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Disruptor
Unknown Hero icon
Strength attribute symbol
Agility attribute symbol
Intelligence attribute symbol
19 + 1.9
15 + 1.4
22 + 2.5
Level 0 1 15 25 30
Health 120 538 1110 1792 2056
+0.25 +2.15 +4.81 +7.91 +9.06
Mana 75 339 759 1203 1371
+0 +1.1 +2.85 +4.7 +5.43
Armor 1.1 3.6 6.87 11.2 12.7
Magic Resist 25% 27.2% 30.7% 34.4% 35.85%
Damage Block -
Damage

1
1

23
23

58
58

95
95

109
109

Attack Rate 0.59/s 0.68/s 0.79/s 0.94/s 1/s
Attack Range U 600 ( ? )
Attack Speed 100 (1.7s BAT)
Attack Animation 0.4 + 0.5
Projectile Speed
Move Speed 300 (Nighttime 330)
Turn Rate Takes 0.209s to turn 180°. 0.5
Collision Size 24
Bound Radius 24
Vision Range (G) 1800 (Nighttime 800)
Gib Type Default
Internal Not Provided

Disruptor the Stormcrafter is a ranged intelligence Hero who requires good positioning to use his abilities effectively. His signature ability is Kinetic Field, a pseudo-disable that traps enemies within a small area for a long duration. Combined with his Static Storm, Disruptor can act as the initiator for a teamfight, or supplement his teammates' initiation very well. Glimpse is another powerful spell that forces enemies to watch their movements, as Disruptor can easily drag them back to a previous location to be focused down. Thunder Strike provides Disruptor with some reliable single-target damage, but more importantly grants vision on the target to prevent jukes and escapes.

Bio

Disruptor minimap iconDisruptor, the Stormcrafter
▶️ "By stormcraft, I shall lay my enemies low."
High on the wind-ravaged steppes of Druud, a gifted young stormcrafter called Disruptor was the first to unlock the secrets of the summer squalls. Constantly under assault from both seasonal storms and encroachment from civilized kingdoms to the South, the upland Oglodi have for centuries struggled to subsist atop the endless tablelands. They are the fractured remnant of a once-great civilization—a fallen tribe, their stormcraft strange and inscrutable, cobbled together from scraps of lost knowledge which even they no longer fully understand. For those on the high plain, weather has become a kind of religion, worshiped as both the giver and taker of life. But the electrical storms that bring life-sustaining rains arrive at a cost, and many are the charred and smoking corpses left in their wake. Although small for his kind, Disruptor is fearless, and driven by an insatiable curiosity. As a youth, while still unblooded and without a stryder, he explored the ruins of the ancestral cities—searching through collapsed and long-moldering libraries, rummaging through rusting manufactories. He took what he needed and returned to his tribe. Adapting a coil of ancient design, he harnessed the power of electrical differential and now calls down the thunder whenever he wishes. Part magic, part craftsmanship, his coils hold in their glowing plates the power of life and death—a power wielded with precision against the landed castes to the South, and any interlopers who cross into ancient Oglodi lands.
Voice:
[[Voice actors#|]] (Responses)

Abilities

Thunder Strike
Partially blocked by Linken's Sphere. Does not pierce spell immunity. QC
Ability
N/A
Affects
Enemies
Damage
Magical
Repeatedly strikes the targeted unit with lightning. Each strike damages nearby enemy units in a small radius.
Range: 800
Radius: 240
Duration: 6
Number of Strikes: 4
Damage per Strike: 40/60/80/100
Cooldown symbol
 16
Mana symbol
 130
Disruptor's charged coils occasionally overload, and a singed armor plate or tuft of fur is the enemy's result.

  • Gives vision around the target for the duration of the spell.
  • Deals total damage of 160/240/320/400.


Glimpse
Ability
N/A
Teleports the target hero back to where it was 4 seconds ago. Instantly kills illusions.
Range: 600/1000/1400/1800
Cooldown symbol
 65/50/35/20
Mana symbol
 160/130/100/70
Playing with electricity can have unexpected results.

  • The Glimpse effect has some travel time, the target isn't instantly moved back.
  • If the target hero dies and buys back while still being under the effect of glimpse he will be moved back.
  • It also disrupts any command that is currently active on the player; meaning they will stand still after Glimpse.
  • Even though BKB can block the effect, it cannot be dispelled by anything.
  • Glimpse can be dodged by using Chaos Knights ultimate phantasm.


Kinetic Field
Not blocked by Linken's Sphere. Does not pierce spell immunity. EE
Ability
N/A
Affects
Enemies
After a short formation time, creates a circular barrier of kinetic energy that enemies can't pass.
Range: 900
Radius: 325
Formation Time: 1.2
Duration: 2.5/3/3.5/4
Cooldown symbol
 14/13/12/11
Mana symbol
 70
The stryder is immune to the gale-force winds that will consume its adversaries.

  • Magic immune units can travel through the field.
  • Only stops enemies from walking through the barrier, other sorts of movement will not be stopped.
  • Force Staff will push units into Kinetic Field, but will not normally push units out. If a magic immune hero uses Force Staff on itself it will be pushed through the field.
  • Gives ground vision within the field.


Static Storm
Not blocked by Linken's Sphere. Does not pierce spell immunity. RR
Ability
N/A
Affects
Enemies
Damage
Magical
Creates a damaging static storm that also silences all enemy units in the area for the duration. The damage starts off weak, but increases in power over the duration.
Range: 800
Radius: 450
Duration: 5 (7*)
Maximum Damage per Second: 200/250/300
Cooldown symbol
 85
Mana symbol
 125/175/225
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Static Storm silences items, and lasts an extra 2 seconds.
A summer squall in Druud is a hardship that only an Oglodi can survive.

  • Deals total damage of 525 / 656.25 / 787.75 (1016 / 1263 / 1515*).


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Equipment

Disruptor/equipment

Tips

  • The vision granted on Thunder Strike's target is great for negating jukes, and at later levels Glimpse can ensure an enemy cannot escape.
  • If you see an enemy teleporting to a tower, Glimpse can send them right back where they started. This can be crucial to cut off reinforcements when tower-diving.
  • Kinetic Field's formation time is significant, so try and combine it with allied disables to ensure capture.
    • A mark will indicate where a Glimpsed target will return, so you can cast Kinetic Field around the mark to ensure capture.
  • If you can trap 3 or more enemies inside a Kinetic Field/Static Storm combo you will shift the tide of battle greatly in your team's favor as the enemies will be left without their arsenal of spells and will take significant damage over time. This is usually better achieved as a follow up to another initiation such as Magnus's Reverse Polarity.
  • Due to its low starting damage, Static Storm will also benefit from an allied initiation before placement.
    • Static Storm can act as an instant silence thanks to Disruptor's miniscule castpoint. Use it to interrupt channeling abilities.
  • It is better to cast Static Storm first before Kinetic Field or at the same time to ensure that enemy heroes will stay in the Storm the longest amount of duration possible. By casting Kinetic Field just before enemy heroes are about to try and leave the AOE, the duration of Static Storm is maximized.

Trivia

  • In DotA, he was known as Thrall, and his hero title was Disruptor. Thrall is best known as the former warchief of the Orcish Horde in the Warcraft universe.[1]
  • Disruptor's lore reveals that his race is called the Oglodi, while his voicelines confirm that Axe minimap icon Axe and Warlock minimap icon Warlock are of the same race as he is.
  • His kill response "You've been disrupted." is a reference to the famous AC-DC song "Thunderstruck".
  • His last hitting response "So it goes." is a reference to a famous quote by Kurt Vonnegut in his book Slaughterhouse-Five, and is meant as a response for when death occurs.

Update history

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Balance changelog

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Gallery

References

See Also

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