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Bloodseeker
Unknown Hero icon
Strength attribute symbol
Agility attribute symbol
Intelligence attribute symbol
23 + 2
24 + 3
18 + 1.7
Level 0 1 15 25 30
Health 120 626 1242 1946 2210
+0.25 +2.55 +5.35 +8.55 +9.75
Mana 75 291 567 915 1047
+0 +0.9 +2.09 +3.54 +4.07
Armor 3.36 7.36 14.36 21.36 24.19
Magic Resist 25% 26.8% 29.18% 32.08% 33.13%
Damage Block -
Damage

1
1

25
25

67
67

109
109

126
126

Attack Rate 0.59/s 0.73/s 0.98/s 1.22/s 1.32/s
Attack Range U 128 ( ? )
Attack Speed 100 (1.7s BAT)
Attack Animation 0.43 + 0.74
Projectile Speed
Move Speed 300 (Nighttime 330)
Turn Rate Takes 0.209s to turn 180°. 0.5
Collision Size 27
Bound Radius 24
Vision Range (G) 1800 (Nighttime 800)
Gib Type Default
Internal Not Provided

Strygwyr the Bloodseeker is a melee agility hero imbued with dreadful powers to fuel violence and rip enemies apart in the heat of close combat.

He can drive targets into a maddened Bloodrage, increasing the damage of their attacks, preventing them from casting spells and bleeding their life in the frenzy. His speed is unmatched when he senses the blood of the dying, and from this perception none can escape. His own health is never a problem, as he can salve his wounds merely by bathing in the blood of the fallen. His ultimate, Rupture, sunders the skin of his victims, causing them to trail their life force behind if they dare to flee.

Bio

Bloodseeker minimap iconStrygwyr, the Bloodseeker
▶️ "You should be honored to bleed so that the Flayed ones may live."
Strygwyr the Bloodseeker is a ritually sanctioned hunter, Hound of the Flayed Twins, sent down from the mist-shrouded peaks of Xhacatocatl in search of blood. The Flayed Ones require oceanic amounts of blood to keep them sated and placated, and would soon drain their mountain empire of its populace if the priests of the high plateaus did not appease them. Strygwyr therefore goes out in search of carnage. The vital energy of any blood he lets, flows immediately to the Twins through the sacred markings on his weapons and armor. Over the years, he has come to embody the energy of a vicious hound; in battle he is savage as a jackal. Beneath the Mask of the Bloodseeker, in the rush of bloody quenching, it is said that you can sometime see the features of the Flayers taking direct possession of their Hound.
Voice:
[[Voice actors#|]] (Responses)

Abilities

Bloodrage
Ability
N/A
Affects
Units
Damage
Magical
Drives a unit into a bloodthirsty rage, during which it has higher attack damage, but cannot cast spells and takes damage every second. Bloodrage dispels the target before applying its buff.
Range: 800
Duration: 6/7/8/9
Increased damage: 30%/60%/90%/120%
Damage Per Second: 20
Cooldown symbol
 12/10/8/6
Mana symbol
 80
Strygwyr shares his animalistic thirst for bloodshed.

  • Can be used to deny self or allies.
  • Cannot be dispelled.
  • Does not amplify damage directly gained from items (such as Radiance), only base damage and damage gained from the hero's primary attribute.
  • Deals a total of 120/140/160/180 damage to the target unit.
  • Using abilities like Diffusal Blade, Manta Style, or Black King Bar will not remove the Silence.

Blood Bath
Can be used by illusions. WB
128x128px
Ability
N/A
Affects
Self
Bloodseeker revels in combat, regaining health with every unit he kills or whenever an enemy Hero dies within a 325 radius of Bloodseeker. The health gained is a percentage of the killed unit's maximum HP.
Regeneration from
Hero's maximum HP:
10%/20%/30%/40%
Regeneration from
Creep's maximum HP:
10%/15%/20%/25%
Flayed ones bathing in the blood of the recently fallen is a terrifying sight on the field of battle.

  • Denied creeps (including siege creeps) and heroes will trigger Bloodbath, but illusions will not.
  • Bloodseeker will regenerate hp regardless of how he killed the unit, be it with spells, items or attacks.

Thirst
Cannot be used by illusions. ET
Ability
N/A
Affects
Self
Enables Bloodseeker to sense enemy Heroes with health below a certain percentage wherever they are, giving him vision of that unit, increased movement speed and increased damage. Bonuses stack per Hero. Bloodseeker gains True Sight of enemy Heroes below half their visiblity threshold.
Radius: Global
Duration: Until no nearby valid target exists
Bonus movement speed: 5%/15%/25%/35%
Bonus damage: 5/15/25/35
Thirst HP percentage detection: 50% of target HP (True sight is 25%)
Strygwyr becomes frenzied when blood is spilled.

  • Thirst is not triggered by Illusions.
  • When active, Bloodseeker can go above the normal movement speed cap of 522.
  • Bonus stacks for each unit within HP threshold.
  • Does not grant full vision on detected enemy heroes, it only shows their model and their icon on the minimap.

Rupture
Ability
N/A
Affects
Enemies
Damage
Pure
Causes an enemy unit's skin to rupture, dealing massive damage. If the unit moves while under the effect of Rupture, it takes a percentage of the distance traveled as damage. The damage is dealt through magic immunity.
Range: 1000
Duration: 7/8/9
Initial damage: 150/250/350
Distance moved damage: 20%/40%/60%
Cooldown symbol
 70/60/50
Mana symbol
 150/200/250
When the Bloodseeker hunts you, injuries become fatalities.

  • Has a cast point of 0.6 seconds.
  • If the affected unit moves more than 1300 distance in 0.25 seconds, it will not receive any damage.
  • Using Force Staff on affected unit will deal 120/240/360 damage.
  • Despite the Changelog stating that Rupture damage is HP Removal, it is technically not because it can be reduced by abilities such as Bristleback and Dispersion.
  • Although Rupture's damage is considered to be Pure, it will go through magic immunity.


Recommended items

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Equipment

Tips

  • Bloodseeker, whilst being an efficient jungler and dual laner, is also a prime choice for solo mid, as it gives him easy access to the side lanes for ganking.
    • Reaching level six as quickly as possible should be a priority of the player; ganks should not usually be attempted before he has his ultimate.
  • Blood Bath gives Bloodseeker significant staying power in lane, healing him whenever he last hits or denies a creep.
    • An early Quelling Blade will help you get the most benefit out of Blood Bath.
    • Thirst is especially useful for allowing for clear targets on a team with no map vision or communication. Otherwise, its best for greatly increasing the risk under which weakened enemies move out or providing conditional speed.
  • Leveling Bloodrage causes it to turn into a steroid with a more powerful attack damage buff on every level, but it also serves as a powerful early game nuke and disable. The steroid effect on a fully-leveled Bloodrage is very powerful, often on par with the full arsenal of buffs carried by a given team.
    • Bloodrage should be cast on enemies beginning an engagement to prevent nukes. If Bloodseeker is laning against supports it is an extremely useful spell. Late game, it becomes a dedicated steroid for Bloodseeker or other carries or to twitch disable big caster threats such as Enigma or Earthshaker.
    • At level 3 it can be used almost continuously, since it has a short casting animation.
  • Rupture is one of the best abilities to intercept an enemy hero that is chasing you or your allies, especially since it goes through magic immunity and does full damage regardless of armor and magic resistance. Heroes with high mobility like Anti-Mage, Lycan, Luna, Queen of Pain or Night Stalker suffer devastating damage when Ruptured as they are chasing or running away.
  • When ganking it is sometimes best to save your Rupture for when your target begins running away rather than right at the beginning of the gank. You may want to follow up on an allied disable using Bloodrage to silence the target and saving Rupture should the target not die during the initial damage done.
  • Each individual Meepo will add to the Thirst bonus stack.
  • Due to the passive Blood Bath being able to heal you upon killing any enemy unit. It is advisable not to spend gold on Morbid Mask, skipping therefore on Lifesteal items. Moreover, Bloodseeker should have a high damage output in order for faster killing, which subsequently gives faster healing.
  • Skull Basher or Abyssal Blade can opt to be taken if your team lacks disables and your enemies are using Teleportation spells like Town Portal Scrolls to escape your onslaught.
  • Force Staff, in conjunction with Rupture can cause significant burst damage (120/240/360) to enemy heroes by forcing them to move. It also serves as a quick escape tool, something that Bloodseeker does not naturally possess. However, it should be noted that the burst damage is relatively little to the level of your enemies and the level of your ultimate, and may just potentially push your target to safety.
  • Helm of the Dominator can introduce interesting new utility if Bloodrage is used as a steroid.
  • Armlet of Mordiggian can be picked up if you are confident in your killing power. It synergizes well with Blood Bath and Bloodrage's damage increase, but can also make you easier to kill, especially when focused.
  • Rod of Atos can give Bloodseeker even better chasing ability and can be bought if you don't want to rely on Sange's random Maim chance. However, the 25 bonus Intelligence is wasted on Bloodseeker.
  • Shadow Blade can be used to surprise your enemies, especially when they are alone. Backstab damage, movement speed and attack speed boosts your hunting ability along with your Thirst.
  • Bloodseeker is a very good counter for Slark due to Thirst. You will make him unable to regenerate health from Shadow Dance when his hp is below 50%. Additionally, Bloodrage can be used to silence him to prevent him from escaping. It is also worth noting that Slark cannot use Dark Pact to purge either Rupture or Bloodrage.

Trivia

  • Maximum speed with Thirst is 2640. To reach it, you need Boots of Travel, 5 Eul's Scepter of Divinity, Phase Boots active, Mask of Madness, Shadow Blade (on Bloodseeker, activate items in the following order: Mask of Madness, Shadow Blade, Phase Boots, then drop the items in order to pick up the Eul's Scepters), Kobold Foreman's Speed Aura, Spirit Breaker's Empowering Haste Aura, Io's Tether, Sven's Warcry, Ogre Magi's Bloodlust, Necronomicon Archer's Attack Speed and Movement Aura and activated Drum of Endurance.
  • The maximum speed without stacking Eul's Scepters with Thirst is 1852. To reach it, you need Eul's Scepter of Divinity, Sange and Yasha, Boots of Travel, Phase Boots, Mask of Madness, Shadow Blade (on Bloodseeker, activate items in the following order: Mask of Madness, Shadow Blade, Phase Boots), Kobold Foreman's Speed Aura, Spirit Breaker's Empowering Haste Aura, Io's Tether, Sven's Warcry, Ogre Magi's Bloodlust, Necronomicon Archer's Attack Speed and Movement Aura and activated Drum of Endurance.

Update history

Template:Update History

Balance changelog

Template:Update History

Gallery

See also

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