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For the neutral centaur creeps, see Centaur Camp.
Centaur Warrunner
Unknown Hero icon
Strength attribute symbol
Agility attribute symbol
Intelligence attribute symbol
23 + 3.8
15 + 2
15 + 1.6
Level 0 1 15 25 30
Health 120 626 1792 2892 3354
+0.25 +2.55 +7.87 +12.87 +14.97
Mana 75 255 519 855 975
+0 +0.75 +1.87 +3.27 +3.77
Armor 1 3.5 8.17 13.5 15.5
Magic Resist 25% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".%
Damage Block 16 (50%)
Damage

32
34

55
57

108
110

158
160

179
181

Attack Rate 0.59/s 0.68/s 0.84/s 1.03/s 1.1/s
Attack Range Melee 150 (600)
Attack Speed 100 (1.7s BAT)
Attack Animation 0.3 + 0.3
Projectile Speed Instant
Move Speed 300 (Nighttime 330)
Turn Rate Takes 0.209s to turn 180°. 0.5
Collision Size 24
Bound Radius 24
Vision Range (G) 1800 (Nighttime 800)
Gib Type Default
Internal Not Provided

Bradwarden the Centaur Warrunner is a melee strength hero whose natural place in combat is right in the center of battle. His abilities stop enemies around him in their tracks and inflict heavy damage, making him an excellent initiator. He is also a powerful tank, having the highest strength gain in the game.

Bradwarden has immense natural health, and his skills' area of effect mean that he can charge into combat and incapacitate groups of enemies at a time. Hoof Stomp and Double Edge make a great combo of stunning and burst damage on short cooldowns and his Return means instant retaliation on enemies who try attack him. His ultimate, Stampede effectively turns the entire team into initiators, granting them high speed and the ability to flatten enemies under as they pass over them.

Although he is usually not played as a carry, he can scale powerfully with items, becoming a hard-hitting semi-carry that is nearly impossible to kill.

Bio

Centaur Warrunner minimap iconBradwarden, the Centaur Warrunner
▶️ "It is not pride I take in my own power, it is passion."
It's said that a centaur's road is paved with the corpses of the fallen. For the one called Warrunner, it has been a long road indeed. To outsiders, the four-legged clans of Druud are often mistaken for simple, brutish creatures. Their language has no written form; their culture lacks pictographic traditions, structured music, formalized religion. For centaurs, combat is the perfect articulation of thought, the highest expression of self. If killing is an art among centaurs, then Bradwarden the Warrunner is their greatest artist. He rose to dominance on the proving grounds of Omexe, an ancient arena where centaur clans have for millennia gathered to perform their gladiatorial rites. As his fame spread, spectators came from far and wide to see the great centaur in action. Always the first to step into the arena, and the last to leave, he composes a masterpiece in each guttering spray, each thrust of blood-slickened blade-length. It is the poetry of blood on steel, flung in complex patterns across the pale sands of the killing floor. Warrunner defeated warrior after warrior, until the arena boomed with the cheering of his name, and he found himself alone, the uncontested champion of his kind. The great belt of Omexe was bestowed, wrapped around his broad torso, but in his victory, the death-artist found only emptiness. For what is a warrior without a challenge? The great centaur galloped out of Omexe that day with a new goal. To his people, Warrunner is the greatest warrior to ever step into the arena. Now he has set out to prove he is the greatest fighter who has ever lived.
Voice:
[[Voice actors#|]] (Responses)

Gameplay

Abilities

Hoof Stomp
Hoof Stomp icon
Ability
N/A
Affects
Enemies
Damage
Magical
Slams the ground, stunning and damaging nearby enemy units.
Cast Animation: 0.5+0.3
Radius: 315
Damage: 100/150/200/250
Stun Duration: 2/2.25/2.5/2.75
Cooldown symbol
 13
Mana symbol
 130
When the mighty hoof of the Warrunner touches soil, the tremors are felt far and wide.


Double Edge
Double Edge icon
Ability
N/A
Affects
Enemies
Damage
Magical
Centaur strikes a mighty blow at melee range, damaging both himself and a small area around the target. Centaur cannot die from Double Edge.
Cast Animation: 0.5+0.3
Cast Range: 150
Damage Radius: 190
Damage: 175/250/325/400
Cooldown symbol
 6
In the spurs of combat, Bradwarden's vicious strikes sometimes cause self-inflicted collateral damage.

  • Double Edge deals magical to the targets and to the caster.
  • The damage radius is centered around the target, not around Centaur.
  • The self-inflicted damage is never lethal, so it cannot be used to deny oneself.


Return
Can be used by illusions. Disabled by Break. Not blocked by Linken's Sphere. Pierces spell immunity. ER
Return (Centaur Warrunner) icon
Ability
N/A
Affects
Enemies / Allies
Damage
Physical
Centaur counters every attack, damaging the attacker based on a percentage of Centaur's strength.
Base Damage: 16/18/20/22
Strength as Bonus Damage: 30%/45%/60%/75%
Bradwarden has no need to parry his opponent's attacks; his armor-like hide does it for him.

  • Return only procs when a unit lands an attack on Centaur Warrunner, regardless of distance. This means it cannot proc on missed attacks.
  • Secondary attacks from Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Moon Glaive"., Split Shot icon Split Shot and Flak Cannon icon Flak Cannon cannot trigger Return.


Stampede
Stampede icon
Ability
N/A
Affects
Allies / Enemies
Damage
Magical
Centaur leads all allies into a vicious charge causing them to move through units at max speed and stop any enemy units they trample. Trampled enemies take damage based on Centaur Warrunner's strength. Each enemy can be trampled once.
Damage & Slow Radius: 105
Centaur's Strength as Damage: 100%/200%/300%
Allies Incoming Damage Reduction: 0 (Upgradable by Aghanim's Scepter. 60%)
Move Speed Slow: 100%
Slow Duration: 1.5
Stampede Duration: 4
Cooldown symbol
 90/75/60
Mana symbol
 100
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Reduces all incoming damage by 60% and grants allies unobstructed movement.
The great belt of Omexe, which labels Bradwarden as the greatest warrior of his kind, incites his fellow gladiators to follow him into barbarous combat.

  • Affected allies become phased and hasted.
  • The sound effect is global and can be heard by enemies even through the Fog of War.
  • Aghanim's Scepter icon Aghanim's Scepter allows allies to walk over cliffs and causes them to destroy trees around them for the duration.


Recommended items

Template:Recommendeditems

Counters

Template:Counters

Equipment

Tips

  • When trying to land Hoof Stomp icon Hoof Stomp on fleeing enemies, get in front of their path if possible. Most opponents will outrun the stun during the cast time if they are already on the edge of the radius.
  • Return (Centaur Warrunner) icon Return is an extremely powerful ability and not to be underestimated. Although its most notable effect is greatly increasing damage against enemies that try to gank Centaur in the late game, even at lower levels it can completely shut down heroes with high damage and low health.
  • To force a tower to attack you and utilize Return, issue an attack command upon an enemy hero when in range (even one in another lane). This trick also works to aggravate lane creeps in order to push.
  • You can use Stampede icon Stampede's movement speed boost to help allies escape or chase in a pinch, although the long cooldown makes this usage situational.
  • Stampede gives all allies the power to become initiators, allowing the entire team the chance to break into battle with destructive force; unfortunately, Stampede only affects enemies once for a relatively short duration, so in larger fights the skill may go totally awry. This means the initiation must be careful and planned, with a chosen initiator, as with other fights (more than not, possibly Centaur himself).
  • When jungling or attacking ancient creeps in a safe location, it is advised to drop your Tranquil Boots should they have been purchased. This prevents the boots from breaking and allows for instant health regen after killing all the neutral creeps.

Trivia

  • In DotA, Bradwarden's hero title was Centaur Warchief.
  • Bradwarden is the name of a centaur in the first DemonWars Saga trilogy by R.A. Salvatore.
  • Hoof Stomp icon Hoof Stomp's animation originally consisted of Centaur Warrunner slamming the ground with the shaft of his axe. This was later changed after community requests that the animation reflect the ability name.

Update history

Template:Update History

Balance changelog

Template:Update History

Replaced abilities

Great Fortitude
Pierces spell immunity. RG
Great Fortitude icon
Ability
N/A
Affects
Self
The battle-hardened Centaur Warrunner's mammoth body is capable of absorbing great amounts of punishment. He passively gains Strength.
Strength Bonus: 15/30/45

  • This ability was replaced by Stampede icon Stampede in the 6.76 gameplay patch.
    • Compared to Centaur Warrunner's increased Strength attribute symbol strength gain (+1.2 Strength per level), he lost about 9/18/27 Strength from this change (at levels 6/11/16 respectively) however, Centaur Warrunner's total strength at level 25 has only decreased by 16.
  • Grants Centaur Warrunner a total of 285/570/855 health, 0.45/0.9/1.35 health regeneration and 15/30/45 attack damage respectively.


Insult
Pierces spell immunity. WT
Unknown icon
Ability
N/A
Affects
Enemies
All nearby enemy units immediately switch targets and attack the Warchief.
Cast Animation: 0.5+0.51
Radius: 200/350/500/700
Cooldown symbol
 30/20/10/5
Mana symbol
 50

  • This ability got replaced by Double Edge icon Double Edge in the 5.58 gameplay patch.
  • Upon cast, all enemy units within the radius are issued an attack command on Centaur Warrunner.
  • Since it's one simple attack order, the units are not disabled in any way. Receiving a new order will cancel the attack order.
    • This also means it won't affect units which can't attack at all, since they can't receive an attack order.
  • Does not stop units from casting spells, so it does not interrupt channelling abilities.


Gallery

See also

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