Template:Tabs Doom
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Lucifer, the Doom, is a melee strength hero with strong farming capabilities, good versatility, and one of the strongest single-target disables in the game. His very low starting armor makes him vulnerable to harassment, but his abilities and high health allow him to lane or even jungle quite effectively. A ruthless demon, Doom possesses malicious abilities revolving around greed, fire, and death. His Devour ability allows him to consume creeps, providing additional gold and allowing him to absorb their powers, using them to increase his own strength. Because there are numerous neutral creep abilities to choose from to supplement his other abilities, the role that he chooses to play is quite flexible. Scorched Earth serves numerous purposes, allowing him to chase, escape, regenerate, and slowly burn his enemies all at once. He can deal tremendous damage with Infernal Blade, an attack modifier which mini-stuns enemies and deals damage over time, based on their maximum health, making it a powerful nuking ability that scales into the late game. Finally, his namesake ultimate Doom serves as one of the strongest single-target lockdown abilities in the game. A unit afflicted with Doom takes intense damage over a lengthy duration while having all its active abilities - even those from items - completely silenced. With numerous expensive items in his arsenal and a key enemy hero rendered useless for a teamfight, a farmed Doom ensures that nobody can extinguish his flame.
Bio
Abilities
- Can target all neutral creeps, except for ancient creeps and Roshan.
- Can target all summons, except for creep-heroes and couriers.
- The targeted creep is instantly killed, granting its bounty and experience like a regular last hit.
- Can only gain abilities from neutral creeps. Abilities are gained instantly upon devouring the creep.
- The abilities use the original cast point of the neutral creeps they come from.
- However, the cast backswing differs depending on the spell (see chart).
- Abilities from neutral creeps are kept permanently, even through death, until another neutral creep with abilities is devoured.
- Devouring a creep with no abilities does not remove the already acquired abilities.
- Places a debuff on Doom, which lasts for the creep's current health/20 seconds. The debuff is lost upon death.
- The bonus gold is unreliable and granted when the debuff expires. Losing it upon death does not grant the gold.
- Doom cannot devour another creep while the debuff is active, even if Devour is off cooldown.
- The debuff lasts longer than Devour's cooldown when devouring a creep with more than 1400/1200/1000/800 current health.
- Scorched Earth interrupts Doom's channeling spells upon cast.
- Scorched Earth's radius is centered on Doom for the full duration.
- Units under Doom's control benefit from Scorched Earth when they are inside the radius.
- Restores health in the form of regeneration, so it regenerates 1/2/3/4 health in 0.1-second intervals, equating to 10/20/30/40 health per second.
- The heal and movement speed bonuses are provided by an aura, which lingers for 0.5 seconds, or until the spell ends, whichever is shorter.
- The damage is independent of the aura.
- Deals damage in 1-second intervals, starting 1 second after cast.
- Can damage or heal for up to 100/240/420/640 health (before reductions).
- Scorched Earth does not stack with itself. Casting the ability while it is active refreshes the buff.
- Deals damage in 1-second intervals, starting 1 second after the debuff is applied, resulting in 4 instances.
- Can deal up to 100/120/140/160 + 5%/10%/15%/20% of the target's health as damage (before reductions).
- Multiple instances on the same target do not stack but refresh the duration instead.
- The stun is provided by a bash, which fully stacks with other bash abilities.
- Does not work against Roshan.
- Applies a basic dispel on the target upon cast, removing most buffs in the process.
- Cannot be cast on ancient creeps, couriers and Roshan. Can be cast on creep-heroes and illusions.
- Since Warlock's Golem and the Primal Split spirits are creep-heroes and ancients, it cannot target those.
- For a list of passive abilities disabled by Doom upgraded with Aghanim's Scepter, see Break.
- Toggling spells like Rot or Voodoo Restoration stay active when they were active upon getting doomed.
- Doomed units can pick up or drop items and take runes.
- Doomed units can level up their spells and attribute bonus.
- Deals damage in 1-second intervals, starting immediately upon cast, resulting in 15 ( at least 16) instances.
- Can deal up to 300/525/750 ( 320/560/800, considering minimum duration) damage before reductions.
- Heroes afflicted by Doom can be denied when their health drops below 25%.
- Multiple casts on the same unit do not stack, but only refresh the duration.
- When upgraded, Doom (ability) checks for Doom's (hero) presence before each damage interval.
- If Doom is within range, one second gets added to the duration, effectively stopping the duration.
- On each interval, the debuff icon's duration indicator is updated, showing the remaining duration.
- Does not react on illusions of Doom.
Recommended items
Gameplay
Audio
History
Equipment
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Trivia
- Doom used to be known as Doombringer. His name was changed to avoid copyright conflicts with Blizzard.
- Several of Doom's abilities are inspired by Final Fantasy's Blue Mages. LVL? Death was based on the Level 5 Death ability and the mechanics of a LVL? S-flare. Devour is highly similar to Quina Quen's eat and cook ability from Final Fantasy IX. His ultimate, Doom, also shares the same name of another Blue Mage ability, but the mechanics differ.
- His name, Lucifer, is taken from the Bible's Book of Isaiah and translates roughly to "morning star". It is often used to refer to the Biblical Devil (or Satan), thus fitting Doom's evil and demonic image.
- Doom's ultimate icon depicts a pentacle which, despite its popular connotation as Satanic/"evil" mark, is actually a Pagan symbol of protection. For its common "evil" symbolism to apply, the pentagram has to be inverted; this only occasionally occurs in-game, as the "star" inside the circle of the ability's particle effect slowly rotates.
- Doom's response upon taking an Invisibility Rune ▶️ "Heheheh, see no evil." refers to the Template:W and their associated phrase: "See no evil, hear no evil, speak no evil."
- His ultimate and signature ability, Doom, is derived from the Pit Lord's, a playable hero in Warcraft III: Frozen Throne. The original ability varied in that it was only castable on non-hero units, is non-removable, and would spawn a Doomguard on its death. The Doomguard's model was Lucifer's hero model in DotA.
Gallery
Low Violence model