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Greevil's Greed icon
▶️ Now that's how you make gold.
— 'Alchemist'

Gold is the currency used to buy items or instantly revive your hero. Gold can be earned from killing heroes, creeps, or buildings.


Reliable & unreliable gold

A player's gold is split into two categories:

  • Reliable gold - Any bounty you get from hero kills, Roshan, couriers, Hand of Midas, Track gold and global gold from towers is added to your reliable gold pool.
  • Unreliable gold - Everything else (starting gold, periodic gold, creep kills, neutrals, etc).

The only other difference between the two is how each one is spent:

  • Dying only takes away gold from your unreliable gold pool.
  • Buying items uses up your unreliable gold first before using your reliable gold.
  • Buyback uses reliable gold first.
  • Buyback makes you gain only 40% gold for the remaining duration on the death timer.

Hovering your mouse over the amount of total gold shown in the HUD shows your reliable and unreliable gold totals.

The purpose of separating gold into these two categories is to encourage ganking and tower pushes, which give reliable gold, rather than passive farming, which grants unreliable gold.

Acquiring gold

Starting gold

Depending on how you chose your hero to play, you get a varying amount of starting (unreliable) gold for it.

Starting Gold Method of Hero Choice
825 File:Gold icon.png Selecting random
725 File:Gold icon.png Selecting random and then swapping heroes with another player
625 File:Gold icon.png Selecting a hero
525 File:Gold icon.png Selecting random and then repicking a hero

Periodic gold

Each player receives 1 unreliable gold every 0.6 seconds, which results in 100 gold every minute.

Bounty Rune

Activating a Bounty Rune minimap icon Bounty Rune grants the player unreliable gold depending on the length of the game (50 + 2 File:Gold icon.png per minute), except for the first Bounty Rune, which provides 100 + 2 File:Gold icon.png per minute. Their value increases in 30 second intervals.

Abilities

There are a few items and abilities in Dota 2 which allow you to boost your gold income, namely:

  • Greevil's Greed icon
    Base Gold Bonus: 6/8/10/12
    Extra Gold Bonus per Stack: 3
    Stack Duration: 30
    Bounty Rune Multiplier: 3/4/5/6
    Gold Type: Unreliable
    Bonus gold from Greevil's Greed can reach a maximum of 12/20/28/36 gold per kill.
  • Track icon
    Self Gold Gain: 200/275/350
    Allies Gold Gain: 40/80/120
    Gold Type: Reliable
    Bonus gold is awarded if enemy is killed while Tracked. The enemy's current gold is visible in the Track tooltip.
  • Devour icon
    Gold Gain: 25/50/75/100
    Gold Type: Unreliable
    Bonus gold is awarded after a wait period of 1 second per 20 HP the unit had.
  • Hand of Midas icon
    Gold Gain: 190
    Gold Type: Reliable
    Does not give the creep's regular bounty.

Hero kills

Hero kills grant reliable gold to the killer. Bonus gold is awarded for stopping kill streaks. The first hero that is killed in a match gives a bonus 150 reliable gold to the killer; this is called "First Blood".

When a hero dies to creeps or a tower and is assisted by only one enemy, the enemy is credited with the kill. When there are multiple enemies within 1300 range, the gold is split equally amongst all heroes that assisted.

Every time a hero kills an enemy hero, the killer is awarded reliable gold using the following formula:

100 + streak value + (killed hero level × 9.9)

Streak Length Streak Value
Zero, one, or two kills in a row 0 File:Gold icon.png
Killing Spree
(3 kills in a row)
60 File:Gold icon.png
Dominating
(4 kills in a row)
120 File:Gold icon.png
Mega Kill
(5 kills in a row)
180 File:Gold icon.png
Unstoppable!
(6 kills in a row)
240 File:Gold icon.png
Wicked Sick
(7 kills in a row)
300 File:Gold icon.png
Monster Kill!!!
(8 kills in a row)
360 File:Gold icon.png
Godlike!
(9 kills in a row)
420 File:Gold icon.png
Beyond Godlike!
(10 or more kills in a row!)
480 File:Gold icon.png

The following deaths do not stop kill streaks or count as First Blood:

Assists (AoE gold)

All allied heroes that are in a 1300 radius of a killed enemy, including the killer, is granted a certain amount of reliable gold and experience, depending on the amount of allied heroes in that area. Note that the assist counter on the scoreboard only counts assists that you dealt damage to, applied buff to killer, or applied debuff to enemy, but gold and experience are awarded independently of your "assist" counter.

Assisting Heroes Gold Awarded Per Hero (NW = Net Worth)
1 Hero [150 File:Gold icon.png + (6 × dying hero's level) + (0.0375 × dying hero's NW × NW factor) + (100 File:Gold icon.png × team NW disadvantage / 4000)]
× [1.2 - 0.1 × (dying hero's NW ranking - 1)] × [NW ranking factor]
2 Heroes [100 File:Gold icon.png + (5 × dying hero's level) + (0.0375 × dying hero's NW × NW factor) + (75 File:Gold icon.png × team NW disadvantage / 4000)]
× [1.2 - 0.1 × (dying hero's NW ranking - 1)] × [NW ranking factor]
3 Heroes [40 File:Gold icon.png + (4 × dying hero's level) + (0.0375 × dying hero's NW × NW factor) + (50 File:Gold icon.png × team NW disadvantage / 4000)]
× [1.2 - 0.1 × (dying hero's NW ranking - 1)] × [NW ranking factor]
4 Heroes [25 File:Gold icon.png + (3 × dying hero's level) + (0.03 × dying hero's NW × NW factor) + (35 File:Gold icon.png × team NW disadvantage / 4000)]
× [1.2 - 0.1 × (dying hero's NW ranking - 1)] × [NW ranking factor]
5 Heroes [20 File:Gold icon.png + (3 × dying hero's level) + (0.0225 × dying hero's NW × NW factor) + (25 File:Gold icon.png × team NW disadvantage / 4000)]
× [1.2 - 0.1 × (dying hero's NW ranking - 1)] × [NW ranking factor]
  • NW factor is defined as (enemy team net worth / allied team net worth) - 1 and has a minimum of zero and a maximum of 1.
  • NW ranking factor depends on the assisting hero's NW ranking among allies involved in the kill. For 1/2/3/4/5 heroes, from the richest to the poorest, they are {1} / {0.75; 1.25} / {0.75; 1; 1.25} / {0.75; 0.75; 1.25; 1.25} / {0.75; 0.75; 1; 1.25; 1.25}.
  • (Team NW disadvantage / 4000) has a maximum of 1.

Buildings

Main Article: Buildings

When an enemy tower is destroyed, gold is awarded to each player on your team. The player that got the last hit on the building is credited with destroying it and receives some bonus unreliable gold. If an enemy tower is denied, a reduced amount of gold is awarded to your team. If no player gets the last hit and the tower instead dies to lane creeps, no player gets the extra bonus gold.

Building Bounty Total Bounty Awarded
Tier 1 Tower ?bounty team#}} File:Gold icon.png to each player
{{#show:Tier 1 Tower|?bounty min#}}–{{#show:Tier 1 Tower|?bounty max#}} File:Gold icon.png to killing player
Expression error: Unrecognized punctuation character "{".Expression error: Unrecognized punctuation character "{". File:Gold icon.png
Tier 2 Tower ?bounty team#}} File:Gold icon.png to each player
{{#show:Tier 2 Tower|?bounty min#}}–{{#show:Tier 2 Tower|?bounty max#}} File:Gold icon.png to killing player
Expression error: Unrecognized punctuation character "{".Expression error: Unrecognized punctuation character "{". File:Gold icon.png
Tier 3 Tower ?bounty team#}} File:Gold icon.png to each player
{{#show:Tier 3 Tower|?bounty min#}}–{{#show:Tier 3 Tower|?bounty max#}} File:Gold icon.png to killing player
Expression error: Unrecognized punctuation character "{".Expression error: Unrecognized punctuation character "{". File:Gold icon.png
Tier 4 Tower ?bounty team#}} File:Gold icon.png to each player
{{#show:Tier 4 Tower|?bounty min#}}–{{#show:Tier 4 Tower|?bounty max#}} File:Gold icon.png to killing player
Expression error: Unrecognized punctuation character "{".Expression error: Unrecognized punctuation character "{". File:Gold icon.png
Tier 1 Tower (denied) Expression error: Unrecognized punctuation character "{". File:Gold icon.png to each player Expression error: Unrecognized punctuation character "{". File:Gold icon.png
Tier 2 Tower (denied) Expression error: Unrecognized punctuation character "{". File:Gold icon.png to each player Expression error: Unrecognized punctuation character "{". File:Gold icon.png
Tier 3 Tower (denied) Expression error: Unrecognized punctuation character "{". File:Gold icon.png to each player Expression error: Unrecognized punctuation character "{". File:Gold icon.png
Tier 4 Tower (denied) Expression error: Unrecognized punctuation character "{". File:Gold icon.png to each player Expression error: Unrecognized punctuation character "{". File:Gold icon.png
Melee Barracks ?bounty team#}} File:Gold icon.png to each player
{{#show:Melee Barracks|?bounty min#}}–{{#show:Melee Barracks|?bounty max#}} File:Gold icon.png to killing player
Expression error: Unrecognized punctuation character "{".Expression error: Unrecognized punctuation character "{". File:Gold icon.png
Ranged Barracks ?bounty team#}} File:Gold icon.png to each player
{{#show:Ranged Barracks|?bounty min#}}–{{#show:Ranged Barracks|?bounty max#}} File:Gold icon.png to killing player
Expression error: Unrecognized punctuation character "{".Expression error: Unrecognized punctuation character "{". File:Gold icon.png
Filler Building ?bounty min#}}–{{#show:Filler Building|?bounty max#}} File:Gold icon.png to killing player ?bounty min#}}–{{#show:Filler Building|?bounty max#}} File:Gold icon.png

Lane creeps

The bounty for normal creeps increases by 2 gold every upgrade cycle (7 minutes 30 seconds), while the bounty for super creeps increased by 1.5 gold every upgrade cycle.

Creep Starting Bounty
Melee creeps
Melee Creep
?bounty min#}}–{{#show:Melee Creep|?bounty max#}} File:Gold icon.png
Ranged creeps
Ranged Creep
?bounty min#}}–{{#show:Ranged Creep|?bounty max#}} File:Gold icon.png
Siege creeps
Siege Creep
?bounty min#}}–{{#show:Siege Creep|?bounty max#}} File:Gold icon.png
Melee creeps
Super Melee Creep
?bounty min#}}–{{#show:Super Melee Creep|?bounty max#}} File:Gold icon.png
Ranged creeps
Super Ranged Creep
?bounty min#}}–{{#show:Super Ranged Creep|?bounty max#}} File:Gold icon.png
Siege creeps
Super Siege Creep
?bounty min#}}–{{#show:Super Siege Creep|?bounty max#}} File:Gold icon.png
Mega Melee creeps
Mega Melee Creep
?bounty min#}}–{{#show:Mega Melee Creep|?bounty max#}} File:Gold icon.png
Mega Ranged creeps
Mega Ranged Creep
?bounty min#}}–{{#show:Mega Ranged Creep|?bounty max#}} File:Gold icon.png

Neutral creeps

Main Article: Neutral creeps

Roshan

Roshan model
Roshan
{{#show:Roshan|?bounty team#}} File:Gold icon.png to each player on the killing team
{{#show:Roshan|?bounty min#}}–{{#show:Roshan|?bounty max#}} File:Gold icon.png to killing player
Aegis of the Immortal icon Aegis of the Immortal dropped
Cheese icon Cheese dropped (from 3rd respawn onward)

Summons

Main Article: Summons

Couriers

Selling

Items can be sold for 50% of the price they were bought for. Items can be resold within 10 seconds of the purchase for the full price. Using an item prohibits selling it for the full price. For example, purchasing a Necronomicon icon Necronomicon and activating it immediately cancels the 10 seconds, only allowing you to sell it for half the price. The same applies for buying multiple Observer Ward icon Observer Wards, placing one down, and attempting to sell the remainder. Any usable item applies in this case, including Dagon icon Dagon, Arcane Boots icon Arcane Boots and Power Treads icon Power Treads.

Items that have been purchased while dead can be sold if that item was bought during the same death, otherwise items cannot be sold while dead, even within the grace period. This is a measurement to ensure that players cannot exploit spending all their money prior to death and selling back the stashed items within the grace period after death to cut down on potentially lost gold.

Selling items gives unreliable gold, even if they were bought with reliable gold.

Spending (or losing) gold

Picking a hero

All players start off with 825 gold. Picking a hero in any mode costs you 200 gold, leaving you with 625 gold. If you should decide to re-pick, it costs you an extra 100 gold, thus leaving you with only 525 gold to start off with. Should you decide to random (or play All Random), receiving a hero costs you no gold. You lose two gold per second if you have not picked a hero after the selection timer runs out in All Pick.

Swapping

Swapping a hero that you picked costs 0 gold, leaving you with 625 gold. Swapping a hero that you randomed costs you 100 gold, leaving you with 725 gold.

Items

The main purpose of gold is to purchase items. The player with the most gold is able to buy the most powerful items, and therefore has a very strong hero. The items each player buys depend on their role in the team and many other factors. Items can be sold back to the shop for half the price, unless they are sold within ten seconds of being bought and their active ability has not yet been used (e.g. Bottle icon Bottle or Arcane Boots icon Arcane Boots), in which case they are sold back for the full price.

{{#ask: [[Item cost::>0]] |?Item cost#=Cost |mainlabel=Item |limit=10 }}

Dying

Every time a hero dies, they lose 30 × hero level unreliable gold. Dying does not take away reliable gold.

Respawn time

The respawn time uses the following formula: 5 + (3.8 × hero level). A hero's respawn time may be affected by Buyback, Reaper's Scythe icon Reaper's Scythe, Suicide Squad, Attack! icon Suicide Squad, Attack! and Bloodstone icon Bloodstone

Buyback

While your hero is dead, you have the option of "buying back" and respawning instantly in exchange for a gold fee. The cost of Buyback is based on your hero's level, and also increases fifteen gold per minute since the starting horn, or one gold every four seconds. Buying back takes away from your reliable gold pool first, and the cost uses the following formula:

100 + (level × level × 1.5) + (game time in minutes × 15)

After buying back, 25% of your hero's remaining respawn time is added to your next death. Additionally, all gold gained by the hero is reduced by 60% until the respawn timer would have finished. The gold icon on the HUD flashes red when this time finishes. Buyback has a cooldown of 7 minutes.

A hero killed by Reaper's Scythe icon Reaper's Scythe upgraded by an Aghanim's Scepter icon Aghanim's Scepter cannot buy back.

  • Sound played when buying back.

Abandoning the game

After being disconnected from the game for more than 5 minutes, all of your gold is equally divided between the remaining players on your team, including your 1.67 gold/sec passive gold gain. If 1/2/3/4 players have abandoned, the remaining players receive 2.08/2.78/4.17/8.33 gold/sec. The passive bonus gold gain is restored once you reconnect to the game, but any gold that was distributed is not reimbursed.

Balance changelog

Template:Update History



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