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Dark Seer
Unknown Hero icon
Strength attribute symbol
Agility attribute symbol
Intelligence attribute symbol
22 + 2.3
12 + 1.2
29 + 2.7
Level 0 1 15 25 30
Health 120 604 1308 2078 2364
+0.25 +2.45 +5.67 +9.17 +10.52
Mana 75 423 867 1335 1527
+0 +1.45 +3.34 +5.29 +6.07
Armor 5 7 9.8 13.8 15.13
Magic Resist 25% 27.9% 31.68% 35.58% 37.13%
Damage Block -
Damage

1
1

30
30

67
67

106
106

122
122

Attack Rate 0.59/s 0.66/s 0.76/s 0.9/s 0.95/s
Attack Range U 128 ( ? )
Attack Speed 100 (1.7s BAT)
Attack Animation 0.59 + 0.58
Projectile Speed
Move Speed 300 (Nighttime 330)
Turn Rate Takes 0.175s to turn 180°. 0.6
Collision Size 24
Bound Radius 24
Vision Range (G) 1800 (Nighttime 800)
Gib Type Default
Internal Not Provided

Ish'kafel the Dark Seer is a melee intelligence hero with versatile abilities that allow him to assist allies and greatly change the conditions of combat. His Vacuum in particular affects enemies in a large area and is a powerful crowd-control. It not only disorients and damages enemies, but also pushes them into a small area to follow up with area spells or to trigger other abilities, such as his Wall of Replica ultimate that turns the very power of enemies against them in the form of illusions that replicate their statistics. His other spells focus on buffing allies with speed, or in the case of his Ion Shell, granting an aura that radiates damage onto enemies who venture within it.

Bio

Dark Seer minimap iconIsh'Kafel, the Dark Seer
▶️ "An enemy destroyed cannot rise against you."
Fast when he needs to be, and a cunning strategist, Ish'Kafel the Dark Seer requires no edged weapons to vanquish his enemies, relying instead on the strength of his powerful mind. His talent lies in his ability to maneuver the fight to his advantage. Hailing from a place he calls 'The Land behind the wall,' Dark Seer remains an outsider here—a warrior from a realm beyond the veil of this reality. Once a great general among his people, and a valiant defender of the god-king Damathryx, Dark Seer’s army was wiped out by a much larger force in the final days of the Great Boundaries War. Facing certain defeat, he made one last desperate act: he led the enemy forces into the maze between the walls. At the last moment, just before capture, he crossed over—then sealed the walls forever in an explosive release of dark energy. When the dust settled, he saw that he had saved his people but found himself blinking at the sun of a different world, with no way to return. Now he is committed to proving his worth as a military strategist, and vows to show that he’s the greatest tactician this strange new world has ever seen.
Voice:
[[Voice actors#|]] (Responses)

Gameplay

Abilities

Vacuum
Ability
N/A
Affects
Enemies
Damage
Magical
Dark Seer creates a vacuum over the target area that sucks in enemy units, disrupting them and dealing damage.
Cast Animation: 0.4+0.7
Cast Range: 500
Effect Radius: 250/350/450/550
Damage: 40/80/120/160
Pull Duration: 0.5
Cooldown symbol
 28
Mana symbol
 100/130/160/190
Ish'Kafel modifies the center of gravity to a place of his choosing.

  • The pull duration always takes 0.5 seconds, no matter how far or close the units are from the center, so the speed varies.
  • Affected units are fully disabled during the pull.
  • The damage is applied after the 0.5 second pull duration.
  • Can pull units over impassable terrain.
  • Vacuum icon Vacuum destroys trees within 275 radius at the targeted point upon cast.


Ion Shell
Ability
N/A
Affects
Units
Damage
Magical
Surrounds the target unit with a bristling shield that damages enemy units in an area around it.
Cast Animation: 0.4+0.7
Cast Range: 600
Damage Radius: 250
Damage Per Second: 30/50/70/90
Duration: 25
Cooldown symbol
 9
Mana symbol
 70/90/110/130
The Dark Seer slices holes into the 'Land Behind the Wall,' causing prismatic energy to seep forth.

  • The shell can be put on enemy units, damaging its allies within the radius. The unit with the shell itself is not damaged.
  • Successive casts on the same unit do not stack. Casting it on a unit who already has Ion Shell icon Ion Shell on, only refreshes the duration.
  • Deals 3/5/7/9 damage in 0.1 second intervals, starting 0.1 second after the cast, resulting in 250 damage instances.
  • Can deal up to 750/1250/1750/2250 damage (before reductions) to a single unit when it stays in range for the full duration.
  • Affects invisible units that go near the shell wearer. The shell nor the damage visual effect will not appear if the wearer is invisible.


Surge
Ability
N/A
Affects
Allied Units
Charges a target friendly unit with power, giving it a brief burst of maximum movement speed.
Cast Animation: 0.4+0.57
Cast Range: 600
Movement Speed: 522
Duration: 3/4.5/6/7.5
Cooldown symbol
 12/11/10/9
Mana symbol
 20/30/40/50
Ish'Kafel once used his speed of mind to navigate the maze between the walls.

  • Applies a haste on the target, means the target can't be slowed below the set value.


Wall of Replica
Ability
N/A
Damage
Magical
Raises a wall of warping light that damages and creates replicas of any enemy hero who crosses it. Enemy replicas serve at the Dark Seer's will. Replicas last until they are destroyed, or until the wall's duration ends.
Cast Animation: 0.4+0.57
Cast Range: 500/900/1300
Wall Length: 1000
Wall Width: 50
Wall Damage: 150
Illusion Damage Dealt: 60%/75%/90% (Upgradable by Aghanim's Scepter. 100%/120%/140%)
Illusion Damage Taken: 400%
Duration: 45
Cooldown symbol
 100
Mana symbol
 125/250/375
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Increases the damage dealt by illusions.
The Dark Seer, while unable to return to his natural realm, can channel part of the prismatic wall with powerful strength of mind, sowing confusion amongst enemy ranks.

  • The wall is always created perpendicular to the line between Dark Seer and the targeted point.
  • When the illusion dies, the wall can create a new one of that hero when it's in range.
  • Everytime the wall creates an illusion, it damages the hero right afterwards.
  • The illusions are invulnerable for 0.1 second after creation and have a unique skin. They last as long as the wall lasts.


Recommended items

Template:Recommendeditems

Equipment

Dark Seer/equipment

Tips

  • Surge can be cast on the team's courier, allowing it to get out of danger, or finish its delivery to allies faster.
  • Dark Seer can farm rapidly in lane and jungle thanks to Ion Shell icon Ion Shell. To jungle, stack the hard and medium camps several times, and then place an ion shell on one of the lesser creeps. The shell should clear out the whole camp(including the stacks). Do this repeatedly to accumulate a large sum of gold. However, be sure to stay within experience range.
  • If laning, be sure to harass enemies with Ion Shell by placing it on their melee creeps (for melee heroes) or ranged creeps (for ranged heroes). Additionally, placing Ion Shell on the second allied melee creep to arrive at the creep line is a good way to push the lane as well as create a moving damage-dealing creep that will chase enemy heroes. This can make it hard for the enemy carry to last hit, as they have to do it under tower and while taking damage from creep aggro and ion shell at the same time.
  • While normally pushing the lane is a bad thing, Surge icon Surge and his high Strength gain makes it hard for the enemies to lock down Dark Seer and kill him.
  • When chasing, self-cast Ion Shell and run next to the enemy without attacking, using Surge if the enemy is faster. Even better, use surge to body-block enemy heroes (that is, get in front of them to hinder their movement) and deal damage with basic attacks without moving out of range of the Ion Shell.
  • AoE spells, especially those that require positioning, greatly benefit from Vacuum, as it can place all of them together to ensure a hit.
  • Using Vacuum on enemy heroes to send them through Wall of Replica will disallow foes from preventing illusions, as well as causing guaranteed damage from passing through the Wall.
  • Due to Vacuum being able to clump up a large group of enemies fast, and Ion Shell's high damage output considering enemies are affected by it for a longer while, they permit Dark Seer to synergize extremely well with heroes such as Enigma and Jakiro minimap icon Jakiro. Make sure to cast these abilities with Black Hole and Ice Path/Macropyre/Liquid Fire to maximize AoE damage and maybe turn the tide in battle.
  • Mekansm is a strong pickup on Dark Seer, as it makes him tankier and he can very quickly farm one up.
  • A Bottle can also be used to sustain high mana use, if the Dark Seer is put midlane. It has the added benefit of rune control as most runes are useful for Ion Shell harass.

Trivia

  • Dark Seer's response, ▶️ "No, I will not calm my beard." is a response to Beastmaster minimap icon Beastmaster's and Clockwerk minimap icon Clockwerk's rival hero taunts, both voiced by Sam A. Mowry.
  • Dark Seer's Vacuum's lore is based on the military term, center of gravity ,which is a concept developed by Carl Von Clausewitz, a Prussian military theorist, in his work On War.

Update history

Template:Update History

Balance changelog

Template:Update History

Gallery

See also

References


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