Template:Tabs Clockwerk
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Rattletrap, the Clockwerk, is a melee strength hero known as being one of the most well-rounded initiator-gankers in the game. Rattletrap's wide array of disables allows him to cause chaos among the enemy team and break up their formation, giving his team a powerful advantage in any fight. Battery Assault allows Clockwerk to inflict repeated damage ticks and mini-stuns on nearby enemies, allowing him to constantly hinder any enemies he manages to get close to and single out. He can also disrupt enemy movement and pen in foes with his Power Cogs, which induces an electric shock to foes outside, stunning them while damaging them and burning their mana, and can render enemies caught inside helpless. His damage nuke, Rocket Flare, gives him global nuking power that also provides scouting vision for him and his team. Finally, his ultimate, Hookshot, allows Rattletrap to instantaneously stun a foe at long range and quickly close the gap between them, making him a very strong ganker. Few can escape Clockwerk once he has his sights locked in, and his machinations make him a powerful ally to have on any team.
Bio
It is a poor tradesman who blames his tools, and Rattletrap was never one to make excuses. After burying his father among the ruins of their village, he set about to transform himself into the greatest tool of warfare that any world had ever seen. He vowed to never again be caught unprepared, instead using his talents to assemble a suit of powered Clockwerk armor to make the knights of other lands look like tin cans by comparison. Now Rattletrap is alive with devices—a small but deadly warrior whose skills at ambush and destruction have risen to near-automated levels of efficiency. An artisan of death, his mechanizations make short work of the unwary, heralding a new dawn in this age of warfare. What time is it? It's Clockwerk time!
Abilities
- Remains active even if Clockwerk is disabled.
- Discharges a total of Expression error: Unrecognized punctuation character "{". ( Expression error: Unrecognized punctuation character "{".) shrapnels, starting immediately upon cast.
- Can deal a total of Lua error in Module:Calculate at line 35: in expression "{{#show:#Battery Assault|?value3#}}*({{#show:#Battery Assault|?value5#}}/{{#show:#Battery Assault|?value2#}}+1)". damage without any talents (before reductions).
- Can deal a total of Lua error in Module:Calculate at line 35: in expression "{{#show:#Battery Assault|?value3 tal#}}*({{#show:#Battery Assault|?value5#}}/{{#show:#Battery Assault|?value2#}}+1)". damage when the damage increasing talent is chosen.
- Can deal a total of Lua error in Module:Calculate at line 35: in expression "{{#show:#Battery Assault|?value3#}}*trunc({{#show:#Battery Assault|?value5 tal#}}/{{#show:#Battery Assault|?value2#}}+1)". damage when the duration increasing talent is chosen.
- Can deal a total of Lua error in Module:Calculate at line 35: in expression "{{#show:#Battery Assault|?value3 tal#}}*trunc({{#show:#Battery Assault|?value5 tal#}}/{{#show:#Battery Assault|?value2#}}+1)". damage when both talents are chosen.
- Hits units in the Fog of War, but not invisible, invulnerable and hidden units.
Power Cog | |||||||||||||||||||||||||||||||||||||||
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- The cogs are always placed in the same formation.
- {{#show:#Power Cogs|?value2#}} cogs are placed so that they form a circle around Clockwerk. The center of the circle is empty.
- Each cog is spawned {{#show:#Power Cogs|?value1#}} range away from Clockwerk, effectively blocking a 255 radius circle due to their collision size.
- All cogs are placed with a 164.5 range distance from each other. Together with their collision size, the gap between the cogs is 4.5.
- This means that any unit trapped within the center of the circle cannot move out unless it has unobstructed movement.
- A cog shocks the first enemy unit which comes within {{#show:#Power Cogs|?value4#}} range of it from the outside. A cog can only shock a unit once.
- The shock requires no vision and can hit invisible enemies, or enemies in the Fog of War.
- The shock is a {{#show:#Power Cogs|?value6#}} distance knock back at a speed of Expression error: Unrecognized punctuation character "{"., so it lasts exactly {{#show:#Power Cogs|?value7#}} seconds.
- Knocks units back into the direction they approach the cog from.
- During the knock back, the unit is fully disabled. The damage and mana loss are applied at the end of the knock back.
- Applies the damage first, and then the mana loss.
- At the end of the knock back, trees within a 100 radius of the unit are destroyed.
- Despite having {{#show:Power Cog|?health#}} health, attacking the cogs deals 0 damage. The cogs' health bar does not visually decrease when attacking them either.
- The cogs only shock units that have mana (e.g. ranged lane creeps). Units without a mana pool are not shocked (e.g. Roshan).
- Units not controlled by any player do not try to path around the cogs, but simply walk against them as if they are not there.
- This effectively causes them to get stuck until they change directions (e.g. when aggro-ing them).
- The cogs can also be attacked and destroyed/denied by allies, however, taking the same amount of attacks as enemies.
- The Rocket Flare travels at a speed of 1750.
- Provides flying vision in a 600 radius for 1 second while traveling and for 10 seconds at the targeted area after reaching it.
- The rocket can be seen on the mini-map. It appears green to allies and red to enemies (enemies require vision over it to see it).
- The rocket blocks neutral creep camps.
- The hook travels at a speed of 4000/5000/6000, taking a maximum of 0.5 seconds to reach max length.
- When the hook latches on a unit, Clockwerk gets pulled towards it at the same speed as the hook itself.
- Clockwerk is silenced and disarmed during the pull, preventing ability usage and attacking. Items can be used.
- The pull gets canceled when Clockwerk gets affected by other sources of forced movement.
- Clockwerk gets pulled towards the latched unit's current location, and not towards the original location where the hook latched on it.
- This means when the target moves or gets moved, Clockwerk's trajectory adapts immediately.
- The pulling lasts a maximum of 0.5 seconds, so if the target moves away, Clockwerk may not fully reach it.
- The area damage and stun around Clockwerk always happens, regardless of whether the hook latched on an ally or enemy.
- When latching on an ally, the ally is not disabled and can act freely. It is not interrupted either.
- When latching on an enemy, it gets stunned for {{#show:#Hookshot|?value6#}} seconds, or until Clockwerk reaches it.
- This means if Clockwerk does not reach it, it is stunned for the full duration.
- This can happen when either the pull gets canceled, or when the target gets moved too far away during the pull.
- The latched enemy is also hit by the area damage/stun.
- This means the latched target is stunned up to 0.5 seconds longer than secondary targets, due to the initial latch stun.
- The hook's tip blocks neutral creep camps. The chain itself does not.
Talents
Hero Talents | ||
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+10s Battery Assault Duration | 25 | +400 Health |
+12% Magic Resistance | 20 | +40 Battery Assault Damage |
+75 Rocket Flare Damage | 15 | +50 Damage |
+200 Mana | 10 | +4 Armor |
- Upgrading health and mana increases maximum health and mana capacity and keeps the current health and mana percentage.
- The armor and attack damage are added as bonus armor and bonus attack damage, and therefore do not benefit illusions.
- The magic resistance stacks multiplicatively with other sources of magic resistance.
Recommended items
Gameplay
Audio
History
Equipment
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Trivia
- One of Clockwerk's death animations is a reference to the movie Terminator 2: Judgment Day.
- An old competitive strategy that was used in DotA was sending a rocket flare over to the enemy fountain, and having Nature's Prophet teleport to the enemy base and snipe the courier. This tactic has long been discontinued due to triggers being implemented to stop it.
- The line "▶️ I'm lost... like gears in the rain." (death line) is a reference to the movie Blade Runner.
- The line "▶️ Some assembly required" (spawn line) is a reference to a song of the same name composed by Mike Morasky, for the game Portal 2, another game made by Valve.
- The line "▶️ I'm the six million gold piece man!" (respawn line) is a reference to the American television series The Six Million Dollar Man.
- The line "▶️ The turtle wins the race" (move line) is a reference to one of Zeno's Paradoxes named Achilles and the tortoise.
Gallery
de:Clockwerk