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Bradwarden the Centaur Warrunner is a melee strength hero whose natural place in combat is right in the center of battle. His abilities stop enemies around him in their tracks and inflict heavy damage, making him an excellent initiator. He is also a powerful tank, having the highest strength gain in the game.
Bradwarden has immense natural health, and his skills' area of effect mean that he can charge into combat and incapacitate groups of enemies at a time. Hoof Stomp and Double Edge make a great combo of stunning and burst damage on short cooldowns and his Return means instant retaliation on enemies who try attack him. His ultimate, Stampede effectively turns the entire team into initiators, granting them high speed and the ability to flatten enemies under as they pass over them.
Although he is usually not played as a carry, he can scale powerfully with items, becoming a hard-hitting semi-carry that is nearly impossible to kill.
Bio
Gameplay
Abilities
- Return only procs when a unit lands an attack on Centaur Warrunner, regardless of distance. This means it cannot proc on missed attacks.
- Secondary attacks from Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Moon Glaive"., Split Shot and Flak Cannon cannot trigger Return.
- Procs on the secondary attacks from Marksmanship, Geminate Attack, and the attack from Stifling Dagger.
- Interrupts Centaur's channeling spells upon cast.
- Affected allies become phased and hasted.
- The sound effect is global and can be heard by enemies even through the Fog of War.
- Aghanim's Scepter allows allies to walk over cliffs and causes them to destroy trees around them for the duration.
- The damage reduction reduces all 3 damage types.
Recommended items
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Counters
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Equipment
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Tips
- When trying to land Hoof Stomp on fleeing enemies, get in front of their path if possible. Most opponents will outrun the stun during the cast time if they are already on the edge of the radius.
- Return is an extremely powerful ability and not to be underestimated. Although its most notable effect is greatly increasing damage against enemies that try to gank Centaur in the late game, even at lower levels it can completely shut down heroes with high damage and low health.
- To force a tower to attack you and utilize Return, issue an attack command upon an enemy hero when in range (even one in another lane). This trick also works to aggravate lane creeps in order to push.
- You can use Stampede's movement speed boost to help allies escape or chase in a pinch, although the long cooldown makes this usage situational.
- Stampede gives all allies the power to become initiators, allowing the entire team the chance to break into battle with destructive force; unfortunately, Stampede only affects enemies once for a relatively short duration, so in larger fights the skill may go totally awry. This means the initiation must be careful and planned, with a chosen initiator, as with other fights (more than not, possibly Centaur himself).
- When jungling or attacking ancient creeps in a safe location, it is advised to drop your Tranquil Boots should they have been purchased. This prevents the boots from breaking and allows for instant health regen after killing all the neutral creeps.
- However, be aware of invisible enemies who may steal dropped Tranquil Boots.
Trivia
- In DotA, Bradwarden's hero title was Centaur Warchief.
- Bradwarden is the name of a centaur in the first DemonWars Saga trilogy by R.A. Salvatore.
- Hoof Stomp's animation originally consisted of Centaur Warrunner slamming the ground with the shaft of his axe. This was later changed after community requests that the animation reflect the ability name.
Update history
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Balance changelog
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Replaced abilities
- This ability was replaced by Stampede in the 6.76 gameplay patch.
- Compared to Centaur Warrunner's increased strength gain (+1.2 Strength per level), he lost about 9/18/27 Strength from this change (at levels 6/11/16 respectively) however, Centaur Warrunner's total strength at level 25 has only decreased by 16.
- Grants Centaur Warrunner a total of 285/570/855 health, 0.45/0.9/1.35 health regeneration and 15/30/45 attack damage respectively.
N/A
Enemies
- This ability got replaced by Double Edge in the 5.58 gameplay patch.
- Upon cast, all enemy units within the radius are issued an attack command on Centaur Warrunner.
- Since it's one simple attack order, the units are not disabled in any way. Receiving a new order will cancel the attack order.
- This also means it won't affect units which can't attack at all, since they can't receive an attack order.
- Does not stop units from casting spells, so it does not interrupt channelling abilities.
Gallery
See also
- Centaur Warrunner responses
- Centaur Warrunner sounds