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Aurel the Gyrocopter is a ranged agility Hero, capable of outputting a lot of single target and area of effect damage at a multitude of ranges. Early game Gyrocopter is a strong ganker, with Rocket Barrage able to output a lot of damage in a short amount of time if he and his target are alone. His second ability, Homing Missile, is a long range projectile that forces opponents to either stop and engage to take out the missile, or run to a safe location before being stunned. Thanks to his third ability, Flak Cannon, he is also an excellent pusher, and with it can farm up big items in the midgame as his spells start to fall off in damage. Flak Cannon also allows him to hit everyone in a teamfight with his autoattack, and with enough damage items he can inflict a lot of damage to the entire enemy team. Call Down is a useful ultimate with a low cooldown, and with an Aghanim's Scepter Gyrocopter can become a global presence, able to push or gank from anywhere on the map. With the right items, he can also transition into a semi-carry role.
Bio
Abilities
- Rocket Barrage can't hit units Gyrocopter has no vision over.
- Affects mechanical units.
- Total damage 330/450/570/690.
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- The missile can only be destroyed by heroes and towers. 3/3/4/5 hits by heroes, 6/6/8/10 hits by towers.
- Enemy gains vision over the missile 1 second before it starts moving.
- The crosshair over the target is visible to allies only.
- The missile will follow and hit invisible units.
- Maximum damage is reached when the missile is 1500 units away from the point where it started.
- Gyrocopter's attack range remains 365.
- Does not attack courier in range, if not directly targeted.
- The projectiles from auto-attacks while using this ability will travel slower than default Gyro's projectile speed (3000), but the direct target's projectile will still be fired at normal speed.
- The missiles impact 2 seconds and 4 seconds after Call Down is cast.
- The visual warning indicator is visible for allies only, but enemies can see the rockets launch.
Recommended items
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Equipment
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Tips
- Rocket Barrage is incredibly powerful against a single enemy, but its damage falls off dramatically if there are multiple targets. Position yourself to make the best use of it.
- Homing Missile is a great harassment tool. Place it behind your allies to prevent the enemy from destroying it before it starts moving.
- Flak Cannon allows you to harass enemy heroes from a great distance, or force them away from the creeps. An early point should be considered if you are taking the solo mid-lane. However, it does push the lane and may open yourself to ganks.
- Using Flak Cannon early (before you use the attacks) will lessen the cooldown on your next cast.
- For maximum effect, cast Call Down in conjunction with your Homing Missile's impact or an allied disable.
- Gyrocopter makes for a viable Divine Rapier carriers due to Flak Cannon's ability to hit all enemies in 1000 range with your current total Attack Damage. Extreme caution is advised when holding this item due to your poor HP pool, but with good judgement and teamwork, it can allow you to devastate the enemy team. It should only be purchased when the game has gone on for a long time and is balanced on a knife edge, or the game is looking extremely bad for your team.
Trivia
- Aurel Vlaicu was a Romanian pioneer of early flight.
- Gyrocopter's quote upon meeting Viper is a reference to the movie Top Gun.
Update history
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Balance changelog
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Gallery
- Gyrocopter Concept1.jpg
Concept artwork
- Gyrocopter Concept.jpeg
Older concept art
Model and icons before November 21, 2013 Patch
See also
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