Advertisement
Centaur Warrunner
Centaur Warrunner
Centaur Warrunner
27 + 4
15 + 1
15 + 1.6
Level 0 1 15 25 30
Health 120 714 1946 3090 3574
+5 +7.7 +13.3 +18.5 +20.7
Mana 75 255 519 855 975
+0 +0.75 +1.87 +3.27 +3.77
Armor -2 0.5 2.83 6.5 7.67
Magic Resist 25% 26.5% 28.74% 31.54% 32.54%
Damage Block 16 (50%)
Damage

36
38

63
65

119
121

171
173

193
195

Attack Rate 0.53/s 0.62/s 0.7/s 0.83/s 0.87/s
Attack Range Melee 150 (600)
Attack Speed ▶️ 90 (1.7s BAT)
Attack Animation 0.3 + 0.3
Projectile Speed Instant
Move Speed ▶️ 310 ( Nighttime 340)
Turn Rate Takes 0.175s to turn 180°. 0.6
Collision Size 27
Bound Radius 24
Vision Range (G) 1800 ( Nighttime 800)
Gib Type Default
Internal npc_dota_hero_centaur
For the neutral centaur creeps, see Centaur Camp.
Reflects damage back to his attackers.
Some write to express their being, others paint or sing. But for the centaurs of Druud, there is no higher art than the art of killing. And in that, none was more accomplished than Bradwarden. With skills acquired in the arena, the Warrunner punishes his opponents and instantly Retaliates their every attack, disregarding harm to himself as he metes out a fearsome Double Edge. Ever in search of a worthy opponent, the Work Horse rouses his allies, and sometimes Hitching them on his back for a ride, to charge down enemies in a wild Stampede, quickening the pace of the carnage. Once battle is joined, the Centaur Warrunner Stomps and tramples surrounding foes, stunning them just long enough for his battleaxe to sink in.
Hoof Stomp
Hoof Stomp
Double Edge
Double Edge
Double Edge
Double Edge
Retaliate
Retaliate
Work Horse
Work Horse
Work Horse
Work Horse
Stampede
Stampede
Roles: Durable Durable Initiator Initiator Disabler Disabler Nuker Nuker Escape Escape
Complexity: Hero Complexity
Adjectives: Bearded, Horns, Nose
Legs ( 4 )


Bio

Centaur Warrunner minimap icon Bradwarden, the Centaur Warrunner
▶️ "It is not pride I take in my own power, it is passion."
It's said that a centaur's road is paved with the corpses of the fallen. For the one called Warrunner, it has been a long road indeed. To outsiders, the four-legged clans of Druud are often mistaken for simple, brutish creatures. Their language has no written form; their culture lacks pictographic traditions, structured music, formalized religion. For centaurs, combat is the perfect articulation of thought, the highest expression of self. If killing is an art among centaurs, then Bradwarden the Warrunner is their greatest artist. He rose to dominance on the proving grounds of Omexe, an ancient arena where centaur clans have for millennia gathered to perform their gladiatorial rites. As his fame spread, spectators came from far and wide to see the great centaur in action. Always the first to step into the arena, and the last to leave, he composes a masterpiece in each guttering spray, each thrust of blood-slickened blade-length. It is the poetry of blood on steel, flung in complex patterns across the pale sands of the killing floor.

Warrunner defeated warrior after warrior, until the arena boomed with the cheering of his name, and he found himself alone, the uncontested champion of his kind. The great belt of Omexe was bestowed, wrapped around his broad torso, but in his victory, the death-artist found only emptiness. For what is a warrior without a challenge? The great centaur galloped out of Omexe that day with a new goal. To his people, Warrunner is the greatest warrior to ever step into the arena. Now he has set out to prove he is the greatest fighter who has ever lived.

Abilities

Hoof Stomp
Ability
No Target
Affects
Enemies
Damage
Magical
After a brief windup, Centaur Warrunner slams the ground, stunning and damaging nearby enemy units. During the delay, he is disarmed but can move.
Radius: Affected by AoE Radius bonuses. 325
Windup Time: 0.5
Damage: 70/140/210/280
Stun Duration: 1.6/1.8/2/2.2 ( Talent  2.4/2.6/2.8/3)
Self Disarm Duration: 0.5
 18/16/14/12
 100/110/120/130
Modifiers [?]
modifier_centaur_hoof_stomp_windup
Death
modified_stunned
When the mighty hoof of the Warrunner touches soil, the tremors are felt far and wide.

  • Additionally, Centaur Warruner is disarmed during the wind-up.
  • Hoof Stomp first applies the debuff, then the damage.


Double Edge
Affects
Enemies / Self
Damage
Magical
Centaur strikes a mighty blow at melee range, damaging both himself and a small area around the target. Deals extra damage based on your strength. Centaur cannot die from Double Edge.
Cast Animation: 0.25+0.55
Cast Range: Affected by Cast Range bonuses. 150
Damage Radius: Affected by AoE Radius bonuses. 220
Base Damage: 120/180/240/300
Strength as Damage: 60%/90%/120%/150% ( Talent  95%/125%/155%/185%)
Self Damage Multiplier: 1
With Aghanim's Shard  Max Stacks: 5
With Aghanim's Shard  Strength Bonus per Stack: 15%
With Aghanim's Shard  Move Speed Slow: 25%
With Aghanim's Shard  Slow Duration: 2
With Aghanim's Shard  Buff Duration: 15
 3.5
Aghanim's Shard Upgrade:
Causes Double Edge to slow enemy heroes and increase Centaur's strength per hero hit for a short time. Duration refreshes per stack, up to a max of 5 stacks.
Blocked fully only when primary target.
Self damage negated upon blocked.
Modifiers [?]
modifier_centaur_doubleedge_buff
modifier_centaur_doubleedge_slow
In the spurs of combat, Bradwarden's vicious strikes sometimes cause self-inflicted collateral damage.

  • The damage radius is centered around the target, not around Centaur.
  • Double Edge first apply the movement speed slow, the self Strength bonus, then damage the enemies within the area at a random order, and then the self-damage.
    • Deals magical damage to the affected targets and self.
    • The self-damage is never lethal, so it cannot be used to deny oneself.
  • The Strength attribute symbol strength bonus is only granted when hitting heroes and clones, excluding illusions and creep-heroes.
    • Each hit enemy hero increases its stack count and refreshes the duration of the entire stack.
    • Increases the total amount of strength (base and bonus) by 15%/30%/45%/60%/75% with each amount of stacks.
    • Since Double Edge first applies the strength stacks before the damage, the strength as damage multiplier effectively increases to the following values per stack upon cast:
      • LEVEL 1
        69%/78%/87%/96%/105% ( Talent 109.25%/123.5%/137.75%/152%/166.25%)
      • LEVEL 2
        103.5%/117%/130.5%/144%/157.5% ( Talent 143.75%/162.5%/181.25%/200%/218.75%)
      • LEVEL 3
        138%/156%/174%/192%/210% ( Talent 178.25%/201.5%/224.75%/248%/271.25%)
      • LEVEL 4
        172.5%/195%/217.5%/240%/262.5% ( Talent 212.75%/240.5%/268.25%/296%/323.75%)
  • Effectively increases Centaur Warrunner's health by 22, health regeneration by 0.1 and 1 main attack damage per point of strength.
    • Upon updating the strength values, Centaur Warrunner's current health stays the same.
    • These increased stats are removed upon the buff expiring or upon death. He does not keep the current health percentage either.
    • This health increase does not count as a heal, so it is unaffected by amplifications.
      • Therefore, the health increase is not considered by Ice Blast's percentage health kill threshold and False Promise's delayed health amplification.


Retaliate
Ability
Aura
Affects
Enemies / Self
( Talent  Allied Heroes)
Damage
Physical
Centaur counters all attacks, dealing damage back to the attacker. Returns a fixed amount plus a percentage based on your strength. Deals half damage to towers.
Base Damage Returned: 15/25/35/45 ( Talent  60/70/80/90)
Strength as Bonus Damage Returned: 16%/24%/32%/40%
Building Damage Multiplier: 0.5
Aura Linger Duration: 0.5
Talent  Aura Radius: 1200
Break Notes:
If Break is applied by an attack, Retaliate first triggers on that attack before getting disabled.
Illusion Notes:
Does not work for illusions.
Bestows the aura.
Modifiers [?]
modifier_centaur_return_aura
Undispellable
modifier_centaur_return
Undispellable
Bradwarden has no need to parry his opponent's attacks; his armor-like hide does it for him.

  • Retaliate only triggers when a unit lands an attack, regardless of distance. This means it cannot trigger on missed attacks.
  • The Retaliate damage is always dealt right before the attacker's damage is dealt to its target.
  • Fully works against buildings and allied units, resulting in a deny if the damage kills the ally.
  • Retaliate is an aura by default, but it affects Centaur Warrunner only, until the Talent talent is learned. The buff is not visible on self.
    • Retaliate damage is based on the strength of the target that is attacked, not on Centaur Warrunner's.
    • The aura's buff lingers for 0.5 seconds.
    • TALENT
      Upon learning the Retaliate aura Talent talent, the aura starts affecting heroes.


Work Horse
FQ
Ability
No Target
Affects
Self / Enemies
Damage
Magical
Centaur hitches a cart behind him. While active, Centaur gains the benefit of Stampede for the current level of Stampede, and can cast Hitch A Ride on an ally.
Stampede Duration: 3.5/4/4.5
Cart Distance: 150
Total Cart Duration: 8
 24
 75
Modifiers [?]
modifier_centaur_hitch_into_cart
Death
modifier_centaur_cart
Death

  • Grants only Centaur Warrunner the Stampede buff based on its current level upon cast.
  • If cast while already in Stampede, its duration gets extended by the same value instead.
    • Each successive cast increases the Stampede duration. There is no limit to how often this can be done.
  • Stampede notes fully apply.
  • The cart created is always 150 range behind Centaur Warrunner.
    • The cart has a fixed 8-second duration and the Hitch A Ride cast does not increase the cart duration.
  • The ability's cooldown starts upon the cart disappearing, not upon cast.
  • Does not grant the Hitch A Ride sub-ability.


Hitch A Ride
Affects
Allied Heroes / Enemies
Damage
Magical
Centaur tosses an ally into a cart hitched behind him. While in the cart, the ally can still cast and attack normally, but cannot move independently or be targeted by opponents. Non-targeted effects can still affect the hitched ally. Increases the attack range of melee heroes by 200.
Cast Range: Affected by Cast Range bonuses. 300
Melee Attack Range Bonus: 200
Break Distance: 600
Total Cart Duration: 8
 30
 75
Modifiers [?]
modifier_centaur_mounted
Death
modifier_centaur_cart
Death
Ability Draft Notes:
Requires drafting Stampede to be unlocked.
Sub-ability of Work Horse.
Both Hitch A Ride and Stampede are linked abilities.
The needs of Bradwarden's ample pride pale greatly in the face of his demand for victory.

  • Replaces Work Horse until the sub-ability is used, the ally hero is unmounted, or until the total cart duration ends.
  • The ally hero is instantly pulled onto the cart, in an arc with a height of ≈110, and varying lengths. The mount always takes 0.5 seconds.
    • The ally hero is now rooted during the mount duration.
  • The cart created is always 150 range behind Centaur Warrunner.
    • Moving beyond this range pulls or turns the cart along with the mounted ally hero.
    • Since the distance between the ally hero and the cart is 90, the maximum distance between the mounted ally and Centaur is 240.
    • The cart has a fixed -second duration and the Hitch A Ride cast does not increase the cart duration.
  • While hitching, the ally hero on the cart is ≈80 distance above the ground.
    • If the target is already a flying unit or has flying movement while hitching, its total z-axis will be equal to the cart height and the ascending height.
  • While hitching, the ally hero is phased and fully untargetable.
    • Any attack or ability targeting the mounted hero that is already in its attack or cast animation gets canceled.
    • Does not prevent Spell Reflection from reflecting abilities back at the mounted ally hero.
    • Does not disjoint projectiles.
    • Certain abilities can bypass unselectability conditionally, while almost every other ability treats the mounted ally hero as if it were invisible.
  • If Centaur Warrunner teleports a distance greater than 600, the cart disappears and the ally hero is unmounted.
    • Hitch A Ride has the highest priority in the group position changing effect abilities, making only the following abilities able to unmount the ally:
    • If the ally hero gets teleported any distance (even at 0 range), the cart disappears.
    • The cart also disappears when either Centaur or the mounted ally hero dies.
    • However, the cart does not disappear when Centaur is hidden.
  • If the caster does not have Work Horse, Hitch A Ride does nothing to the ally, consuming mana and wasting the cooldown.
  • Does not grant Work Horse if this sub-ability is the last cast ability.


Ability
No Target
Affects
Allies / Enemies
Damage
Magical
Centaur leads all allies into a vicious charge causing them to move through units at max speed and slow any enemy units they trample. Trampled enemies take damage based on Centaur Warrunner's strength. Each enemy can be trampled once.
Stampede Radius: Global
Damage Radius: Affected by AoE Radius bonuses. 105
Strength as Damage: 200%/250%/300%
Ally Haste Speed: 550
Enemy Move Speed Slow: 100%
Debuff Duration: 3
Stampede Duration: 3.5/4/4.5
 90 ( Talent  65)
 150/200/250
Aghanim's Scepter Upgrade:
Grants the Work Horse ability.
Modifiers [?]
modifier_centaur_stampede
Death
modifier_centaur_stampede_slow
The great belt of Omexe, which labels Bradwarden as the greatest warrior of his kind, incites his fellow gladiators to follow him into barbarous combat.

  • Interrupts Centaur Warrunner's channeling abilities upon cast.
  • Grants affected allies phased and haste movement, meaning they cannot be slowed below the hasted value.
  • Checks Centaur Warrunner's current Strength attribute symbol strength whenever trampling an enemy, so it adapts immediately.
    • However, the strength as damage multiplier is set upon cast and does not adapt upon leveling up the ability.
    • The strength as damage multiplier is not capped at 0 strength, meaning if the Centaur has negative strength, it deals 0 damage per second.
    • Fully procs on-damage effects (e.g. Corrosive Skin) when the caster has 0 strength, except for abilities that have a minimum damage threshold (e.g. Gravekeeper's Cloak).
  • Stampede first applies the damage, then the debuff.
  • The damage is sourced to each buffed ally, meaning certain on-damage effects (e.g. Blade Mail icon Blade Mail) react to the buffed ally rather than to Centaur Warrunner.
  • The sound effect is Global and can be heard by enemies even through the Fog of War.


Talents

Hero Talents
+0.8s Hoof Stomp Duration25Gains Retaliate Aura
-25s Stampede Cooldown20+45 Retaliate Damage
+35% Double Edge Strength Damage15+15 Strength attribute symbol Strength
+20 Movement Speed10+4 Health Regen

Recent Changes

Main Articles: Changelogs, Old Abilities and Hero Lore
Version
Description
  • Reduced Hoof Stomp Damage from 90/160/230/300 to 70/140/210/280

Talents

Level 10 Talent Health Regen decreased from +5 to +4
  • Reduced Hoof Stomp damage from 120/180/240/300 to 90/160/230/300.


Dota Plus Progress

Main Article: Hero Challenges

Relics track a hero's actions and statistics, and display in-game notifications when a milestone is reached. They are only available to Dota Plus subscribers.

Relics Voice Lines
Relic strength icon

Blink Stuns
Relic strength icon

Double Stuns
Relic strength icon

Near Death Kills
Relic strength icon

Crimson Guard icon Crimson Guard Damage Blocked
Relic strength icon

Pipe of Insight icon Pipe of Insight Damage Blocked
Relic strength icon

Triple Kills
Relic strength icon

Mega Kill Streaks
Relic strength icon

Kill Assists
Relic strength icon

Kills
Plus Hero Badge 1

Bronze
Plus Hero Badge 2

Silver
Plus Hero Badge 3

Gold
Plus Hero Badge 4

Platinum
Plus Hero Badge 5

Master
Plus Hero Badge 6

Grandmaster

Equipment

Trivia

  • In DotA, Bradwarden's hero title was Centaur Warchief.
  • Hoof Stomp's animation originally consisted of Centaur Warrunner slamming the ground with the shaft of his axe. This was later changed after the community requested that the animation reflects the ability name.
Community content is available under CC BY-NC-SA unless otherwise noted.