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Bloodseeker
Unknown Hero icon
Strength attribute symbol
Agility attribute symbol
Intelligence attribute symbol
23 + 2
24 + 3
18 + 1.7
Level 0 1 15 25 30
Health 120 626 1242 1946 2210
+0.25 +2.55 +5.35 +8.55 +9.75
Mana 75 291 567 915 1047
+0 +0.9 +2.09 +3.54 +4.07
Armor 0 4 11 18 20.83
Magic Resist 25% 26.8% 29.18% 32.08% 33.13%
Damage Block -
Damage

1
1

25
25

67
67

109
109

126
126

Attack Rate 0.59/s 0.73/s 0.98/s 1.22/s 1.32/s
Attack Range U 128 ( ? )
Attack Speed 100 (1.7s BAT)
Attack Animation 0.43 + 0.74
Projectile Speed
Move Speed 290 (Nighttime 320)
Turn Rate Takes 0.209s to turn 180°. 0.5
Collision Size 24
Bound Radius 24
Vision Range (G) 1800 (Nighttime 800)
Gib Type Default
Internal Not Provided

Strygwyr the Bloodseeker is a melee agility hero imbued with dreadful powers to fuel violence and rip enemies apart in the heat of close combat.

He can drive targets into a maddened Bloodrage, increasing the damage of their attacks, and allowing them to heal their wounds by killing their enemies. He can also cast Bloodrage on himself turning him into a nuker. His speed is unmatched when he senses the blood of the dying, and from this perception none can escape. By using Blood Rite, he can create a ritual field where his foes will be silenced and damaged in the process. His ultimate, Rupture, sunders the skin of his victims, causing them to trail their life force behind if they dare to flee.

Bio

Bloodseeker minimap iconStrygwyr, the Bloodseeker
▶️ "You should be honored to bleed so that the Flayed ones may live."
Strygwyr the Bloodseeker is a ritually sanctioned hunter, Hound of the Flayed Twins, sent down from the mist-shrouded peaks of Xhacatocatl in search of blood. The Flayed Ones require oceanic amounts of blood to keep them sated and placated, and would soon drain their mountain empire of its populace if the priests of the high plateaus did not appease them. Strygwyr therefore goes out in search of carnage. The vital energy of any blood he lets, flows immediately to the Twins through the sacred markings on his weapons and armor. Over the years, he has come to embody the energy of a vicious hound; in battle he is savage as a jackal. Beneath the Mask of the Bloodseeker, in the rush of bloody quenching, it is said that you can sometime see the features of the Flayers taking direct possession of their Hound.
Voice:
[[Voice actors#|]] (Responses)

Gameplay

Abilities

Bloodrage
Ability
N/A
Affects
Units
Drives a unit into a bloodthirsty rage during which a unit deals, and takes, increased damage. Heroes affected by Bloodrage will be healed for 25% of the max health of any units they kill. Heroes affected by Bloodrage when killed will heal 25% of their max health to their killer.
Cast Animation: 0.2+0.6
Cast Range: 800
Damage Amplification: 25%/30%/35%/40%
Duration: 9/10/11/12
Cooldown symbol
 12/10/8/6
Strygwyr shares his animalistic thirst for bloodshed.

  • Amplifies for half the value when the dealer and receiver are over 2200 range apart from each other.
  • Bloodrage icon Bloodrage can be cast on enemy and allied units, as well as Bloodseeker himself.
  • Bloodrage icon Bloodrage does not give healing if a unit kills Roshan.
  • Since the cooldown is shorter than the duration, it's possible to have two units bloodraged at a time.
  • When a bloodraged unit attacks another bloodraged unit, the damage is overall amplified by 96% (1.4*1.4=1.96).
  • Does not amplify damage dealt by abilities that use an independent source of damage (e.g. Land Mines icon Land Mines, Death Ward icon Death Ward).


Blood Rite
Ability
N/A
Affects
Enemies
Damage
Pure
Bloodseeker baptizes an area in sacred blood. After 3 seconds the ritual completes, causing any enemies caught in the area to take damage and become silenced.
Cast Animation: 0.4+0.57
Cast Range: 1500
Effect Radius: 600
Damage: 120/160/200/240
Silence Duration: 3/4/5/6
Cooldown symbol
 29/26/23/20
Mana symbol
 100
The Flayed Twins are ever willing to aid those who spill blood upon the field of battle

  • The affected area is visible to enemies.
  • The delay consists of 0.4 seconds cast time +2.6 seconds effect delay.
  • With max level Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Bloodrage". on Bloodseeker Blood Rite icon Blood Rite deals 168/224/280/336 damage.
  • With max level Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Bloodrage". applied on both Bloodseeker and the enemy unit, Blood Rite icon Blood Rite deals 235.2/313.6/392/470.4 damage.
  • Grants 200 radius flying vision at the center of the affected area for 6 seconds after cast.


Thirst
Cannot be used by illusions. Disabled by Break. Not blocked by Linken's Sphere. Pierces spell immunity. ET
Ability
N/A
Affects
Self
Enables Bloodseeker to sense enemy Heroes whose health is below a certain percentage wherever they are, giving him True Sight on that unit, increased movement speed and increased damage. Bonuses stack per Hero.
Radius: Global
Visibility Health Threshold: 25%
Max Attack Damage Bonus per Hero: 10/20/30/40
Max Move Speed Bonus per Hero: 10%/20%/30%/40%
Strygwyr becomes frenzied when blood is spilled.

  • Thirst icon Thirst grants 0.666%/1.333%/2%/2.666% movement speed and 0.666/1.333/2/2.666 attack damage for every 5% hp missing on an enemy hero.
    • This means the max movement speed and attack damage cap per hero is reached when the hero is below 25% health.
  • When an enemy hero drops below 25% hp, he will be visible through the Fog of War and their icon is visible on the mini-map.
  • When enemies are revealed by Thirst icon Thirst, a debuff and particle effects are placed on them, which is visible to everyone.
  • Bloodseeker himself also gets a status buff and particle effects and speaks certain lines, making it clear that an enemy is currently being revealed by Thirst icon Thirst.
  • Bloodseeker does not receive any Thirst icon Thirst bonuses for hidden enemy heroes.


Rupture
Ability
N/A
Affects
Enemies
Damage
Pure
Causes an enemy unit's skin to rupture. If the unit moves, it takes a percentage of the distance traveled as damage. The damage is dealt through spell immunity.
Cast Animation: 0.6+0.33
Cast Range: 1000
Moved Distance as damage: 20%/40%/60%
Duration: 12
Cooldown symbol
 60
Mana symbol
 150/200/250
When the Bloodseeker hunts you, injuries become fatalities.

  • Checks the distance the affected unit moved every 0.25 seconds and then damages a percentage of that distance.
  • If the affected unit moved more than 1300 distance in 0.25 seconds, it will not be damaged for that instance.
  • After Rupture icon Rupture damaged the affected unit at least once, it periodically will deal 0 damage instances, even when the target isn't moving anymore.
    • This 0 damage instances still can trigger any on-damage effect with no minimum damage threshold.
    • Examples of such are Nightmare icon Nightmare, which ends after the invulnerability and Recall icon Recall, which instantly gets canceled.
    • Spells with a minimum damage threshold like Cold Snap icon Cold Snap and Blink Dagger icon Blink Dagger however, are not triggered.
  • Despite the sounds, affected units take no damage when moving upwards (with e.g. Torrent icon Torrent or Impale icon Impale).


Recommended items

Template:Recommendeditems

Equipment

Bloodseeker/equipment

Tips

  • Bloodseeker minimap icon Bloodseeker, whilst being an efficient jungler and dual laner, is also a prime choice for solo mid, as it gives him easy access to the side lanes for ganking.
    • Reaching level six as quickly as possible should be a priority of the player; ganks should not usually be attempted before he has his Rupture icon Rupture.
  • In the lane phase, put at least one point in Thirst icon Thirst to remove the movement speed gap and recieve the bonus damage, every hit you take in the enemy will hit harder in the next, also makes use of the damage cause to enemies in other lanes.
  • Rupture icon Rupture is one of the best abilities to intercept an enemy hero that is chasing you or your allies, especially since it goes through spell immunity and does full damage regardless of armor and magic resistance. Heroes with high mobility like Anti-Mage minimap icon Anti-Mage, Lycan minimap icon Lycan, Luna minimap icon Luna, Queen of Pain minimap icon Queen of Pain or Night Stalker minimap icon Night Stalker suffer devastating damage when Rupture icon Ruptured as they are chasing or running away, and remember, the damage type of the skill is Pure, so will go through Spell Immunity provided by a Black King Bar icon Black King Bar or a Repel icon Repel, so don't hesitate in casting the spell in the enemy carriers under this effects.
    • Special mention to Slark minimap icon Slark, since Rupture icon Rupture will proc even during Shadow Dance icon Shadow Dance will allow you disable him for a lot of time and he won't be able to regenerate his health pool thanks to Thirst icon Thirst if he suffer enough damage and get under its threshold.
  • When ganking it is sometimes best to save your Rupture icon Rupture for when your target begins running away rather than right at the beginning of the gank.
  • Using Blood Rite icon Blood Rite in conjunction with Rupture icon Rupture allows for more precise aiming of the skill.
  • Each individual Meepo minimap icon Meepo will add to the Thirst icon Thirst bonus stack.
  • Skull Basher icon Skull Basher or Abyssal Blade icon Abyssal Blade and even Eul's Scepter of Divinity icon Eul's Scepter of Divinity can opt to be taken if your team lacks disables and your enemies are using Teleportation spells like Town Portal Scroll icon Town Portal Scrolls to escape your onslaught.
  • Force Staff icon Force Staff, in conjunction with Rupture icon Rupture can cause significant burst damage (120/240/360) to enemy heroes by forcing them to move. It also serves as a quick escape tool, something that Bloodseeker minimap icon Bloodseeker does not naturally possess. However, it should be noted that the burst damage is relatively little to the level of your enemies and the level of your ultimate, and may just potentially push your target to safety.
  • Shadow Blade icon Shadow Blade can be used to surprise your enemies, especially when they are alone. Backstab damage, movement speed and attack speed boosts your hunting ability along with your Thirst icon Thirst.
    • For enemies with passives like Blur icon Blur or merely high movement speed like Death Prophet minimap icon Death Prophet, consider upgrading your Shadow Blade to Silver Edge icon Silver Edge, since its Break and Maim aid in ganking lone Heroes. The damage reduction can also prevent them from fighting back.
  • Thirst icon Thirst can reveal any low HP heroes, allowing Invoker minimap icon Invoker, or other heroes with global spells, to finish any heroes on the map global abilities. It is particularly efficient in early game against junglers.
  • Watch who you put your ultimate on. Some heroes have reliable ways of moving across the map while being invulnerable during the travel. The most example would be Storm Spirit minimap icon Storm Spirit; His Ball Lightning icon Ball Lightning makes him completely invulnerable and there is no limit to where he can travel with it that isn't set by his mana pool, so he can easily travel to a place that you can't reach after you've ruptured him with it and suffer no damage at all, completely wasting the ultimate. If you wish to gank him, do it before he reaches level 6, attempt to silence him first, or simply try to catch him with no mana. If you can't fulfill any of those requirements, it'd be best to simply not bother to use the ultimate on him. Other examples of heroes with such mechanisms include Faceless Void minimap icon Faceless Void with Time Walk icon Time Walk, and Morphling minimap icon Morphling with Waveform icon Waveform.
  • Bloodrage icon Bloodrage has some great applications, you can cast on a allied hero with some AOE nuking skill like Sonic Wave icon Sonic Wave, Call Down icon Call Down, Requiem of Souls icon Requiem of Souls or Epicenter icon Epicenter for a greater damage output, and also will make you much more faster and deadly thanks to Thirst icon Thirst.

Trivia

  • With his Thirst icon Thirst ability, Bloodseeker is the only hero which can reach the game's ultimate movement speed limit of 10,000 movement speed.[1] However, this is not achievable in a normal match.
  • This part of Blood Rite's ▶️ sound effect makes use of ▶️ this voice line of Bloodseeker.
  • Despite the character having an Aztec or Incan motif, Bloodseeker's name—Strygwyr—is likely a Welsh-influenced rendering of the Romanian word "strigoi," meaning poltergeist, often used in folklore in reference to vampires.
  • Bloodseeker's response ▶️ "Blood is in the air." is most likely a reference to the song "Love is in the air".
  • Bloodseeker's response ▶️ "Don't be negative… be positive!" is a reference to the blood types B-Positive and B-Negative.
  • Bloodseeker's response ▶️ " Lie down… have a cookie. " is a reference to blood donation procedures where patients lie down and are given sweet treats to compensate for the sugar loss.

Update history

Template:Update History

Balance changelog

Template:Update History

Replaced abilities

Bloodrage (Pre 6.82)
Ability
N/A
Affects
Units
Damage
Magical
Drives a unit into a bloodthirsty rage, during which it has higher attack damage, but cannot cast spells and takes damage every second. Bloodrage dispels the target before applying its buff.
Cast Animation: 0.4+0.4
Cast Range: 800
Attack Damage Bonus: 30%/60%/90%/120%
Damage per Second: 20
Duration: 6/7/8/9
Cooldown symbol
 12/10/8/6
Mana symbol
 80
Strygwyr shares his animalistic thirst for bloodshed.

  • This ability got reworked into the current Bloodrage icon Bloodrage in the 6.82 gameplay patch.
  • Can be cast on enemies and allies alike, including self, applying all the effects.
  • Applies a silence and a Normal Dispel on the target, as well as increasing its attack damage, but also dealing damage to it.
  • Only increases base attack damage and damage gained through the primary attribute. Raw damage bonus is not increased.
  • Deals damage in 1 second intervals, starting 1 second after cast, resulting in 6/7/8/9 instances.
  • Deals a total of 120/140/160/180 damage to the target unit.


Blood Bath
128x128px
Ability
N/A
Affects
Self
Bloodseeker revels in combat, regaining health with every unit he kills or whenever an enemy Hero dies within a 325 radius of Bloodseeker. The health gained is a percentage of the killed unit's maximum HP.
Enemy Death Heal Radius: 325
Killed Hero's max Health as Heal: 10%/20%/30%/40%
Killed Non-Hero's max Health as Heal: 10%/15%/20%/25%
Flayed ones bathing in the blood of the recently fallen is a terrifying sight on the field of battle

  • This ability got replaced by Blood Rite icon Blood Rite in the 6.82 gameplay patch.
  • Suiciding enemy heroes will still heal Bloodseeker when within the radius.
  • Bloodseeker will regenerate health regardless of how he killed the unit, be it with spells, items or attacks.


Bleed
Blocked by Linken's Sphere. Does not pierce spell immunity. QE
128x128px
Ability
N/A
Affects
Enemies
Damage
Magical
Strygwyr focuses on an enemy unit, and causes it to bleed painfully, slowing its speed and causing damage. If Strygwyr stops channeling, the effect stops 5 seconds later.
Cast Animation: 0.6+1.4
Cast Range: ?
Max Channel Time: 5
Damage per Second: 20/30/40/50
Movement Speed Slow: 10%/15%/20%/25%
Attack Speed Slow: 10/15/20/25
Debuff Duration: 5
Cooldown symbol
 16
Mana symbol
 110/120/130/140

  • This ability belonged to Bloodseeker before he got removed in the 6.04 gameplay patch.
  • When the channeling gets canceled prematurely, the debuff will still last on the unit for 5 seconds.
  • Deals damage in 1 second intervals, starting immediatly upon cast, resulting in up to 10 possible instances when fully channeled.
  • Can deal up to 200/300/400/500 damage when fully channeled (before reductions).


Rupture (6.00-6.03b)
Not blocked by Linken's Sphere. Does not pierce spell immunity. ER
Ability
N/A
Affects
Enemies
Damage
Magical
Strygwyr's blood is that of demons, and highly damaging to most. He sprays blood from his chest, hitting a random target close to him every few seconds.
Search Radius: 200
Search Interval: 1
Initial Damage: 0/20/40/60
Damage per Second: 40
Duration: 5

  • This version of Rupture belong to Bloodseeker before he got removed in the 6.04 gameplay patch.
  • Randomly choses an enemy within the radius and places a debuff on it, which causes it to take damage for 5 seconds.
  • The damage per second is not lethal, but the initial damage is.
  • If the same unit is chosen multiple times in row, the debuff gets refreshed. The initial damage is only applied upon receiving the debuff.
  • Deals damage in 1 second intervals, starting immediatly, resulting in 5 instances (6, together with the initial damage).
  • One instance of debuff can deal up to 200/220/240/260 damage (before reductions).


Demon Fury
Cannot be used by illusions. Not blocked by Linken's Sphere. Pierces spell immunity. RF
128x128px
Ability
N/A
Affects
Self
Strykwyr lets part of his inner demon out and goes on a rampage. He attacks with a small range and deals critical damage with every strike.
Transformation Time: 1
Attack Range Bonus: 100
Critical Damage: 200%
Duration: 8/11/14
Cooldown symbol
 100
Mana symbol
 150

  • This ability belonged to Bloodseeker before he got removed in the 6.04 gameplay patch.
  • During the transformation, Bloodseeker can't do anything. Cannot be interrupted.
  • Does not disjoint projectiles upon cast.
  • Increases Bloodseeker's attack range to 200 and turns him into a ranged unit for the duration. Attack projectile speed is unkown.
  • When dying during Demon Fury, all bonuses are lost.


Gallery

See also

References

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