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A Carry is typically the weakest hero at the beginning of a game, and if played well, the strongest at the end of it. Because their abilities depend on specific items and a high level to be powerful, Carries require kills and farm more than any other type of hero. Typically paired with a Support, a Carry must farm creeps or kills as much as possible, ideally to a greater extent than the enemy Carry. Because of the almost infinite damage potential granted by their scaling, a Carry must get as many kills as they can; as every other class of hero becomes less powerful in late-game owing to static ability damage.

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