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Sleight of Fist icon
▶️ I grow stronger!
— 'Storm Spirit'

Experience allows heroes to level up, which makes them stronger and allows them to learn new abilities. Experience is earned by being within a 1300 range radius of a dying enemy unit. It takes increasingly more experience to level up as a hero's level progresses. Units can be denied by other allied units to reduce the experience given from dying.

Acquiring experience

When an enemy unit dies, experience is granted and divided among all allied heroes in a 1300 range.

  • Experience is granted by almost all units: heroes, creeps, summons and wards. Buildings do not grant experience.
  • Denying a hero (for instance, by commiting suicide) grants no experience (nor gold) to the enemy. This also applies when killed by neutrals.
  • More generally, denying a player-controlled unit grants no experience to the enemy.
  • Any non-hero unit (lane creeps, neutrals) which gets denied by an ally grants 50% of their usual experience.
  • Non-hero units killed by neutrals, grant 35% of their experience if it was a lane creep, or no experience if it was another creep (like a summon or a dominated unit).
  • Neutrals' deaths grant experience to any nearby hero, no matter the team that gets the last-hit.
  • A hero cannot earn experience while dead.
  • Hero kills award experience to the killer at any range (no matter how far away they are).
    • Any kills made by summoned units like Treants or Spirit Bear reward experience to their owner at any range.
  • Heroes take their share of experience even after level 25, even though they cannot use it.
  • Each Meepo minimap icon Meepo clone counts as a hero for the purposes of gaining and dividing experience.
  • Experience (and gold) are awarded independently of the assist counter on the scoreboard, which only counts if a hero dealt damage, and ignores proximity to the dying hero. This means a hero only gets assist gold and experience when within range of a dying enemy hero, even when it did not contribute to the kill in any way.

Abilities

Some items award a hero with experience, namely:

Hero kills

When an enemy hero is killed, allied heroes within range receive an experience reward, split up into two parts: killing experience and assist experience. Killing experience is based on the level of the killed hero, and assist experience is based on the experience difference between the teams.

Kill experience

When an enemy hero dies, an experience reward is divided equally among allied heroes in range. The killer receives the reward even if he is not in range. The formula awards total experience as follows:

Killed hero's level Experience awarded
1 100
2 120
3 140
4 160
5 180
6 280
7 380
8 480
9 580
10 680
11 780
12 880
13 980
14 1080
15 1180
16 1280
17 1380
18 1480
19 1580
20 1680
21 1780
22 1880
23 1980
24 2080
25 2180

If 'x' is the level of the killed hero, the amount of experience gained (f(x)) is:

For levels 1–5: f(x) = 20(x + 4); f(1) = 100
For levels 6 and further: f(x) = f(x - 1) + 100; f(5) = 180

Or it can combine them into one formula: f(x) = (20x + 80) H(5.5 - x) + (100x - 320) H(x - 5.5)

Assist experience

When an enemy hero dies, allied heroes within 1300 range receive an experience reward. The formula (for each hero) is as follows:

Assisting heroes Experience awarded
1 Hero (20 × Dying Hero's Level) + (0.138 × Dying Hero's XP x XP Difference)
2 Heroes (15 × Dying Hero's Level) + (0.138 × Dying Hero's XP x XP Difference)
3 Heroes (10 × Dying Hero's Level) + (0.12 × Dying Hero's XP x XP Difference)
4 Heroes (7 × Dying Hero's Level) + (0.09 × Dying Hero's XP x XP Difference)
5 Heroes (5 × Dying Hero's Level) + (0.072 × Dying Hero's XP x XP Difference)

XP Difference is defined as (EnemyTeamXP - AlliedTeamXP) / (EnemyTeamXP + AlliedTeamXP) and has a minimum of zero.

Lane creeps

Main Article: Lane creeps
Creep Experience
Melee creeps
Melee Creep
?experience#}}
Ranged creeps
Ranged Creep
?experience#}}
Siege creeps
Siege Creep
?experience#}}
Melee creeps
Super Melee Creep
?experience#}}
Ranged creeps
Super Ranged Creep
?experience#}}
Siege creeps
Super Siege Creep
?experience#}}
Mega Melee creeps
Mega Melee Creep
?experience#}}
Mega Ranged creeps
Mega Ranged Creep
?experience#}}

Neutral creeps

Main Article: Neutral creeps

Roshan

Roshan model
Roshan
{{#show:Roshan|?experience#}} + 20/min

Summons

Main Article: Summons

Couriers

Denying

Main Article: Denying

Denying occurs when a hero lands a killing blow on an allied unit. Heroes can only target allied creeps if they are under 50% health, and can only target allied heroes if they are afflicted with certain debuffs. If the denied unit is not a player controlled unit, enemy heroes in 1300 range split half the usual experience bounty. If it is a player controlled unit, enemies gain no experience from it. Denying an allied unit prevents the opponents from earning gold.

Leveling

Each hero starts the match at level 1, with one ability point to spend. A hero levels by acquiring a certain amount of experience. When a hero levels, its attributes get increased according to that hero's individual attribute bonuses, and it gains ability point. The ability point can be spent on an ability which has not been maxed out, or for an Attribute Bonus icon Attribute Bonus to increase the hero's Strength attribute symbol strength, Agility attribute symbol agility, and Intelligence attribute symbol intelligence by an additional 2 points each. Ability points do not need to be spent immediately, a hero can level up multiple times while saving the ability points.

XP by Level

Experience required for each level.

The amount of experience required to level up is generally equal to the upcoming hero level * 100. For example, to increase a hero's level from 1 to 2 a hero requires 200 experience points, while leveling up from 24 to 25 requires 2500 experience points. There are a few exceptions for some levels in the 6–12 range to allow mid-game heroes to peak slightly earlier.

Hero level Total experience required to reach level Experience required for next level
1 0 200
2 200 300
3 500 400
4 900 500
5 1400 600
6 2000 600
7 2600 800
8 3400 1000
9 4400 1000
10 5400 600
11 6000 2200
12 8200 800
13 9000 1400
14 10400 1500
15 11900 1600
16 13500 1700
17 15200 1800
18 17000 1900
19 18900 2000
20 20900 2100
21 23000 2200
22 25200 2300
23 27500 2400
24 29900 2500
25 32400 -

Balance changelog

Template:Update History



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