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Creeps

Creeps are a type of unit within Dota 2 that heroes can interact with, but do not have direct control over by default (see Chen, Enchantress and Helm of the Dominator). There are two types of creeps: lane creeps and neutral creeps. Both types of creeps can be killed by players for gold and experience.

Lane Creeps

Lane creeps are aligned to either the radiant or the dire and spawn in groups called creep waves near their faction's base, and then constantly push toward their enemy's base. On the way they will attack any enemy creeps, neutral creeps or player-controlled units on sight.

There are three types of lane creeps: melee, ranged and siege. Melee creeps have more health and appear in larger numbers, but deal less damage. Ranged creeps deal more damage to other creeps, but less to heroes, and have mana. Siege creeps deal more damage to buildings, have more health and spawn every seventh wave. All lane creeps disable backdoor protection on enemy buildings when close. In addition, each creep wave slowly becomes more powerful throughout the game.

Destroying either of the enemy team's melee or ranged barracks will cause the destroying team's respective lane to begin spawning mega creeps instead of normal creeps. Mega creeps are stronger versions of regular lane creeps that give about half gold and experience to the enemy when killed. When all enemy barracks are destroyed, mega creeps with maximum bonuses begin to spawn from all lanes and siege creeps gain an additional 16 damage.

Mechanics

Lane creeps spawn behind their team's barracks if they're still standing, or from the top of the ramps leading into their team's base if they have been destroyed, every 30 seconds. The first wave of creeps has 3 melee creeps and 1 ranged creep, and every seventh wave will have a siege creep (starting at 3:00.) At 17:30, 34:00, and 50:30, an extra melee creep is added. At 45:30, an extra ranged creep is added. At 48:30, an extra siege creep is added to every seventh wave. Prior to 7:30, the safe-lane creeps have 406 movement speed for 15 seconds after they spawn while the corresponding hard-lane creeps have 243 movement speed for 15 seconds after they spawn.

Every 7 minutes 30 seconds, melee and ranged creeps will receive permanent damage and health bonuses. The maximum number of bonuses is 30, which will happen at 3:45:00, or alternatively after all enemy barracks are destroyed.

Statistics

Health Health
Regen
Mana Mana
Regen
Damage BAT Armor Move
Speed
Attack
Range
Sight
Range
Bounty
Melee creeps Melee creep 550 (+10) 0.5 - - 19‒23 (+1) 1.00 2 325 100 850/800 38‒48 Gold
62 Exp
Mega melee creep 700 (+19) 0.5 - - 36‒44 (+2) 1.00 3 325 100 850/800 18‒26 Gold
25 Exp
Mega melee creep
with maximum bonuses
1270 0.5 - - 96‒104 1.00 3 325 100 850/800 18‒26 Gold
25 Exp
Ranged creeps Ranged creep 300 (+10) 2 500 0.75 21‒26 (+2)
(Piercing)
1.00 0 325 500 850/800 43‒53 Gold
41 Exp
Mega ranged creep 475 (+18) 2 500 0.75 41‒46 (+3)
(Piercing)
1.00 1 325 500 850/800 18‒26 Gold
25 Exp
Mega ranged creep
with maximum bonuses
1015 2 500 0.75 131‒136
(Piercing)
1.00 1 325 500 850/800 18‒26 Gold
25 Exp
Siege creeps Siege creep 550 - - - 35‒46
(Siege)
2.70 0
(Fortified)
325 690 850/800 66‒80 Gold
88 Exp
Siege creep
with bonus damage
550 - - - 51‒62
(Siege)
2.70 0
(Fortified)
325 690 850/800 66‒80 Gold
88 Exp

Balance changelog

Template:Update History

Neutral Creeps

Neutral Creeps are tougher, more dangerous creeps that appear in the forest. They are aligned to neither of the teams, and offer an alternative source of Gold and Experience. Heroes can focus on killing Neutral creeps in order to farm, by Jungling. Some Neutral creeps also have special abilities. Heroes such as Doom can make use of these abilities, and turn them against their enemies. Roshan is also considered a Neutral creep.

Mechanics

Neutral creeps will spawn every minute-mark after the first creep spawn, first spawn at 00:30. Aggravated creeps will follow units out of their camp for 7 seconds, at which point they will return to the camp area. This delay in the return can be used for Creep Pulling, which pulls Neutral creeps into contact with Lane creeps, and Creep Stacking, which causes multiple camps of creeps to spawn in one area.

Neutral creeps will not spawn if there is a unit within their camp. This includes Heroes, player-controlled units, other creeps, certain projectiles such as Homing missile, Rocket Flare and wards. Neutral camps will not spawn the same set of creeps twice in a row. Lane creeps do not block spawning.

Each team's jungle includes one Small creep camp, two Medium creep camps, and two Large creep camps. On average, a run through the jungle (not including ancients) will yield 533 gold and 893 experience.

On average, completing both ancient camps will yield 528 gold and 710 experience.

Small Creeps

Small creeps are the weakest of the Neutral creeps. They give very little gold, and act more as a starting point for Jungling Heroes. They give anywhere between 61-91 gold, and between 123-144 experience.

An average Small creep camp yields 76 gold and 133 experience.

Map Creeps Camp Gold Experience Total HP EHP against physical damage Average DPS
File:Smallcamps.png File:Kobold.jpgFile:Kobold.jpgFile:Kobold.jpgFile:Koboldtunneler.jpgFile:Koboldtaskmaster.jpg Kobold Camp 61-75 Gold (68 Avg) 141 Experience 1445 HP 1464 HP 51.85 DPS (38.89 vs Heroes)
File:Foresttrollberserker.jpgFile:Foresttrollberserker.jpgFile:Hill Troll Priest-New.jpg Hill Troll Camp 65-77 Gold (71 Avg) 123 Experience 1450 HP 1510 HP 56.46 DPS ( 28.23 vs Heroes)
File:Foresttrollberserker.jpgFile:Foresttrollberserker.jpgFile:Koboldtaskmaster.jpg Hill Troll and Kobold Camp 67-81 Gold (68 Avg) 123 Experience 1400 HP 1460 HP 59.51 DPS (34.48 vs Heroes)
File:Gnollassassin.jpgFile:Gnollassassin.jpgFile:Gnollassassin.jpg Vhoul Assassin Camp 63-87 Gold (75 Avg) 123 Experience 1110 HP 1176.6 HP 61.88 DPS (30.94 vs Heroes)
File:Felbeast.jpgFile:Felbeast.jpgFile:Ghost.jpg Ghost Camp 70-86 Gold (78 Avg) 144 Experience 1300 HP 1378 HP 51.83 DPS (30.75 vs Heroes)
File:Harpyscout.jpgFile:Harpyscout.jpgFile:Harpystorm.jpg Harpy Camp 81-91 Gold (86 Avg) 144 Experience 1350 HP 1464 HP 61.56 DPS (30.78 vs Heroes)

Medium Creeps

Medium creeps are slightly tougher enemies. They deal more damage, have more health, and have access to abilities, but shouldn't be too much of a problem for most Heroes. They give anywhere between 81-155 gold and 144-212 experience.

An average Medium creep camp yields 102 gold and 180 experience.

Map Creeps Camp Gold Experience Total HP EHP against physical damage
File:Mediumcamps.png File:Centaur Khan.jpgFile:Centaur Outrunner.jpg Centaur Camp 86-102 Gold (94 Avg) 160 Experience 1650 HP 1980 HP
File:Giant Wolf.jpgFile:Giant Wolf.jpgFile:Alpha Wolf.jpg Wolf Camp 81-97 Gold (89 Avg) 212 Experience 1600 HP 1768 HP
File:Satyr Banisher.pngFile:Satyr Banisher.pngFile:Satyr Mindstealer.pngFile:Satyr Mindstealer.png Satyr Camp 84-100 Gold (92 Avg) 206 Experience 1680 HP 1752 HP
File:Ogre Mauler.jpgFile:Ogre Mauler.jpgFile:Ogre Magi.jpg Ogre Camp 89-155 Gold (122 Avg) 144 Experience 2300 HP 2402 HP
File:Mud Golem.jpgFile:Mud Golem.jpg Golem Camp 108-124 Gold (116 Avg) 176 Experience 1600 HP 1792 HP

Large Creeps

Large creeps are very difficult enemies. They all have access to some abilities that can be dangerous if they're not approached with caution. They give anywhere between 86-161 gold and 160-243 experience.

An average Large creep camp yields 124 gold and 200 experience.

Map Creeps Camp Gold Experience Total HP EHP against physical damage
File:Largecamps.png File:Centaur Khan.jpgFile:Centaur Outrunner.jpg Centaur Camp 86-102 Gold (94 Avg) 160 Experience 1650 HP 1980 HP
File:Satyr Banisher.pngFile:Satyr Mindstealer.pngFile:Satyr Tormenter.png Large Satyr Camp 139-161 Gold (150 Avg) 222 Experience 1940 HP 1976 HP
File:Furbolg Champion.jpgFile:Furbolg Ursa Warrior.jpg Hellbear Camp 136-158 Gold (147 Avg) 207 Experience 1900 HP 2299 HP
File:Wildkin.jpgFile:Wildkin.jpgFile:Enraged Wildkin.jpg Wildwing Camp 97-127 Gold (112 Avg) 169 Experience 1650 HP 1962 HP (2133-2259 incl aura)
File:Dark Troll.jpgFile:Dark Troll.jpgFile:Dark Troll Warlord.jpg Troll Camp 106-128 Gold (117 Avg) 243 Experience 2100 HP 2166 HP

Ancient Creeps

Ancient creeps are very powerful creeps, with high HP and magic immunity (with the exception of the Black Drakes). Their danger is made up for in rewards, if a Hero can survive long enough to reap them. They give anywhere between 215-346 gold and 279-393 experience.

An average Ancient creep camp yields 264 gold and 355 experience.

Map Creeps Camp Gold Experience Total HP EHP against physical damage
File:Ancientcamps.png File:Black Drake.jpgFile:Black Drake.jpgFile:Black Dragon.jpg Dragon Camp 252-346 Gold (299 Avg) 279 Experience 3900 HP 4848 HP
File:Rock Golem.jpgFile:Rock Golem.jpgFile:Granite Golem.jpg Large Golem Camp 215-245 Gold (230 Avg) 393 Experience 3600 HP 4944 HP
File:Thunder Lizard small.jpgFile:Thunder Lizard small.jpgFile:Thunder Lizard big.jpg Thunderhide Camp 257-271 Gold (264 Avg) 393 Experience 3000 HP 3360 HP

Roshan

Main Article: Roshan

Roshan is a unique creep that spawns near the middle of the map. In addition to providing a large experience and gold bounty when killed, Roshan also drops the Aegis of the Immortal. The third time he is killed in a single game (and every time thereafter), a Cheese will also drop from Roshan. Roshan's HP increases over the duration of the game.

Roshan yields an average of 475 gold and 1789 experience.

Map Creeps Camp Gold Experience
Roshan File:Roshan.png Roshan 150-400 Gold + 200 Gold per allied hero 1789 Experience



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