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Ish'kafel the Dark Seer is a melee intelligence hero with versatile abilities that allow him to assist allies and greatly change the conditions of combat. His Vacuum in particular affects enemies in a large area and is a powerful crowd-control. It not only disorients and damages enemies, but also pushes them into a small area to follow up with area spells or to trigger other abilities, such as his Wall of Replica ultimate that turns the very power of enemies against them in the form of illusions that replicate their statistics. His other spells focus on buffing allies with speed, or in the case of his Ion Shell, granting an aura that radiates damage onto enemies who venture within it.
Bio
Gameplay
Abilities
- The pull duration always takes 0.5 seconds, no matter how far or close the units are from the center, so the speed varies.
- Affected units are fully disabled during the pull.
- The damage is applied after the 0.5 second pull duration.
- Can pull units over impassable terrain.
- Fully affects invisible units, but not invulnerable units.
- Does not affect ancient creeps, Roshan, Warlock's Golem and Storm and Fire from Primal Split.
- The shell can be put on enemy units, damaging its allies within the radius. The unit with the shell itself is not damaged.
- Successive casts on the same unit do not stack. Casting it on a unit who already has Ion Shell on, only refreshes the duration.
- Deals 3/5/7/9 damage in 0.1 second intervals, starting 0.1 second after the cast, resulting in 250 damage instances.
- Can deal up to 750/1250/1750/2250 damage (before reductions) to a single unit when it stays in range for the full duration.
- Can be cast on siege creeps, ancient creeps and Roshan.
- Cannot be cast on Lone Druid's Spirit Bear, Visage's Familiars, Warlock's Golem and the Primal Split spirits.
- Affects invisible units that go near the shell wearer. The shell nor the damage visual effect will not appear if the wearer is invisible.
N/A
Allied Units
- The wall is always created perpendicular to the line between Dark Seer and the targeted point.
- Does not create an illusion for each Meepo clone, only one of them can have a Wall of Replica illusion at a time.
- When the illusion dies, the wall can create a new one of that hero when it's in range.
- Everytime the wall creates an illusion, it damages the hero right afterwards.
- The illusions are invulnerable for 0.1 second after creation and have a unique skin. They last as long as the wall lasts.
- Unlike any other illusion in the game, Wall of Replica illusions look the same for everyone, instead like normal heroes for the enemy.
Recommended items
Template:Recommendeditems
Equipment
Dark Seer/equipment
Tips
- Surge can be cast on the team's courier, allowing it to get out of danger, or finish its delivery to allies faster.
- Dark Seer can farm rapidly in lane and jungle thanks to Ion Shell. To jungle, stack the hard and medium camps several times, and then place an ion shell on one of the lesser creeps. The shell should clear out the whole camp(including the stacks). Do this repeatedly to accumulate a large sum of gold. However, be sure to stay within experience range.
- If laning, be sure to harass enemies with Ion Shell by placing it on their melee creeps (for melee heroes) or ranged creeps (for ranged heroes). Additionally, placing Ion Shell on the second allied melee creep to arrive at the creep line is a good way to push the lane as well as create a moving damage-dealing creep that will chase enemy heroes. This can make it hard for the enemy carry to last hit, as they have to do it under tower and while taking damage from creep aggro and ion shell at the same time.
- While normally pushing the lane is a bad thing, Surge and his high Strength gain makes it hard for the enemies to lock down Dark Seer and kill him.
- When chasing, self-cast Ion Shell and run next to the enemy without attacking, using Surge if the enemy is faster. Even better, use surge to body-block enemy heroes (that is, get in front of them to hinder their movement) and deal damage with basic attacks without moving out of range of the Ion Shell.
- AoE spells, especially those that require positioning, greatly benefit from Vacuum, as it can place all of them together to ensure a hit.
- Using Vacuum on enemy heroes to send them through Wall of Replica will disallow foes from preventing illusions, as well as causing guaranteed damage from passing through the Wall.
- Due to Vacuum being able to clump up a large group of enemies fast, and Ion Shell's high damage output considering enemies are affected by it for a longer while, they permit Dark Seer to synergize extremely well with heroes such as Enigma and Jakiro. Make sure to cast these abilities with Black Hole and Ice Path/Macropyre/Liquid Fire to maximize AoE damage and maybe turn the tide in battle.
- Mekansm is a strong pickup on Dark Seer, as it makes him tankier and he can very quickly farm one up.
- A Bottle can also be used to sustain high mana use, if the Dark Seer is put midlane. It has the added benefit of rune control as most runes are useful for Ion Shell harass.
Trivia
- Dark Seer's response, ▶️ "No, I will not calm my beard." is a response to Beastmaster's and Clockwerk's rival hero taunts, both voiced by Sam A. Mowry.
- Dark Seer's Vacuum's lore is based on the military term, center of gravity ,which is a concept developed by Carl Von Clausewitz, a Prussian military theorist, in his work On War.
Update history
Template:Update History
Balance changelog
Template:Update History
Gallery
- Dark Seer spell icon progress.png
Ability icons from top to bottom: Beta, first remake, current
See also
- Dark Seer responses
- Dark Seer sounds
References
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