶️ "So much for being retired..."
After serving through a lifetime of wars, upheaval, riots, and revolutions, the brass figured Aurel had seen enough. But in addition to a few trinkets and his considerable pension, the erstwhile engineer left with something far more interesting: a long-forgotten, incomplete schematic for a Gyrocopter, the world’s first manned, non-magical flying device. Retiring to the tropical obscurity of the Ash Archipelago with little else but time and money, he set to work building the device. As the years wore on and the remains of failed prototypes began to pile up, he began to wonder if mechanical flight was even possible. A decade and a day after his retirement, on a sunny afternoon with a southerly breeze, Aurel sat in his latest attempt bristling with indignation and expectant failure. With a grunt of effort he pulled the ignition cord and covered his head, waiting for the inevitable explosion. However to his great surprise he began to lift and, following a few panicked adjustments, stabilize. Within an hour, he was ducking and weaving with the breeze, level with the gulls, and Aurel found himself filled with the breathless wonder of flight. As dusk settled in he set a course back to his workshop, but no sooner had he turned his craft when a cannonball tore through his tailfin. Disentangling himself from the wreckage, he swam toward the nearest piece of land in sight, and cursed to see the ship responsible for the cannonball collecting the debris. Days later, when Aurel returned to his workshop, he set to work on yet another gyrocopter, this one capable of carrying a much heavier, more dangerous payload.
Voice:
[[Voice actors#|]] (Responses)

Gameplay

Abilities

Rocket Barrage
Ability
N/A
Affects
Enemies
Damage
Magical
Launches a salvo of rockets at nearby enemy units in a radius around the Gyrocopter. Lasts 3 seconds.
Cast Animation: 0.3+0.5
Search Radius: 400
Rockets per second: 10
Damage Per Rocket: 11/15/19/23
Barrage Duration: 3
Cooldown symbol
 7/6.5/6/5.5
Mana symbol
 90
Aurel's new craft has an increased payload for rockets, enhancing their rapid-fire capabilities.

  • Despite the visual effects, the damage is dealt instantly, rather than on projectiles hit.
  • Gyrocopter can act freely during Rocket Barrage.
  • Deals damage in 0.1 second intervals, resulting in 30 damage instances.
  • Deals a total of 330/450/570/690 damage (before reductions), assuming all rockets hit.


Homing Missile
150px
Creep
This unit has no health.
This unit has no mana.
Level ?
Duration Ability Duration permanent
Armor Armor 0
Collision Size 0
Vision Range (U) 400
Experience 20

Homing Missile
Ability
N/A
Affects
Enemies
Damage
Magical
Fires a homing missile to seek the targeted enemy unit. The missile gains speed over time, dealing damage and stunning when it impacts the target. Homing Missile deals greater damage the further it has traveled. Enemy units can destroy the missile before it reaches its target.
Cast Animation: 0.3+0.5
Cast Range: 1050
Hero Attacks to Destroy: 3/3/4/5
Non-Hero Attacks to Destroy: 6/6/8/10
Minimum Damage: 50
Maximum Damage: 125/250/375/500
Stun Duration: 2.2/2.4/2.6/2.8
Cooldown symbol
 20/17/14/11
Mana symbol
 120/130/140/150
The biggest missile Aurel could possibly attach to his craft, The Bomb™ has carefully calculated aerodynamics and explosives for maximum impact.

  • Homing Missile icon Homing Missile's initial speed is 340 and increases by 20 per second.
  • Though the damage is capped, the missile's speed keeps on increasing until it hits the target or is destroyed.
  • The missile is placed 150 range infront of Gyrocopter and starts moving 3 seconds after cast.
  • The crosshair over the target is visible to allies only.
  • Although the spell grants in no way vision over the target, the missile will follow and hit invisible units.
  • When the missile hits its target, its 400 range flying vision stays at the location for 3.5 seconds.
  • Only attacks from heroes, illusions (counting as heroes), towers and the fountains (counting as towers) can damage the missile.
  • The missile's damage is based the distance between the rocket's starting position (150 range in front of Gyrocopter upon cast).
  • To deal more than the minimum damage, the missile has to hit its target at least 601/301/201/151 range away from its starting position.
  • This is how much damage the Homing Missile icon Homing Missile will deal (before reductions) on certain distances:
    • 300 distance: 50/50/75/100 damage
    • 600 distance: 50/100/150/200 damage
    • 900 distance: 75/150/225/300 damage
    • 1200 distance: 100/200/300/400 damage
    • 1500 distance: 125/250/375/500 damage
    • The damage is capped at 1500 distance.
  • The missile can be targeted by Force Staff icon Force Staff, pushing the rocket forwards.
  • When the missile gets affected by Chronosphere icon Chronosphere it gets instantly destroyed.


Flak Cannon
Ability
N/A
Affects
Enemies
Damage
Physical
Gyrocopter's attacks hit all enemy units in an area around it for a limited number of attacks. Only the main target of attacks will receive attack bonuses such as Critical Strike. Lasts 15 seconds or until the attacks are used.
Search Radius: 1000
Number of Attacks: 3/4/5/6
Duration: 15
Cooldown symbol
 30
Mana symbol
 50
This newly revamped Gyrocopter has attached enough armaments to assault in a 360 degree radius.

  • The flak projectiles travel at a speed of 800, while Gyrocopter's own projectile speed stays at 3000.
  • The flaks are released at the same time as his attack projectile is released. Means when an attack misses, the flaks are still released.
  • It does not matter how much damage the initial target from the attack takes, the flaks will always deal damage based on Gyrocopter's base damage + bonus damage.
  • This means that the armor of the initial attack target does not influence the flaks' damage at all. It also means that damage from attack modifiers like crits do not affect it either.
  • So the only way to make the flaks deal more damage is to increase Gyrocopter's base damage via stats, give him a raw damage bonus, or reduce the armor of the flak targets.
  • However, attacking couriers, wards or buildings will still cause flaks to hit all valid targets within the range.
  • The number of attacks left is visible (to everyone) on the buff icon.


Call Down
Ability
N/A
Affects
Enemies
Damage
Magical
Call down an aerial missile strike on enemy units in a target area. Two missiles arrive in succession, the first dealing major damage and minor slow; the second dealing minor damage and major slow.
Cast Animation: 0.3+0.5
Cast Range: 1000 (Global*)
Effect Radius: 600
Missile One Damage: 250/300/350
Missile Two Damage: 100/150/200 (175/225/275*)
Missile One Move Speed Slow: 30%
Missile Two Move Speed Slow: 60%
Missile One Slow Duration: 2
Missile Two Slow Duration: 3
Cooldown symbol
 55/50/45
Mana symbol
 125
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Increases the damage of the second missile, and gives global cast range.
[[:Template:']]Bombs away![[:Template:']]

  • The first missile impacts 2 seconds and the second missile 4 seconds after cast.
  • Provides 300 radius flying vision at the targeted area for 4 seconds since cast.
  • The visual areal indicator is visible to allies only, but the sound effects are audible and the missiles visible to everyone.


Recommended Items

Template:Recommendeditems

Equipment

Gyrocopter/equipment

Tips

  • Rocket Barrage is incredibly powerful against a single enemy, but its damage falls off dramatically if there are multiple targets. Position yourself to make the best use of it.
  • Homing Missile is a great harassment tool. Place it behind your allies to prevent the enemy from destroying it before it starts moving.
  • Flak Cannon allows you to harass enemy heroes from a great distance, or force them away from the creeps. An early point should be considered if you are taking the solo mid-lane. However, it does push the lane and may open yourself to ganks.
  • Using Flak Cannon early (before you use the attacks) will lessen the cooldown on your next cast.
  • For maximum effect, cast Call Down in conjunction with your Homing Missile's impact or an allied disable.
  • Gyrocopter makes for a viable Divine Rapier carrier due to Flak Cannon's ability to hit all enemies in 1000 range with your current total Attack Damage. Extreme caution is advised when holding this item due to your poor HP pool, but with good judgement and teamwork, it can allow you to devastate the enemy team. It should only be purchased when the game has gone on for a long time and is balanced on a knife edge, or the game is looking extremely bad for your team.

Trivia

  • Aurel Vlaicu was a Romanian pioneer of early flight.
  • Gyrocopter's response upon meeting Viper minimap icon Viper ▶️ "Holy shit, it's Viper!" is a reference to a scene of the movie Top Gun.[1]
  • Gyrocopter's helmet is similar to Gaetan "The Mole" Moliere's headgear from Atlantis: The Lost Empire.

Update History

Template:Update History

Balance Changelog

Template:Update History

Gallery

See also

References

  1. [1], Top Gun scene Gyrocopter is refering to.

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