Dota 2 Wiki
Advertisement

Template:Tabs Doom

Doom
Unknown Hero icon
Strength attribute symbol
Agility attribute symbol
Intelligence attribute symbol
26 + 3.2
11 + 0.9
13 + 2.1
Level 0 1 15 25 30
Health 120 692 1660 2628 3024
+0.25 +2.85 +7.33 +11.73 +13.53
Mana 75 231 579 975 1119
+0 +0.65 +2.12 +3.77 +4.4
Armor -1 0.83 2.93 6.43 7.52
Magic Resist 25% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".%
Damage Block 16 (50%)
Damage

27
43

53
69

97
113

141
157

159
175

Attack Rate 0.5/s 0.56/s 0.62/s 0.72/s 0.76/s
Attack Range Melee 150 (600)
Attack Speed 100 (2s BAT)
Attack Animation 0.5 + 0.7
Projectile Speed Instant
Move Speed 290 (Nighttime 320)
Turn Rate Takes 0.209s to turn 180°. 0.5
Collision Size 24
Bound Radius 24
Vision Range (G) 1800 (Nighttime 800)
Gib Type Default
Internal Not Provided

Lucifer, the Doom, is a melee strength hero with strong farming capabilities, good versatility, and one of the strongest single-target disables in the game. His very low starting armor makes him vulnerable to harassment, but his abilities and high health allow him to lane or even jungle quite effectively. A ruthless demon, Doom possesses malicious abilities revolving around greed, fire, and death. His Devour ability allows him to consume creeps, providing additional gold and allowing him to absorb their powers, using them to increase his own strength. Because there are numerous neutral creep abilities to choose from to supplement his other abilities, the role that he chooses to play is quite flexible. Scorched Earth serves numerous purposes, allowing him to chase, escape, regenerate, and slowly burn his enemies all at once. He can deal tremendous damage with Infernal Blade, an attack modifier which mini-stuns enemies and deals damage over time, based on their maximum health, making it a powerful nuking ability that scales into the late game. Finally, his namesake ultimate Doom serves as one of the strongest single-target lockdown abilities in the game. A unit afflicted with Doom takes intense damage over a lengthy duration while having all its active abilities - even those from items - completely silenced. With numerous expensive items in his arsenal and a key enemy hero rendered useless for a teamfight, a farmed Doom ensures that nobody can extinguish his flame.

Bio

Doom minimap iconLucifer, the Doom
▶️ "Hehm ehme meh heh heh, speak of me, and I shall appear. Face me and face the furnace!"
He that burns and is not consumed, devours and is never sated, kills and is beyond all judgment--Lucifer brings doom to all who would stand against him. Bearing away souls on the tip of a fiery sword, he is the Fallen One, a once-favored general from the realm behind the light, cast out for the sin of defiance: he would not kneel. Six times his name was tolled from the great bell of Vashundol. Six and sixty times his wings were branded, until only smoking stumps remained. Without wings, he slipped loose from the tethers that bound him within the light and he fell screaming to earth. A crater in the desert, Paradise lost. Now he attacks without mercy, without motive, the only living being able to move freely between the seven dark dominions. Lashed by inescapable needs, twisted by unimaginable talents, Doom carries his own hell with him wherever he goes. Defiant to the last. Eventually, the world will belong to Doom.
Voice:
[[Voice actors#|]] (Responses)

Abilities

Devour
Devour icon
Ability
N/A
Affects
Enemy Units
Consumes an enemy or neutral creep, acquiring any special abilities that it possessed.
Cast Animation: 0.3+0.93
Cast Range: 300
Gold Bonus: 25/50/75/100
Cooldown symbol
 70/60/50/40
Mana symbol
 60
Buff/Debuff
Modifiers [?]
Devour
Undispellable
Lucifer's appetite and greed are never sated.

  • The targeted creep is instantly killed, granting its bounty and experience like a regular last hit.
  • Can only gain abilities from neutral creeps. Abilities are gained instantly upon devouring the creep.
    • The abilities use the original cast point of the neutral creeps they come from.
    • However, the cast backswing differs depending on the spell (see chart).
    • Abilities from neutral creeps are kept permanently, even through death, until another neutral creep with abilities is devoured.
    • Devouring a creep with no abilities does not remove the already acquired abilities.
  • Places a debuff on Doom, which lasts for the creep's current health/20 seconds. The debuff is lost upon death.
    • The bonus gold is unreliable and granted when the debuff expires. Losing it upon death does not grant the gold.
    • Doom cannot devour another creep while the debuff is active, even if Devour is off cooldown.
    • The debuff lasts longer than Devour's cooldown when devouring a creep with more than 1400/1200/1000/800 current health.


Scorched Earth
Scorched Earth icon
Ability
N/A
Affects
Enemies / Self
Damage
Magical
Carpets the nearby earth in flames which damage enemies and heal Doom, while also granting him increased movement speed.
Radius: 600
Damage per Second: 10/20/30/40
Health Regen Bonus: 10/20/30/40
Move Speed Bonus: 14%
Duration: 10/12/14/16
Cooldown symbol
 55
Mana symbol
 60/65/70/75
Buff/Debuff
Modifiers [?]
Scorched Earth Effect Aura
Undispellable
Scorched Earth Effect
Undispellable
The Fallen One spreads destruction in his wake, sparing none from the flame which sustains him.

  • Scorched Earth interrupts Doom's channeling spells upon cast.
  • Scorched Earth's radius is centered on Doom for the full duration.
  • Units under Doom's control benefit from Scorched Earth when they are inside the radius.
  • Restores health in the form of regeneration, so it regenerates 1/2/3/4 health in 0.1-second intervals, equating to 10/20/30/40 health per second.
  • The heal and movement speed bonuses are provided by an aura, which lingers for 0.5 seconds, or until the spell ends, whichever is shorter.
  • The damage is independent of the aura.
  • Deals damage in 1-second intervals, starting 1 second after cast.
  • Scorched Earth does not stack with itself. Casting the ability while it is active refreshes the buff.


Infernal Blade
Infernal Blade icon
Ability
N/A
Affects
Enemies
Damage
Magical
Doom swings his burning sword, igniting the enemy. Stuns for 0.3 seconds and applies a 4 second burn that deals 25/30/35/40 + 1.3/2.5/3.8/5% of the target's Max HP as damage per second.
Cast Range: 150
Burn Base Damage: 25/30/35/40
Burn Max Health as Damage: 1.25%/2.5%/3.75%/5%
Burn Duration: 4
Bash Duration: 0.3
Cooldown symbol
 16/12/8/4
Mana symbol
 40
Buff/Debuff
Modifiers [?]
Infernal Blade burn
Bashed
Lucifer shares the fire branding bestowed upon him at the time of his exile.

  • Deals damage in 1-second intervals, starting 1 second after the debuff is applied, resulting in 4 instances.
  • Can deal up to 100/120/140/160 + 5%/10%/15%/20% of the target's health as damage (before reductions).
  • Multiple instances on the same target do not stack but refresh the duration instead.
  • The stun is provided by a bash, which fully stacks with other bash abilities.


Doom
Doom ability icon
Ability
N/A
Affects
Enemies
Damage
Pure
Inflicts a curse that prevents an enemy Hero from casting spells or using items, while taking damage over time.
Cast Animation: 0.5+0.73
Cast Range: 550
Duration Stop Radius: 0 (With Aghanim's Scepter 900)
Damage per Second: 20/35/50
Duration: 15 (With Aghanim's Scepter 16)
Cooldown symbol
 145
Mana symbol
 150/200/250
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Increases Doom's duration, and will suspend its duration while the affected unit is within 900 range. Also causes it to remove positive buffs from the target when cast, and break most passive abilities while active.
Buff/Debuff
Modifiers [?]
Doom
Undispellable
When a name is tolled from the bell of Vashundol, doom is sure to follow.

  • Applies a basic dispel on the target upon cast, removing most buffs in the process.
  • Silences and mutes the target, preventing it from casting spells and using items.
  • Doomed units can pick up or drop items and take runes.
  • Doomed units can level up their spells and attribute bonus.
  • Deals damage in 1-second intervals, starting immediately upon cast, resulting in 15 (Upgradable by Aghanim's Scepter. at least 16) instances.
  • Can deal up to 300/525/750 (Upgradable by Aghanim's Scepter. 320/560/800, considering minimum duration) damage before reductions.
  • Heroes afflicted by Doom can be denied when their health drops below 25%.
  • Multiple casts on the same unit do not stack, but only refresh the duration.
  • When upgraded, Doom (ability) checks for Doom's (hero) presence before each damage interval.
    • If Doom is within range, one second gets added to the duration, effectively stopping the duration.
    • On each interval, the debuff icon's duration indicator is updated, showing the remaining duration.
    • Does not react on illusions of Doom.


Recommended items

Gameplay

Audio

History

Equipment

Trivia

  • Doom used to be known as Doombringer. His name was changed to avoid copyright conflicts with Blizzard.
  • Several of Doom's abilities are inspired by Final Fantasy's Blue Mages. LVL? Death was based on the Level 5 Death ability and the mechanics of a LVL? S-flare. Devour is highly similar to Quina Quen's eat and cook ability from Final Fantasy IX. His ultimate, Doom, also shares the same name of another Blue Mage ability, but the mechanics differ.
  • His name, Lucifer, is taken from the Bible's Book of Isaiah and translates roughly to "morning star". It is often used to refer to the Biblical Devil (or Satan), thus fitting Doom's evil and demonic image.
  • Doom's ultimate icon depicts a pentacle which, despite its popular connotation as Satanic/"evil" mark, is actually a Pagan symbol of protection. For its common "evil" symbolism to apply, the pentagram has to be inverted; this only occasionally occurs in-game, as the "star" inside the circle of the ability's particle effect slowly rotates.
  • Doom's response upon taking an Invisibility Rune minimap icon Invisibility Rune ▶️ "Heheheh, see no evil." refers to the Template:W and their associated phrase: "See no evil, hear no evil, speak no evil."
  • His ultimate and signature ability, Doom, is derived from the Pit Lord's, a playable hero in Warcraft III: Frozen Throne. The original ability varied in that it was only castable on non-hero units, is non-removable, and would spawn a Doomguard on its death. The Doomguard's model was Lucifer's hero model in DotA.

Gallery

Advertisement